N/A Posted July 20, 2014 Posted July 20, 2014 (edited) Character Name: ThrudePower Level: 13 (250/250PP)Trade-Offs: -3 Attack / +3 Damage, -3 Defense / +3 ToughnessAbilities: 16 + 8 + 16 + 0 + 0 + 16 = 56PPStrength: 35/26 (+12/+8), 75/26 Lifting (Heavy Load: 400 tons / 920 lbs.)Dexterity: 18 (+4)Constitution: 36/26 (+13/+8)Intelligence: 10 (+0)Wisdom: 10 (+0)Charisma: 26 (+8)Combat: 12 + 20 = 32PPInitiative: +4Attack: +6, +10 Hrigandr Strike, +10 LightningGrapple: +26/+14Defense: +10, +5 Flat-FootedKnockback: 14/4Saving Throws: 0 + 0 + 6 + 13 = 19PPToughness: +16/+8 (+13/+8 CON, +6 Protection) (Impervious 13/0)Fortitude: +13/+8 (+13/+8 CON, +0PP)Reflex: +10 (+4 DEX, +6PP)Will: +13 (+0 WIS, +13PP)Skills: 100R = 25PPCraft (Artistic) 15 (+15)Intimidate 17 (+25)Knowledge (Arcane) 15 (+15)Knowledge (History) 10 (+10)Knowledge (Philosophy/Theology) 10 (+10)Languages 12 (Anglo-Saxon [Old English], Danish, Dutch, Faroese, Frisian, German, Gothic, Gotlandic [Gutnish], Icelandic, Norse [Native], Norwegian, Swedish, Vandalic)Notice 15 (+15)Ride 1 (+5)Survival 5 (+5)Feats: 14PPAccurate AttackArtificerAttack Specialization (Hridgandr Strike)Benefit (Status [Goddess, Princess, Valkyrie])Environmental Adaptation (Storms)Favored Enemy (Giant Monsters)Improved Critical (Hridgandr Strike)InterposeLuck 2Power AttackTakedown Attack 2TrackUltimate Save (Will)Italics indicate a feat which was purchased as a power or part of a power. The cost is reflected under "Powers," below.Powers: 43 + 10 + 9 + 11 + 13 + 3 + 8 + 16 = 113PPDevice 13 (65PP Container [Passive, Permanent], Flaws: Easy-To-Lose, Feats: Indestructible, Restricted 2 ["Only The Worthy" can lift, use, or transform], Subtle [Transforms into an ornate drinking horn]) [43PP] (Magic Weapon, Rune Magic, “Hridgandrâ€)[2 + 2 + 16 + 1 + 44 = 65PP]Environment Control 1 (Light [Moderate], 5ft radius, Extras: Action 2 [Free], Flaws: Range [Touch]) [2PP] (Magic Lightning)Flight 1 (10MPH / 100ft per Move Action) [2PP] (Magic Wind)Immunity 30 (Cold Effects, Electricity Effects, Weather Effects, Flaws: Limited [1/2 Effect], Feats: Environmental Adaptation [storms]) [16PP] (Elemental Mastery, Rune Magic)Space Travel 1 (1c) [1PP] (Magic Wind)Storm Mastery 16 (32PP Array, Feats: Alternate Power 3, Dynamic Alternate Power 4, Dynamic Base Power) [44PP] (Rune Magic)Base Power (Dynamic):Damage 4 (Feats: Accurate [+2 Attack], Affects Insubstantial 2, Extended Reach [10ft], Improved Critical, Incurable, Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [12PP] (Hridgandr Strike, Magic Weapon)Alternate Power:Damage 16 (Extras: Range [Ranged], Flaws: Action [Full], Feats: Accurate 2 [+4 Attack], Homing 3 [5 additional attempts], Improved Critical 2, Improved Range 4 [1 4,000ft Range Increment], Indirect 2, Progression [Range] 1 [4,000ft Max Range], Ricochet 3, Drawbacks: Full Power) [32PP] (Magic Lightning)Alternate Power: [13 + 16 + 1 = 30PP] (Inspiration)Emotion Control 13 (Extras: Area [Perception/Visual], Linked [Healing, Luck Control], Selective, Flaws: Limited [Hope], Range 2 [Touch]) [13PP]Healing 4 (Extras: Action [standard], Area [Perception/Visual], Linked [Emotion Control, Luck Control], Selective, Total, Flaws: Limited [Others], Temporary) [16PP]Luck Control 1 (Spend Hero Points for others, Extras: Area [Perception/Visual], Linked [Emotion Control, Healing], Selective, Flaws: Action 3 [standard], Limited [Recovery], Range 2 [Touch]) [1PP]Alternate Power:Environment Control 13 (10-mile radius, Cold [Extreme: Check once per minute / 10 rounds], Hamper Movement [1/4 speed], Hamper Visibility [-4 Visual Notice/Search], Wind [severe: -4 Auditory Notice/Search, -4 Thrown Attacks, 50% chance to extinguish protected flames, 100% for open flames], Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch], Feats: Slow Fade [1 minute per Power Point, 32 minutes