EternalPhoenix Posted January 20, 2018 Author Posted January 20, 2018 Master of Weapons Power Level: 10; Power Points Spent: 150/150 STR: +3 (16), DEX: +3 (16), CON: +3 (16), INT: +2 (14), WIS: +3 (16), CHA: +2 (14) Tough: +3/+6, Fort: +7, Ref: +10, Will: +7 Skills: Acrobatics 12 (+15), Bluff 8 (+10), Craft (mechanical) 8 (+10), Diplomacy 8 (+10), Drive 5 (+8), Gather Information 8 (+10), Intimidate 8 (+10), Knowledge (current events) 8 (+10), Knowledge (history) 8 (+10), Knowledge (streetwise) 8 (+10), Knowledge (tactics) 8 (+10), Language 1 (+1), Medicine 2 (+5), Notice 12 (+15), Sense Motive 12 (+15), Stealth 12 (+15), Survival 12 (+15) Feats: Acrobatic Bluff, Challenge - Improved Acrobatic Bluff, Challenge - Improved Demoralize, Challenge - Improved Feint, Dodge Focus 4, Endurance (+4), Equipment 6, Evasion, Improved Initiative, Move-by Action, Power Attack, Precise Shot, Quick Draw, Skill Mastery (Acrobatics,Notice, Sense Motive, Stealth), Takedown Attack, Uncanny Dodge (Auditory) Equipment: Archaic Arsenal (Battleaxe, Bow, Masterwork Boomerang, Masterwork Mace, Masterwork Quarterstaff, Spear, Sword, Warhammer), Undercover Vest, Vehicle: Motorcycle Attack Bonus: +14 (Ranged: +14, Melee: +14, Grapple: +17) Attacks: Battleaxe, +14 (DC 21), Bow, +14 (DC 21), Masterwork Boomerang, +15 (DC 20), Masterwork Mace, +15 (DC 20), Masterwork Quarterstaff, +15 (DC 20), Spear, +14 (DC 21), Sword, +14 (DC 21), Unarmed Attack, +14 (DC 18), Warhammer, +14 (DC 21) Defense: +12 (Flat-footed: +4), Knockback: -3 Initiative: +7 Languages: Native Language, Other Language Totals: Abilities 32 + Skills 35 (140 ranks) + Feats 24 + Powers 0 + Combat 44 + Saves 15 + Drawbacks 0 = 150 Welp, starting off Part 15 with something rather generic, honestly. Bunch of weapons, lots of skill with them. I've done a bunch of these, really, but it's a good way to get things started this time around. And there ain't no rule that says I can't unleash one more variation on the weapon master theme.
EternalPhoenix Posted January 20, 2018 Author Posted January 20, 2018 Hair Queen Power Level: 10; Power Points Spent: 150/150 STR: +2 (14), DEX: +3 (16), CON: +2 (14), INT: +0 (10), WIS: +2 (14), CHA: +4 (18) Tough: +2/+8, Fort: +8, Ref: +8, Will: +8 Skills: Acrobatics 12 (+15), Bluff 8 (+12), Diplomacy 8 (+12), Gather Information 8 (+12), Knowledge (current events) 8 (+8), Notice 8 (+10), Sense Motive 8 (+10) Feats: Accurate Attack, All-Out Attack, Attractive (+4), Fascinate (Diplomacy), Improved Grapple, Move-by Action, Power Attack, Skill Mastery (Bluff, Diplomacy, Gather Info, Sense Motive), Takedown Attack, Taunt, Uncanny Dodge (Auditory) Powers: Hair Armor (Force Field 6) (+6 Toughness; Impervious) Hair Shield (Shield 6) (+6 dodge bonus) Hair Strike (Strike 8) (DC 23) Hair Swinging (Linked) Speed 3 (Linked; Speed: 50 mph, 440 ft./rnd) Super-Movement 4 (Linked; slow fall, swinging, wall-crawling 2 (full speed)) Prehensile Hair (Linked) Additional Limbs 4 (Linked; 10 extra limbs; +4 to Grapple when not using Imp. Grapple, Feats: Improved Grapple) Elongation 4 (Linked; Elongation: 50 ft., range incr 40 ft., +4 Escape & Grapple; Improved Range (100 ft. incr)) Super-Strength 4 (+20 STR carry capacity, heavy load: 2.8k lbs; +4 STR to some checks; Limited (to Prehensile Hair)) Attack Bonus: +10 (Ranged: +10, Melee: +10, Grapple: +12/+20) Attacks: Hair Strike (Strike 8), +10 (DC 23), Unarmed Attack, +10 (DC 17) Defense: +12 (Flat-footed: +3), Knockback: -7 Initiative: +3 Languages: Native Language Totals: Abilities 26 + Skills 15 (60 ranks) + Feats 10 + Powers 50 + Combat 32 + Saves 17 + Drawbacks 0 = 150 I forget who asked about this in Discord. It's not a request, you understand. I just thought that it'd be nice to add a prehensile hair user, and I had a ready model in Monique Desjardins from the Character Factory. So...hair. Useful stuff. Yep. Just like Medusa of the Inhumans.
EternalPhoenix Posted January 20, 2018 Author Posted January 20, 2018 Electric Werewolf Power Level: 10; Power Points Spent: 150/150 STR: +7 (10/24), DEX: +1 (12), CON: +5 (14/20), INT: +1 (12), WIS: +2 (14), CHA: +2 (14) Tough: +5/+10, Fort: +8, Ref: +5, Will: +8 Skills: Bluff 3 (+5), Concentration 6 (+8), Diplomacy 3 (+5), Gather Information 6 (+8), Knowledge (tactics) 7 (+8), Notice 8 (+10), Sense Motive 8 (+10), Stealth 7 (+8), Survival 8 (+10) Feats: Accurate Attack, Improved Initiative, Move-by Action, Power Attack, Precise Shot, Takedown Attack, Uncanny Dodge (Auditory) Powers: Electric Personality (Array 7) (default power: blast) Lightning Bolt (Blast 7) (Default; DC 22) Magnetic Control (Move Object 7) (Array; Strength: 35, Carry: 1.1k / 2.1k / 3.2k / 3.2 tons; Range (perception); Limited Material) Taser Punch (Stun 7) (Array; DC 17) Voltage Burst (Strike 7) (Array; DC 22; Burst Area (35 ft. radius - Targeted)) Volt Armor (Force Field 5) (+5 Toughness; Impervious) Wolfing Out (Container, Active 9) Enhanced Constitution 6 (+6 CON) Enhanced Strength 14 (+14 STR) Enhanced Trait 18 (Traits: Attack Bonus +6 (+13), Defense Bonus +3 (+10)) Leaping 2 (Jumping distance: x5) Speed 2 (Speed: 25 mph, 220 ft./rnd) Super-Senses 3 (low-light vision, scent, tracking: Scent 1 (half speed)) Attack Bonus: +7/+13 (Ranged: +7/+13, Melee: +7/+13, Grapple: +14/+20) Attacks: Lightning Bolt (Blast 7), +13 (DC 22), Taser Punch (Stun 7), +13 (DC Fort/Staged 17), Unarmed Attack, +13 (DC 22), Voltage Burst (Strike 7), +13 (DC 22) Defense: +7/+10 (Flat-footed: +5), Knockback: -7 Initiative: +5 Languages: Native Language Totals: Abilities 16 + Skills 14 (56 ranks) + Feats 7 + Powers 72 + Combat 28 + Saves 13 + Drawbacks 0 = 150 http://eldritchsandwich.tumblr.com/post/166122807950/thecollectibles-lycans-by-robert-chew The first photo. PL 7 Electric controller that gets big and furry to reach PL 10, and still meets caps everywhere. I'm a little disappointed. I wanted more DEX, Reflex, and some Acrobatics. But the points simply weren't there. Oh, well.
