Tiffany Korta Posted July 2, 2014 Posted July 2, 2014 The OoC thread for >this. What ever detection means you currently using it appears the reading of a possible aliens emanate for an innocent looking girl just sat reading a book...
Tiffany Korta Posted July 30, 2014 Author Posted July 30, 2014 Roll me any appropriate space based knowledge to identify who these robot are, due to you unique education you can attempt it unskilled.
Brown Dynamite Posted July 30, 2014 Posted July 30, 2014 (edited) Since we can attempt it untrained. Here goes Knowledge (Galactic Lore; Untrained): 1d20+2 16 Edit: Since everyone else wanted some Initiative: 1d20+1 15 Edited August 3, 2014 by HG Morrison
KnightDisciple Posted August 1, 2014 Posted August 1, 2014 Knowledge: Pop Culture: 14. General Untrained Knowledge Check: 12. Imma just go ahead and roll his init: 19.
RobRX Posted August 1, 2014 Posted August 1, 2014 http://orokos.com/roll/211471 1d20+2: 8 [1d20=6] Nope, fittingly Cho doesn't know a damn thing. So, initiative? http://orokos.com/roll/211472 1d20+2: 8 [1d20=6]
horngeek Posted August 2, 2014 Posted August 2, 2014 Well, Knowledge (Untrained): 15 And Initiative: 23
Tiffany Korta Posted August 6, 2014 Author Posted August 6, 2014 From you studies most of you will recognize as the unit's being Lor in origin, but nothing more. Miss Grue has her reputation table >here it you want to try and recall the name.
Tiffany Korta Posted September 16, 2014 Author Posted September 16, 2014 Substantial Robot 1 Initiative: 1d20+1 12 Speeding Robot Initiative: 1d20+13 29 Substantial Robot 2 Initiative: 1d20+2 20 Giant Robot Initiative: 1d20+4 17 Miss Grue Initiative: 1d20+4 5 29 Speeding Robot, unharmed 23 Stronghold, 2 hp, unharmed 20 Substantial Robot 2, GM, unharmed 19 Thoughtspeed, 1 hp, unharmed 17 Giant Robot, GM, unharmed 15 Glamazon, 1 hp, unharmed 12 Substantial Robot 1, GM, unharmed 8 Cho, 2 hp, unharmed 5 Miss Grue, 1 hp, unharmed Speeding robot is waiting for it’s commander's order, so Stronghold is first.
horngeek Posted September 18, 2014 Posted September 18, 2014 Right, Stronghold will try to Snare the robot with a blaster pointed at Miss Grue's head- Oh, thanks, dice. Hand out a 9, why don't you. *sighs* Spending HP on a reroll. Re-roll result of 23.
Tiffany Korta Posted October 1, 2014 Author Posted October 1, 2014 *Ow* Attack hit, Giants Robot's reflex save Reflex Save: 1d20+7 21 I believe that just escapes the snare. IC post please Horngeek.
Tiffany Korta Posted October 16, 2014 Author Posted October 16, 2014 Substantial Robot 2 tries to subdue the Stronghold Attack Roll: 1d20+8 28. Stronghold will only have to save against DC 24, but will be automatically knocked back 8ft, double that if she fails the roll. Thoughtspeed is up.
horngeek Posted October 16, 2014 Posted October 16, 2014 Aaaand... Stronghold makes a roll of 19! Well, at least that isn't a knock-out right away.
KnightDisciple Posted October 17, 2014 Posted October 17, 2014 Another speedster? This shall not stand! Move Action: Use Move-By-Action to attack Speeding Robot but end up like 5 feet over from where he started. Free Action: Set Kinetic Blades Array to Twin Blades AP. Standard Action: Attack the Speeding Robot! Melee Attack: 17. That...probably doesn't hit.
Tiffany Korta Posted November 2, 2014 Author Posted November 2, 2014 That indeed misses. Giant Robot will attmpet to blast Miss Grue Attack Roll: 1d20+10 18. A miss. Glamazon up next.
Brown Dynamite Posted November 2, 2014 Posted November 2, 2014 Glamazon will Delay her Action until Cho's spot in teh initiative to give you a headache. So Substantial Robot is up.
Tiffany Korta Posted November 2, 2014 Author Posted November 2, 2014 So for the record we have 29 Speeding Robot, unharmed 23 Stronghold, 2 hp, Dazed + Bruised (SR 2) 20 Substantial Robot 2, GM, unharmed 19 Thoughtspeed, 1 hp, unharmed 17 Giant Robot, GM, unharmed 12 Substantial Robot 1, GM, unharmed 8 Cho, 2 hp, unharmed (8) Glamazon, 1 hp, unharmed 5 Miss Grue, 1 hp, unharmed Substantial Robot 1 will attack Miss Grue Attack Roll: 1d20+8 23 that hit's so her DC Saving throw Toughness Save: 1d20+6 7. So Unconscious!
RobRX Posted November 2, 2014 Posted November 2, 2014 Right, so, HGM....you still wish to do what you wanted to do in the chat? How do we proceed with that?
Brown Dynamite Posted November 3, 2014 Posted November 3, 2014 Sure. In which case here's the way I think would be the best way to model it. As a combined attack. In which Glamazon grapples Cho as a Standard Action (which Cho auto fails by your choice). Then throws her which would normally a Move Action. But Glamazon will have to Surge (and spend the HP to burn the fatigue) for a second Standard Action to Make it a Combined Attack. As throwing would normally apply STR damage to both the target and that which is thrown (unless missed then only Cho would take the damage) Glamazon would All Out (-2 Def/+2 Atk) Attack for it. Cho would in turn do whatever she wants to do for her attack. And get a +2 to the Damage (As long as they both remain within +5 Damage ranks of one another) thanks to Glamazon making it a combined action. Assuming they both land their attacks on the Giant Robot that is. If only one lands there won't be a +2 but still damage. And if a crit happens and more than +5 damage ranks from one another then it's two separate TOU saves. That work for you? It's rules legal if a bit wordy.
Brown Dynamite Posted November 4, 2014 Posted November 4, 2014 All that said. Might be best to save such things for an enemy either couldn't just reach
RobRX Posted November 4, 2014 Posted November 4, 2014 It's clobberin' time! http://orokos.com/roll/230363 1d20+5: 8 [1d20=3] ...or not.
Brown Dynamite Posted November 5, 2014 Posted November 5, 2014 (edited) Glam's going to forgo defense for a moment. Move Action: Charge towards Substantial Robot 1Standard Action: All-Out (+5 Atk/ -5 Def) Power (+5 Dmg / -5 Atk ) vs Substantial Robot 1 (DC29): 1d20+9 14 Well that is a thing that occurred. Spending an HP to RerollStandard Action: All-Out (+5 Atk/ -5 Def) Power (+5 Dmg / -5 Atk ) Paunch vs Substantial Robot 1 (DC29) (Improve Roll): 1d20+9 10 So that's the worst becomes a 20, and I don't think critical miss on account of the +10.Free Action: If Stronghold is near enough will Interpose for her seeing. as Miss Grue was sent back a ways. See Edited November 6, 2014 by HG Morrison
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