total], Drawbacks: Full Power) [32PP] (Storm Summoning)All Effects Linked (+0):Environment Control 13 (Cold [Extreme: Check once per round], 10-mile radius, Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [7PP]Environment Control 13 (Hamper Movement [1/4 speed], 10-mile radius, Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [7PP]Environment Control 13 (Hamper Visibility [-4 Notice/Search], 10-mile radius, Extras: Independent, Selective, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [5PP]Environment Control 13 (Wind [severe: -4 Auditory Notice/Search, -4 Thrown Attacks, 50% chance to extinguish protected flames, 100% for open flames], 10-mile radius, Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [13PP]Alternate Power (Dynamic):Flight 16 (17, 2,500,000MPH [Mach 3,260] / 25,000,000ft [5,000 miles] per Move Action) [32PP] (Magic Wind)Alternate Power (Dynamic): [12 + 3 = 15PP]Super-Movement 2 (Dimensional Travel 2 [9 Worlds of Norse Myth], Extras: Duration [sustained to keep portal open], Portal, Feats: Progression [Portal Size] 2 [25ft]) [12PP]Super-Senses 1 (Communication Link [Asgard], Feats: Dimensional 2 [9 Worlds of Norse Myth]) [3PP]Alternate Power (Dynamic):Immunity 7 (Environmental Cold, Heat, Pressure, and Radiation, Suffocation, Vacuum, Extras: Affects Others, Feats: Progression [subjects] 2 [5 Subjects]) [16PP]Alternate Power (Dynamic):Space Travel 32 (33, 50,000,000,000c) [32PP]Enhanced Constitution 10 [10PP] (Divine Might)Enhanced Strength 9 [9PP] (Divine Might)Immunity 11 (Aging, Life Support [Disease, Environmental Cold, Heat, Pressure, and Radiation, Poison, Suffocation, Vacuum], Starvation/Thirst) [11PP] (Divine Might)Impervious Toughness 13 (Extras: Reflective [Melee Damage], Flaws: Limited [Not Impervious vs Blessed/Celestial/Holy, Chi/Ki, Demonic/Hellfire/Infernal, Divine, Magic, or Supernatural Damage]) [13PP] (Divine Might)Protection 3 [3PP] (Divine Might)Super-Senses 8 (Extended Hearing 3 [10,000ft / 2-mile Notice Increments], Extended Vision 3 [10,000ft / 2-mile Notice Increments], Low-Light Vision, Microscopic Vision [Dust-Sized]) [8PP]Super-Strength 8 [16PP] (Divine Might)Drawbacks: (-4) + (-3) + (-2) = -9PPNormal Identity (Astrid must sip liquid from Hridgandr to become Thrude, Frequency: Common [Full Action], Intensity: Major) [-4PP]Vulnerability (Deceit/Trickery [bluff, Phantasms, etc.], Frequency: Very Common, Intensity: Minor [+1 DC]) [-3PP] (Gullible)Vulnerability (Emotion Effects, Frequency: Common, Intensity: Minor [+1 DC]) [-2PP] (Divine Passion)Abilities (56) + Combat (32) + Saving Throws (19) + Skills (25) + Feats (14) + Powers (113) - Drawbacks (9) = 250/250 Power PointsCombat Block:ATTACK RANGE SAVE EFFECT Unarmed Touch DC27/23 Toughness (Staged) Damage (Physical) Hridgandr Strike Touch +5ft DC31 Toughness (Staged) Damage (Energy and/or Physical) Lightning Ranged DC31 Toughness (Staged) Damage (Energy) Edited July 26, 2014 by ShaenTheBrain
N/A Posted July 20, 2014 Author Posted July 20, 2014 Really, she's a PL13 with -3/+3 tradeoffs on offense and defense.
N/A Posted July 20, 2014 Author Posted July 20, 2014 She's pretty much already got all the raw power she's ever going to get. She just gets more skill, knowledge, and finesse later.
N/A Posted July 24, 2014 Author Posted July 24, 2014 (edited) Alternately, here's a "true" PL15 version (work-in-progress):Character Name: ThrudePower Level: 15 (280/250PP)Trade-Offs: -5 Defense / +5 ToughnessAbilities: 16 + 4 + 16 + 0 + 0 + 10 = 46PPStrength: 42/26 (+16/+8), 117/26 Lifting (Heavy Load: 136,314 tons 1,760 lbs. / 920 lbs.)Dexterity: 14 (+2)Constitution: 40/26 (+15/+8)Intelligence: 10 (+0)Wisdom: 10 (+0)Charisma: 20 (+5)Combat: 20 + 20 = 40PPInitiative: +2Attack: +10Grapple: +41/+18Defense: +10, +5 Flat-FootedKnockback: 17/4Saving Throws: 0 + 0 + 8 + 15 = 23PPToughness: +20/+8 (+15/+8 CON, +5 Protection) (Impervious 15/0)Fortitude: +15/+8 (+15/+8 CON, +0PP)Reflex: +10 (+2 DEX, +8PP)Will: +15 (+0 WIS, +15PP)Skills: 103/104R = 26PPCraft (Artistic) 15 (+15)Intimidate 20 (+25)Knowledge (Arcane) 15 (+15)Knowledge (History) 10 (+10)Knowledge (Philosophy/Theology) 10 (+10)Languages 10 (Anglo-Saxon [Old English], Danish, Faroese, German, Gothic, Gotlandic [Gutnish], Icelandic, Norse [Native], Norwegian, Swedish, Vandalic)Notice 15 (+15)Ride 3 (+5)Survival 5 (+5)Feats: 12PPAccurate AttackAll-Out AttackArtificerBenefit (Status [Goddess, Princess, Valkyrie])Environmental Adaptation (Storms)Improved Critical (Hridgandr Strike)Improved GrappleInterposeStartleTakedown Attack 2TrackUltimate Save (Will)Italics indicate a feat which was purchased as a power or part of a power. The cost is reflected under "Powers," below.Powers: 43 + 14 + 16 + 11 + 15 + 5 + 8 + 30 = 142PPDevice 13 (65PP Container [Passive, Permanent], Flaws: Easy-To-Lose, Feats: Indestructible, Restricted 2 ["Only The Worthy" can lift, use, or transform], Subtle [Transforms into an ornate drinking horn]) [43PP] (Magic Weapon, Rune Magic, “Hridgandrâ€)[2 + 2 + 16 + 1 + 42 = 65PP]Environment Control 1 (Light [Moderate], 5ft radius, Extras: Action 2 [Free], Flaws: Range [Touch]) [2PP] (Magic Lightning)Flight 1 (10MPH / 100ft per Move Action) [2PP] (Magic Wind)Immunity 30 (Cold Effects, Electricity Effects, Weather Effects, Flaws: Limited [1/2 Effect], Feats: Environmental Adaptation [storms]) [16PP] (Elemental Mastery, Rune Magic)Space Travel 1 (1c) [1PP] (Magic Wind)Storm Mastery 15 (30PP Array, Feats: Alternate Power 5, Dynamic Alternate Power 4, Dynamic Base Power) [42PP] (Rune Magic)Base Power (Dynamic):Damage 4 (Feats: Affects Insubstantial 2, Extended Reach [10ft], Improved Critical, Incurable, Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [11PP] (Hridgandr Strike, Magic Weapon)Alternate Power: [9 + 21 = 30PP] (Hridgandr Strike)Damage 4 (Extras: Linked [Drain], Flaws: Action [Full], Feats: Affects Insubstantial 2, Extended Reach [10ft], Improved Critical, Incurable, Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [9PP]Drain Toughness 20 (Extras: Affects Objects, Linked [Damage], Flaws: Action [Full], Feats: Slow Fade [1 minute]) [21PP]Alternate Power: [19 + 11 = 30PP] (Hridgandr Strike)Damage 4 (Extras: Linked [Drain], Flaws: Action [Full], Feats: Affects Insubstantial 2, Extended Reach [10ft], Improved Critical, Incurable, Knockback 10, Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [9PP]Trip 20 (Extras: Knockback, Flaws: Action [Full], Range [Touch], Feats: Improved Throw) [11PP]Alternate Power:Damage 20 (Extras: Range [Ranged], Flaws: Action [Full], Feats: Homing 2 [2 additional attempts], Improved Range 4 [1 5,000ft / 1-mile Range Increment], Indirect 3, Progression [Range] 1 [5,000ft / 1-mile Max Range]) [30PP] (Magic Lightning)Alternate Power: [15 + 12 + 1 = 28PP] (Inspiration)Emotion Control 15 (Extras: Area [Perception/Visual], Linked [Healing, Luck Control], Selective, Flaws: Limited [Hope], Range 2 [Touch]) [15PP]Healing 4 (Extras: Action [standard], Area [Perception/Visual], Linked [Emotion Control, Luck Control], Selective, Flaws: Limited [Others], Temporary) [12PP]Luck Control 1 (Spend Hero Points for others, Extras: Area [Perception/Visual], Linked [Emotion Control, Healing], Selective, Flaws: Action 3 [standard], Limited [Recovery], Range 2 [Touch]) [1PP]Alternate Power:Environment Control 12 (5-mile radius, Cold [Extreme: Check once per minute / 10 rounds], Hamper Movement [1/4 speed], Hamper Visibility [-4 Visual Notice/Search], Wind [severe: -4 Auditory Notice/Search, -4 Thrown Attacks, 50% chance to extinguish protected flames, 100% for open flames], Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch], Feats: Slow Fade 2 [5 minutes per Power Point, 56 minutes