Jump to content

Can't Change Time


Recommended Posts

Posted

Clock Queen: 

 

uses her Acrobatic Bluff as a move action with a DC of 35 - Huntsman fails

Attack vs Huntsman, switching to the Autofire on her power 

http://invisiblecastle.com/roller/view/4637265/ = 34, holy cats! 

 

That is an impossible Tou save for Huntsman, who is now unconscious. 

 

Rain Spider 

 

attacks vs Errant 

http://invisiblecastle.com/roller/view/4637268/ = 14! A natural 1! 

 

Kyogen

drops her stealth and attacks Rain Spider from behind, catching her flat-footed

http://invisiblecastle.com/roller/view/4637269/ = 25

Rain Spider fails her Tou save by 15...

http://invisiblecastle.com/roller/view/4637270/

and is now dying. 

http://invisiblecastle.com/roller/view/4637271/

And is Con Drained by 3!

 

OK

Posted

Okay, so rough draft of what Thoughtspeed's turn will be.

 

-Move Action to get up to Rain Spider and Errant (who should be right next to each other).

-Stunt Healing off of Kinetic Blades. Extra Effort.

-Use Healing on Rain Spider. Standard Action.

-Free Action (yay Quickness) pick up Rain Spider and Errant.

-Move Action, take Rain Spider and Errant as far away as possible, looking for a medic or ambulance or something. Extraordinary Effort.

 

So burning an HP, net result by next round will be a Fatigued Thoughtspeed, and hopefully a still-living Rain Spider, and all 3 (Rain Spider, Thoughtspeed, Errant) being farther from the fighting.

Posted

 

Boost CON 3 (Extras: Linked [Healing], Flaws: Limited [Others], Restorative) [1PP] + Healing 4 (Extras: Action [standard], Total, Flaws: Limited [Others]) [12PP] (Get Well Soon!) [13PP] That's a +6 recovery bonus total. They'll stabilize on a roll of 4+, and they'll heal additional conditions with a roll of 9, 14, and/or 19.

 

From our very own ShaenTheBrain in Chat. So that thing there? That's the crunchy-mechanical thing Will's doing with his Kinetic Blades Array. Yay stunts!

 

IC to come when I'm home.

Posted

http://invisiblecastle.com/roller/view/4641920/

 

She just makes the save. 

 

Voortrekker and the Mystic, realizing they can't hit the nigh-unhittable Clock Queen, make a combined attack vs the other enemy they can see - Cho! They hold their attacks till Mystic's turn. The Mystic Blasts Cho with her Autofire. 

 

http://invisiblecastle.com/roller/view/4641924/ = 17 

 

That does hit, oh dear. OK, that's a DC 31 Tou save for Cho, Rob, since the Combined Attack adds +2 to the Mystic's damage. 

Posted (edited)

Using extra effort, Cho is going to stunt Emotion Control 8 (Extra: Burst, Flaw: Limited) [16PP]. DC is 18.

Edited by RobRX
Posted (edited)

Errant is gonna pull something out of his bag of tricks.

 
Healing 7 (Extras: Area Touch Burst (3500'), Selective; Flaws: Limited (Others); PFs: Progression 6. Stabilize)  [28 PP]
 
So everyone within 3500 feet are stabilized, and +7 to the healing check after all.
 
Except for Kyogen, and the Jet Patrol.  Reasons are obvious.
 
Edit:  Using an HP for this.  If allowed.
Edited by TheAbsurdist
×
×
  • Create New...