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Springpine (WIP)


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Posted (edited)

Player Name: trildemex

Character Name: Springpine

Power Level: PL7 (105/105PP)

Trade-Offs:None

Unspent Power Points: 0

Progress To Bronze Status: 0/30

In Brief: Disabled young farm hand uses botanokinesis to simulate missing body parts.

Alternate Identity:

Identity: Cletus Yokel (Secret)

Birthplace: Oklahoma

Occupation: Farmer, Student

Affiliations: Claremont Academy

Family: Danny Yokel (Father), Samantha Abbot (Mother, Deceased), Amanda Yokel (Younger Sister)

Description:

Age: 22 (DoB: 15th Sept 1992)

Apparent Age: 22

Gender: Male

Ethnicity: White American

Height6' 3" 

Weight:160 pounds

Eyes: Brown

Hair: Black

Cletus is a well-built, giant of a man, who grew up doing honest work on his farm alongside his father. In civilian clothing, he ties up the end of his left sleeve so as to stop it from dangling about. The left side of his face is scarred bright pink from the accident and the pupil in his left eye has gone cloudy. With his plant augmenting his body, his left arm and eye are reconstructed using plant which are mostly a dark green. The eye itself is a single blue orb and plant tendrils flower across Cletus' face to anchor the eye in place. The plant limb simulates actual muscles by growing strands of vine-like tissue and functions like his old limb.

Power Descriptions:

Descriptors: Plants

The major use of his power is to simulate Cletus' lost body parts, namely his eye and his arm, they function just as a normal eye and arm would. He is able to stretch the arm to long lengths or manipulate it's shape and density. The plant matter that runs through his veins also stimulate his muscles to give him increased strength and control, while keeping the muscles from tearing by binding them with a network of "plant veins".

Other than that, he is able to communicate with plants, but has difficulty shutting out their voices at times. Cletus is still developing his powers, and is actively trying to graduate from local manipulation of plants.

History:

While driving his mother out on a trip to the city from the family wheat farm, Cletus crashes the car into an oncoming bus. His mother died on impact but Cletus managed to survive the ordeal. The burning wreckage crushed a portion of his left body, his arm had to be amputated and the flames scarred his face and stole the vision from his left eye.

Being the son of a farmer, this was a big blow to the family, financially and emotionally. Soon, Cletus now single father of two, Danny, became abusive and sees his son as a burden to the family, calling him a waste of space and money. Despite such hardships, Cletus continues to do his chores on the farm, albeit a little slower, a little sloppier than before.

A few years came and gone since the accident, when a Labyrinth agent approached Cletus with an offer to join an experimental program to develop technology dedicated to enabling the public access to super powers. With the promise that his family would be taken care of and the possibility of regrowing his limbs, Cletus agreed to take the offer.

However, an error occurred during the process, causing Cletus to enter a comatose state. In order to prevent any lawsuits, Labyrinth decided that it was simpler to just dispose of Cletus. After dumping him in a nearby river, no one expected to see the disabled farm boy again, and Labyrinth cleared all records of any association.

Miraculously, a fortnight later, Cletus woke up washed up by a lake, covered in a layer of vine-like matter. And then he heard the voices: the trees, the brush, the grass beneath his feet.

And the voices guide him home, slowly but surely, they guided him home. His father and sister welcomed him back with joy and relief, and all was fine for a while. But it wasn't long before harvest season started, and Cletus woke up with a shock. Somewhere in the distant, he could hear the thousands upon thousands screams of agony, the wailing of the golden fields floating in the air.

Driven by fear and shock, Cletus made a mad dash out into the fields to confront his father, his own cries drowned by the voices that only he could hear. But his father was not a frail, old man, no. Danny was an able-bodied man, with a sound mind, as opposed to the one-armed, addled Cletus. Danny was able to subdue Cletus easily and was holding him down the best he could, and his best was doing very well.