total]) [30PP] (Storm Summoning)All Effects Linked (+0) [6 + 6 + 4 + 12 = 28PP]:Environment Control 12 (Cold [Extreme: Check once per round], 5-mile radius, Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [6PP]Environment Control 12 (Hamper Movement [1/4 speed], 5-mile radius, Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [6PP]Environment Control 12 (Hamper Visibility [-4 Notice/Search], 5-mile radius, Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [4PP]Environment Control 12 (Wind [severe: -4 Auditory Notice/Search, -4 Thrown Attacks, 50% chance to extinguish protected flames, 100% for open flames], 5-mile radius, Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [12PP]Alternate Power (Dynamic):Flight 15 (16) [30PP] (Magic Wind)Alternate Power (Dynamic):Immunity 7 (Environmental Cold, Heat, Pressure, and Radiation, Suffocation, Vacuum, Extras: Affects Others, Force Field, Feats: Progression [subjects] 2 [5 Subjects]) [16PP]Alternate Power (Dynamic):Space Travel 30 (31) [30PP]Alternate Power (Dynamic):Super-Movement 2 (Dimensional Travel 2 [9 Worlds of Norse Myth], Extras: Duration [sustained to keep portal open], Portal, Feats: Progression [Portal Size] 2 [25ft]) [12PP]Enhanced Constitution 14 [14PP] (Divine Might)Enhanced Strength 16 [16PP] (Divine Might)Immunity 11 (Aging, Life Support [Disease, Environmental Cold, Heat, Pressure, and Radiation, Poison, Suffocation, Vacuum], Starvation/Thirst) [11PP] (Divine Might)Impervious Toughness 15 (Extras: Reflective [Melee Damage], Flaws: Limited [Not Impervious vs Blessed/Celestial/Holy, Chi/Ki, Demonic/Hellfire/Infernal, Divine, Magic, or Supernatural Damage]) [15PP] (Divine Might)Protection 5 [5PP] (Divine Might)Super-Senses 8 (Extended Hearing 3 [10,000ft / 2-mile Notice Increments], Extended Vision 3 [10,000ft / 2-mile Notice Increments], Low-Light Vision, Microscopic Vision [Dust-Sized]) [8PP]Super-Strength 15 [30PP] (Divine Might)Drawbacks: (-4) + (-3) + (-2) = -9PPNormal Identity (Astrid must sip liquid from Hridgandr to become Thrude, Frequency: Common [Full Action], Intensity: Major) [-4PP]Vulnerability (Deceit/Trickery [bluff, Phantasms, etc.], Frequency: Very Common, Intensity: Minor [+1 DC]) [-3PP] (Gullible)Vulnerability (Emotion Effects, Frequency: Common, Intensity: Minor [+1]) [-2PP] (Divine Passion)Abilities (46) + Combat (40) + Saving Throws (23) + Skills (26) + Feats (12) + Powers (142) - Drawbacks (9) = 280/250 Power PointsCombat Block:ATTACK RANGE SAVE EFFECT Unarmed Touch DC27/23 Toughness (Staged) Damage (Physical) Hridgandr Strike 10ft DC30 Toughness (Staged) Damage (Energy and/or Physical) Lightning Ranged DC30 Toughness (Staged) Damage (Energy) Edited August 5, 2014 by ShaenTheBrain
N/A Posted July 28, 2014 Author Posted July 28, 2014 (edited) Aaaaand here's a PL12 version. I think this one is my favorite so far.Character Name: ThrudePower Level: 12 (250/250PP)Trade-Offs: -4 Attack / +4 Damage, -4 Defense / +4 ToughnessAbilities: 16 + 4 + 16 + 0 + 0 + 16 = 52PPStrength: 35/26 (+12/+8), 105/26 Lifting (Heavy Load: 25,000 tons / 920 lbs.)Dexterity: 14 (+2)Constitution: 34/26 (+12/+8)Intelligence: 10 (+0)Wisdom: 10 (+0)Charisma: 26 (+8)Combat: 16 + 16 = 32PPInitiative: +2Attack: +8Grapple: +34/+16Defense: +8, +4 Flat-FootedKnockback: 14/4Saving Throws: 0 + 0 + 6 + 12 = 18PPToughness: +16/+8 (+12/+8 CON, +4 Protection) (Impervious 12/0)Fortitude: +12/+8 (+12/+8 CON, +0PP)Reflex: +8 (+2 DEX, +6PP)Will: +12 (+0 WIS, +12PP)Skills: 80R = 20PPBluff 0 (+8, +16 Attractive)Craft (Artistic) 10 (+10)Diplomacy 0 (+8, +16 Attractive)Intimidate 17 (+25)Knowledge (Arcane) 10 (+10)Knowledge (History) 5 (+5)Knowledge (Philosophy/Theology) 5 (+5)Languages 10 (Anglo-Saxon [Old English], Danish, Faroese, German, Gothic, Gotlandic [Gutnish], Icelandic, Norse [Native], Norwegian, Swedish, Vandalic)Notice 15 (+15)Ride 3 (+5)Survival 5 (+5)Feats: 14PPAccurate AttackArtificerAttractive 2Benefit (Status [Goddess, Princess, Valkyrie])Environmental Adaptation (Storms)Improved Critical (Hridgandr Strike)Improved GrappleInterposePower AttackStartleTakedown Attack 2TrackUltimate Save (Will)Italics indicate a feat which was purchased as a power or part of a power. The cost is reflected under "Powers," below.Powers: 43 + 8 + 9 + 11 + 12 + 4 + 8 + 28 = 123PPDevice 13 (65PP Container [Passive, Permanent], Flaws: Easy-To-Lose, Feats: Indestructible, Restricted 2 ["Only The Worthy" can lift, use, or transform], Subtle [Transforms into an ornate drinking horn]) [43PP] (Magic Weapon, Rune Magic, “Hridgandrâ€)[2 + 2 + 16 + 1 + 44 = 65PP]Environment Control 1 (Light [Moderate], 5ft radius, Extras: Action 2 [Free], Flaws: Range [Touch]) [2PP] (Magic Lightning)Flight 1 (10MPH / 100ft per Move Action) [2PP] (Magic Wind)Immunity 30 (Cold Effects, Electricity Effects, Weather Effects, Flaws: Limited [1/2 Effect], Feats: Environmental Adaptation [storms]) [16PP] (Elemental Mastery, Rune Magic)Space Travel 1 (1c) [1PP] (Magic Wind)Storm Mastery 15 (30PP Array, Feats: Alternate Power 5, Dynamic Alternate Power 4, Dynamic Base Power) [44PP] (Rune Magic)Base Power (Dynamic):Damage 4 (Feats: Affects Insubstantial 2, Extended Reach [10ft], Improved Critical, Incurable, Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [11PP] (Hridgandr Strike, Magic Weapon)Alternate Power: [9 + 17 = 26PP] (Hridgandr Strike, Magic Weapon)Damage 4 (Extras: Linked [Drain], Flaws: Action [Full], Feats: Affects Insubstantial 2, Extended Reach [10ft], Improved Critical, Incurable, Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [9PP]Drain Toughness 16 (Extras: Affects Objects, Linked [Damage], Flaws: Action [Full], Feats: Slow Fade [1 minute]) [17PP]Alternate Power: [21 + 9 = 30PP] (Hridgandr Strike, Magic Weapon)Damage 4 (Extras: Linked [Trip], Flaws: Action [Full], Feats: Affects Insubstantial 2, Extended Reach [10ft], Improved Critical, Incurable, Knockback 12, Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [21PP]Trip 16 (Extras: Knockback, Linked [Damage], Flaws: Action [Full], Range [Touch], Feats: Improved Throw) [9PP]Alternate Power:Damage 16 (Extras: Range [Ranged], Flaws: Action [Full], Feats: Homing 2 [2 additional attempts], Improved Critical 2, Improved Range 4 [1 4,000ft Range Increment], Indirect 3, Precise 2, Progression [Range] 1 [4,000ft Max Range],) [30PP] (Magic Lightning)Alternate Power: [12 + 16 + 1 = 29PP] (Inspiration)Emotion Control 12 (Extras: Area [Perception/Visual], Linked [Healing, Luck Control], Selective, Flaws: Limited [Hope], Range 2 [Touch]) [12PP]Healing 4 (Extras: Action [standard], Area [Perception/Visual], Linked [Emotion Control, Luck Control], Selective, Total, Flaws: Limited [Others], Temporary) [16PP]Luck Control 1 (Spend Hero Points for others, Extras: Area [Perception/Visual], Linked [Emotion Control, Healing], Selective, Flaws: Action 3 [standard], Limited [Recovery], Range 2 [Touch]) [1PP]Alternate Power:Environment Control 12 (5-mile radius, Cold [Extreme: Check once per minute / 10 rounds], Hamper Movement [1/4 speed], Hamper Visibility [-4 Visual Notice/Search], Wind [severe: -4 Auditory Notice/Search, -4 Thrown Attacks, 50% chance to extinguish protected flames, 100% for open flames], Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch], Feats: Slow Fade 2 [5 minutes per Power Point, 2 hours 20 minutes total]) [30PP] (Storm Summoning)All Effects Linked (+0):Environment Control 12 (Cold [Extreme: Check once per round], 5-mile radius, Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [6PP]Environment Control 12 (Hamper Movement [1/4 speed], 5-mile radius, Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [6PP]Environment Control 12 (Hamper Visibility [-4 Notice/Search], 