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The Hole (OOC)


Shadowboxer

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Posted

This is a solo game for Nightrival, who gets caught in one of Warden's notorious deathtraps.

EDIT: This game is no longer solo but players should request if they would like to join, as usual. I haven't included details like the weather or current events in the introduction. New players are welcome to add these to the backdrop.

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Posted

SB, please forgive me if this bit of info Grim just dropped in your lap takes the storyline in a direction you don't want to go in right now, but my training and instincts as a dramatist tell me this is the perfect time to bring it up :twisted: I don't actually plan these things for Grim, even though it might look like it; I go with my gut on her storylines, and pray to God I don't piss anyone off.

Let me know if you disagree, and I can edit it.

Posted

I like it. However, Nightrival doesn't know Nanowire's name. They met briefly and they never exchanged that kind of information. Sure, Nightrival would recognize him, but to him the name "Nanowire" has no real meaning. I think, logically, this would produce a comedy of errors and that suits me just fine. Lightening a soon-to-be tense situation is workable and fun. :)

I will write a thoughtful reply but I'm currently occupied at the library. I will post soon.

Posted

Okay, I know you ordered a maze without technical challenges, but come on? A crushing deathtrap without a lock you have to pick before becoming several dozen kilos of raspberry jam? It just wouldn't be the same! :)

Posted

And we're off to a good start! :D Nothing like the threat of being crushed to death to top off a guy's day.

I think that's one round to stick the knife under the wall and to kick the door. The damage bonus is +4 on that kick.

Posted

I used NR's raw strength bonus, just to test the door. In his next attempt I will use Power Attack, a hefty +8 damage bonus.

Five rounds before things get messy! I knew I shouldn't have had that second cup of coffee. Now I'm all jittery. :shock:

Posted

My hearing Notice check is 19 and my touch Notice check is 15. Not too shabby.

I forgot that Grim has Disable Device! Remind me whenever we encounter another trap; NR's knuckles are going to get pretty sore after awhile. ;)

Posted

Since I think I took most of your opportunities for discovery from the last deathtrap, I'll just post what you're feeling/hearing here and you can make the determination.

As I've told Heritage in the chat, to Grimalkin, it doesn't feel like the heat is coming from below her. She's not sure where it is coming from, however.

To Nightrival's trained ears, (that is to say, not deafened by the previous room :) ) the same thing seems to be happening. A fire that large should be creating a steady roar, but it seems to be an uneven crackle.

Oh, and I modified the previous post to include the door slamming shut.

Posted

I'm not sure if a swing line can legally do what I described in the text. I'll spend one of my coveted Hero Points if it's needed. :)

EDIT: I just remembered using the swing line is a move action, so that's one and a half rounds. That might be too many rounds in one post. I'll break it down into two posts if required, after Heritage posts.

Posted

So... are you going to post, Heritage, or should I just go on?

Sorry, I've been a little behind in posting this week; I might not post here tonight, but if not, I will certainly post tomorrow.

Posted

I forgot to type 'Acrobatics check' at Invisible Castle, but the numbers should all match up with the Acro bonus on her sheet.

Posted

Uh oh! That's not a good thing!

Anyway, both of you give me two reflex rolls - one to hold onto the ladder (you can skip this if you want to fall off), and one versus a DC 16 area attack. That's a DC 21 toughness if you fail, DC 18 if you succeed.


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