Brown Dynamite Posted May 28, 2014 Posted May 28, 2014 (edited) OOC for >this thread. Edited June 25, 2014 by HG Morrison
Brown Dynamite Posted June 5, 2014 Author Posted June 5, 2014 It's a cheap door that even someone with rudimentary credit card swiping skills can get through. However, it's also an old one. Creaky. So fudging normal lockpicking expectations and accounting for distance from the ground DC20 Stealth check to open up quietly.
KnightDisciple Posted June 19, 2014 Posted June 19, 2014 Right then, cracking out a few checks. Notice (to check the computers to see who might be coming upstairs): 24. Acrobatics (for the climbing and positioning in general): 25. Stealth (for the making it hard to see him): 28. Haha, nice. He's not quite pulling a River Tam or whatnot, but he's darn close. And he will ready an action to initiate a Grapple on whoever comes into the room, with an eye toward using Chokehold to keep them quiet.
Brown Dynamite Posted June 24, 2014 Author Posted June 24, 2014 Since the guy coming in is a minion. The grapple lands on account of only needing to take 10. Will actually even give Nevermore +2 circumstance bonus on his grapple check. As well as increasing the DC of the first fortitude by +2 due to the positioning. Will go as far as fudging the rules and skip the initial grapple check actually prompting. Bar Thug's Fortitude Save vs Chokehold (DC10): 1d20+5 10 That would make it if not for the initial circumstance bonus. So he's unconscious.
KnightDisciple Posted June 24, 2014 Posted June 24, 2014 MOAR CHECKS. Notice (for the monitors): 16. Stealth (for keeping quiet): 24. Notice (seeing stuff in the papers on the desk and such): 16. Computers (for the computer!): 14. (Must be Windows 95!) Investigate (desk, computer, file cabinets; I'm not invoking his Investigator's kit as it doesn't seem appropriate to the situation): 10. Well that was thoroughly disappointing.
Brown Dynamite Posted June 30, 2014 Author Posted June 30, 2014 He strikes out on the computer and during his investigation. But it's not all a lost cause with a piece of paper standing out in the pile.
Brown Dynamite Posted July 3, 2014 Author Posted July 3, 2014 So let's say it's a straight Int check (Only DC10 as it's not a thoroughly complicated language choice) to recognize the sort of code used. Which should make it easy to just decypher.
Brown Dynamite Posted July 3, 2014 Author Posted July 3, 2014 Alas the information is not deciphered...yet. The night is young and he is resourceful.
KnightDisciple Posted July 30, 2014 Posted July 30, 2014 Stealth Check to move along the balcony unnoticed so as to grab the bartender by surprise: 12. Welp.
Brown Dynamite Posted July 30, 2014 Author Posted July 30, 2014 Let's Look at the Bouncers and the Waitress's Notice Check: 3#1d20+0 19 12 1 Will give the tie to Nevermore. But no way around that one Bouncer catching sight.
Brown Dynamite Posted September 8, 2014 Author Posted September 8, 2014 Shield Bearers, There is a Detective Archer in the FCPD. She's sticking her nose where it doesn't belong. Orders from the top are that it's a situation that must be dealt with. May your shield be stained forever crimson. Translated cypher text
KnightDisciple Posted October 30, 2014 Posted October 30, 2014 Okay, so, this IC post Nevermore is going to sneak up to the house, and prepare to start going Silent Predator on these guards. I'll look over the IC again and flesh out exact tactics in the post. Once it's up, just tell me what, if any, rolls you want made.
Brown Dynamite Posted October 30, 2014 Author Posted October 30, 2014 They're mooks, minions, expendable for hires, yadda yadda. So the no rolls for taking out the first two. Will require a Stealth roll on the last.
Brown Dynamite Posted November 2, 2014 Author Posted November 2, 2014 And here I was hoping it'd be over 20 so he couldn't make it. Notice: 1d20 1 Ha You can go ahead and post again taking him down as well.
KnightDisciple Posted November 7, 2014 Posted November 7, 2014 Right, so, Nevermore is gonna sneak-sneak-sneak around the house and look for power and phone lines. So as to, you know, cut them. Stealth check: 15. Search check: 14. Okay this boy needs some skill upgrades is what I'm seeing.
Brown Dynamite Posted November 8, 2014 Author Posted November 8, 2014 Successfully sneaky. Unfortunately he doesn't find a power box or fuse box.
KnightDisciple Posted February 25, 2015 Posted February 25, 2015 Going to use the cameras for a few things: 1.) Getting an idea of the patrol patterns of guards, as well as the positions of static guards. 2.) Getting an idea of possible hiding places along the way of sneaking about, and maybe something of an idea of the layout of the place. 3.) Seeing if he can spot a utility room or something. 4.) Seeing if he can determine if the girl in the bedroom is maybe a captive, a daughter, a mistress, or what.
Brown Dynamite Posted February 26, 2015 Author Posted February 26, 2015 1. 2 Static guards directly behind him. 2 Roving guards, complacent though as they don't seem to be actively watchingthe entranceways to the room. 2. The living room seems to be a circular design with two entrances. The nearby one is just to the right of the cellar exit which also has access to the upstairs. 3. He can't spot a utility closet. That isn't to say there isn't one the angle of the cameras just doesn't provide a vantage point that would reveal it. 4. She seems to be watching TV bored upstairs. If she is a captive, she's not one in distress. H
KnightDisciple Posted February 26, 2015 Posted February 26, 2015 Do the cameras show rooms besides the living room and that bedroom? Other guard positions and routes, that sort of thing?
Brown Dynamite Posted February 26, 2015 Author Posted February 26, 2015 Letsee if I can answer this best with a post
KnightDisciple Posted February 26, 2015 Posted February 26, 2015 Aaahhh. Okay, it wasn't clear before there were only 2 physical screens and/or no obvious controls. Gonna hack me some magic computer boxes: 15. Ugh this boy needs some skill points.
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