EternalPhoenix Posted January 20, 2018 Author Posted January 20, 2018 Gutsy Brick Power Level: 10; Power Points Spent: 150/150 STR: +15 (40), DEX: +1 (12), CON: +3 (16), INT: +0 (10), WIS: +2 (14), CHA: +2 (14) Tough: +15, Fort: +8, Ref: +5, Will: +8 Skills: Diplomacy 3 (+5), Gather Information 8 (+10), Intimidate 8 (+10), Knowledge (current events) 10 (+10), Knowledge (popular culture) 5 (+5), Notice 8 (+10), Sense Motive 8 (+10) Feats: All-Out Attack, Power Attack, Startle, Takedown Attack, Uncanny Dodge (Auditory) Powers: Density 12 (+24 STR, +6 Toughness, Weight Multiplier: x25, Adds: Immovable 4, Super-Strength 4; Permanent; Innate) Immovable 4 (Resist Movement: +16, Resist Knockback: -4) Super-Strength 4 (+20 STR carry capacity, heavy load: 409.6 tons; +4 STR to some checks) Immunity 1 (poison) Matter-Eater 15 Protection 6 (+6 Toughness; Impervious [5 ranks only]) Super-Strength 3 (+15 STR carry capacity, heavy load: 409.6 tons; +3 STR to some checks) Attack Bonus: +5 (Ranged: +5, Melee: +5, Grapple: +20/+27) Attacks: Unarmed Attack, +5 (DC 30) Defense: +5 (Flat-footed: +3), Knockback: -17 Initiative: +1 Languages: Native Language Totals: Abilities 22 + Skills 13 (50 ranks) + Feats 5 + Powers 75 + Combat 20 + Saves 15 + Drawbacks 0 = 150 One of the new folks in Discord briefly considered a matter eater. And I though, well, it's been a long time since I did a matter eater. Nothing wrong with rehashing a concept. So here we are. Strong, tough, eats matter. Simple enough.
EternalPhoenix Posted January 20, 2018 Author Posted January 20, 2018 Nanite Gadgeteer Power Level: 10; Power Points Spent: 150/150 STR: +10 (10/30), DEX: +1 (12), CON: +10 (10/30), INT: +5 (20), WIS: +2 (14), CHA: +0 (10) Tough: +10, Fort: +15, Ref: +5, Will: +7 Skills: Craft (electronic) 10 (+15), Craft (mechanical) 10 (+15), Knowledge (physical sciences) 10 (+15), Knowledge (technology) 10 (+15), Notice 8 (+10), Sense Motive 8 (+10) Feats: All-Out Attack, Attack Focus (melee) 5, Dodge Focus 5, Eidetic Memory, Improvised Tools, Inventor, Power Attack, Skill Mastery (Craft (elec & mech), KN (phys sci & tech)), Takedown Attack, Uncanny Dodge (Auditory) Powers: Nanite Belt (Device 17) (Hard to lose) Enhanced Constitution 20 (+20 CON) Enhanced Strength 20 (+20 STR) Immunity 12 (aging, life support, sleep, starvation & thirst) Regeneration 31 (ability damage 8 (recover 1 / round without rest), recovery rate (bruised) 3 (recover 1 / round without rest), recovery rate (disabled) 8 (recover 1 / round without rest), recovery rate (injured) 6 (recover 1 / round without rest), recovery rate (staggered) 6 (recover 1 / round without rest); Persistent, Regrowth) Attack Bonus: +5 (Ranged: +5, Melee: +10, Grapple: +20) Attacks: Unarmed Attack, +10 (DC 25) Defense: +10 (Flat-footed: +3), Knockback: -5 Initiative: +1 Languages: Native Language Totals: Abilities 16 + Skills 14 (56 ranks) + Feats 18 + Powers 68 + Combat 20 + Saves 14 + Drawbacks 0 = 150 This one's all original. I was just sitting around pondering build ideas, when I realized I'd never done a regenerator who relied on a Device. Not long afterward, this was done. Insert obligatory NANOMACHINES, SON joke here. Heh.
EternalPhoenix Posted January 20, 2018 Author Posted January 20, 2018 Crimson Huntress Power Level: 10; Power Points Spent: 150/150 STR: +2 (14), DEX: +3 (16), CON: +2 (14), INT: +1 (12), WIS: +2 (14), CHA: +4 (18) Tough: +8, Fort: +7, Ref: +10, Will: +7 Skills: Acrobatics 12 (+15), Bluff 4 (+8), Craft (mechanical) 9 (+10), Diplomacy 8 (+12), Escape Artist 7 (+10), Gather Information 8 (+12), Knowledge (history) 4 (+5), Knowledge (physical sciences) 4 (+5), Knowledge (popular culture) 9 (+10), Knowledge (tactics) 4 (+5), Knowledge (technology) 4 (+5), Notice 8 (+10), Sense Motive 8 (+10), Stealth 7 (+10) Feats: Accurate Attack, Acrobatic Bluff, Attack Focus (melee) 4, Attack Specialization 2 (Rifle Shot (Blast 7)), Dodge Focus 4, Evasion, Improved Aim, Improved Critical (Rifle Shot (Blast 7)), Improved Critical (Scythe Strike (Strike 5)), Improved Initiative 3, Move-by Action, Power Attack, Quick Draw, Takedown Attack 2, Uncanny Dodge (Auditory) Powers: Flight 3 (Speed: 50 mph, 440 ft./rnd, Feats: Improved Initiative 3, Move-by Action) Great Scythe/Sniper Rifle (Device 4) (Easy to lose) Scythe Strike (Strike 5) (DC 22, Feats: Improved Critical (Scythe Strike (Strike 5)); Autofire (interval 2, max +5) [2 extra ranks], Penetrating [4 ranks only]; Extended Reach (5 ft.), Mighty) Sniper Rifle (Linked) Rifle Scope (Super-Senses 2) (Linked; extended: Visual 1 (-1 per 100 ft), low-light vision) Rifle Shot (Blast 7) (Linked; DC 22, Feats: Improved Critical (Rifle Shot (Blast 7)); Improved Range (175 ft. incr), Progression, Increase Range (max range x2, 1750 feet)) Protection 6 (+6 Toughness) Attack Bonus: +9 (Ranged: +9, Melee: +13, Grapple: +15) Attacks: Rifle Shot (Blast 7), +13 (DC 22), Scythe Strike (Strike 5), +13 (DC 22), Unarmed Attack, +13 (DC 17) Defense: +12 (Flat-footed: +4), Knockback: -4 Initiative: +15 Languages: Native Language Totals: Abilities 28 + Skills 24 (96 ranks) + Feats 19 + Powers 28 + Combat 34 + Saves 17 + Drawbacks 0 = 150 I'm not even going to pretend. This is Ruby Rose, from Rooster Teeth's RWBY. I'm a fan of the show, and volume 5 was about to start as I built this but is going now as I write this. Dual use weapon, a little bit of powers, and she's ready for M&M. I don't have the slightest idea how to represent Aura protecting the show's fighters from damage (aside from the ablative flaw, which...ick) so I didn't bother. Otherwise I think it's pretty accurate.
