KnightDisciple Posted August 30, 2014 Posted August 30, 2014 Other than a bit of Free Action Talking, Thoughtspeed is just going to take a Full Round Action to keep getting civilians out of the line of fire.
Avenger Assembled Posted September 6, 2014 Author Posted September 6, 2014 >Voortrekker: opens fire on Clock Queen but he has no Affects Insubstantial, so though he hits her, she is fine (she currently has her Insub + Incorporeal Damage AP up) Mystic: Blasts everybody! http://invisiblecastle.com/roller/view/4632187/ = 9 Wild shot! Huntsman: is dazed!
RobRX Posted September 8, 2014 Posted September 8, 2014 http://orokos.com/roll/219534 1d20+4: 10 [1d20=6] Cho really can't aim. She fire at Huntsman. I don't think it hit.
Avenger Assembled Posted September 9, 2014 Author Posted September 9, 2014 Clock Queen: uses her Acrobatic Bluff as a move action with a DC of 35 - Huntsman fails Attack vs Huntsman, switching to the Autofire on her power http://invisiblecastle.com/roller/view/4637265/ = 34, holy cats! That is an impossible Tou save for Huntsman, who is now unconscious. Rain Spider attacks vs Errant http://invisiblecastle.com/roller/view/4637268/ = 14! A natural 1! Kyogen drops her stealth and attacks Rain Spider from behind, catching her flat-footed http://invisiblecastle.com/roller/view/4637269/ = 25 Rain Spider fails her Tou save by 15... http://invisiblecastle.com/roller/view/4637270/ and is now dying. http://invisiblecastle.com/roller/view/4637271/ And is Con Drained by 3! OK
KnightDisciple Posted September 9, 2014 Posted September 9, 2014 Okay, so rough draft of what Thoughtspeed's turn will be. -Move Action to get up to Rain Spider and Errant (who should be right next to each other). -Stunt Healing off of Kinetic Blades. Extra Effort. -Use Healing on Rain Spider. Standard Action. -Free Action (yay Quickness) pick up Rain Spider and Errant. -Move Action, take Rain Spider and Errant as far away as possible, looking for a medic or ambulance or something. Extraordinary Effort. So burning an HP, net result by next round will be a Fatigued Thoughtspeed, and hopefully a still-living Rain Spider, and all 3 (Rain Spider, Thoughtspeed, Errant) being farther from the fighting.
KnightDisciple Posted September 9, 2014 Posted September 9, 2014 Boost CON 3 (Extras: Linked [Healing], Flaws: Limited [Others], Restorative) [1PP] + Healing 4 (Extras: Action [standard], Total, Flaws: Limited [Others]) [12PP] (Get Well Soon!) [13PP] That's a +6 recovery bonus total. They'll stabilize on a roll of 4+, and they'll heal additional conditions with a roll of 9, 14, and/or 19. From our very own ShaenTheBrain in Chat. So that thing there? That's the crunchy-mechanical thing Will's doing with his Kinetic Blades Array. Yay stunts! IC to come when I'm home.
TheAbsurdist Posted September 12, 2014 Posted September 12, 2014 Errant will use Paralyze on Kyogen seeing as how she is kind of on a stab spree. Yes... that's the reason.
TheAbsurdist Posted September 13, 2014 Posted September 13, 2014 Sorry about that. It is a DC17 will for her. It is perception range. Though if you want, you can just says he can't see her due to Thoughtspeed pulling him away.
Avenger Assembled Posted September 13, 2014 Author Posted September 13, 2014 http://invisiblecastle.com/roller/view/4641920/ She just makes the save. Voortrekker and the Mystic, realizing they can't hit the nigh-unhittable Clock Queen, make a combined attack vs the other enemy they can see - Cho! They hold their attacks till Mystic's turn. The Mystic Blasts Cho with her Autofire. http://invisiblecastle.com/roller/view/4641924/ = 17 That does hit, oh dear. OK, that's a DC 31 Tou save for Cho, Rob, since the Combined Attack adds +2 to the Mystic's damage.
RobRX Posted September 13, 2014 Posted September 13, 2014 Does Cho still have a hero point? If so, using Ultimate Effort Toughness to make this a roll of 30, failing just barely.
Avenger Assembled Posted September 14, 2014 Author Posted September 14, 2014 All right, Cho is out of HP - but she is up! (and bruised and injured - the Jet Patrol plays for keeps)
RobRX Posted September 14, 2014 Posted September 14, 2014 (edited) Using extra effort, Cho is going to stunt Emotion Control 8 (Extra: Burst, Flaw: Limited) [16PP]. DC is 18. Edited September 14, 2014 by RobRX
Avenger Assembled Posted September 16, 2014 Author Posted September 16, 2014 Clock Queen is basically invulnerable vs. these effects, so I'm not even going to bother to roll. http://invisiblecastle.com/roller/view/4645149/ = 30 Kyogen isn't scared! But Voortrekker is And so is the Mystic! All right, time for the last combat post...for now!
TheAbsurdist Posted September 21, 2014 Posted September 21, 2014 (edited) Errant is gonna pull something out of his bag of tricks. Healing 7 (Extras: Area Touch Burst (3500'), Selective; Flaws: Limited (Others); PFs: Progression 6. Stabilize) [28 PP] So everyone within 3500 feet are stabilized, and +7 to the healing check after all. Except for Kyogen, and the Jet Patrol. Reasons are obvious. Edit: Using an HP for this. If allowed. Edited September 22, 2014 by TheAbsurdist
KnightDisciple Posted September 24, 2014 Posted September 24, 2014 Will's gonna burn that HP he earned (if it matters) to stunt a couple more ranks of Communication off of his Psionic Light Array so that he can reach Claremont.
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