Brown Dynamite Posted May 22, 2015 Author Posted May 22, 2015 Initiative Character HP Damage Condition22 Tsunami 5 Unharmed21 Dakuwanga GM Unharmed20 Glamazon 3 Unharmed 9 Captain Kraken GM Unharmed7 Temperance 3 Unharmed Tsunami's up
Thevshi Posted May 23, 2015 Posted May 23, 2015 Tsunami will fire a water blast at the Dakuwanga. 23, if that hits, DC 26 toughness save.
Brown Dynamite Posted May 23, 2015 Author Posted May 23, 2015 Dakuwanga's TOU Save (DC26): 1d20+18 22 it picks up a Bruise!DakuwangaMove Action: Swim to GlamStandard Action: Grapple: 1d20+10 26Grapple Check: 1d20+37 50GlamazonAlthough Glam technically had no tradeoffs around this time. I think for convenience I'll have the edit in which she was +2 Dmg/-2 Atk tradeoff in place here, ultimately it's the same Grapple Check, so: Grapple Check: 1d20+27 30Move Action: Escape Grapple: 1d20+27 34 vs Dakuwanga's Grapple Check: 1d20+37 54Move Action: Escape Grapple: 1d20+27 35 vs Dakuwanga's Grapple Check Grapple Check: 1d20+37 49Captain KrakenMove Action: Draw Blaster PistolMove Action: Draw Sword ROUND 1Initiative Character HP Damage Condition22 Tsunami 5 Unharmed21 Dakuwanga GM Bruised x1, Grappling Glamazon20 Glamazon 3 Unharmed, Bound by Dakuwanga 9 Captain Kraken GM Unharmed 7 Temperance 3 UnharmedTemperance is up!
trollthumper Posted May 30, 2015 Posted May 30, 2015 (edited) Temperance will open with a Snare aimed at Dakuwanga. That's a 19 to hit. Edited May 30, 2015 by trollthumper
Brown Dynamite Posted May 30, 2015 Author Posted May 30, 2015 (edited) That Easily hits due to Dakuwanga being Flat-Footed.Reflex (DC19): 1d20+10 18 It is Entangled ROUND 2Initiative Character HP Damage Condition22 Tsunami 5 Unharmed21 Dakuwanga GM Bruised x1, Entangled20 Glamazon 3 Unharmed 9 Captain Kraken GM Unharmed 7 Temperance 3 Unharmed Edited May 30, 2015 by HG Morrison
Thevshi Posted May 30, 2015 Posted May 30, 2015 Tsunami will try to blast the Dakuwanga again, and miss badly with a 13.
Brown Dynamite Posted May 30, 2015 Author Posted May 30, 2015 (edited) That does indeed miss.DakuwangaTaking Attack for Favored EnvironmentFree Action: Break SnareStandard Action: All-Out (+5 Atk/-5 Def) Power (-5 Atk/+5 DC) Attack Bite (DC38) vs Glamazon : 1d20+11 21 vs Glamazon's Tou Save (DC38): 1d20+11 30 Dazed & Bruised I almost knocked her back until realizing that doesn't make sense for the biteGlamazonGlam will burn an HP to shake off the Daze. She is taking Attack Bonus for Favored EnvironmentStandard Action: Glam will copy Dakuwanga and All-Out (+5 Atk/-5 Def) Power (-5 Atk/+5 DC) Attack (DC31): 1d20+9 26 vs TOU Save: 1d20+17 21 Normally, Dakuwanga only takes half effect from the bludgeoning, cutting, and piercing damage (if you've seen its sheet you're aware) but for this battle for the first five rounds that's being ignored (consider it being sedated from imprisonment) So Bruised & Dazed Captain KrakenStandard Action: Power (-2Atk/+2Dmg) Attack with Pistol vs Dakuwanga (DC25): 1d20+11 27 vs Tou Save (DC25): 1d20+16 30 ROUND 2Initiative Character HP Damage Condition22 Tsunami 5 Unharmed21 Dakuwanga GM Bruised x2 & Dazed, Defense -520 Glamazon 2 Bruised x1, Defense -5 9 Captain Kraken GM Unharmed 7 Temperance 3 Unharmed Edited May 30, 2015 by HG Morrison
trollthumper Posted June 17, 2015 Posted June 17, 2015 Damnit. Sorry, can't believe I missed this. Temperance attempts Blast w/ Autofire: 20.