EternalPhoenix Posted January 20, 2018 Author Posted January 20, 2018 Ivory Huntress Power Level: 10; Power Points Spent: 150/150 STR: +2 (14), DEX: +3 (16), CON: +2 (14), INT: +2 (14), WIS: +3 (16), CHA: +2 (14) Tough: +6, Fort: +7, Ref: +8, Will: +8 Skills: Acrobatics 12 (+15), Bluff 8 (+10), Concentration 7 (+10), Craft (mechanical) 8 (+10), Diplomacy 8 (+10), Gather Information 8 (+10), Intimidate 8 (+10), Knowledge (arcane Lore) 3 (+5), Knowledge (current events) 3 (+5), Knowledge (history) 3 (+5), Knowledge (technology) 3 (+5), Notice 7 (+10), Sense Motive 7 (+10), Stealth 7 (+10) Feats: Acrobatic Bluff, Attack Focus (ranged) 3, Attack Specialization 3 (Rapier Strike (Strike 3)), Benefit 2 (Wealth), Challenge - Improved Feint, Dodge Focus 5, Elusive Target, Improved Critical 2 (Rapier Strike (Strike 3)), Improved Initiative, Move-by Action, Power Attack, Precise Shot, Quick Draw, Second Chance (Sense Motive checks against being Feinted), Takedown Attack, Uncanny Dodge (Auditory) Powers: Flight 2 (Speed: 25 mph, 220 ft./rnd; Platform) Protection 4 (+4 Toughness) Rapier Wand (Device 6) (Easy to lose) Elemental Magic (Array 12) (default power: strike; Affects Insubstantial 2 (full power)) Earthen Walls (Create Object 8) (Array; Max Size: 8x 5' cubes, DC 18; Duration (continuous)) Fire Slash (Blast 8) (Array; DC 23) Ice Bonds (Snare 8) (Array; DC 18; Regenerating) Rapier Strike (Strike 3) (Default; DC 20, Feats: Improved Critical 2 (Rapier Strike (Strike 3)); Shapeable Area (5 cubes of 125 cu. ft. (5x5x5) - Targeted) [2 extra ranks], Autofire (interval 2, max +5) [2 extra ranks], Penetrating, Selective Attack [2 extra ranks]; Mighty) Wind Control (Move Object 8) (Array; Strength: 40, Carry: 2.1k / 4.3k / 3.2 tons / 6.4 tons; Range (perception)) Attack Bonus: +9 (Ranged: +12, Melee: +9, Grapple: +11) Attacks: Fire Slash (Blast 8), +12 (DC 23), Ice Bonds (Snare 8), +12 (DC Ref/Staged 18), Rapier Strike (Strike 3), +15 (DC 20), Unarmed Attack, +9 (DC 17) Defense: +14 (Flat-footed: +5), Knockback: -3 Initiative: +7 Languages: Native Language Totals: Abilities 28 + Skills 23 (92 ranks) + Feats 24 + Powers 24 + Combat 36 + Saves 15 + Drawbacks 0 = 150 Yes, I'm doing all four members of team RWBY. This is Weiss. Rich girl with a rapier/ magic revolver combo. She's a bit more fragile and less powerful overall, but her versatility can make up for it.
EternalPhoenix Posted January 20, 2018 Author Posted January 20, 2018 Shadow Huntress Power Level: 10; Power Points Spent: 150/150 STR: +2 (14), DEX: +5 (20), CON: +2 (14), INT: +4 (18), WIS: +2 (14), CHA: +2 (14) Tough: +6, Fort: +7, Ref: +10, Will: +7 Skills: Acrobatics 10 (+15), Bluff 8 (+10), Craft (mechanical) 6 (+10), Gather Information 8 (+10), Knowledge (current events) 1 (+5), Knowledge (history) 6 (+10), Knowledge (streetwise) 6 (+10), Knowledge (technology) 1 (+5), Notice 8 (+10), Sense Motive 8 (+10), Stealth 10 (+15), Survival 8 (+10) Feats: Acrobatic Bluff, Attack Focus (melee) 2, Attack Specialization 2 (Short Sword/Submachine Gun (Device 4)), Dodge Focus 5, Hide in Plain Sight, Improved Critical 2 (Submachine Barrage (Blast 5)), Improved Critical 2 (Sword Strike (Strike 3)), Improved Initiative, Move-by Action, Ninja Run, Power Attack, Quick Draw, Takedown Attack, Track, Uncanny Dodge (Auditory) Powers: Catgirl Powers (Container, Passive 1) Leaping 1 (Jumping distance: x2) Speed 1 (Speed: 10 mph, 88 ft./rnd) Super-Senses 3 (darkvision, scent) Illusion 5 (affects: all sense types, DC 15; Thematic 3 (one type - Only Self)) Protection 4 (+4 Toughness) Short Sword/Submachine Gun (Device 4) (Easy to lose) Sword Strike (Strike 3) (DC 20, Feats: Improved Critical 2 (Sword Strike (Strike 3)); Autofire (interval 2, max +5) [2 extra ranks], Penetrating, Secondary Effect [2 extra ranks]; Mighty) Submachine Barrage (Blast 5) (Alternate; DC 20, Feats: Improved Critical 2 (Submachine Barrage (Blast 5)); Autofire (interval 2, max +5); Accurate (+2), Precise) Attack Bonus: +9 (Ranged: +9, Melee: +11, Grapple: +13) Attacks: Submachine Barrage (Blast 5), +15 (DC 20), Sword Strike (Strike 3), +15 (DC 20), Unarmed Attack, +11 (DC 17) Defense: +14 (Flat-footed: +5), Knockback: -3 Initiative: +9 Languages: Native Language Totals: Abilities 34 + Skills 20 (80 ranks) + Feats 19 + Powers 26 + Combat 36 + Saves 15 + Drawbacks 0 = 150 As we continue with team RWBY, here is Blake. Catgirl ninja, basically. I don't know what else to say here. She's a bit less powerful and more fragile like Weiss, but makes up for it with Stealth and Illusion. That's it.
EternalPhoenix Posted January 20, 2018 Author Posted January 20, 2018 Golden Huntress Power Level: 10; Power Points Spent: 150/150 STR: +3 (16), DEX: +3 (16), CON: +3 (16), INT: +0 (10), WIS: +2 (14), CHA: +3 (16) Tough: +10, Fort: +8, Ref: +8, Will: +8 Skills: Acrobatics 9 (+12), Bluff 8 (+11), Craft (mechanical) 10 (+10), Diplomacy 8 (+11), Drive 5 (+8), Gather Information 9 (+12), Intimidate 9 (+12), Knowledge (current events) 5 (+5), Knowledge (streetwise) 5 (+5), Knowledge (technology) 5 (+5), Notice 8 (+10), Sense Motive 8 (+10), Stealth 7 (+10) Feats: Accurate Attack, Attack Focus (melee) 4, Attack Specialization 2 (Shotgun Blasts (Blast 6)), Attractive (+4), Challenge - Improved Feint, Dodge Focus 5, Elusive Target, Move-by Action, Power Attack, Takedown Attack, Uncanny Dodge (Auditory) Powers: Boost 10 (boost: single trait - strength; Total Fade; Personal) Protection 7 (+7 Toughness) Shotgun Gauntlet Skills (Container, Passive 1) (Power Loss (Without Device)) Leaping 2 (Jumping distance: x5) Speed 1 (Speed: 10 mph, 88 ft./rnd) Super-Movement 1 (slow fall) Shotgun Gauntlets (Device 4) (Hard to lose) Shotgun Blasts (Blast 6) (DC 21; Autofire (interval 2, max +5); Accurate (+2), Precise) Attack Bonus: +8 (Ranged: +8, Melee: +12, Grapple: +15) Attacks: Shotgun Blasts (Blast 6), +14 (DC 21), Unarmed Attack, +12 (DC 18) Defense: +10 (Flat-footed: +3), Knockback: -5 Initiative: +3 Languages: Native Language Totals: Abilities 28 + Skills 24 (96 ranks) + Feats 19 + Powers 37 + Combat 26 + Saves 16 + Drawbacks 0 = 150 And the last member of team RWBY, Yang. I had to alter her Semblance so it didn't break caps. But she can still get mad and punch harder than any of the other girls can damage without power attacking. The fun part is using her Shotgun Gauntlets to get around, as innately she just isn't that fast. She's also the toughest by a significant margin. There you go, Team RWBY.
EternalPhoenix Posted January 20, 2018 Author Posted January 20, 2018 Dhampir Gadgeteer Power Level: 10; Power Points Spent: 150/150 STR: +1 (12), DEX: +3 (16), CON: +3 (16), INT: +3 (16), WIS: +0 (10), CHA: +3 (16) Tough: +3/+5, Fort: +7, Ref: +7, Will: +10 Skills: Acrobatics 12 (+15), Bluff 4 (+7), Craft (electronic) 12 (+15), Craft (mechanical) 12 (+15), Diplomacy 4 (+7), Knowledge (arcane Lore) 2 (+5), Knowledge (physical sciences) 12 (+15), Knowledge (technology) 12 (+15), Knowledge (theology & philosophy) 2 (+5), Notice 10 (+10), Sense Motive 10 (+10) Feats: Accurate Attack, Attractive 2 (+8), Defensive Roll 2, Dodge Focus 5, Improvised Tools, Inventor, Move-by Action, Power Attack, Skill Mastery (Craft (elec & mech), KN (phys sci & tech)), Uncanny Dodge (Auditory) Powers: Anti-grav Boots (Device 1) (Hard to lose) Flight 3 (Speed: 50 mph, 440 ft./rnd; Platform) Super-Movement 1 (slow fall) Blaster Rifle (Device 5) (Easy to lose) Energy Shot (Blast 12) (DC 27) Energy Net (Snare 12) (Alternate; DC 22) Drain 2 (drains: single trait - con, DC 12; Requires Grapple) Immunity 30 (fortitude saves; Limited - Half Effect) Attack Bonus: +8 (Ranged: +8, Melee: +8, Grapple: +9) Attacks: Drain 2, +8 (DC Fort/Staged 12), Energy Net (Snare 12), +8 (DC Ref/Staged 22), Energy Shot (Blast 12), +8 (DC 27), Unarmed Attack, +8 (DC 16) Defense: +13 (Flat-footed: +4), Knockback: -2 Initiative: +3 Languages: Native Language Totals: Abilities 26 + Skills 23 (92 ranks) + Feats 16 + Powers 35 + Combat 32 + Saves 18 + Drawbacks 0 = 150 https://wickedalucard.deviantart.com/art/201707-Mina-Price-694493343 It's the return of the pic builds! Well, a bit. Haven't done any dhampirs, I believe. And gadgeteers with a twist are always fun. She's an attractive young lady (or he's an attractive young gentleman) who knows how to use it, but her real strength is her intellect and a healthy dose of Energy Rifle fire from midair.
