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Welcome to Springsvale, AZ(OOC)


Ari

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Posted

That'll be a DC30 Knowledge(Arcane Lore) roll to get the full breadth of what he's looking at, DC25 to get most of the details and a vital clue and DC20 for the gist.

Posted

It's clearly life magic, though it's somehow bending through time and into other dimensions without actually leaving Earth's spiritual landscape. The body inside is surrounded by a protective cocoon of raw potential energy, which the coffin itself is a solidification of.

Whoever is inside hovers between life and death, and is acting as a conduit for the web of power they're drawing through their body, focusing it into the ley line coursing through the river.

They are slowly dying. The creative power is burning them out and slowly eroding the weakly-tethered soul.

  • 1 month later...
Posted

24. Startled. FlatFooted.

The Ignis hits, DC27 Will save:18. Failed by 9, Bruised and Dazed.

Passing the turn to Hayley. Ecalsneerg, th'art up.

  • 2 weeks later...
Posted

DC28 Toughness save: 29. No harm done!

The Cabal makes its move, doing a DC20 Arcane Lore Check to drag a thing out of the depths through their handy larval portal.

Leader gets a 9, with the others adding a cumulative +14 for 23.

There is now a thing in play. What is it? Sadly none of you get a clear look as Springsvale takes things to the spirit zone. In this topsy-turvy place, only shadows by the physical world are solid enough for visitors to stand on. Shane is caught by shadow, the Cabal mostly goes into freefall towards the darkness above, those who don't grand hold of something. The thing grabs hold of some Moonlight and makes its initiative roll: 17. It goes after Shane next round.

Pitch is up.

  • 2 weeks later...
Posted

Okay, so with Supercape gone I will say Pitch goes off the grab the Cabalites before they plummet into the Abyss.

trollthumper, you are up with Nick. Shane is still Dazed, and the Thing goes after his turn.

Feel free to get creative.

Posted

Opposed Grapple roll: 60. The sheer backwash of power lets Equinox and Nick know that this is one of the Real Things, an Elder Evil from the depths of the Omniverse, a being of power and evil that, while but a shadow of its parents, the Nameless Ones, is still are far beyond most mages.

Posted

...Darnit. My apologies troll, I totally missed that. No he is not being shielded. Reflex: 19. Failed. So that is that, he can't reach 27 so he auto-fails the Grapple roll. Bound and Pinned.

(As for the other, I'm just going by it not actually having a Reflex save thanks to being so massive and ponderous)

Elder Thing(henceforth the Demiurge) then activates its Confuse Field and spends its Move Action preparing a Transform (anything to Shadowstuff, Full-Round) effect. This, if completed, will spread a life-stealing mass for several hundred feet around the Demiurge, represented by a Drain Constitution effect.

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