horngeek Posted June 19, 2014 Posted June 19, 2014 Tagging, ladies. Wait- Huh. Thoughtspeed is the only guy involved. Well, this should be interesting.
Raveled Posted June 22, 2014 Author Posted June 22, 2014 Let's roll some dice! Maelstrom's Initiative roll. (1d20+2=9)And the bad guys, too. Big Curator drone's Initiative roll. (1d20+0=1)Fast Curator's Initiative roll. (1d20+15=34)Flying Curator's Initiative roll. (1d20+4=8)
Ari Posted June 23, 2014 Posted June 23, 2014 (edited) Mind-Set's Initiative: 10. Edited June 23, 2014 by Arichamus
Raveled Posted June 23, 2014 Author Posted June 23, 2014 Initiative34 - Fast Drone - Uninjured - GM15 - Thoughtspeed - Uninjured - HPx114 - Stronghold - Uninjured - HPx210 - Mind-Set - Uninjured - HPx19 - Maelstrom - Uninjured - HPx18 - Flying Drone - Uninjured - GM1 - Strong Drone - Uninjured - GMDrone is up first, and it's going after... Stronghold, is why my dice are telling me! It zips up and goes stabby-stabby. Fast Drone's melee attack, vs Stronghold's flat-footed Def. DC 19 + Autofire (1d20+12=20) Vs. Haukea's flat-footed Def of 12, that means the full Auotfire applies. DC 24 Toughness save, please.
horngeek Posted June 24, 2014 Posted June 24, 2014 Aaaand I just realised I put in the Defence modifier instead of Stronghold's Toughness modifier. That should come out to a 9, not a 6. Does it make much difference? Not really!
horngeek Posted June 24, 2014 Posted June 24, 2014 Hero Point re-roll: 1d20+5=15 ...by the rules of Hero Point re-rolls, that's actually a 25, isn't it?
Raveled Posted June 24, 2014 Author Posted June 24, 2014 That'll squeak out of taking any damage! Thoughtspeed's up next.
KnightDisciple Posted June 24, 2014 Posted June 24, 2014 Move Action: Get next to the robot that attacked Stronghold. Standard Action: Attack (already have Dual Blades out): 31. Nat 20! So, base damage DC is 20, +5 from Crit, and he has Autofire, so up to +5 from that. So somewhere between 26 and 30 for the Toughness Save DC.
Raveled Posted June 24, 2014 Author Posted June 24, 2014 The bot has Def +12, so it takes +4 from the Autofire. Fast Drone's toughness save, vs DC 29. (1d20+4=22) And that's a Daze + Bruise.
horngeek Posted June 24, 2014 Posted June 24, 2014 Hmmm... okay, can Stronghold throw up a wall using her Create Object powers in such a way to block the Strong drone from making an attack on its turn?
Raveled Posted June 24, 2014 Author Posted June 24, 2014 Stronghold has, what, Rank 7 CO? Probably could box it off, but there's no guarantee that the box will hold.
Raveled Posted June 24, 2014 Author Posted June 24, 2014 For making a wall with CO? Nothing, it just happens.
Ari Posted June 26, 2014 Posted June 26, 2014 (edited) Oh well. Activating Concealment(Free Action) Messaging Maelstrom(Free Action) Creating Illusion(Standard Action) of himself advancing on the robots, pleading for a cease-fire. Bluff Roll(Trick; Move Action) to try and get the Flying Curator Drone to shoot it: 24. So, DC24 to see through the ruse. Unless they're Immune to Reason, of course. Edited June 26, 2014 by Arichamus
Raveled Posted June 28, 2014 Author Posted June 28, 2014 (edited) Flying Drone's check vs. DC24 Trick. (1d20+8=9) No chance of seeing through that, nope!Flying Drone's attack, vs Big Drone's Def. DC 23 Tou (1d20+8=12) The big guy only has Def +5! C'mon! That'll still miss, though.Maelstrom's attack check w/ +5 Accurate Attack, vs Flying Drone's Def. DC 25 Tou (1d20+10=16) Oh, come on!Flying Drone's attack, vs Maelstrom's Def. DC 23 Tou (1d20+8=9) This is officially redonkulous.Okay, the Big Drone is going to hit Stronghold's barrier. I'm pretty sure it's impossible to miss it, so it just needs to beat a DC 25 Tou save. Edited June 28, 2014 by Raveled
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