EternalPhoenix Posted January 20, 2018 Author Posted January 20, 2018 Shrine Guardian Power Level: 10; Power Points Spent: 150/150 STR: +2 (14), DEX: +3 (16), CON: +2 (14), INT: +1 (12), WIS: +3 (16), CHA: +4 (18) Tough: +2/+12, Fort: +7, Ref: +10, Will: +7 Skills: Acrobatics 12 (+15), Bluff 8 (+12), Concentration 12 (+15), Diplomacy 8 (+12), Gather Information 12 (+16), Knowledge (arcane Lore) 9 (+10), Knowledge (theology & philosophy) 9 (+10), Notice 7 (+10), Sense Motive 7 (+10) Feats: Accurate Attack, All-Out Attack, Attack Focus (melee) 2, Attack Specialization 3 (Grapple), Attractive (+4), Dodge Focus 4, Evasion, Improved Critical 2 (Strike 8), Improved Disarm, Improved Grab, Improved Pin, Power Attack, Quick Draw, Second Chance (Concentration checks to maintain powers), Takedown Attack, Uncanny Dodge (Auditory) Powers: Spirit Beads (Device 8) (Hard to lose) Force Field 10 (+10 Toughness; Impervious) Strike 8 (DC 25, Feats: Attack Specialization 3 (Grapple), Improved Critical 2 (Strike 8), Improved Disarm, Improved Grab, Improved Pin, Quick Draw; Extended Reach 2 (10 ft.), Mighty) Yokai Umbrella (Device 4) (Easy to lose, Restricted use (Shrine Guardians)) Dimensional Pocket 10 (Capacity: 100000 lbs., DC 20) Attack Bonus: +8 (Ranged: +8, Melee: +10, Grapple: +18) Attacks: Dimensional Pocket 10, +10 (DC Ref/Will 20), Strike 8, +10 (DC 25), Unarmed Attack, +10 (DC 17) Defense: +8 (Flat-footed: +2), Knockback: -11 Initiative: +3 Languages: Native Language Totals: Abilities 30 + Skills 21 (84 ranks) + Feats 14 + Powers 45 + Combat 24 + Saves 16 + Drawbacks 0 = 150 https://wickedalucard.deviantart.com/art/SGM-Cover-702306283 Enhanced beads that function as both armor and weapon. And an umbrella that temporarily eats just about anything.
EternalPhoenix Posted January 20, 2018 Author Posted January 20, 2018 Firefighting Battlesuit Power Level: 10; Power Points Spent: 150/150 STR: +10 (14/30), DEX: +3 (16), CON: +2 (14), INT: +3 (16), WIS: +2 (14), CHA: +2 (14) Tough: +2/+8, Fort: +7, Ref: +8, Will: +8 Skills: Acrobatics 12 (+15), Craft (chemical) 12 (+15), Craft (mechanical) 12 (+15), Diplomacy 8 (+10), Gather Information 8 (+10), Knowledge (physical sciences) 12 (+15), Knowledge (technology) 12 (+15), Notice 8 (+10), Sense Motive 8 (+10), Survival 8 (+10) Feats: Attack Focus (ranged) 2, Attack Specialization (Unarmed Attack), Dodge Focus 6, Improvised Tools, Inventor, Power Attack, Skill Mastery (Craft (chem & mech), KN (phys sci & tech)), Uncanny Dodge (Auditory) Powers: Firefighting Battlesuit (Device 10) (Hard to lose) Fire Control Arsenal (Array 10) (default power: nullify) Air Control 10 (Array; Strength: 50, Carry: 4.3 tons / 8.5 tons / 12.8 tons / 25.6 tons) Controlled Burn (Blast 10) (Array; DC 25) Deoxygenation Foam (Nullify 10) (Default; counters: all powers of (type) - fire/heat, DC 20) Hydraulic Strength Boost (Linked) Enhanced Strength 16 (Linked; +16 STR, Feats: Attack Specialization (Unarmed Attack)) Super-Strength 1 (Linked; +5 STR carry capacity, heavy load: 3.2k lbs; +1 STR to some checks; Super-Breath (+10, Cone: 100 ft., DC 20)) Flight 3 (Speed: 50 mph, 440 ft./rnd) Immunity 10 (common descriptor: Fire/Heat; Limited - Half Effect) Immunity 4 (environmental condition: Heat, environmental condition: Cold, suffocation (all)) Protection 6 (+6 Toughness; Impervious) Attack Bonus: +8 (Ranged: +10, Melee: +8, Grapple: +18/+19) Attacks: Controlled Burn (Blast 10), +10 (DC 25), Deoxygenation Foam (Nullify 10), +10 (DC Will 20), Unarmed Attack, +10 (DC 25) Defense: +12 (Flat-footed: +3), Knockback: -7 Initiative: +3 Languages: Native Language Totals: Abilities 28 + Skills 25 (100 ranks) + Feats 13 + Powers 40 + Combat 28 + Saves 16 + Drawbacks 0 = 150 https://wickedalucard.deviantart.com/art/Seventh-Cross-Remiliss-703732739 Name says it all, really. Suit was designed to help fight fires. It's good at it, too. Even has some super strength to free people pinned by debris. Air Control to blow away smoke. Virtually immune to normal fires, so can just walk right into them.
EternalPhoenix Posted January 20, 2018 Author Posted January 20, 2018 Plant Controlling Giant Power Level: 10; Power Points Spent: 150/150 STR: +15 (16/40), DEX: +1 (12), CON: +10 (18/30), INT: +0 (10), WIS: +2 (14), CHA: +4 (18) Tough: +10, Fort: +10, Ref: +5, Will: +7 Skills: Bluff 4 (+8), Diplomacy 4 (+8), Gather Information 8 (+12), Intimidate 4 (+14), Notice 8 (+10), Sense Motive 8 (+10) Feats: Accurate Attack, Attractive (+4), Dodge Focus 7, Power Attack, Takedown Attack, Uncanny Dodge (Auditory) Powers: Array 10 (default power: plant control) Fatigue 6 (Array; DC 16; Cloud Area (30-150 ft. diameter, lingers - General); Progression, Increase Area 2 (area x5)) Nauseate 6 (Array; DC 16; Cloud Area (30-150 ft. diameter, lingers - General); Progression, Increase Area 2 (area x5)) Plant Control 10 (Default; Radius: 50 ft., DC 20) Plant Spies (ESP 10) (Array; affects: 2 types, inc. visual - auditory; Medium) Stun 6 (Array; DC 16; Cloud Area (30-150 ft. diameter, lingers - General); Progression, Increase Area 2 (area x5)) Growth 12 (+24 STR, +12 CON, +3 size categories) Attack Bonus: +5 (Ranged: +5, Melee: +5, Grapple: +36) Attacks: Fatigue 6 (DC Fort 16), Nauseate 6 (DC Fort/Staged 16), Plant Control 10 (DC Ref 20), Stun 6 (DC Fort/Staged 16), Unarmed Attack, +5 (DC 30) Defense: +10 (Flat-footed: +2), Size: Medium/Gargantuan, Knockback: -17 Initiative: +1 Languages: Native Language Totals: Abilities 28 + Skills 9 (36 ranks) + Feats 12 + Powers 60 + Combat 32 + Saves 9 + Drawbacks 0 = 150 johnbecaro has a boatload of art under the mature fadeout, so this is Commission Giant Girl. What can I say? I like to check up on my artists. Never know when something I've dismissed before will spark me, or if they've got something new that'll do the job. Anyway, here's a plant controller than can also grow taller than most buildings.
