Supercape Posted July 13, 2014 Share Posted July 13, 2014 OOC for thread. Bloodline is hunted! Also, Bloodline starts off fatigued and with a hero point! Bloodline - 2 HP - Fatigued Link to comment
RobRX Posted July 15, 2014 Share Posted July 15, 2014 (edited) Notice roll! http://orokos.com/roll/207233 1d20+10: 19 [1d20=9] Spending a hero point to improve a bluff roll http://orokos.com/roll/207236 http://orokos.com/roll/207237 1d20+6: 18 [1d20=12] Edited July 15, 2014 by RobRX Link to comment
Supercape Posted July 15, 2014 Author Share Posted July 15, 2014 That will do nicely! Link to comment
RobRX Posted July 19, 2014 Share Posted July 19, 2014 Stunting via the device. If I'm correct it should be a Dazzle 10 (Visual, Extra: Burst). Please tell me if I did that wrong. Link to comment
Supercape Posted July 19, 2014 Author Share Posted July 19, 2014 Thats fine. I will grant an HP for going out of your way to harm some "innocent" goons! Bloodline - 2 HP - Gun fatigued (-2 PP/P) Their chance to avoid that is so small I'm just going to say it dazzles them, for the sake of propulsion! Link to comment
RobRX Posted July 27, 2014 Share Posted July 27, 2014 http://orokos.com/roll/210131 1d20+2: 6 [1d20=4] Bad intimidate roll... Link to comment
Supercape Posted July 27, 2014 Author Share Posted July 27, 2014 Filth is too cool for that! Actually auto passes. Link to comment
Supercape Posted July 31, 2014 Author Share Posted July 31, 2014 Throw me another Intimidate Roll, Rob. However, given the circumstances I'm giving a +5 situational bonus to the hunters due to position, and fervour! Link to comment
RobRX Posted August 1, 2014 Share Posted August 1, 2014 http://orokos.com/roll/211334 1d20+2: 13 [1d20=11] Link to comment
Supercape Posted August 1, 2014 Author Share Posted August 1, 2014 1d20+7=24 A mexican stand off! (kinda) Essentially you and the hunters have partial cover to each other, that partial cover being Filth! Could I have initiative roll? And for that matter a notice (Hearing) roll? Link to comment
RobRX Posted August 1, 2014 Share Posted August 1, 2014 http://orokos.com/roll/211475 Initiative, 1d20+4: 8 [1d20=4] http://orokos.com/roll/211477 Notice, 1d20+10: 23 [1d20=13] Link to comment
Supercape Posted August 1, 2014 Author Share Posted August 1, 2014 1d20+1=15 For the Hunters (2 Minions, ex-soldiers) They are usingstandard handguns, silver bullets. Which means damage is doubled to a damage 6 effect But will they hit? First off, its partial cover, so a +4 defence. 1d20+5=17, 1d20+5=23 So one bullet hits (DC 22), The other Misses, and just misses Filth too. Overall that makes a DC 21 Toughness save for Bloodline, and then he is up! The notice roll is good....Bloodline can hear some more hunters, probably three, running to the scene, eta 2 rounds. Link to comment
RobRX Posted August 2, 2014 Share Posted August 2, 2014 http://orokos.com/roll/211642 1d20+8: 22 [1d20=14] Link to comment
Supercape Posted August 2, 2014 Author Share Posted August 2, 2014 NO damage... Which means that Bloodline is up! Link to comment
RobRX Posted August 2, 2014 Share Posted August 2, 2014 Shooting whichever one is closest to Filth. http://orokos.com/roll/211652 1d20+11: 22 [1d20=11] Link to comment
Supercape Posted August 2, 2014 Author Share Posted August 2, 2014 That a hit, damage 7 effect due to gun fatigue, and a DC 22 Toughness ROll. One the minion could not possibly make, so knocked out (I presume) Post away! Link to comment
Supercape Posted August 4, 2014 Author Share Posted August 4, 2014 Return fire from thug 2... 1d20+5=8 Another whopping miss! Bloodline is up again, 2 rounds till the other hunters arrive. Link to comment
RobRX Posted August 4, 2014 Share Posted August 4, 2014 http://orokos.com/roll/212089 1d20+11: 22 [1d20=11] Huh, same roll twice in a row. Shooting another minion, since Filth might just end up killed by whoever is coming. Yes, he's a bit of a jerk and not really a decent person, but it's Bloodline's fault he got involved, so... Link to comment
Supercape Posted August 4, 2014 Author Share Posted August 4, 2014 1d20+1=11 He is down and out, post away! (and you have a demon rat whispering in your ear!) Link to comment
Supercape Posted September 10, 2014 Author Share Posted September 10, 2014 Ok Initiative time: 1d20=6 for the four hunters (minions) 1d20+5=17 for Daybreak Link to comment
RobRX Posted September 10, 2014 Share Posted September 10, 2014 http://orokos.com/roll/220336 1d20+4: 5 [1d20=1] Initiative roll. Link to comment
Supercape Posted September 10, 2014 Author Share Posted September 10, 2014 Round 1 17 - Daybreak - Unharmed 6 - Hunters [4] 5 - Bloodline - Unharmed - 2 HP - Gun Fatigued (-2PP) So, Daybreak will open up proceedings with an Environment Control (Bright Light) 8 Power. Essentially a continuous effect. He is also going to take cover (partial). The Hunters will fire weapons. they are essentially bystanders who have been given very basic combat training (+1 Att, +1 Def) 1d20+1=14, 1d20+1=4, 1d20+1=17, 1d20+1=17 All missing. Bloodline is up! Link to comment
RobRX Posted September 10, 2014 Share Posted September 10, 2014 Bloodline, while not instantly harmed by sunlight, has a complication of light weakening him. Can I invoke that complication for a HP? Link to comment
Supercape Posted September 10, 2014 Author Share Posted September 10, 2014 Of course. Let us say he is fatigued? or how do you want to play it? Link to comment
RobRX Posted September 10, 2014 Share Posted September 10, 2014 He's already fatigued, remember? So, no idea. Whatever seems fitting for you. Link to comment
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