Gizmo Posted June 10, 2014 Author Posted June 10, 2014 Flat-Footed it's Defense is still 13, so she'll need to use that HP, yeah. Cobra MechToughness Save vs. DC 31.: 1d20+15 25 22 - Tsunami - Uninjured, 3HP21 - Thoughtspeed - Uninjured, 3HP 14 - Sekhmet - Uninjured 12 - Set - Uninjured, 4HP 12 - Cobra Mech - Bruised x3, Dazed 11 - TNTeen - Uninjured, 3HP 10 - Snake Cultist - Uninjured10 - Snake Cultist - Bound
KnightDisciple Posted June 11, 2014 Posted June 11, 2014 (edited) Hm. One mook left, and that robot seems to be keeping pretty well contained for the moment. Free Action: Switch Kinetic Blades to Twin Blades configuration (the Autofire BP). Move Action (Part 1): Move up next to remaining Snake Cultist. Standard Action: Melee Attack. Take 10. Base DC is 20, plus Autofire if applicable. Move Action (Part 2): End up next to the Cobra Mech (He has Move-By Action, hence the split move action.) Edited June 11, 2014 by KnightDisciple
Gizmo Posted June 11, 2014 Author Posted June 11, 2014 Snake CultistToughness Save vs. DC 23.: 1d20+4 7 22 - Tsunami - Uninjured, 3HP 21 - Thoughtspeed - Uninjured, 3HP14 - Sekhmet - Uninjured 12 - Set - Uninjured, 4HP 12 - Cobra Mech - Bruised x3, Dazed 11 - TNTeen - Uninjured, 3HP
Gizmo Posted June 20, 2014 Author Posted June 20, 2014 SekhmetFree Action: Shift to lioness form.Move Action: Demoralize Cobra Armor.: 1d20+11 15Free Action: Delay until 12 in Initiative Order.Standard Action: Combined Attack with Set: Unarmed Attack vs. Cobra Armor.: 1d20+7 22 SetMove Action: Feint Cobra Mech.: 1d20+10 29Standard Action: Lightning Bolt vs. Cobra Mech.: 1d20+7 16 Cobra MechWill Save vs. DC 15.: 1d20+10 15Will Save vs. DC 29.: 1d20+10 25Toughness Save vs. DC 25.: 1d20+14 31SetLuck Control: Force Reroll.Cobra MechToughness Save vs. DC 25.: 1d20+14 24 22 - Tsunami - Uninjured, 3HP 21 - Thoughtspeed - Uninjured, 3HP 12 - Sekhmet - Uninjured 12 - Set - Uninjured, 3HP 12 - Cobra Mech - Bruised x411 - TNTeen - Uninjured, 3HP
Raveled Posted June 20, 2014 Posted June 20, 2014 Going to try one more attack on TNTeen's lonesome before I try to understand the Combined Attack rules. Switching to the Flashbang AP, going for the mech. TNTeen's ranged attack, vs Cobra Mech's Def. (1d20+7=25) No improved Crit on this build, unfortunately. But that's a DC 21 Ref save to avoid being Blind + Deaf.
Gizmo Posted June 20, 2014 Author Posted June 20, 2014 Cobra MechReflex Save vs. DC 21.: 1d20+3 12 22 - Tsunami - Uninjured, 3HP 21 - Thoughtspeed - Uninjured, 3HP 12 - Sekhmet - Uninjured 12 - Set - Uninjured, 3HP 12 - Cobra Mech - Bruised x4, Blind, Deaf 11 - TNTeen - Uninjured, 3HP
Thevshi Posted June 24, 2014 Posted June 24, 2014 Okay, Tsunami will Power Attack (-3 atk/+3 dam), getting a 26. DC is 29.
Gizmo Posted June 25, 2014 Author Posted June 25, 2014 Cobra MechToughness Save vs. DC 29.: 1d20+13 26 22 - Tsunami - Uninjured, 3HP21 - Thoughtspeed - Uninjured, 3HP12 - Sekhmet - Uninjured12 - Set - Uninjured, 3HP12 - Cobra Mech - Bruised x5, Blind, Deaf11 - TNTeen - Uninjured, 3HP
KnightDisciple Posted July 1, 2014 Posted July 1, 2014 Woop woop, my bad. Poor Will is in so many threads! He's gonna join the beat-down. Move Action: Get up next to Mech. Free Action: All-Out Attack 5. Defense now +6, Attack +16. Free Action: Power Attack 5. Base DC now 25, Attack now +11. Standard Action: Attack with Twin Blades! Melee Attack: 22. Base Toughness DC is 25, plus any Autofire.