EternalPhoenix Posted January 20, 2018 Author Posted January 20, 2018 (edited) Street Level Hero Power Level: 10; Power Points Spent: 150/150 STR: +2 (14), DEX: +3 (16), CON: +3 (16), INT: +2 (14), WIS: +3 (16), CHA: +3 (16) Tough: +6/+7, Fort: +8, Ref: +8, Will: +8 Skills: Acrobatics 12 (+15), Bluff 12 (+15), Diplomacy 12 (+15), Gather Information 12 (+15), Intimidate 12 (+15), Investigate 3 (+5), Knowledge (streetwise) 8 (+10), Notice 12 (+15), Search 3 (+5), Sense Motive 12 (+15), Stealth 12 (+15), Survival 2 (+5) Feats: Acrobatic Bluff, Attack Focus (ranged) 4, Attack Specialization 2 (Combat Training (Strike 3)), Defensive Roll, Dodge Focus 4, Evasion, Improved Initiative, Improved Ranged Disarm, Move-by Action, Power Attack, Precise Shot, Quick Draw, Skill Mastery 2 (Acro, Bluff, Diplo, Gather Info, Intim, Notice, Sen Mot, Stealth), Takedown Attack, Uncanny Dodge (Auditory) Powers: Blaster (Device 2) (Hard to lose) Blaster Shot (Blast 5) (DC 20) Combat Training (Strike 3) (DC 18) Tough As Nails (Protection 3) (+3 Toughness) Attack Bonus: +11 (Ranged: +15, Melee: +11, Grapple: +13) Attacks: Blaster Shot (Blast 5), +15 (DC 20), Combat Training (Strike 3), +15 (DC 18), Unarmed Attack, +11 (DC 17) Defense: +12 (Flat-footed: +4), Knockback: -3 Initiative: +7 Languages: Native Language Totals: Abilities 32 + Skills 28 (112 ranks) + Feats 23 + Powers 14 + Combat 38 + Saves 15 + Drawbacks 0 = 150 johnbecaro has a boatload of art under the mature fadeout, so this is Commission Tessa Knight. I do like to put someone who doesn't have superpowers and has to get by on skill and minimal gear in my builds. And so here we are again. Nothing but fists and a blaster. Now go fight crime. Edited January 20, 2018 by EternalPhoenix
EternalPhoenix Posted January 20, 2018 Author Posted January 20, 2018 Heartland Soldier Power Level: 10; Power Points Spent: 150/150 STR: +2 (14), DEX: +3 (16), CON: +3 (16), INT: +3 (16), WIS: +2 (14), CHA: +2 (14) Tough: +3/+8, Fort: +8, Ref: +8, Will: +8 Skills: Acrobatics 12 (+15), Bluff 8 (+10), Concentration 8 (+10), Diplomacy 8 (+10), Gather Information 8 (+10), Intimidate 8 (+10), Knowledge (current events) 5 (+8), Knowledge (streetwise) 7 (+10), Knowledge (tactics) 12 (+15), Notice 8 (+10), Sense Motive 8 (+10), Stealth 12 (+15) Feats: Acrobatic Bluff, All-Out Attack, Attack Focus (ranged) 3, Attack Specialization (Shield Bash (Strike 4)), Challenge - Improved Demoralize, Challenge - Improved Feint, Equipment 2, Evasion, Improved Initiative, Interpose, Luck, Master Plan, Master Plan 2 (tactics), Move-by Action, Power Attack, Precise Shot, Quick Draw, Second Chance (Concentration checks to maintain powers), Skill Mastery (Acrobatics, Bluff, Intimidate, Stealth), Takedown Attack, Uncanny Dodge (Auditory) Powers: Armored Costume (Device 1) (Hard to lose) Protection 5 (+5 Toughness) Heart Blaster (Device 2) (Easy to lose) Heart Shot (Blast 5) (DC 20) Heartshield (Device 2) (Easy to lose) Shield 5 (+5 dodge bonus) Shield Bash (Strike 4) (DC 21; Mighty) Equipment: Toolkit (Basic), Vehicle: Motorcycle Attack Bonus: +12 (Ranged: +15, Melee: +12, Grapple: +14) Attacks: Heart Shot (Blast 5), +15 (DC 20), Shield Bash (Strike 4), +14 (DC 21), Unarmed Attack, +12 (DC 17) Defense: +12 (Flat-footed: +4), Knockback: -4 Initiative: +7 Languages: Native Language Totals: Abilities 30 + Skills 26 (104 ranks) + Feats 24 + Powers 16 + Combat 38 + Saves 16 + Drawbacks 0 = 150 johnbecaro has a boatload of art under the mature fadeout, so this is Commission Queen of Hearts 2. Yes, a pun. Anyway, another in the "no powers, just skills" theme. Blaster, shield, armor. Brought a little Captain America style, but without the sheer physical ability that Cap has. I think she can get the job done, don't you?
EternalPhoenix Posted January 20, 2018 Author Posted January 20, 2018 Immortal Powerhouse Power Level: 10; Power Points Spent: 150/150 STR: +10 (14/30), DEX: +3 (16), CON: +10 (14/30), INT: +2 (14), WIS: +2 (14), CHA: +3 (16) Tough: +10, Fort: +10, Ref: +10, Will: +7 Skills: Acrobatics 12 (+15), Bluff 2 (+5), Diplomacy 7 (+10), Gather Information 7 (+10), Intimidate 12 (+15), Knowledge (popular culture) 8 (+10), Knowledge (streetwise) 8 (+10), Notice 8 (+10), Sense Motive 8 (+10), Stealth 12 (+15) Feats: Accurate Attack, Acrobatic Bluff, All-Out Attack, Attack Specialization 2 (Masterwork Blaster Pistol), Dodge Focus 5, Equipment 3, Evasion, Power Attack, Skill Mastery (Acrobatics, Gather Info, Intimidate, Stealth), Startle, Takedown Attack, Uncanny Dodge (Auditory) Powers: Enhanced Constitution 16 (+16 CON) Enhanced Strength 16 (+16 STR) Immunity 1 (aging) Regeneration 5 (ability damage 1 (recover 1 / 5 hours), recovery rate (disabled) 1 (recover 1 / 5 hours), resurrection 3 (5 hours)) Super-Strength 1 (+5 STR carry capacity, heavy load: 3.2k lbs; +1 STR to some checks) Equipment: Masterwork Blaster Pistol (Blaster Pistol, Masterwork Weapon) Attack Bonus: +10 (Ranged: +10, Melee: +10, Grapple: +20/+21) Attacks: Masterwork Blaster Pistol, +15 (DC 20), Unarmed Attack, +10 (DC 25) Defense: +10 (Flat-footed: +3), Knockback: -5 Initiative: +3 Languages: Native Language Totals: Abilities 28 + Skills 21 (84 ranks) + Feats 19 + Powers 40 + Combat 30 + Saves 12 + Drawbacks 0 = 150 johnbecaro has a boatload of art under the mature fadeout, so this is Commission Green Phoenix. She. Can't. Die. Well, permanently, anyway. Hits hard enough to crack steel and a crack shot with her blaster pistol. A very straightforward build, this one is.
