Tsura Posted May 5, 2014 Posted May 5, 2014 Firstly No, that is not the final name. Its just a place-holder till I come up with something better. As is, I've not had much contact with M&M 2e for quite some time, and would appriciate some stat-based feedback on my build thus far. As a brif intro, Whiskers is ment to be a witches familiar who transforms back and forth between human and cat forms, in addition to having a small amount of magical power granted to her by the witch who created her. Her combat abilities are based mostly on physical attributes derived from her feline nature (most especially speed and agility), with the magic being more of a supplement to be used outside of combat. So, here is what I have thus far. Player Name: TsuraCharacter Name: Whiskers the Wonder CatPower Level: 10 (150/150Trade-Offs: +2 Defense, -2 ToughnessUnspent Power Points: 0Progress To Bronze Status: 0/30In Brief: A witches familiar, endowed with a human form and magical power, seeking out the killer of her mistress.Alternate Identity:Identity: PublicBirthplace:Occupation: CatAffiliations:Family:Description:Age:Apparent Age:Gender: FemaleEthnicity: Orange Tabby Cat/CaucasianHeight:Weight:Eyes:GreenHair: Red-Orange Abilities: 10 + 20 + 4 + 0 + 4 + 4 = 42PP Strength: 20 (+5) Dexterity: 30 (+10) Constitution: 14 (+2) Intelligence: 10 (+0) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 8 + 8 = 16PP Initiative: +10 Attack: +4 Melee, +4 Ranged,+10 Claws Grapple: +14 Defense: +12 (+4 Base, +8 Dodge Focus), +2 Flat-Footed Knockback: -4 Saving Throws: 4 + 4 + 4 = 12PP Toughness: +8 (+2 Con, +2 Protection, +4 Defensive Roll) Fortitude: +6 (+2 Con, +4) Reflex: +14 (+10 Dex, +4) Will: +6 (+2 Wis, +4) Skills: 44R = 11PP Acrobatics 12 (+22) Bluff 2 (+4) Escape Artist 2 (+12) Knowledge: Arcana 8 (+8) Notice 8 (+10) Stealth 12 (+22) Feats: 26PP Acrobatic Bluff Dodge Focus 8 Attack Specialization (Claws) 3 Defensive Roll 2 Elusive Target Evasion 2 Grappling Finesse Hide In Plain Sight Improved Critical (Claws) 2 Move-By Action Uncanny Dodge (Auditory) Luck 2 Ritualist Powers: 3+6+2+3+2+4+1+3+4+2+13 = 43PP Leaping 3 [3PP] (Feline Agility) Damage 5 (Feats: Mighty) [6PP] (Cat Claws) Protection 2 [2PP] (Mystic Protection) Speed 3 (50MPH) [3PP] (Feline Agility) Super Movement (Slow Fall) [2PP] (Always land on your feet) Super Movement (Wall Crawling)[4pp](Claws make for easy climbing) Super Senses (Vision) (Low Light Vision) [1PP] (Feline Eyes) Super Senses (Hearing) (Accurate (2), Extended (2)) [4PP](Feline Hearing) Super Senses (Smell) (Acute (1),Tracking (1)) [2PP](Feline Smell) Displacement (Flaws: Limited (Only While Moving)(-1) [3PP](Moving too fast for the eye to follow) Witches Magic (10pp Array Feats: Alternate Power 3) [13PP] Base Power: Shrinking 8 Linked Morph 4 (Single Form) Linked Comprehend (Animals) 2 (Drawbacks: Full Power Shrinking (-1), Cannot Speak Human (-2), No hands (-3) {10pp/10pp}(Returning to her true feline form)Alternate Power: Teleport 5 (Extras: Accurate (+1); Flaws: Limited (Short Range Only)(-1) ) {10pp/10pp} Alternate Power: Mind Reading 8 (Extras: Action (+1) ; Flaws: Limited (Mind Probe)(-1); Feats: Subtle 2) {10/10} Alternate Power: Create Object 10 (Flaws: Touch Range (-1), Full Round Action (-1) Feats: Subtle, Precise 2, Progression 2) {10 /10} (Objects Created through mystic power) DC Block ATTACK RANGE SAVE EFFECT Claws Touch DC25 Toughness (Staged) Damage(Physical) Mind Probe Perception DC18 Will Mind Probed Totals: Abilities (42) + Combat (16) + Saving Throws (12) + Skills (11) + Feats (26) + Powers (43) - Drawbacks (0) = 150/150Power Points
Raveled Posted May 6, 2014 Posted May 6, 2014 (edited) So they can switch back between human and cat forms? Edited May 6, 2014 by Raveled
Tsura Posted May 6, 2014 Author Posted May 6, 2014 Yes, though since the rest of her magic is tied up in the same array as the transformation to cat form, she can't use spells while a cat.
