TheAbsurdist Posted June 30, 2014 Author Share Posted June 30, 2014 (edited) Notice check, yessssss notice check. DC is: 1d20+5=18 Edited June 30, 2014 by TheAbsurdist Link to comment
TheAbsurdist Posted June 30, 2014 Author Share Posted June 30, 2014 Errant's Notice check. 1d20+10=29 Link to comment
Brown Dynamite Posted June 30, 2014 Share Posted June 30, 2014 Notice Check: 1d20+1 9 Insert "Wah Wah" music. Link to comment
TheAbsurdist Posted June 30, 2014 Author Share Posted June 30, 2014 (edited) So she is flat footed. NPCs act on: 1d20+6=7 Oh they are right bunch of Yahoos. Edited June 30, 2014 by TheAbsurdist Link to comment
TheAbsurdist Posted June 30, 2014 Author Share Posted June 30, 2014 1d20+10=24 Errant however is a damned mindninja (don't tell Flash-Forward). Link to comment
Brown Dynamite Posted June 30, 2014 Share Posted June 30, 2014 Flat-Footed though she may be. Will still need to Initiative her up for when she isn't unaware.Initiative: 1d20+1 13 Link to comment
TheAbsurdist Posted June 30, 2014 Author Share Posted June 30, 2014 Fortunately getting pulled off her feet saved her from a snare! 1d20+8=10 Wiff! Link to comment
TheAbsurdist Posted July 1, 2014 Author Share Posted July 1, 2014 (edited) Regular time! Errant HP 2 Init 24 Glamazon HP 1 Init 13 Baddies (x4) Init 7 Baddies are 50 ft away, and moving to approach. Well the three are, the other guy is recharging his weapons. Edited July 1, 2014 by TheAbsurdist Link to comment
TheAbsurdist Posted July 2, 2014 Author Share Posted July 2, 2014 Errant... moves towards then then and uses his emotion control to burst onto them He is going to use the Despair effect.. 1d20+5=16, 1d20+5=9, 1d20+5=7 The first three goons, fail versus DC 17. ANd the big guy: 1d20+7=11 Also... fails Well...crap. Fortunately not using fear or they would all run. So... only one of the goons drops to the water, in the fetal position. Link to comment
Brown Dynamite Posted July 2, 2014 Share Posted July 2, 2014 Assuming Glamazon needs to stand from prone, will make an Acrobatics Check (DC15): 1d20+5 8 Welp guess it's a move action instead then Taking another one to get closer to them and well examining the damage done. Link to comment
TheAbsurdist Posted July 4, 2014 Author Share Posted July 4, 2014 Goon 1 and 2 attack Errant Goon 1 1d20+5=19, Goon 2 = 1d20+5=25 Ouch. So 1 Critical, making the save for that attack out Errant's reach. Still he tries to resist. 1d20+7=8, 1d20+7=13 An'... Errant is out. Link to comment
TheAbsurdist Posted July 4, 2014 Author Share Posted July 4, 2014 1 HP to reroll the 1 roll. 1d20+7=9 +10 for it being an HP reroll. And now that is a 19. So... no unconscious, but, will inflict knock back on him. Link to comment
TheAbsurdist Posted July 5, 2014 Author Share Posted July 5, 2014 Am gonna rule Errant's action this round is pretty much done. So go Glam. She can reach any of them with her movement in this round, and still attack. Link to comment
Brown Dynamite Posted July 5, 2014 Share Posted July 5, 2014 So Glam runs back to Attack Goon 2 in retaliation.Glamazon Smash! vs Goon 2 (DC23): 1d20+8 13 Welp I'm sure this isn't an indication of how the fight will go. Link to comment
TheAbsurdist Posted July 5, 2014 Author Share Posted July 5, 2014 By Odin's Raven! So they swing at her. 1d20+7=10, 1d20+7=8 So they miss... big bad will do a Blast 1d20+8=9 Well... equilibrium is restored? Link to comment
TheAbsurdist Posted July 6, 2014 Author Share Posted July 6, 2014 So Goon 1 breaks away to attack Errant. Errant HP 1 Init 24 Glamazon HP 1 Init 13 Goon #1 Init 7 Goon #2 Init 7 Goon #3 Init 7 (Currently experience existential crisis) Fiddler Init 7 Link to comment
TheAbsurdist Posted July 6, 2014 Author Share Posted July 6, 2014 Errant mentally grapples the man 1d20+7=26 Goon 1 resists: 1d20+5=14 Man is held! Link to comment
Brown Dynamite Posted July 6, 2014 Share Posted July 6, 2014 Glamazon Kicks Goon 2 (DC23): 1d20+8 24 Link to comment
TheAbsurdist Posted July 6, 2014 Author Share Posted July 6, 2014 He tries to shrug it off. Save versus DC 23 Dam 1d20+7=20 In the interest of fairness, he is an extra, so he goes down. So add that to the desc. Link to comment
TheAbsurdist Posted July 7, 2014 Author Share Posted July 7, 2014 Alright, so villain that is under Despair will attempt break power: 1d20+5=24 The other will attempt to resist Errant's Mental grapple: 1d20+5=10 Errant seeks to maintain: 1d20+7=23. So the fetal position one is standing, and he will move to engage Glam, whilst the one dealing with Errant still held. Fiddler will use All Out Attack to hit Glam. 1d20+13=23 So TOU save vs DC 23 from Glad, as it just ekes past her Impervious. Link to comment
Brown Dynamite Posted July 7, 2014 Share Posted July 7, 2014 TOU Sav: 1d20+10 21 A bruise! Link to comment
TheAbsurdist Posted July 13, 2014 Author Share Posted July 13, 2014 Errant damages with Mental Grapple. Guy goes to resist versus DC 21 1d20+5=9 So the lights go out in his brain. Link to comment
Brown Dynamite Posted July 30, 2014 Share Posted July 30, 2014 Unarmed Attack (DC23) vs Goon #3: 1d20+8 10 Swing and a Miss Link to comment
TheAbsurdist Posted July 31, 2014 Author Share Posted July 31, 2014 So Goon #3 is going to assist Fiddler's attack Assist to Fiddler. (1d20+7=26) That succeeds so +1 to Fiddler's roll. Fiddler hits her with a Snare: 1d20+9=26 So Reflex save of 18. Link to comment
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