EternalPhoenix Posted January 20, 2018 Author Posted January 20, 2018 Earth Controlling Giant Power Level: 10; Power Points Spent: 150/150 STR: +10 (30), DEX: +1 (12), CON: +10 (30), INT: +0 (10), WIS: +2 (14), CHA: +4 (18) Tough: +15, Fort: +12, Ref: +5, Will: +7 Skills: Bluff 4 (+8), Diplomacy 4 (+8), Gather Information 8 (+12), Intimidate 4 (+12), Knowledge (civics) 4 (+4), Notice 8 (+10), Sense Motive 8 (+10) Feats: Accurate Attack, All-Out Attack, Attractive (+4), Luck, Power Attack, Takedown Attack, Ultimate Effort (Toughness checks), Uncanny Dodge (Auditory) Powers: Earth Hammer (Device 5) (Easy to lose, Restricted use (Huge sized only)) Hammer Powers (Array 12) (default power: move object) Earth Control (Move Object 24) (Default; Strength: 120, Carry: 69.7k tons / 139.5k tons / 209.7k tons / 419.4k tons; Limited Material (Earth/Stone)) Hammer Blow (Strike 5) (Array; DC 30; Mighty) Growth 8 (+16 STR, +8 CON, +2 size categories; Permanent; Innate) Protection 5 (+5 Toughness) Shrinking Pills (Device 3) (Easy to lose) Enhanced Strength 3 (+3 STR) Shrinking 8 (-8 STR, -2 Toughness, -2 size categories, 1/2 movement speed) Super-Strength 2 (+10 STR carry capacity, heavy load: 204.8 tons; +2 STR to some checks) Super-Strength 4 (+20 STR carry capacity, heavy load: 51.2 tons; +4 STR to some checks) Attack Bonus: +5 (Ranged: +5, Melee: +5, Grapple: +25/+29) Attacks: Hammer Blow (Strike 5), +5 (DC 30), Unarmed Attack, +5 (DC 25) Defense: +5 (Flat-footed: +3), Size: Huge, Knockback: -15 Initiative: +1 Languages: Native Language Totals: Abilities 30 + Skills 10 (40 ranks) + Feats 8 + Powers 63 + Combat 28 + Saves 11 + Drawbacks 0 = 150 You know what's a good manga/anime? The Seven Deadly Sins. Seven knights of the kingdom of Liones are falsely accused of murder and have to go on the run. The story picks up where the kingdom's youngest princess goes hunting for the Sins as the kingdom's Holy Knights appear to have turned evil. It's shonen, so battles get a little crazy. Case in point, Diane, Serpent's Sin of Envy. She's a member of the Giant race, thus towering over the rest of the cast. She is in possession of immense physical might, second only to the leader of the (first season) Sins, Melodias. This is the best I can represent her (at PL 10 150PP) after getting her hammer back. She's nothing short of a bulldozer, hammering (pun intended) through inferior foes with mountain smashing physical might. And if that's not working, she can always throw said mountain at a opponent with her hammer's power. The Shrinking Pills are something she gets right at the end of the first season, so she can interact with the rest of the cast without the complication of being the only one over 25 (or if we're being honest, six and a half) feet tall. She wouldn't normally use them if a fight was coming up, but hey. She's still combat capable, if a bit lower PL and unable to use her hammer. Diane is taller than this build, having Growth 12 at least. But Shrinking's size bonus to defense and toughness penalty don't line up evenly at 12. So here we are. Hope you like it.
EternalPhoenix Posted January 20, 2018 Author Posted January 20, 2018 Classic Space Hero Power Level: 10; Power Points Spent: 150/150 STR: +2 (14), DEX: +1 (12), CON: +2 (14), INT: +5 (20), WIS: +2 (14), CHA: +2 (14) Tough: +2/+8, Fort: +8, Ref: +5, Will: +8 Skills: Bluff 8 (+10), Computers 5 (+10), Craft (electronic) 5 (+10), Craft (mechanical) 5 (+10), Diplomacy 8 (+10), Disable Device 5 (+10), Gather Information 8 (+10), Knowledge (earth sciences) 5 (+10), Knowledge (life sciences) 5 (+10), Knowledge (physical sciences) 5 (+10), Knowledge (technology) 5 (+10), Notice 8 (+10), Sense Motive 8 (+10) Feats: Accurate Attack, Attack Focus (melee) 4, Attack Specialization 2 (Autoblaster (Blast 8)), Dodge Focus 4, Eidetic Memory, Improved Initiative, Move-by Action, Power Attack, Precise Shot, Takedown Attack, Uncanny Dodge (Auditory) Powers: Flight Pack (Device 2) (Hard to lose) Flight 5 (Speed: 250 mph, 2200 ft./rnd) Space Suit (Device 3) (Hard to lose) Immunity 9 (life support) Protection 6 (+6 Toughness) Weaponry (Device 5) (Easy to lose; Custom (Multiple Weapons)) Autoblaster (Blast 8) (DC 23; Autofire (interval 2, max +5)) Energy Saber (Corrosion 8) (Alternate; DC 23) Attack Bonus: +8 (Ranged: +8, Melee: +12, Grapple: +14) Attacks: Autoblaster (Blast 8), +12 (DC 23), Energy Saber (Corrosion 8), +12 (DC Fort/Tou ), Unarmed Attack, +12 (DC 17) Defense: +12 (Flat-footed: +4), Knockback: -4 Initiative: +5 Languages: Native Language Totals: Abilities 28 + Skills 20 (80 ranks) + Feats 18 + Powers 36 + Combat 32 + Saves 16 + Drawbacks 0 = 150 Look, I saw a pic on tumblr and said sure, I'll build that chick. There's...not a lot special here, really. Flies in space. Has two weapons. Good at stuff. Simple enough.
EternalPhoenix Posted January 20, 2018 Author Posted January 20, 2018 One Large Brick Power Level: 10; Power Points Spent: 150/150 STR: +15 (34/40), DEX: +1 (12), CON: +12 (18/34), INT: +0 (10), WIS: +2 (14), CHA: +0 (10) Tough: +15, Fort: +12, Ref: +5, Will: +7 Skills: Intimidate 8 (+10), Knowledge (streetwise) 8 (+8), Notice 8 (+10), Sense Motive 8 (+10) Feats: All-Out Attack, Improved Critical 2 (Unarmed Attack), Interpose, Power Attack, Startle, Takedown Attack, Uncanny Dodge (Auditory) Powers: Density 6 (+12 STR, +3 Toughness, Weight Multiplier: x5, Adds: Immovable 2, Super-Strength 2; Permanent; Innate) Immovable 2 (Resist Movement: +8, Resist Knockback: -2) Super-Strength 2 (+10 STR carry capacity, heavy load: 13.1k tons; +2 STR to some checks) Enhanced Constitution 16 (+16 CON) Enhanced Strength 6 (+6 STR) Growth 4 (+8 STR, +4 CON, +1 size category; Permanent; Innate) Impervious Toughness 6 Leaping 5 (Jumping distance: x50) Super-Strength 9 (+45 STR carry capacity, heavy load: 13.1k tons; +9 STR to some checks; Countering Punch, Groundstrike (Radius: 100 ft., DC 20), Shockwave (+10, Cone: 100 ft., DC 20), Thunderclap (Area: 50 ft., DC 20)) Attack Bonus: +5 (Ranged: +5, Melee: +5, Grapple: +25/+36) Attacks: Unarmed Attack, +5 (DC 30) Defense: +5 (Flat-footed: +3), Size: Large, Knockback: -18 Initiative: +1 Languages: Native Language Totals: Abilities 14 + Skills 8 (32 ranks) + Feats 8 + Powers 87 + Combat 24 + Saves 9 + Drawbacks 0 = 150 I was looking at Exaccus's Dreadnought, and I thought "let me do something like that, too". So here we are. Growth, Density, Enhanced STR & CON, plus some Leaping to get around. Lifting STR of about 100. Grapple score of ridiculous. A big, tough, burly fellow. Or woman, what do I know?