Gizmo Posted July 1, 2014 Author Posted July 1, 2014 Still waiting on Tsunami's IC post anyway, KD! However, in the meantime: Cobra MechToughness Save vs. DC 30.: 1d20+12 21 22 - Tsunami - Uninjured, 3HP 21 - Thoughtspeed - Uninjured, -5 Defense, 3HP12 - Sekhmet - Uninjured 12 - Set - Uninjured, 3HP 12 - Cobra Mech - Bruised x6, Dazed, Blind, Deaf 11 - TNTeen - Uninjured, 3HP
Gizmo Posted July 13, 2014 Author Posted July 13, 2014 SekhmetStandard Action: Unarmed Attack; Power Attack 5, Combined Attack vs. Cobra Mech.: 1d20+2 10 SetStandard Action: Lightning Bolt; Combined Attack vs. Cobra Mech.: 1d20+7 17 Cobra MechToughness Save vs. DC 29.: 1d20+11 23 Bruised and Dazed again.Fortitude Save vs. DC 17.: 1d20+9 19 Clears the effects of the Dazzle. Healing one Bruise with that durn Enchanted Plutonium! 22 - Tsunami - Uninjured, 3HP 21 - Thoughtspeed - Uninjured, -5 Defense, 3HP 12 - Sekhmet - Uninjured 12 - Set - Uninjured, 3HP 12 - Cobra Mech - Bruised x611 - TNTeen - Uninjured, 3HP
Raveled Posted July 13, 2014 Posted July 13, 2014 Okay, setting up for a big ol' Combined Attack. TNTeen's ranged attack, vs Cobra Mech's Def. DC 22 + Autofire (1d20+7=8) Well not like that he's not! HP to reroll that.TNTeen's ranged attack, vs Cobra Mech's Def. DC 22 + Autofire (1d20+7=13) Minimum is 11+, right?
Gizmo Posted July 14, 2014 Author Posted July 14, 2014 That ends up being a 23, Rav, so it easily hits and even grants the maximum +3 for Autofire on there. Adjusting the Initiative order so he'll attack on 12. 22 - Tsunami - Uninjured, 3HP 21 - Thoughtspeed - Uninjured, -5 Defense, 3HP 12 - TNTeen - Uninjured, 2HP, Pending Combined Attack (DC 25) 12 - Sekhmet - Uninjured 12 - Set - Uninjured, 3HP 12 - Cobra Mech - Bruised x6
Thevshi Posted July 14, 2014 Posted July 14, 2014 Well, need to remember that with combined attack Giz, the lower attacks each add +2 to the DC of the highest damage attack (which is likely to be mine). Tsunami will Power Attack, -2 attack/+2 damage, likely hitting with a 25. That is a DC 27 attack.
Gizmo Posted July 14, 2014 Author Posted July 14, 2014 Yes, I know, Thev. I'm marking down the DC for each attack so that we can see which is highest once they're all in. Also remember that they all have to be within 5 of that highest DC, another reason to notate it the way I did for the sake of clarity. Anyway, feel free to get an IC post up in the meantime. 21 - Thoughtspeed - Uninjured, 3HP 12 - Tsunami - Uninjured, 3HP, Pending Combined Attack (DC 27) 12 - TNTeen - Uninjured, 2HP, Pending Combined Attack (DC 25) 12 - Sekhmet - Uninjured 12 - Set - Uninjured, 3HP 12 - Cobra Mech - Bruised x6
KnightDisciple Posted July 14, 2014 Posted July 14, 2014 Yeah I am definitely going to be the weak link here... Move Action: Acrobatic Bluff. Check: 23. Free Action: All-Out Attack 5. Defense now +6, Attack +16. Free Action: Power Attack 5. Base DC now 25, Attack now +11. Standard Action: Attack with Twin Blades! Melee Attack: 20. Base Toughness DC is 25, plus any Autofire.
Gizmo Posted July 14, 2014 Author Posted July 14, 2014 Cobra MechSense Motive vs. DC 23.: 1d20+9 17 12 - Thoughtspeed - Uninjured, 3HP, -5 Defense, Pending Combined Attack (DC 27)12 - Tsunami - Uninjured, 3HP, Pending Combined Attack (DC 27)12 - TNTeen - Uninjured, 2HP, Pending Combined Attack (DC 25)12 - Sekhmet - Uninjured12 - Set - Uninjured, 3HP12 - Cobra Mech - Bruised x6
Gizmo Posted July 15, 2014 Author Posted July 15, 2014 SekhmetMove Action: Back up.Standard Action: Charge; Combined Attack vs. Cobra Mech: 1d20+9 22 SetMove Action: Taunt Cobra Mech.: 1d20+15 30Standard Action: Lightning Bolt; Combined Attack vs. Cobra Mech.: 1d20+7 11Hero Point: Lightning Bolt; Combined Attack vs. Cobra Mech.: 1d20+7 15 That becomes a 25. Cobra MechWill Save vs. DC 30.: 1d20+10 15Toughness Save vs. DC 35.: 1d20+9 14 Success!
Gizmo Posted July 15, 2014 Author Posted July 15, 2014 Alright, we're out of rounds but for the in-character side of things, let's get posts of TNTeen and Tsunami attacking before the big finish! After that they can figure out what to do with that vault.
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