5-mile radius, Extras: Independent, Selective, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [4PP]Environment Control 12 (Wind [severe: -4 Auditory Notice/Search, -4 Thrown Attacks, 50% chance to extinguish protected flames, 100% for open flames], 5-mile radius, Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [12PP]Alternate Power (Dynamic):Flight 15 (16, 1,000,000MPH [Mach 1,304] / 10,000,000ft [2,000 miles] per Move Action) [30PP] (Magic Wind)Alternate Power (Dynamic):Immunity 7 (Environmental Cold, Heat, Pressure, and Radiation, Suffocation, Vacuum, Extras: Affects Others, Force Field, Feats: Progression [subjects] 2 [5 Subjects]) [16PP]Alternate Power (Dynamic):Space Travel 30 (31, 10,000,000,000c) [30PP]Alternate Power (Dynamic):Super-Movement 2 (Dimensional Travel 2 [9 Worlds of Norse Myth], Extras: Duration [sustained to keep portal open], Portal, Feats: Progression [Portal Size] 2 [25ft]) [12PP]Enhanced Constitution 8 [8PP] (Divine Might)Enhanced Strength 9 [9PP] (Divine Might)Immunity 11 (Aging, Life Support [Disease, Environmental Cold, Heat, Pressure, and Radiation, Poison, Suffocation, Vacuum], Starvation/Thirst) [11PP] (Divine Might)Impervious Toughness 12 (Extras: Reflective [Melee Damage], Flaws: Limited [Not Impervious vs Blessed/Celestial/Holy, Chi/Ki, Demonic/Hellfire/Infernal, Divine, Magic, or Supernatural Damage]) [12PP] (Divine Might)Protection 4 [4PP] (Divine Might)Super-Senses 8 (Extended Hearing 3 [10,000ft / 2-mile Notice Increments], Extended Vision 3 [10,000ft / 2-mile Notice Increments], Low-Light Vision, Microscopic Vision [Dust-Sized]) [8PP]Super-Strength 14 [28PP] (Divine Might)Drawbacks: (-4) + (-3) + (-2) = -9PPNormal Identity (Astrid must sip liquid from Hridgandr to become Thrude, Frequency: Common [Full Action], Intensity: Major) [-4PP]Vulnerability (Deceit/Trickery [bluff, Phantasms, etc.], Frequency: Very Common, Intensity: Minor [+1 DC]) [-3PP] (Gullible)Vulnerability (Emotion Effects, Frequency: Common, Intensity: Minor [+1 DC]) [-2PP] (Divine Passion)Abilities (52) + Combat (32) + Saving Throws (18) + Skills (20) + Feats (14) + Powers (123) - Drawbacks (9) = 250/250 Power PointsCombat Block:ATTACK RANGE SAVE EFFECT Unarmed Touch DC27/23 Toughness (Staged) Damage (Physical) Hridgandr Strike Touch +5ft DC31 Toughness (Staged) Damage (Energy and/or Physical) Hridgandr Strike Touch +5ft DC26 Fortitude (Staged) Drain Toughness Hridgandr Strike Touch +5ft STR/DEX vs +16 Prone Lightning Ranged DC31 Toughness (Staged) Damage (Energy) Edited August 6, 2014 by ShaenTheBrain
N/A Posted August 4, 2014 Author Posted August 4, 2014 (edited) I can't stop retooling! Here's a different take on a PL13 version, with maximum PL15 tradeoffs in favor of Damage and Toughness.Character Name: ThrudePower Level: 15(13) (251/250PP)Trade-Offs: -5(7) Attack / +5(7) Damage, -5(7) Defense / +5(7) ToughnessAbilities: 16 + 4 + 16 + 0 + 0 + 16 = 52PPStrength: 42/26 (+16/+8), 107/26 Lifting (Heavy Load: 34,078 tons 1,440 lbs. / 920 lbs.)Dexterity: 14 (+2)Constitution: 36/26 (+13/+8)Intelligence: 10 (+0)Wisdom: 10 (+0)Charisma: 26 (+8)Combat: 12 + 12 = 24PPInitiative: +2Attack: +6Grapple: +35/+14Defense: +6, +3 Flat-FootedKnockback: 16/4Saving Throws: 0 + 0 + 4 + 13 = 17PPToughness: +20/+8 (+13/+8 CON, +7 Protection) (Impervious 13/0)Fortitude: +13/+8 (+13/+8 CON, +0PP)Reflex: +6 (+2 DEX, +4PP)Will: +13 (+0 WIS, +13PP)Skills: 80R = 20PPBluff 0 (+8, +16 Attractive)Craft (Artistic) 10 (+10)Diplomacy 0 (+8, +16 Attractive)Intimidate 17 (+25)Knowledge (Arcane) 10 (+10)Knowledge (History) 5 (+5)Knowledge (Philosophy/Theology) 5 (+5)Languages 10 (Anglo-Saxon [Old English], Danish, Faroese, German, Gothic, Gotlandic [Gutnish], Icelandic, Norse [Native], Norwegian, Swedish, Vandalic)Notice 15 (+15)Ride 3 (+5)Survival 5 (+5)Feats: 13PPAccurate AttackArtificerAttractive 