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Interpersonal Counter Revolutions


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Posted (edited)

Regular time!

 

Errant       HP 2  Init 24

Glamazon HP 1  Init 13

Baddies  (x4)      Init 7

 

Baddies are 50 ft away, and moving to approach.  Well the three are, the other guy is recharging his weapons.

Edited by TheAbsurdist
Posted

Errant... moves towards then then and uses his emotion control to burst onto them  He is going to use the Despair effect..

 

1d20+5=16, 1d20+5=9, 1d20+5=7  The first three goons, fail versus DC 17.
 
ANd the big guy:  1d20+7=11  Also... fails
 
Well...crap.  Fortunately not using fear or they would all run.  So... only one of the goons drops to the water, in the fetal position.
Posted

So Goon 1 breaks away to attack Errant.

 

 

 

Errant       HP 1 Init 24

Glamazon HP 1  Init 13

Goon #1             Init 7

Goon #2             Init 7

Goon #3             Init 7 (Currently experience existential crisis)

Fiddler                Init 7

Posted

Alright, so villain that is under Despair will attempt break power:

1d20+5=24

 

The other will attempt to resist Errant's Mental grapple:

1d20+5=10

 

Errant seeks to maintain:  1d20+7=23.

 

So the fetal position one is standing, and he will move to engage Glam, whilst the one dealing with Errant still held.

 

Fiddler will use All Out Attack to hit Glam.

 

1d20+13=23

 

So TOU save vs DC 23 from Glad, as it just ekes past her Impervious.

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