Ardebitis Posted June 27, 2014 Posted June 27, 2014 (edited) Player Name: ArdebitisCharacter Name: CrescendoPower Level: 10 (154/155PP)Trade-Offs: +2 Attack / -2 Damage, +4 Defense / -4 ToughnessUnspent Power Points: 5 In Brief: A music-themed Badass Normal, and songwriter on the side. Alternate Identity: Edward RhodesIdentity: SecretBirthplace: Seattle, WashingtonOccupation: Freelance SongwriterAffiliations: Occasionally members of the music industry, occasionally other heroes.Family: Sara Rhodes (Mother), Daniel Rhodes (Father) Description:Age: 22 years oldGender: MaleEthnicity: CaucasianHeight: 5 feet, 11 inchesWeight: 150 poundsEyes: HazelHair: Brown Crescendo has a body build somewhere between slim and athletic, with a white spandex costume that covers his skin below the neck, accented by black-colored pieces of body armor. On his chest is a round emblem about eight inches in diameter, with a picture of a musical note on it, again keeping with the black-on-white color scheme. On his head he wears a pair of chrome-colored goggles, and in his hands is a six foot long battleaxe, built in the shape of a musical note out of black-painted steel. Power Descriptions:His battleaxe, which he refers to as "The Sour Note", has been modified to harness microscopic vibrations to more easily slice through hard materials. In addition, The Sour Note has a second setting which allows it to generate powerful sonic blasts. History:Edward Rhodes was born in Seattle, but moved to Freedom City at the age of five. His mother taught Music Theory at a university in Seattle, and his father was the guitarist of a local band by the name of Sonicboom. Needless to say, music was in Edward's blood. Overall, Edward's life was decent enough. Unfortunately, he also considered it incredibly boring. He was a musician by blood, but a thrill-seeker by heart. So he decided to train. For the next three years, most of his free time was taken up by a mix of intense physical training, and studying all the music textbooks he could get his hands on (quite a lot, given his mother's profession). His parents thought he was out of his mind to try being a hero, but they supported him as best they could. Now, Edward has taken up the pseudonym "Crescendo", which he uses in both his songwriting career and his work as a hero. Personality & Motivation:Crescendo is a thrill-seeker, preferring a life of excitement to a life of safety. He tends to take unnecessary, even stupid risks at times, sometimes just for the sake of excitement. Powers & Tactics:What Crescendo lacks in powers, he makes up for in training. He is very skilled with his note-shaped battleaxe, and even more skilled in acrobatics, on par with Olympic-level gymnasts. However, due to his thrill-seeking nature, he has little concept of conserving his energy. In a fight, he tends to give it his all in the first minute or so, and tire himself out very quickly. After a successful prevention of a crime, he usually leaves behind his calling card: a small thumb-drive containing an MP3 of one of his songs. Complications:Secret: IdentityObsession: Music Abilities: 6 + 10 + 4 + 4 + 2 + 4 = 30PPStrength: 16 (+3)Dexterity: 20 (+5)Constitution: 14 (+2)Intelligence: 14 (+2)Wisdom: 12 (+1)Charisma: 14 (+2)Combat: 16 + 28 = 44PPInitiative: +9Attack: +12 Melee, +8 RangedGrapple: +11Defense: +14 (+14 Base, +0 Dodge Focus), +0 Flat-FootedKnockback: -3, -1 flat-footedSaving Throws: 6 + 5 + 7 = 18PPToughness: +6 (+2 Con, +4 [Defensive Roll])Fortitude: +8 (+2 Con, +6)Reflex: +10 (+5 Dex, +5)Will: +8 (+1 Wis, +7) Skills: 104R = 26PPAcrobatics 12 (+17)Skill MasteryBluff 4 (+6)Climb 8 (+11)Computers 4 (+6)Concentration 6 (+7)Drive 4 (+9)Gather Information 8 (+10)Notice 8 (+9)Perform (Keyboards) 8 (+10)Skill MasteryPerform (Stringed Instruments) 8 (+10)Skill MasteryProfession (Songwriter) 12 (+13)Skill MasterySearch 8 (+10)Sense Motive 6 (+7)Stealth 8 (+13) Feats: 26PPAccurate AttackAcrobatic BluffAttack Focus (Melee) 4Challenge (Fast Acrobatic Bluff)Defensive AttackDefensive Roll 2Elusive TargetEvasionHide In Plain SightImproved BlockImproved DisarmImproved InitiativeImproved ThrowImproved TripInstant UpLuckMove-By ActionNinja RunPower AttackRedirectSkill Mastery (Acrobatics, Perform (Keyboards), Perform (Stringed Instruments), Profession (Songwriter))Uncanny Dodge (Hearing) Powers: 9 + 1 = 10PP Device 3 (The Sour Note; 15PP Container; Flaws: Easy-To-Lose) [9PP] Base Power: Damage 5 ( slashing, vibrational; Extras: Penetrating 7; Feats: Alternate Power 1, Extended Reach, Mighty) [15PP] AP: Damage 7 ( Tritone, sonic; Extras: Area [70-ft Cone, General] ) {14/14} Super-Senses 1 ( Analytical [Normal Hearing] ) [1PP] DC Block:ATTACK RANGE SAVE EFFECTUnarmed Touch DC18 Toughness (Staged) Damage (Physical)Sour Note Touch (Reach) DC23 Toughness (Staged) Damage (Slashing and Vibrational)Tritone Touch (Cone) DC22 Toughness (Staged) Damage (Sonic) Totals: Abilities (30) + Combat (44) + Saving Throws (18) + Skills (26) + Feats (26) + Powers (10) - Drawbacks (0) = 154/155 Power Points Edited March 30, 2016 by HG Morrison +1pp for Feb 2016
Avenger Assembled Posted June 27, 2014 Posted June 27, 2014 I like this build, and concept, a lot - one thing I would do is drop one of the less useful feats (like Weapon Bind) for Challenge (Fast Acrobatic Bluff). That'll let you do your Acrobatic Bluff as a move action. I would also get Skill Mastery for your Acrobatics, so you can automatically get 10 on that Acrobatics check (and three other skills - maybe Perform and Profession too?). You should also pick up some Sense Motive, since as it is he's _very_ vulnerable to being bluffed or startled via Bluff or Intimidate.
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