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Midnight Dynasty (OOC)


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Posted

Midnight
Free Action: Activate Master Plan: Master Plan Knowledge %5BTactics%5D Check.: 1d20+15 32
That's a +3 bonus to Skill Checks and Attack Rolls.
Free Action: Arrange Gadgets:

Damage 5 (Extras: Linked, Power Feats: Extended Reach [10'], Improved Critical 1, Mighty) + Snare 10 (Extras: Linked, Regenerating, Flaws: Limited [Entangle], Range [Touch]) [18PP] (quick-hardening chemicals delivered via staff)
Leaping 2 (5x) [2PP] (pole vaulting)
Move Action: Demoralize White Hunter: 1d20+20 38
With Master Plan that's 41. Let me know if he needs to dip into Second Chance [intimidate] there.
Standard Action: Charge White Hunter; Power Attack 4: 1d20+15 16
Hero Point: Charge White Hunter; Power Attack 4: 1d20+15 23
At +10 that's 33 and a DC 29 Toughness Save and a DC 24 Reflex Save.
Posted

27 - Knightfall - Uninjured
24 - Sojourner - Uninjured
24 - Wander - Injured x1, Bruised x1, Dazed, 2HP
17 - Hematite - -6 Constitution, -3 Charisma
15 - Daybreak - Uninjured
15 - Tensile - Uninjured
14 - White Hunter - Bruised x5, Dazed, +11 Toughness, 10 Impervious
11 - Midnight - Uninjured, 3HP
7 - Mystery - Uninjured

Posted

All right, I need a DC 15 Reflex save for everyone vs. a DC 20 Toughness save. 

 

Midnight Manor takes 10 on its save and goes undamaged for now. 

 

There are three shadow demons inside the parlor where the White Hunter first appeared - and three outside. They will act on 20 (inside) and 10 (outside) in the Initiative count. 

 

Wander is up once I post IC. 

Posted

Wander Reflex: Succeeds

Wander Toughness: Evasion 2

 

Sojourner Reflex: Fails, despite a +12 reflex, bummer 

Sojourner Toughness: Succeeds  and with Evasion 2 as well, she soaks

 

Knightfall Reflex: Fails by one, just like her sister

Knightfall Toughness: Suceeds and has Evasion 2, just like her sister

 

Tensile Reflex: Succeeds

Tensile Toughness: No Evasion, but his Impervious makes it moot 

Posted (edited)

Okay, Wander is going to aid attack for Sojourner, who will wait to go until after Knightfall has taken her turn. Wander will spend an HP to shake her daze. I will ask for an HP to be given her because now that the group is split, she has to choose between staying and protecting women who are her future family or going out and finding Trevor. 

 

Wander successfully aids in the attack

 

Knightfall will attempt a fast demoralize against one of the shadow critters. She gets a 34

She will then target that same shadow critter to hit with her bo staff. Using her variable descriptor, the bo stick will be charged with electricity and glow like a lightsaber with the power of AWESOME. She rolls a 21.

 

 

Sojourner, aided by Wander, will target the third critter with flaming fireball ammunition, using a partial power attack. Everything Wander does in this fight is cursed, so the first attack misses. Spending another HP for a reroll, which is actually even worse, but results in a 26.

Edited by Electra
Posted

27 - Knightfall - Uninjured
24 - Sojourner - Uninjured
24 - Wander - Injured x1, Bruised x1, 1HP
20 - Shadow Demons (Inside) x3
17 - Hematite - -5 Constitution, -2 Charisma
15 - Daybreak - Uninjured
15 - Tensile - Uninjured
14 - White Hunter
11 - Midnight - Uninjured, 3HP
10 - Shadow Demons (Outside) x3 - Uninjured
7 - Mystery - Uninjured

Posted

Daybreak
Move Action: Arrange Gadgets:

Affects Insubstantial 2 (on sledgehammer) [2PP] (polarize Furion metal)

Speed 1 (100' per Move Action) [1PP] + Super-Movement 1 (Swinging) [2PP] (grappling line)

Standard Action: Charge Shadow Demon (Outside); Power Attack 2.: 1d20+10 25

 

That's a DC 29 Toughness Save, and with Takedown Attack 2 and Extended Reach, I'll throw these out just in case:

Attack Shadow Demons (Outside); Power Attack 2.: 2#1d20+10 29 13

The first of those would be a critical hit thanks to Improved Critical 2, the second is probably a miss.

Posted

Oh well, Hematite never was the detective in his family anyhow! 

 

Cosmology: 

 

On closer inspection, all those markings appear to refer to the Cosmic Coil - not journeying from one worldline to another, but rather a direct journey back through all the possible pasts of one particular worldline - one that ended in 2014 at his parents' house. It was a _long_ journey, too; though he doesn't know enough to tell just how far, it seems to have been longer than the trip he took. 

 

This looks to be a copy of the Hunter mansion but covered entirely in white. Not paint, but some thick, almost metallic coating. it's not technology he's familiar with - he can barely tell it's technology at all 

Posted

That's nanotechnology, and lots of it! Someone with the right DNA signature, or code word, or whatever the security system is, could probably hack it and control the house from top to bottom - even the magic runes are written in it. He's from just far in the future enough to know that what he's seeing, and to know that what he's  impossible by all the laws of science! 

Posted

Hematite - Underneath one of the manuscripts, Hematite can make out a marking on the desk - a black circle with a black triangle inside it

 

Knightfall has a flash of intuition - those flashing atheist symbols are medical distress signals, the equivalent of a Red Cross sign - overall what she's seen reminds her of walking into a house with a sick or dead man and finding a holographic Red Cross or "call emergency" symbol projected over his head. 


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