Brown Dynamite Posted June 18, 2015 Author Posted June 18, 2015 (edited) Alright that should be a +2 with the Autofire. Dakuwanga's Tou Save (DC26): 1d20+16 34 It makes it through.And on to Round 3. Edited June 18, 2015 by HG Morrison
Thevshi Posted July 8, 2015 Posted July 8, 2015 Tsunami will try to blast the Dakuwanga again, getting a 21 this time. DC 26 toughness save it that hits.
Brown Dynamite Posted July 8, 2015 Author Posted July 8, 2015 Tou Save (DC26): 1d20+16 22 Another Bruise
Brown Dynamite Posted September 30, 2015 Author Posted September 30, 2015 (edited) Glam will once more, All-Out (-5 Def/+5 Atk) Power (+5 Damage/-5 Atk) Attack: 1d20+9 17Since he's not dazed, it should be noted she will interpose for anyone who tries.Tou Save: 1d20+15 29 Another bruise!-----Alright everyone take an HP this round? Why? Because a hole appears in the cells above after the whole place starts shaking violently. The good captain's getaway plan. Betrayal! Shoots Tsunami [DC24]: 1d20+13 23As Glamazon was already set to Interpose, and already recovered her bruise from the previous round.Tou Save: 1d20+11 28I'll put this IC after Thev's posts. Edited September 30, 2015 by HG Morrison
trollthumper Posted October 2, 2015 Posted October 2, 2015 Temperance realizes that they're being fired upon from on high and that there's a big hole they can target them through. She will plug the hole with Transform (Water to Ice) 9.
Brown Dynamite Posted October 7, 2015 Author Posted October 7, 2015 (edited) ROUND 4Initiative Character HP Damage Condition22 Tsunami 6 Unharmed21 Dakuwanga GM Bruised x420 Glamazon 3 Unharmed 9 Captain Kraken GM Unharmed 7 Temperance 4 Unharmed Edited October 7, 2015 by HG Morrison
Thevshi Posted October 8, 2015 Posted October 8, 2015 Hmm, choice of targets here…. Tsunami will continue to target the Dakuwanga for the moment, getting a 30. Which, with a natural 19, is good enough for a critical thanks to improved crit. So, DC 31 toughness save!
Brown Dynamite Posted October 8, 2015 Author Posted October 8, 2015 Tou Save (DC31): 1d20+14 17 Right in the staggers!
Brown Dynamite Posted October 8, 2015 Author Posted October 8, 2015 So there's knockback. Sending it into the walls of the prison cells. The walls aren't orichalcum, gold though they may be. Still as tough as the lowest bit on the super Alloy scale (TOU 20) But, seeing as Knockback 6 meets the same amount as his Impervious he does have to roll for damage. Knockback Damage (DC21): 1d20+14 16 Another Bruise on top of the Staggered and Dazed
Brown Dynamite Posted October 9, 2015 Author Posted October 9, 2015 Glamazon Move Action: Swim towards Dakuwanga.Standard Action: All-Out (-5 Def/+5 Atk) Power (+5 Damage/-5 Atk) Attack (DC33): 1d20+9 24Tou Save: 1d20+13 28Captain KrakenStandard Action: Shoots Temperance (DC24): 1d20+13 20Free Action: Tell Ship to fire down on them anyways.
trollthumper Posted October 14, 2015 Posted October 14, 2015 (edited) Temperance's TOU save: Bruised and Dazed. Ow. Will spend an HP to reroll. That's a 21, so just Bruised. Edited October 14, 2015 by trollthumper
Brown Dynamite Posted November 25, 2015 Author Posted November 25, 2015 Sorry for the delay in my ic. But Temperance is up @trollthumper
trollthumper Posted November 25, 2015 Posted November 25, 2015 All right, then. As Transform is Sustained (lasting), that means I can use another power from my Array and it can stay up, so screw this noise. Move Action: Demoralize. 22 Standard Action: Blast w/ Autofire. 29. So, that's a crit, so DC29 + Autofire.
Brown Dynamite Posted November 25, 2015 Author Posted November 25, 2015 Sense Motive vs Demoralize: 1d20+8 14 and Tou Save (Demoralized -2 DC32): 1d20+7 18 Staggered!
Brown Dynamite Posted March 2, 2016 Author Posted March 2, 2016 ROUND 5 Initiative Character HP Damage Condition 22 Tsunami 6 Unharmed 21 Dakuwanga GM Bruised x6 Staggered & Dazed 20 Glamazon 3 Unharmed 9 Captain Kraken GM Staggered & Dazed 7 Temperance 4 Unharmed
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