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Memorial (PL10) - Horngeek


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Posted (edited)

Player Name: horngeek

Character Name: Memorial

Power Level: 10 (153/156PP)

Trade-Offs: +/-0 Attack / +/-0 Damage, +/-0 Defense / +/-0 Toughness

Unspent Power Points: 3

Progress To Bronze Status: 6/30

 

In Brief: Robotic Hero sent as a last memorial and warning from a murdered people.

Alternate Identity: Kyla Han’denor

Identity: Public

Birthplace: Belran V

Occupation: ?

Affiliations: Nona as yet

Family: None remaining

 

Description:

Age: Been 'conscious' 27 years total.  She doesn't know how long she's been floating in space unconscious.  

Apparent Age: 25

Gender: Female

Ethnicity: Closest Earth equivalent to her features would probably be Irish.

Height: 5'4"

Weight: 150lb (large parts of her weight are offloaded into extradimensional pockets, but she's still significantly heavier than her build and height would suggest)

Eyes: Red

Hair: Orange

Horngeek_zps3519b165.png

 

Power Descriptions:

For the most part, Memorial's powers are internal rather than external- the inhabitants of the Belran system grew to be masters of extradimensional technology, and her body technically contains devices that would most likely be seen on battleship of other races.  On the other hand, most of these devices are damaged- and while she has self-repair systems, they’re working overtime trying to repair the damage already caused, with not much capability to fix any additional damage Memorial may take.  

 

At the moment, she is capable of both sub-light and faster-than-light flight.  In addition, she is far, far stronger than her appearance suggests, as well as more capable of taking damage.  Her other systems are too damaged to use right now.  

 

History:

The Lor aren't the only civilisation to have been 'seeded' from Earth by the Preservers- hundreds of worlds were seeded as a whole, some still discovered by explorers from time to time.  One of them was seeded on the fourth planet of the Belran system, in what is now known as the Perseus Arm.  As their society developed, they forged ahead in the scientific areas realtively quickly, and by the 16th century AD, they had a multi-star system civilisation, that had made contact with its immediate neighbours for some time, and was truly starting to find its feet.  

 

In time, they might have become a major power on the galactic stage, or possibly become a part of the Lor republic.  If it wasn’t for the Communion.  Rarely among the Communion’s victims, the Belran actually had a suspicion that something was coming for them- they received reports that other civilisations further out had vanished, contact being lost suddenly and without warning.  Eventually, a ship appeared from one of the vanished systems, the crew driven half-mad and raving about mechanical monsters from the edge of space.  

 

The Belran started to react immediately.  Whatever the threat was, at the rate it was spreading, they had a couple of years to prepare.  Scientists and engineered worked to try and and invent new technologies among several avenues, hoping to develop new weapons that might give them a chance, at least.  

 

One of these potential weapons was named after an ancient order of warriors who had protected scholars in ages past- in English, the closest translation would be Paladins.  The Paladin project was a proposal to use highly advanced implants, combined with the extradimensional techology the Belran were known for, to create warriors of enormous amounts of power, potentially able to go toe-to-toe with a battleship.  

 

What they lacked was a volunteer- while the military would, of course, be the recipients of the technology, for the prototype they didn’t want to risk a soldier.  So, Kyla Han’denor, one of the scientists on the project, volunteered to be the initial test subject.  The rather extensive operations and tests started… and proceeded on schedule.  Every step was accounted for and tested to perfection, the process scheduled to take one solar year of Belran IV.  And so it did.  The main problem was… the projections were wrong.  The Communion arrived well before it was believed they would, just after the Paladin implants were fully finalised and ready to roll out.  Overall… the Belran were more prepared than many.  It was not enough.  They fought… and steadily lost to the mechanical horrors.  

 

Kyla went out to fight, of course- she couldn’t do anything else with the fate of her people at stake.  The Communion could be beaten, and for every moment they bought, the people back home could figure out new methods of fighting them.  Hopefully.  Of course, the Communion didn’t limit themselves to open combat- brainwashed saboteurs and other plants steadily increased the danger.  Eventually, the Belran command were forced to admit that they could not beat back the Communion as they were.  

So, a new strategy was formed.  A small group would flee, try to find a civilisation that might have a better chance… and warn them of the oncoming threat.  The dangers of the Communion, and as much as they knew of them.  Kyla was chosen to be one of them, and as much as she didn’t want to, she knew she was one of the best choices- the Paladin implants gave her a good chance of surviving however long it took to find someone.  

 

The escape was… not a clean getaway, though.  The Communion pursued them, and although the ship got away, Kyla and the ship were both heavily damaged, the rest of the crew was killed, and now the ship- and the one survivor of a murdered civilisation- drift in the deep of space...

 

Personality & Motivation:

Memorial… doesn’t behave exactly like you might expect, from someone who’s suffered through as much tragedy as she has.  She isn’t as cheerful as the young woman who volunteered to be the ‘test subject’ for the Paladin implants, but she’s determined not to fall into depression- that would be an insult to her people’s memory as much as ignoring them would be.  She’s serious most of the time, with a burning need to stop the Communion, but she makes sure she still has room to feel joy at the fact that there’s still hope.  Overall, she’s fairly personable, and trying to fit into her new home.  