Supercape Posted May 6, 2014 Posted May 6, 2014 You may wish to consider using morph and the metamorph feat - essentially you have two appearances here.
Tsura Posted May 6, 2014 Author Posted May 6, 2014 (edited) I have considered that, since its been suggested a few times now. I'm only hesitant because I'm not exactly sure how best to go about it so that the point values in both forms work out. If you've got suggestions on that front, I'd be happy to hear them. EDIT: Did some fiddling with Metamorph, and you know what? It actually did come out fantastically! Took a bit more effort to juggle between the two forms, making sure everything added up, but I'm pretty satisfied with the results. Human Form Abilities: 10 + 20 + 4 + 0 + 4 + 4 = 42PP Strength: 20 (+5) Dexterity: 30 (+10) Constitution: 14 (+2) Intelligence: 10 (+0) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 8 + 8 = 16PP Initiative: +10 Attack: +4 Melee, +4 Ranged,+10 Claws Grapple: +14 Defense: +12 (+4 Base, +8 Dodge Focus), +2 Flat-Footed Knockback: -4 Saving Throws: 4 + 4 + 4 = 12PP Toughness: +8 (+2 Con, +2 Protection, +4 Defensive Roll) Fortitude: +6 (+2 Con, +4) Reflex: +14 (+10 Dex, +4) Will: +6 (+2 Wis, +4) Skills: 44R = 11PP Acrobatics 12 (+22) Bluff 2 (+4) Escape Artist 2 (+12) Knowledge: Arcana 8 (+8) Notice 8 (+10) Stealth 12 (+22) Feats: 25PP Acrobatic Bluff Dodge Focus 8 Attack Specialization (Claws) 3 Defensive Roll 2 Elusive Target Evasion Grappling Finesse Hide In Plain Sight Improved Critical (Claws) 2 Move-By Action Uncanny Dodge (Auditory) Luck 2 Ritualist Powers: 3+6+2+2+2+4+1+3+1+3+4+13 = 44PP Leaping 3 (x10 jumping distance) [3PP] (Feline Agility) Damage 5 (Feats: Mighty) [6PP] (Cat Claws) Protection 2 [2PP] (Mystic Protection) Speed 2 (25MPH) [2PP] (Feline Agility) Super Movement (Slow Fall) [2PP] (Always land on your feet) Super Movement (Wall Crawling 2)[4pp](Claws make for easy climbing) Super Senses (Vision) (Low Light Vision) [1PP] (Feline Eyes) Super Senses (Hearing) (Accurate (2), Extended (1)) [3PP](Feline Hearing) Super Senses (Smell) (Acute (1) [1PP](Feline Smell) Displacement (Flaws: Limited (Only While Moving)(-1) Feats: Subtle) [3PP](Moving too fast for the eye to follow) Morph (Single Form) 3 (Feats: Metamorph [4PP](Shifting to and from cat-form) Witches Magic (10pp Array Feats: Alternate Power 3) [13PP] Base Power: Obscure (Vision) 5 [10PP](Magical inky black fog) Alternate Power: Teleport 5 (500ft range Extras: Accurate (+1); Flaws: Limited (Short Range Only)(-1) ) {10pp/10pp} Alternate Power: Mind Reading 8 (Extras: Action (+1) ; Flaws: Limited (Mind Probe)(-1); Feats: Subtle 2) {10/10} Alternate Power: Create Object 10 (Flaws: Touch Range (-1), Full Round Action (-1) Feats: Subtle, Precise 2, Progression 2) {10 /10} (Objects Created through mystic power) DC Block ATTACK RANGE SAVE EFFECT Claws Touch DC25 Toughness (Staged) Damage(Physical) Mind Probe Percp. DC18 Will Mind Probed Totals: Abilities (42) + Combat (16) + Saving Throws (12) + Skills (11) + Feats (25) + Powers (44) - Drawbacks (0) = 150/150Power Points CAT FORM Abilities: 10 + 20 + 4 + 0 + 4 + 4 = 42PP Strength: 12 (+1) Dexterity: 30 (+10) Constitution: 14 (+2) Intelligence: 10 (+0) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 8 + 8 = 16PP Initiative: +10 Attack: +6 Melee, +6 Ranged,+12 Claws Grapple: +8 Defense: +14 (+4 Base, +8 Dodge Focus,+2 Size), +4 Flat-Footed Knockback: -3 Saving Throws: 4 + 4 + 4 = 12PP Toughness: +6 (+2 Con, +2 Protection, +4 Defensive Roll, -2 size) Fortitude: +6 (+2 Con, +4) Reflex: +14 (+10 Dex, +4) Will: +6 (+2 Wis, +4) Skills: 56R = 14PP Acrobatics 16 (+26) Bluff 2 (+4) Escape Artist 10 (+20) Knowledge: Arcana 8 (+8) Notice 8 (+10) Stealth 12 (+30) Intimidate 0 (-2) Feats: 25PP Acrobatic Bluff Dodge Focus 8 Attack Specialization (Claws) 3 Defensive Roll 2 Elusive Target Evasion Grappling Finesse Hide In Plain Sight Improved Critical (Claws) 2 Move-By Action Uncanny Dodge (Auditory) Luck 2 Ritualist Powers: 4+4+2+3+3+2+2+2+4+1+3+1+3+13 = 47PP Shrinking 8 (Tiny Size Flaws: Permanent (-1)) [4PP] Morph (Single Form) 3 (Feats: Metamorph [4PP](Shifting to and from cat-form) Comprehend (Animals) 2 (Flaws: Limited (Felines)(-1)) [2PP] Leaping 3 (x10 jumping distance) [3PP] (Feline Agility) Damage 2 (Feats: Mighty) [3PP] (Cat Claws) Protection 2 [2PP] (Mystic Protection) Speed 2 (12.5MPH) [2PP] (Feline Agility) Super Movement (Slow Fall) [2PP] (Always land on your feet) Super Movement (Wall Crawling 2)[4pp](Claws make for easy climbing) Super Senses (Vision) (Low Light Vision) [1PP] (Feline Eyes) Super Senses (Hearing) (Accurate (2), Extended (1)) [3PP](Feline Hearing) Super Senses (Smell) (Acute (1) [1PP](Feline Smell) Displacement (Flaws: Limited (Only While Moving)(-1) Feats: Subtle) [3PP](Moving too fast for the eye to follow) Witches Magic (10pp Array Feats: Alternate Power 3) [13PP] Base Power: Obscure (Vision) 5 [10PP](Magical inky black fog) Alternate Power: Teleport 5 (500ft range Extras: Accurate (+1); Flaws: Limited (Short Range Only)(-1) ) {10pp/10pp} Alternate Power: Mind Reading 8 (Extras: Action (+1) ; Flaws: Limited (Mind Probe)(-1); Feats: Subtle 2) {10/10} Alternate Power: Create Object 10 (Flaws: Touch Range (-1), Full Round Action (-1) Feats: Subtle, Precise 2, Progression 2) {10 /10} (Objects Created through mystic power) Drawbacks: (-3) + (-3) = -6PP Disability: Mute (Cannot communicate in human languages; Frequency: Common; Intensity: Moderate) [-3PP]Disability: No Hands (Cannot perform actions requiring hands; Frequency: Uncommon; Intensity: Major) [-3PP] DC Block ATTACK RANGE SAVE EFFECT Claws Touch DC18 Toughness (Staged) Damage(Physical) Mind Probe Percp. DC18 Will Mind Probed Totals: Abilities (42) + Combat (16) + Saving Throws (12) + Skills (14) + Feats (25) + Powers (47) - Drawbacks (6) = 150/150Power Points Edited May 7, 2014 by Tsura
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