That is, until Cletus grew an arm. A thick, green arm that flexed with such raw power, in one strike he knocked his father out cold. Then all was silent, save for the whispers of the ears of wheat, thanking, calming, soothing him. And so he sat there, and cried. He cried for the wheat, he cried for help, he cried for the madness to stop.

And his prayers were answered: the Claremont Academy dispatched a group to retrieve Cletus. They offered him a place to stay and nurture himself, whilst keeping his family safe. Initially, Cletus was wary after the last time he was given an "offer" but after realizing that there were no alternatives to his situation, he gave in and joined the academy. Danny's memory was wiped of Cletus' outburst and given false memories of his son being offered a disability scholarship to study.

 

He now spends his time as a student with the alias of Springpine, honing and discovering new functions for his abilities.

Personality & Motivation:

In an attempt to track down the people responsible for Cletus' powers, and to stop them from menacing other victims, he sets out under the alias of Springpine to stop Labyrinth from causing any further harm.

Powers & Tactics:

In battle, Cletus makes use of his plant limb to dart across the field, to make fly-by attacks, or to pull enemies close from afar. Mostly, he uses his superior strength and agility to get up close and personal with enemies before pummeling them or grappling them into submission.

 

Complications:

Solar Dependance: A majority of Cletus' powers are weakened if concealed from the sun for prolonged amounts of time.

Pyrophobia: Cletus' powers are also vulnerable to fire or extreme heat.

Crutch Syndrome: As Cletus becomes more dependent on his powers to function "normally", he becomes more and more reliant on it and hence, desperately avoids situations that may compromise the use of his powers. He avoids staying in shady areas for prolonged amounts of time and refuses to enter hot places.

 

Abilities: -2 + -2 + 4 + 0 + 6 + 0 = 6PP

Strength: 8 (-1)

Dexterity: 8 (-1)

Constitution: 14 (+2)

Intelligence: 10 (+0)

Wisdom: 16 (+3)

Charisma: 10 (+0)

Combat: 6 + 8 = 12PP

Initiative: +0

Attack: +7 Melee, +3 Ranged

Grapple: +6/+11

Defense: +6, +4 Flat-Footed

Knockback: -3/-4

Saving Throws (Man Made Whole): 3 + 3 + 4 = 10PP

Toughness: +7 (+4 Con, +2 Defensive Roll, +1 Protection)

Fortitude: +7 (+4 Con, +3)

Reflex: +7 (+4 Dex, +3)

Will: +7 (+3 Wis, +4)

 

Saving Throws (Normal Form)

Toughness: +5 (+2 Con, +2 Defensive Roll,  +1 Protection)

Fortitude: +5 (+2 Con, +3)

Reflex: +2 (-1 Dex, +3)

Will: +7 (+3 Wis, +4)

Skills: 52R = 13PP

Climb 4 (+3/+8, SM)

Concentration 4 (+7)

Craft (Structural) 8 (+8)

Handle Animal 8 (+8)

Knowledge (Life Sciences) 8 (+8)

Profession (Farmer) 8 (+11)

Ride 4 (+3/+8, SM)

Survival 4 (+7, SM)

Swim 4 (+3/+8, SM)

Feats: 11PP

Accurate Attack

All-out Attack

Attack Focus 4 (Melee)

Defensive Roll 1

Grappling Finesse

Move-by Action

Quick Change

Skill Mastery (Climb, Ride, Survival, Swim)

 

Powers: 35 + 14 + 10 = 60PP

Man Made Whole [35pp]

Container 7 (35 pp)

-Feature 7 (One Armed Cyclops negated) [7pp]

-Empowered Strength 10 [10pp]

-Empowered Dexterity 10 [10pp]

-Empowered Constitution 4 [4pp]

-Enhanced Feats (Chokehold, Improved Grab, Improved Grapple, Improved Pin) [4pp]

 

Seed of Life [14pp]

Regeneration 1 (Recovery Bonus) [1pp]