 

Powers & Tactics:

All of Memorial's powers are a result of the Paladin implants, a series of wide-ranging cybernetics that cause her to blur the line between cyborg and robot- she views herself as the former, but even she admits that by this point, it's more because she was once an unaugmented person.  The implants themselves use extradimensional technology to allow a power output that should be equivalent to many race's battleships to be packed into body of human size.  

 

Most of her systems, when activated, have remarkably little external evidence.  After all, most are internal anyway.  Her flight leaves a trail of rapidly-disintegrating orange energy (which is, fortunately, harmless), which intensifies when she activates her above-light systems, and when she fires her lasers, the same orange energy appears around the hand that the laser is fired from, acting as a kind of focusing 'chamber'.  But otherwise, there's remarkably little evidence of her powers to the naked eye.  

 

In terms of tactics... Memorial doesn't do anything too complex.  She prefers to fight at range, and will switch the energy generated by her reactor as needed- often coming to an almost complete stop just before firing.  This is the one major weakness in her tactics right now, and she's not entirely happy with it, but her reactors don't exactly provide much spare energy right now.  

 

 

Complications:

Last Daughter of Belran: Memorial is the last survivor of a murdered civilisation, and there are several implications involved for this.  In particular, certain entities might be particuarly interested in her.  

 

Memorial to a Murdered Race: On that note, this also does put a large amount of emotional pressure on Memorial.  She feels like it's her responsibility, to a certain degree, to display what she felt was the best of her planet's culture, and this could potentially clash with other goals or cause a cultural clash.  (Will expand on the Belran culture in another post, I've got some ideas primarily surrounding how they viewed the pursuit of knowledge- in particular, someone trying to outright prevent research in an area is likely to push her sensibilities.  You can be cautious, sure, but you never stop trying to learn how Creation functions.)

 

Abilities: 16 pp

STR 24/30 (+7/+10)

DEX 14 (+2)

CON n/a

INT 14 (+2)

WIS 14 (+2)

CHA 10 (+0)

 

Combat: 16 + 12 = 28 pp

ATK: +8 (+10 Active Power Array)

DEF: +10 (+6 Base, +4 Dodge Focus), +3 flat-footed

Grapple: +15 (+25 w/ Super-Strength)

Init: +2

 

Saves: 11 pp

TOU +10 (+10 Protection)

FORT +n/a

REF +5 (+2 Dex, +3)

WILL +10 (+2 Wis, +8)

 

Skills: 32 r=8 pp

Diplomacy 6 (+6)

Knowledge: Current Events 1 (+3)

Knowledge: Physical Sciences 8 (+10)

Languages 1 (English) (Base: Lor)

Notice 8 (+10)

Sense Motive 8 (+10)

 

Feats: 6 pp

Dodge Focus 4,

Fearless,

Power Attack

 

Powers: 84 pp

 

Active Systems 10 (23 pp Array; Feats Alternate Power 2, Accurate 1)

Enhanced Flight 10 (25,000 MPH) [20pp]

AP: Enhanced Strength 6 + Super-Strength 7 [20 pp] (Maximum Effective Strength: 65; Heavy Load: 100 tons)

AP: Blast 10 (Lasers) [20 pp]

 

Flight 1 (10 MPH) [2 pp]

Space Travel 2 [4 pp]

Immunity 30 (Fortitude Saves) [30 pp]

Protection 10 (Extra: Impervious 10) [20 pp]

Regeneration 3 (-2 Recovery Bonus) [3 pp]

Comprehend Languages 1 (Can speak any one language at a time, Descriptor; Translator Software) [2PP]

 

Totals: Abilities 16 + combat 28 + saves 11 + skills 8/32 + feats 6 + powers 84 = 153/156 pts

 

DC Block

ATTACK      RANGE      SAVE                                      EFFECT

Unarmed     Touch        DC22 Toughness (Staged)     Damage (Physical)

Lasers         Ranged     DC25 Toughness (Staged)      Damage (Physical)

Edited by Fox
+3pp for November 2014
Posted

As a note- while I have this down to get approvals, I'm well aware that my PL10 slot is currently occupied by Vector.  As she's very close to being archived, Fox suggested I post here so the approval process can happen, then when Vector gets archived then Memorial can be moved straight in to the PC bank.  :)

  • 4 weeks later...
Posted

Fluff question: her backstory and sheet seem to disagree on whether she's a robot, or a living volunteer with cybernetic implants. For the sake of clarity, which is it?

Crunch:

Abilities

You're paying too much, here. For the sake of cost, Con - is equivalent to Con 0, which gets you 10pp back (the 10pp you 'spend' on base abilities). So you have at least 10pp extra to play with in this build.

Combat

Grapple should be noted as '+20 (+24 w/ Super-Strength)', so that you don't accidentally cost yourself the bonus when grappling.

Skills

Knowledge: Current Events should have a final bonus of +3, not +1. Don't forget that Int!

Watch your formatting, too - sheet's missing pp costs on a couple of powers (though the actual math cost of the full powerset works out), and some superficial formatting elsewhere (bolding categories, showing how the abilities and powers are added up in the header of their respective sections, etc). They're minor, but make the sheet a lot easier to read any time a ref or GM has to go through it to check something.

Posted

The latter, although the implants are to the point where the distinction is largely a matter of starting point.  

 

I thought I'd taken Abilities into account.  I'll edit that now.  

  • 4 weeks later...
Posted

Note to self ('cos I keep forgetting!): Sheet pending Powers & Tactics, per in-chat discussion with horngeek.

  • 2 weeks later...
  • 7 months later...
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