2Benefit (Status [Goddess, Princess, Valkyrie])Environmental Adaptation (Storms)Improved Critical (Hridgandr Strike)Improved GrappleInterposeStartleTakedown Attack 2TrackUltimate Save (Will)Italics indicate a feat which was purchased as a power or part of a power. The cost is reflected under "Powers," below.Powers: 43 + 10 + 16 + 11 + 13 + 7 + 8 + 26 = 134PPDevice 13 (65PP Container [Passive, Permanent], Flaws: Easy-To-Lose, Feats: Indestructible, Restricted 2 ["Only The Worthy" can lift, use, or transform], Subtle [Transforms into an ornate drinking horn]) [43PP] (Magic Weapon, Rune Magic, “Hridgandrâ€)[2 + 2 + 16 + 1 + 44 = 65PP]Environment Control 1 (Light [Moderate], 5ft radius, Extras: Action 2 [Free], Flaws: Range [Touch]) [2PP] (Magic Lightning)Flight 1 (10MPH / 100ft per Move Action) [2PP] (Magic Wind)Immunity 30 (Cold Effects, Electricity Effects, Weather Effects, Flaws: Limited [1/2 Effect], Feats: Environmental Adaptation [storms]) [16PP] (Elemental Mastery, Rune Magic)Space Travel 1 (1c) [1PP] (Magic Wind)Storm Mastery 15 (30PP Array, Feats: Alternate Power 5, Dynamic Alternate Power 4, Dynamic Base Power) [44PP] (Rune Magic)Base Power (Dynamic):Damage 4 (Feats: Affects Insubstantial 2, Extended Reach [10ft], Improved Critical, Incurable, Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [11PP] (Hridgandr Strike, Magic Weapon)Alternate Power: [9 + 21 = 30PP] (Hridgandr Strike, Magic Weapon)Damage 4 (Extras: Linked [Drain], Flaws: Action [Full], Feats: Affects Insubstantial 2, Extended Reach [10ft], Improved Critical, Incurable, Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [9PP]Drain Toughness 20 (Extras: Affects Objects, Linked [Damage], Flaws: Action [Full], Feats: Slow Fade [1 minute]) [21PP]Alternate Power: [19 + 11 = 30PP] (Hridgandr Strike, Magic Weapon)Damage 4 (Extras: Linked [Trip], Flaws: Action [Full], Feats: Affects Insubstantial 2, Extended Reach [10ft], Improved Critical, Incurable, Knockback 10, Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [19PP]Trip 20 (Extras: Knockback, Linked [Damage], Flaws: Action [Full], Range [Touch], Feats: Improved Throw) [11PP]Alternate Power:Damage 20 (5,000ft [1 mile] Max Range, Extras: Range [Ranged], Flaws: Action [Full], Feats: Homing 2 [2 additional attempts], Improved Range 3 [1 5,000ft / 1-mile Range Increment], Indirect 3, Precise 2) [30PP] (Magic Lightning)Alternate Power: [13 + 16 + 1 = 30PP] (Inspiration)Emotion Control 13 (Extras: Area [Perception/Visual], Linked [Healing, Luck Control], Selective, Flaws: Limited [Hope], Range 2 [Touch]) [13PP]Healing 4 (Extras: Action [standard], Area [Perception/Visual], Linked [Emotion Control, Luck Control], Selective, Total, Flaws: Limited [Others], Temporary) [16PP]Luck Control 1 (Spend Hero Points for others, Extras: Area [Perception/Visual], Linked [Emotion Control, Healing], Selective, Flaws: Action 3 [standard], Limited [Recovery], Range 2 [Touch]) [1PP]Alternate Power:Environment Control 12 (5-mile radius, Cold [Extreme: Check once per minute / 10 rounds], Hamper Movement [1/4 speed], Hamper Visibility [-4 Visual Notice/Search], Wind [severe: -4 Auditory Notice/Search, -4 Thrown Attacks, 50% chance to extinguish protected flames, 100% for open flames], Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch], Feats: Slow Fade 2 [5 minutes per Power Point, 2 hours 20 minutes total]) [30PP] (Storm Summoning)All Effects Linked (+0):Environment Control 12 (Cold [Extreme: Check once per round], 5-mile radius, Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [6PP]Environment Control 12 (Hamper Movement [1/4 speed], 5-mile radius, Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [6PP]Environment Control 12 (Hamper Visibility [-4 Notice/Search], 5-mile radius, Extras: Independent, Selective, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [4PP]Environment