Ardebitis Posted June 26, 2014 Share Posted June 26, 2014 (edited) Player Name: Ardebitis Character Name: Crescendo Power Level: 10 (150/150PP) Trade-Offs: +2 Attack / -2 Damage, +4 Defense / -4 Toughness Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: A music-themed Basass Normal, and songwriter on the side. Alternate Identity: Edward Rhodes Identity: Secret Birthplace: Seattle, Washington Occupation: Freelance Songwriter Affiliations: Occasionally members of the music industry, occasionally other heroes. Family: Sara Rhodes (Mother), Daniel Rhodes (Father) Description: Age: 22 years old Gender: Male Ethnicity: Caucasian Height: 5 feet, 11 inches Weight: 150 pounds Eyes: Hazel Hair: Brown Crescendo has a body build somewhere between slim and athletic, with a white spandex costume that covers his skin below the neck, accented by black-colored pieces of body armor. On his chest is a round emblem about eight inches in diameter, with a picture of a musical note on it, again keeping with the black-on-white color scheme. On his head he wears a pair of chrome-colored goggles, and in his hand is a six foot long battleaxe, built in the shape of a musical note out of black-painted steel. Power Descriptions: N/A History: Edward Rhodes was born in Seattle, but moved to Freedom City at the age of five. His mother taught Music Theory at a university in Seattle, and his father was the guitarist of a local band by the name of Sonicboom. Needless to say, music was in Edward's blood. Overall, Edward's life was decent enough. Unfortunately, he also considered it incredibly boring. He was a musician by blood, but a thrill-seeker by heart. So he decided to train. For the next three years, most of his free time was taken up by a mix of intense physical training, and studying all the music textbooks he could get his hands on (quite a lot, given his mother's profession). His parents thought he was out of his mind to try being a hero, but they supported him as best they could. Now, Edward has taken up the pseudonym "Crescendo", which he uses in both his songwriting career and his work as a hero. Personality & Motivation: Crescendo is a thrill-seeker, preferring a life of excitement to a life of safety. He tends to take unnecessary, even stupid risks at times, sometimes just for the sake of excitement. Powers & Tactics: What Crescendo lacks in powers, he makes up for in training. He is very skilled with his note-shaped battleaxe, and even more skilled in acrobatics, on par with Olympic-level gymnasts. However, due to his thrill-seeking nature, he has little concept of conserving his energy. In a fight, he tends to give it his all in the first minute or so, and tire himself out very quickly. After a successful prevention of a crime, he usually leaves behind his calling card: a small thumb-drive containing an MP3 of one of his songs. Complications: Secret: Identity Obsession: Music Abilities: 6 + 10 + 4 + 4 + 2 + 4 = 30PPStrength: 16 (+3)Dexterity: 20 (+5)Constitution: 14 (+2)Intelligence: 14 (+2)Wisdom: 12 (+1)Charisma: 14 (+2)Combat: 16 + 28 = 44PPInitiative: +9Attack: +12 Melee, +8 RangedGrapple: +11Defense: +14 (+14 Base, +0 Dodge Focus), +0 Flat-FootedKnockback: -3, -1 flat-footedSaving Throws: 6 + 5 + 7 = 18PPToughness: +6 (+2 Con, +4 [Defensive Roll])Fortitude: +8 (+2 Con, +6)Reflex: +10 (+5 Dex, +5)Will: +8 (+1 Wis, +7) Skills: 104R = 26PPAcrobatics 12 (+17)Ultimate Effort Bluff 4 (+6) Climb 8 (+11) Computers 8 (+10) Concentration 8 (+9) Drive 4 (+9) Gather Information 8 (+10) Notice 8 (+9) Perform (Keyboards) 8 (+10) Perform (Stringed Instruments) 8 (+10) Profession (Songwriter) 12 (+13) Search 8 (+10) Stealth 8 (+13) Feats: 26PP Accurate Attack Acrobatic Bluff Attack Focus (Melee) 4 Defensive Attack Defensive Roll 2 Elusive Target Evasion Hide In Plain Sight Improved Block Improved Disarm Improved Initiative Improved Throw Improved Trip Instant Up Luck Move-By Action Ninja Run Power Attack Redirect Ultimate Effort (Acrobatics) Uncanny Dodge Weapon Bind Powers: 6 = 6PP Device 2 (The Sour Note; 10PP Container; Flaws: Easy-To-Lose) [6PP] Strike 5 (Extras: Penetrating 3; Feats: Extended Reach, Mighty) [10PP] DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC18 Toughness (Staged) Damage (Physical) Sour Note Touch (Reach) DC20 Toughness (Staged) Damage (Physical) Totals: Abilities (30) + Combat (44) + Saving Throws (18) + Skills (26) + Feats (26) + Powers (6) - Drawbacks (0) = 150/150 Power Points Edited June 27, 2014 by Ardebitis Link to comment
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