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Posted

Let's have the friendly alien goes now. He'll use the Aid action to give the next person attacking a +3 to their roll.

Mind-Set's up next!

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Posted

Okay, this is an easy one.

Mind-Set can't really attack higher than DC20, which against a +14 bonus is not good odds. His Mind-Control is based on organic brainwaves and robots are famed for their impassive and relaxed frames of mind.

Which leaves Illusions...or Tricks. Renewing the Oncealment with a Free Action. Moving over to the Strong Robot, Mind-Set SURGEs for another Move Action(leaving him Fatigued) to get a Full-Round action to use Bluff with no penalty. Bluff roll to try and Trick to the Strong Robot into letting go of Thoughtspeed: 24.

Posted

Initiative

34 - Fast Drone - Dead - GM

15 - Thoughtspeed - Uninjured - HPx1

14 - Stronghold - Uninjured - HPx2

10 - Mind-Set - Fatigue - HPx0

9 - Maelstrom - Uninjured - HPx1

8 - Flying Drone - Dead - GM

1 - Strong Drone - Bruisex2 + Daze (Maelstrom) - GM

Thoughtspeed's up.

Posted

Woops my bad this got lost in the shuffle. Let's see. 

 

Free Action: Set Array to Twin Blades. 

Free Action: All-Out Attack for 5. Attack is now +16, Defense is +6.

Free Action: Power Attack for 5. Attack is +11, base damage is DC 20, now 25, with Autofire.

Move Action: Use Move-By-Attack to hit the robot then put some distance between it and Thoughtspeed. 

Standard Action: Melee Attack: 20. Ugh. That's pretty lame. If that does hit, then no reroll, but if that misses, going for an HP Reroll: 30.

So yeah. DC 25 Toughness save, plus Autofire if it can pop up there. 

  • 2 weeks later...
Posted

I'll be frank, I had a more elaborate situation in mind to take this thread though, but this is only thing keeping Arich involved day-to-day. Are there strong objections to moving towards a simple wrap-up post?

  • 4 weeks later...
Posted

Bluff and Diplomacy rolls: 26. 25.

The Bluff is to try and get him to meet Mind-Set's eyes, the Diplomacy is to try and keep him focused on Mind-Set(basically a pseudo-Fascinate effect).

  • 2 weeks later...
Posted

Attack roll with the Mental Blast: 13.

If that hits, DC25 Will save. If not, using Mind-Control. DC20 Will save to withstand. The command is "Put down the rock."

Initiative roll: 25.

Posted

Oh, right, back to me.

Mind-Set will attempt to OVERTHROW the alien's SOVEREIGN MIND through his PSIONIC TELEPATHY.

DC20 Will save to resist the Mind-Control effect. Same as before, first command if successful is "Put down the rock."


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