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Posted

Ok so Charlie can recognise him as an occassional previous visitor on an INT DC 5 Check. 

 

Next, a Streetwise Knowledge skill

 

DC 10

The biker belongs to the Gaschuggers biker group, basically an outlaw gang.

 

DC 15

The Gaschuggers operate drugs, extortion, and most importantly, as hired muscle on wheels for the mob and other parties. Essentially mercenaries on motorcycles.

 

DC 20

Crowbar Frank is a local Gaschugger hustler, allegedly an ex-convict with a history of violence. Unlike other thugs, he is both competent and not stupid.  

  • 3 weeks later...
Posted

That works for me!

 

Now, lets go for a Notice (Olfactory) Roll. Can you smell that engine oil in Wharton Forest? Super nose to the rescue!

 

Its a fairly obvious smell, so a DC 0 notice roll.

 

Thats to notice it 10 feet away. For every 2 points above 0, you notice it 10 feet further away (as per core rules), so a result of 10 would mean you notice it a 100 feet away!

 

(For reference, if you want to post, its DC 10 to notice its the same brand of oil that your customer used! as you have an acute nose!)

 

You may also wish to roll a stealth roll for prosperities sake, if you want to sneak up on them!

Posted

Okie dokie!

Notice: 1d20+8 22

Wooo! So if I understand that correctly that's to notice it 220 ft away!

Do I need to roll a second notice for it being the same brand the biker smelled like?

Also yes! She isn't a stealth pro but she is gonna try!

Stealth: 1d20+2 15

That could have been so much worse XD

Posted

Cool consider your self stealthed up on them (I was going to give it a DC 15 to creep up on them!)

 

COuld you throw me a DC 15 Notice roll?

 

You notice some cameras strung up on the trees. The scene is being filmed!

Posted

Well, kinda. A dozen or so feet between them I guess. Some are next to each other. Certainly enough for any Area effect to take them out. Or, if you are thinking takedown, you could probably get half of them. 

 

As it is you have surprise on them, but a surprise round is just a standard action (so a move or an attack). If you want to sneak up to melee, lets call that a DC 15 stealth roll - they may be average dudes (or a bit above average fighting) so not great at noticing. On the downside there are six of them, looking different directions. On the upside they have had a few beers and are cocky...so yeah, I figure DC 15 to keep surprise!

 

If you are going combat mode, might be the time to roll initiative too!

  • 3 weeks later...
Posted

*nods* good to know. 

 

I'm going to have her enter combat now but before I make my final decision on what she is going to know may I ask what time of day it is? Is it getting dark out yet? Partially for flavor partially because it might effect what she does.

 

Initiative: 1d20+2 13

Posted

Alright. Well she isn't very sneaky. So she's gonna try and keep low but start an attack. Not sure how many rolls to make for this but she is going to take as many down as she can in one swoop.

Posted

Well they are minions, so you can take 10 an automatically hit them. Even with Power attack that will hit. unfortunately, without takedown attak thats only one a round, although with surprise, that takes two of them out!

 

Feel free to posst that!

  • 2 weeks later...
Posted

Goodstuff!

 

So feel free to narrate KOing  the remaining four. You can take doiwn two a round, and the last two will turn and run (but you can catch them!)

Posted

Ok so could I have a notice roll for Skaere?

 

For reference, I make her liftung Strength 27. Vince is a smallish man so lets say 140 lbs. This is a light load for her, so away she goes!

Posted

Question: Was going to type up a post and realized something. Compared to the direction she came from, which way is blocked by the thing rustling in the bushes. I need to know so I can decide which way she goes.


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