EternalPhoenix Posted January 20, 2018 Author Posted January 20, 2018 Snake Totem Mystic Power Level: 10; Power Points Spent: 150/150 STR: +7 (14/24), DEX: +10 (16/30), CON: +7 (14/24), INT: +5 (20), WIS: +5 (20), CHA: +3 (16) Tough: +10, Fort: +7, Ref: +10, Will: +10 Skills: Bluff 8 (+11), Diplomacy 8 (+11), Gather Information 9 (+12), Intimidate 9 (+12), Knowledge (arcane Lore) 10 (+15), Knowledge (theology & philosophy) 10 (+15), Notice 5 (+10), Sense Motive 5 (+10) Feats: Attack Focus (melee) 4, Attack Specialization (Blinding Spit (Dazzle 7)), Attack Specialization (Unarmed Attack), Attack Specialization 2 (Grapple), Attractive (+4), Dodge Focus 5, Grappling Finesse, Improved Pin, Power Attack, Ritualist, Skill Mastery (Bluff, Diplomacy, KN (arcane lore, theo & philo)), Uncanny Dodge (Auditory) Powers: Snake Magic (Array 8) (default power: enhanced ability) Blinding Spit (Dazzle 7) (Array; affects: visual senses, DC 17; Accurate 2 (+4)) Constrictor (Enhanced Dexterity 14) (Default; +14 DEX, Feats: Grappling Finesse, Improved Pin) Poison Fang (Strike 7) (Array; DC 22; Alternate Save (Fortitude); Accurate (+2), Extended Reach (5 ft.)) Snakes, Snakes Everywhere (Illusion 7) (Array; affects: all sense types, DC 17; Thematic 2 (narrow type - Snakes); Progression, Area 2 (25 ft. radius)) Snake Scale Armor (Protection 3) (+3 Toughness) Snake's Might (Enhanced Strength 10) (+10 STR, Feats: Attack Specialization (Unarmed Attack)) Snake's Stamina (Enhanced Constitution 10) (+10 CON) Super-Movement 1 (slithering) Super-Senses 2 (awareness: Thermal (taste), scent) Unpoisonable (Immunity 1) (poison) Attack Bonus: +7 (Ranged: +7, Melee: +11, Grapple: +25) Attacks: Blinding Spit (Dazzle 7), +13 (DC Fort/Ref 17), Poison Fang (Strike 7), +13 (DC Fort 22), Unarmed Attack, +13 (DC 22) Defense: +10 (Flat-footed: +3), Knockback: -5 Initiative: +10 Languages: Native Language Totals: Abilities 40 + Skills 16 (64 ranks) + Feats 17 + Powers 48 + Combat 24 + Saves 5 + Drawbacks 0 = 150 https://thefireseal.deviantart.com/art/Serpent-priestess-707968899 Yes, it's a pic build again. The last snake style build I did was all about the poison. And you know...non poisonous snakes exist, too. Throw in the pic, and I spent most of a day (off and on) thrashing this one out. Two poisonous attacks, sure, but I think the Enhanced DEX with Grappling FInesse and Improved Pin as power feats is a stroke of genius. And the Illusion allows for one hell of an entrance/introduction. Short of that, everything is more or less standard EP Mystic, plus social things.
EternalPhoenix Posted January 20, 2018 Author Posted January 20, 2018 Dense Shrinker Power Level: 10; Power Points Spent: 150/150 STR: +3 (28/16), DEX: +1 (12), CON: +2 (14), INT: +5 (20), WIS: +2 (14), CHA: +0 (10) Tough: +11/+7, Fort: +5, Ref: +5, Will: +8 Skills: Craft (electronic) 10 (+15), Craft (mechanical) 10 (+15), Knowledge (physical sciences) 10 (+15), Knowledge (technology) 10 (+15), Notice 8 (+10), Sense Motive 8 (+10) Feats: All-Out Attack, Attack Specialization 2 (Unarmed Attack), Improvised Tools, Inventor, Move-by Action, Power Attack, Uncanny Dodge (Auditory) Powers: Density 9 (+18 STR, +4 Toughness, Weight Multiplier: x10, Adds: Immovable 3, Super-Strength 3; Permanent; Innate) Immovable 3 (Resist Movement: +12, Resist Knockback: -3) Super-Strength 3 (+15 STR carry capacity, heavy load: 230 lbs; +3 STR to some checks) Device 8 (Hard to lose) Blast 7 (DC 22) Flight 5 (Speed: 250 mph, 2200 ft./rnd) Shrinking 16 (-16 STR, -4 Toughness, -4 size categories, 1/8 movement speed) Enhanced Strength 4 (+4 STR) Protection 5 (+5 Toughness; Impervious [1 extra rank]) Attack Bonus: +13 (Ranged: +13, Melee: +13, Grapple: -8/-5) Attacks: Blast 7, +13 (DC 22), Unarmed Attack, +17 (DC 18) Defense: +13 (Flat-footed: +7), Size: Medium/Fine, Knockback: -6 Initiative: +1 Languages: Native Language Totals: Abilities 20 + Skills 14 (56 ranks) + Feats 8 + Powers 75 + Combat 20 + Saves 13 + Drawbacks 0 = 150 I...I dunno. It seems...weird. Like I'm getting in my own way. It meets offensive caps at normal size and shrunk. Defensive is another matter. Honestly, this was an experiment, and I'm not sure that it's worked. If you like it, steal away.
EternalPhoenix Posted January 20, 2018 Author Posted January 20, 2018 Drone Using Technopath Power Level: 10; Power Points Spent: 150/150 STR: +0 (10), DEX: +1 (12), CON: +0 (10), INT: +1 (12), WIS: +5 (20), CHA: +1 (12) Tough: +0/+15, Fort: +5, Ref: +5, Will: +8 Skills: Concentration 10 (+15), Diplomacy 4 (+5), Gather Information 4 (+5), Knowledge (popular culture) 4 (+5), Knowledge (technology) 4 (+5), Notice 5 (+10), Sense Motive 5 (+10) Feats: Attack Focus (ranged) 4, Attack Specialization 2 (Combat Drone (Device 5)), Attractive (+4), Dodge Focus 3 Powers: Combat Drone (Device 5) (Hard to lose, Only you can use) Combat Suite (Array 11) (default power: blast; Indirect 2 (any point, directed away); Custom (Array 10.5)) Freezing Ray (Snare 7) (Array; DC 17; Regenerating) Oversized Taser (Stun 7) (Array; DC 17; Range (ranged)) Repeating Blaster Cannon (Blast 7) (Default; DC 22; Autofire (interval 2, max +5)) Devising (Array 13) (default power: transform; Custom (Array 12.5)) Mind Control 8 (Array; DC 18; Duration (sustained), Effortless; Limited (to Technological); Mental Link) Move Object 10 (Array; Strength: 50, Carry: 4.3 tons / 8.5 tons / 12.8 tons / 25.6 tons; Range (perception); Limited Material (Technology)) Transform 5 (Default; affects: broad > broad - technological into technological, Transforms: 25 lbs., DC 15; Duration (continuous); Action (full)) Platform Drone (Device 6) (Hard to lose, Only you can use) Flight 5 (Speed: 250 mph, 2200 ft./rnd; Platform) Force Field 15 (+15 Toughness) Sensory Shield 5 (sense: all senses, +10 to saves vs. Dazzle attacks) Sensor Drone (Device 3) (Hard to lose, Only you can use) Super-Senses 15 (accurate (type): Auditory, darkvision, extended (type): Auditory 1 (-1 per 100 ft), extended (type): Visual 1 (-1 per 100 ft), infravision, radius (type): Visual, ultra-hearing, ultravision) Attack Bonus: +5 (Ranged: +9, Melee: +5, Grapple: +5) Attacks: Freezing Ray (Snare 7), +13 (DC Ref/Staged 17), Mind Control 8 (DC Will 18), Oversized Taser (Stun 7), +13 (DC Fort/Staged 17), Repeating Blaster Cannon (Blast 7), +13 (DC 22), Transform 5, +9 (DC Fort 15), Unarmed Attack, +5 (DC 15) Defense: +5 (Flat-footed: +1), Knockback: -7 Initiative: +1 Languages: Native Language Totals: Abilities 16 + Skills 9 (36 ranks) + Feats 10 + Powers 89 + Combat 14 + Saves 12 + Drawbacks 0 = 150 I built this for something else entirely, but I think I'll share it with you. Pretty much what the title says. The original idea was Unity, from Sentinels of the Multiverse. She...probably has Summon instead a few Devices, but I think the adjustments are practical and work. To make her Drones she used her Transform power to intuitively make them, thus they only work for her. Anyone else couldn't get them to power up, much less function. I've shared it with you because I think it's a fun, fun build, and somebody should appreciate it. Other than me, anyway.