Immunity 2 (Immune to Starvation and Thirst, Need for Sleep) [2pp]

Absorption Healing (Energy) 3 (Flaw: Limited to Light) [6pp]

Protection 1 [1pp]

Comprehend 2 (Plants) [4pp]

 

Nature's Wrath [11pp]

Nature's Array 6 (12pp, PFs: 5AP) [11pp]

Left HookDamage 3 (PFs: Mighty, Variable Descriptor 1 [bludgeoning/piercing/slashing], Penetrating 5) [10pp]

Left Hoooook: Elongation 3 (25ft) {3} + Damage 3 (PFs: Mighty, Variable Descriptor 1 [bludgeoning/piercing/slashing]) {5} + Super Movement 1 (Swinging) {2} [10pp]

Bulldozer: Damage 3 (PFs: Accurate, Mighty, Progression 4(Extra: Area [Cone; 70ft], Selective Attack) (Flaw: Range [Touch]) {12} [12pp]

Trip Whip: Trip 3 (PF: Improved Trip, Progression 5) (Extra: Area [Cone; 80ft], Selective Attack) (Flaw: Range [Touch]) {12} [12pp]

Sproing!: Elongation 6 (250ft) (PF: Action [Free]) {12} [12pp]

Take a Breather: Healing 8 (Flaw: Personal, PF: Persistent, Regrowth) [10pp]

 

Drawbacks: -7 = -7PP

-Disability (One Arm) [Very Common, Moderate][4pp]

-Disability (One Eye) [Common, Moderate][3pp]

 

Pyrophobia/Plantyness (for future use)[3pp]

-Vulnerabie [Fire, Common, Moderate (+50%)][3pp]

 

DC Block

ATTACK      RANGE        SAVE                               EFFECT
Unarmed     Touch        DC22 Toughness (Staged)            Damage (Physical)
Trip        Touch        DC22 Reflex                        Proned

Totals: Abilities (6) + Combat (12) + Saving Throws (10) + Skills (13) + Feats (11) + Powers (60) - Drawbacks (7) = 105/105 Power Points

 

Edited by trildemex
Posted

Looks interesting. Ill give a few heads up opinions from scanning it.

firstly....the biggest balls up in 2e is enhanced traits as continuous which is totally against the internal logic of the system. The problem is that sustained duration doesnt really qualify as a flaw for traits. Whilst sometimes, eg for constitution they are used reactively this is the exception. Flaw sustained is a bit like saying I cant use them when...I cant maintain a free action and thus couldnt use them anyway. Problem ahoy.

flaw sunlight is unlikely to fly. It is too common. An argument could be made for regeneration but not for immunity to sleep or starvation...which take a few days to kick in anyway. A complication.

Finally one eyed cyclops, whilst poetic, is perhaps not the best terminology to describe a disabled character...

Posted

firstly....the biggest balls up in 2e is enhanced traits as continuous which is totally against the internal logic of the system. The problem is that sustained duration doesnt really qualify as a flaw for traits. Whilst sometimes, eg for constitution they are used reactively this is the exception. Flaw sustained is a bit like saying I cant use them when...I cant maintain a free action and thus couldnt use them anyway. Problem ahoy.

Con would also affect Tou and Fort save, and Dex would affect Ref save, so there would still be problems if they are turned off. Still, I agree that making Enhanced Abilities of Sustained Duration is a little off. I recommend making Man Made Whole a Container with the Sustained Duration, with the powers inside it Permanent Duration.

In general, take a look at the PCs Willow and Fleur de Joie. Both are plant people/plan controllers, and looking at how they are built could give an idea of how to build some of these abilities in a way that would be accepted by the moderators around here.

Posted (edited)

Keep em coming guys, I'm editing this constantly, and the character is fleshing out quite nicely, imo. I project about 20 worth of free PP once the "core" is done, after the tweaks to my powers.

 

From there I'll see what I can beef up.

 

EDIT: All that's left is to fluff him out.

Edited by trildemex
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