Ari Posted June 28, 2014 Share Posted June 28, 2014 (edited) OOC thread, for resolutions and discussion, this thread. Playing with fire, playing with lives. Edited August 22, 2014 by Arichamus Link to comment
Blue Rose Posted June 29, 2014 Share Posted June 29, 2014 Yay, lives!*Puts the lives in pretty dresses, and puts them in a doll house. With the fire.**Nature ensueth.* Link to comment
Ari Posted June 30, 2014 Author Share Posted June 30, 2014 The lives have been played, Valcili, let that teach you never to play with life and fire at the same time, for fire consumes doll houses very quickly. Link to comment
KnightDisciple Posted June 30, 2014 Share Posted June 30, 2014 In case it's not clear, Will turned on his Kinetic Blades-Twin Blades, turned on Visual Concealment, and is using his Mental Communication. Link to comment
Ari Posted July 6, 2014 Author Share Posted July 6, 2014 The layout of the bank is spacious and open, with few places to hide besides the tills on the wall opposite the doors. A scattered collection of sofas and chairs in the middle of the room have been smashed and burned to pieces. The Black Salamander is standing there, while the Red Salamanders are moving to the vault door on the east(left-hand side), and the Yellow Salamander loots the registers. Y has half-cover, the rest are out in the open. They don't take kindly to threats or being interrupted in the middle of work, so their initiatives: Red Salamanders: 19,24 Black Salamander: 23. Yellow Salamander: 23. Y Salamander has the higher bonus, so he goes earlier. Link to comment
KnightDisciple Posted July 6, 2014 Share Posted July 6, 2014 Let's see how Will does: 23. Link to comment
Ari Posted July 6, 2014 Author Share Posted July 6, 2014 Will has the higher bonus, so he goes before Yellow Salamander. Link to comment
RobRX Posted July 7, 2014 Share Posted July 7, 2014 http://orokos.com/roll/205427 ...bluh, a 3. So slow. Link to comment
Valcili Posted July 9, 2014 Share Posted July 9, 2014 (edited) wasn't sure of the protocol on posting after inititive is rolled but I posted. Move-by-action with an unarmed strike against the black Salamander on my initiative. Edited July 9, 2014 by Valcili Link to comment
Ari Posted July 9, 2014 Author Share Posted July 9, 2014 Valcili, my apologies for this taking such an unreasonable long time, but we need to wait for horngeek(at least for two more days) to post Stronghold's Initiative. Otherwise we have no idea when she goes, which could change the entire sequence of events. In this case, I'll have to ask a Ref to remove the post. Could you please copy it for use once BabyBrawler's turn comes? Link to comment
Valcili Posted July 9, 2014 Share Posted July 9, 2014 I have copied my post so you can freely ask the Ref to delete the post. I see now that we are not to post out of sequence. Link to comment
Ari Posted July 13, 2014 Author Share Posted July 13, 2014 (edited) Okay, waited long enough. Beginning without Stronghold for the time being. Current lineup: Red Salamander #1: Unharmed-GM Thoughtspeed: Unharmed, 1HP Yellow Salamander: Unharmed-GM Black Salamander: Unharmed-GM BabyBrawler: Unharmed, 1HP Red Salamander #2: Unharmed-GM Cho Lee: Unharmed, 2HP R Salamander 1 shoots at Cho with a fire blast! 28. DC25 Toughness save, please. As well, a Move-Action(-5 to the roll) Bluff check to Distract Thoughtspeed: 22. DC22 Bluff/Sense Motive roll. Thoughtspeed is up. Edited July 13, 2014 by Arichamus Link to comment
RobRX Posted July 14, 2014 Share Posted July 14, 2014 http://orokos.com/roll/206808 1d20+10: 11 [1d20=1] Aw crap... Link to comment
Ari Posted July 14, 2014 Author Share Posted July 14, 2014 Bedanged, Do you want to reroll that, Rob? Link to comment
RobRX Posted July 14, 2014 Share Posted July 14, 2014 http://orokos.com/roll/206814 1d20+10: 14 [1d20=4] A bit less horrible. Link to comment
Ari Posted July 14, 2014 Author Share Posted July 14, 2014 Actually that plus the +10 bonus from not rolling an 11 makes it 24. A Bruise! Thoughtspeed is up. Link to comment
KnightDisciple Posted July 14, 2014 Share Posted July 14, 2014 Check vs Bluff: 28. Now for the turn! Move Action: Get up next to RS1. Standard Action: Melee Attack with Twin Blades: 22. Figuring that probably hits. DC 20 Toughness, plus any Autofire. Link to comment
Ari Posted July 14, 2014 Author Share Posted July 14, 2014 (edited) That does indeed hit. It doesn't exceed his Defence though. DC20 TOU save: 18. A Bruise. Yellow Salamander takes the field. He casts Concealment on the other Salamanders. It creates a double-vision effect from shimmering heat-waves, meaning the heroes have a vague idea where they probably are, but attacking the right flickering image means the usual anti-Concealment roll. Then he moves toward the vault, though he doesn't leave cover until next turn. EDIT: Thoughtspeed, with his Accurate Mental sense, can of course get around this. Black Salamander goes next. He makes with a mass of smoke that fills the air around BabyBrawler, creating a suffocating...Suffocation Effect. DC20 Fortitude save to resist losing 1 Attack, Defense and Reflex saves. It'll also hamper movement(only a Move or Standard Action per round). He then retreats closer to the two Reds. BabyBrawler is up! Edited July 14, 2014 by Arichamus Link to comment
Valcili Posted July 15, 2014 Share Posted July 15, 2014 Here is my save VS Suffocation DC20, result 30 I believe this is a successful save, does that mean I am not affected or do I still have the hamperd movement? If not then I'll be making my leap move-by-action attack. Link to comment
Ari Posted July 15, 2014 Author Share Posted July 15, 2014 If you make the save, you lose neither your bonuses or actions. And that certainly hits, though I'd like to know just whom you're aiming at Valcili! Link to comment
Valcili Posted July 15, 2014 Share Posted July 15, 2014 I didn’t put here who I was attacking but I had put that in the IC thread, my apologies. I was targeting Black salamander Link to comment
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