EternalPhoenix Posted January 20, 2018 Author Posted January 20, 2018 Infernalist Witch Power Level: 10; Power Points Spent: 150/150 STR: +0 (10), DEX: +2 (14), CON: +5 (10/20), INT: +3 (16), WIS: +5 (20), CHA: +3 (16) Tough: +5/+12, Fort: +10, Ref: +5, Will: +10 Skills: Bluff 7 (+10), Concentration 10 (+15), Craft (artistic) 12 (+15), Diplomacy 7 (+10), Gather Information 2 (+5), Intimidate 12 (+15), Knowledge (arcane Lore) 12 (+15), Knowledge (art) 2 (+5), Knowledge (popular culture) 7 (+10), Knowledge (streetwise) 7 (+10), Knowledge (theology & philosophy) 12 (+15), Notice 5 (+10), Sense Motive 5 (+10) Feats: All-Out Attack, Dodge Focus 4, Power Attack, Ritualist, Startle, Uncanny Dodge (Auditory) Powers: Choker of Health (Device 2) (Hard to lose) Enhanced Constitution 10 (+10 CON) Earrings of Teleportation (Device 1) (Hard to lose) Teleport 4 (400 ft. as move action; Short-Range; Turnabout) Force Field 7 (+7 Toughness; Impervious) Infernal Witchery (Array 12) (default power: blast) Hellfire Blast (Blast 12) (Default; DC 27) Impose Will (Mind Control 12) (Array; DC 22; Duration (sustained); Range (ranged)) Witchblade (Strike 12) (Array; DC 27; Vampiric) Wither (Drain 12) (Array; drains: any trait, DC 22; Alternate Save (Will)) Attack Bonus: +8 (Ranged: +8, Melee: +8, Grapple: +8) Attacks: Hellfire Blast (Blast 12), +8 (DC 27), Impose Will (Mind Control 12), +8 (DC Will 22), Unarmed Attack, +8 (DC 15), Witchblade (Strike 12), +8 (DC 27), Wither (Drain 12), +8 (DC Staged/Will 22) Defense: +8 (Flat-footed: +2), Knockback: -9 Initiative: +2 Languages: Native Language Totals: Abilities 26 + Skills 25 (100 ranks) + Feats 9 + Powers 53 + Combat 24 + Saves 13 + Drawbacks 0 = 150 https://jamiefayx.deviantart.com/art/Kristine-Helios-424332943 That was interesting. Somewhere between Hellfire and Witchcraft. This is a young woman (unless witches can be male? I dunno) headed directly to the Pit. But...she's fighting for those who can't fight for themselves. Maybe it'll count for something? Anyway, couple of minor Devices, a few neat tricks (Vampiric isn't an extra I use often, but this time it seems justified), and she's skilled, capable, and hard to put down.
EternalPhoenix Posted January 20, 2018 Author Posted January 20, 2018 Empathic Spy Mage Power Level: 10; Power Points Spent: 150/150 STR: +2 (14), DEX: +3 (16), CON: +2 (14), INT: +2 (14), WIS: +5 (20), CHA: +0 (10) Tough: +2/+6, Fort: +5, Ref: +5, Will: +10 Skills: Acrobatics 12 (+15), Bluff 5 (+5), Concentration 10 (+15), Diplomacy 5 (+5), Gather Information 10 (+10), Knowledge (current events) 8 (+10), Knowledge (streetwise) 8 (+10), Notice 10 (+15), Sense Motive 10 (+15), Stealth 12 (+15) Feats: Acrobatic Bluff, Attack Focus (ranged), Attack Specialization 3 (Blaster (Device 2)), Defensive Roll 2, Dodge Focus 6, Equipment 1, Move-by Action, Power Attack, Skill Mastery (Acrobatics, Notice, Sense Motive, Stealth), Uncanny Dodge (Auditory) Powers: Blaster (Device 2) (Hard to lose) Blaster Shot (Blast 5) (DC 20) Concealed Body Armor (Protection 2) (+2 Toughness; Subtle (subtle)) Emotion Sensing (Mind Reading 10) (DC 20; Limited to Emotions) Empath (Super-Senses 6) (accurate: Mental, acute: Mental, awareness: Emotion (mental), radius: Mental, ranged: Mental) Empathic Magic (Array 10) (default power: emotion control) Emotion Control 10 (Default; DC 20) Healing 10 (Array; DC 20; Action (standard); Empathic) Illusion 10 (Array; affects: 1 type + visual, DC 20; Phantasms) Inflict Pain (Stun 6) (Array; DC 16; Alternate Save (Will), Perception Area (General)) Inflict Terror (Paralyze 6) (Array; DC 16; Perception Area (General)) Equipment: Concealed Body Armor [Concealed Body Armor (Protection 2), +2 Toughness; Subtle (subtle)] Attack Bonus: +8 (Ranged: +9, Melee: +8, Grapple: +10) Attacks: Blaster Shot (Blast 5), +15 (DC 20), Emotion Control 10 (DC Staged/Will 20), Emotion Sensing (Mind Reading 10) (DC Will 20), Inflict Pain (Stun 6) (DC Staged/Will 16), Inflict Terror (Paralyze 6) (DC Staged/Will 16), Unarmed Attack, +8 (DC 17) Defense: +12 (Flat-footed: +3), Knockback: -3 Initiative: +3 Languages: Native Language Totals: Abilities 28 + Skills 23 (90 ranks) + Feats 18 + Powers 43 + Combat 28 + Saves 10 + Drawbacks 0 = 150 http://img07.deviantart.net/ddd9/i/2012/293/8/9/avengers_go__by_ceshira-d5ie12b.jpg Specifically, Raven as Black Widow. The rest are either not so different, mechanically, from the Avenger they're dressed as (Starfire, Cyborg, and Robin), or I dunno how you'd mix the two without sacrificing what makes them them. (Beast Boy, also Robin and Starfire to a lesser extent). But enough about that. Here's Raven style empathic magic with some quality spy skills. Some of the spy stuff and some of the Raven stuff had to go (Computers/Social skill, the whole Soul Self thing), but on the whole it works pretty well, I think.
EternalPhoenix Posted January 20, 2018 Author Posted January 20, 2018 Swordsbrick Power Level: 10; Power Points Spent: 150/150 STR: +10 (18/30), DEX: +2 (14), CON: +10 (18/30), INT: +0 (10), WIS: +2 (14), CHA: +3 (16) Tough: +10, Fort: +10, Ref: +5, Will: +7 Skills: Acrobatics 8 (+10), Concentration 8 (+10), Diplomacy 5 (+8), Gather Information 7 (+10), Intimidate 12 (+15), Knowledge (tactics) 10 (+10), Medicine 2 (+4), Notice 8 (+10), Sense Motive 8 (+10) Feats: Accurate Attack, All-Out Attack, Attack Focus (melee) 2, Attack Specialization 2 (Unarmed Attack), Dodge Focus 5, Improved Critical 2 (Sword Strike (Strike 4)), Power Attack, Startle, Takedown Attack, Uncanny Dodge (Auditory) Powers: Enhanced Constitution 12 (+12 CON) Enhanced Strength 12 (+12 STR) Shieldbow (Device 4) (Easy to lose) Bow (Blast 4) (DC 29; Accurate (+2), Mighty 10 (+10 to damage)) Shield (Impervious Toughness 10) (Alternate; Duration (continuous); Duration (sustained)) Super-Strength 10 (+50 STR carry capacity, heavy load: 819.2 tons; +10 STR to some checks) Sword (Device 2) (Easy to lose) Sword Strike (Strike 4) (DC 29, Feats: Improved Critical 2 (Sword Strike (Strike 4)); Affects Insubstantial 2 (full power), Mighty, Thrown (Range: 50 ft., incr 10 ft.)) Attack Bonus: +4 (Ranged: +4, Melee: +6, Grapple: +16/+26) Attacks: Bow (Blast 4), +6 (DC 29), Sword Strike (Strike 4), +6 (DC 29), Unarmed Attack, +10 (DC 25) Defense: +10 (Flat-footed: +3), Knockback: -5 Initiative: +2 Languages: Native Language Totals: Abilities 30 + Skills 17 (68 ranks) + Feats 15 + Powers 62 + Combat 18 + Saves 8 + Drawbacks 0 = 150 https://phil-cho.deviantart.com/art/Shieldmaiden-commission-677427631 Simple and clean, that's the way that-ahem. I mean, simple enough. Super strong. Super tough. Swings sword. Weak attacks bounce off shield, which is also a bow for those hard to reach enemies. Done and done.
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