Control 12 (Wind [severe: -4 Auditory Notice/Search, -4 Thrown Attacks, 50% chance to extinguish protected flames, 100% for open flames], 5-mile radius, Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [12PP]Alternate Power (Dynamic):Flight 15 (16, 1,000,000MPH [Mach 1,304] / 10,000,000ft [2,000 miles] per Move Action) [30PP] (Magic Wind)Alternate Power (Dynamic):Immunity 7 (Environmental Cold, Heat, Pressure, and Radiation, Suffocation, Vacuum, Extras: Affects Others, Force Field, Feats: Progression [subjects] 2 [5 Subjects]) [16PP]Alternate Power (Dynamic):Space Travel 30 (31, 10,000,000,000c) [30PP]Alternate Power (Dynamic):Super-Movement 2 (Dimensional Travel 2 [9 Worlds of Norse Myth], Extras: Duration [sustained to keep portal open], Portal, Feats: Progression [Portal Size] 2 [25ft]) [12PP]Enhanced Constitution 10 [10PP] (Divine Might)Enhanced Strength 16 [16PP] (Divine Might)Immunity 11 (Aging, Life Support [Disease, Environmental Cold, Heat, Pressure, and Radiation, Poison, Suffocation, Vacuum], Starvation/Thirst) [11PP] (Divine Might)Impervious Toughness 13 (Extras: Reflective [Melee Damage], Flaws: Limited [Not Impervious vs Blessed/Celestial/Holy, Chi/Ki, Demonic/Hellfire/Infernal, Divine, Magic, or Supernatural Damage]) [13PP] (Divine Might)Protection 7 [7PP] (Divine Might)Super-Senses 8 (Extended Hearing 3 [10,000ft / 2-mile Notice Increments], Extended Vision 3 [10,000ft / 2-mile Notice Increments], Low-Light Vision, Microscopic Vision [Dust-Sized]) [8PP]Super-Strength 13 [26PP] (Divine Might)Drawbacks: (-4) + (-3) + (-2) = -9PPNormal Identity (Astrid must sip liquid from Hridgandr to become Thrude, Frequency: Common [Full Action], Intensity: Major) [-4PP]Vulnerability (Deceit/Trickery [bluff, Phantasms, etc.], Frequency: Very Common, Intensity: Minor [+1 DC]) [-3PP] (Gullible)Vulnerability (Emotion Effects, Frequency: Common, Intensity: Minor [+1 DC]) [-2PP] (Divine Passion)Abilities (52) + Combat (24) + Saving Throws (17) + Skills (20) + Feats (13) + Powers (134) - Drawbacks (9) = 251/250 Power PointsCombat Block:ATTACK RANGE SAVE EFFECT Unarmed Touch DC31/23 Toughness (Staged) Damage (Physical) Hridgandr Strike Touch +5ft DC35 Toughness (Staged) Damage (Energy and/or Physical) Hridgandr Strike Touch +5ft DC30 Fortitude (Staged) Drain Toughness Hridgandr Strike Touch +5ft STR/DEX vs +20 Prone Lightning Ranged DC35 Toughness (Staged) Damage (Energy) Edited August 6, 2014 by ShaenTheBrain
N/A Posted September 3, 2014 Author Posted September 3, 2014 Character Name: Thrude ("ThrOOD")Power Level: 15 (250/250PP)Trade-Offs: -5 Defense / +5 ToughnessIn Brief: Dimensionally and temporally displaced Nordic goddess teams up with a crippled ex-soldier to redeem her pantheon.Abilities: 16 + 0 + 16 + 0 + 0 + 16 = 48PPStrength: 32/26 (+11/+8), 107/26 Lifting (Heavy Load: 34,078 tons 1,440 lbs. / 920 lbs.)Dexterity: 10 (+0)Constitution: 40/26 (+15/+8)Intelligence: 10 (+0)Wisdom: 10 (+0)Charisma: 26 (+8)Combat: 10 + 20 = 30PPInitiative: +0Attack: +5 Ranged, +11 Melee, +15 Hridgandr Strike, +15 LightningGrapple: +37/+19Defense: +10, +5 Flat-FootedKnockback: -15/-7/-4Saving Throws: 0 + 0 + 10 + 15 = 25PPToughness: +20/+8 (+15/+8 CON, +5 Protection) (Impervious 15/0)Fortitude: +15/+8 (+15/+8 CON, +0PP)Reflex: +10 (+0 DEX, +10PP)Will: +15 (+0 WIS, +15PP)Skills: 55/56R = 14PPBluff 0 (+8, +16 Attractive)Craft (Artistic) 5 (+5)Diplomacy 0 (+8, +16 Attractive)Intimidate 17 (+25)Knowledge (Arcane) 5 (+5)Knowledge (History) 5 (+5)Knowledge (Philosophy/Theology) 5 (+5)Languages 8 (Anglo-Saxon [Old English], Danish, English, Faroese, German, Icelandic, Norse [Native], Norwegian, Swedish)Ride 5 (+5)Survival 5 (+5)Feats: 17PPAccurate AttackAttack Focus (Melee) 6Attack Specialization (Hridgandr Strike)Attractive 2Benefit (Status [Goddess, Princess, Valkyrie])Equipment 4 (20EP)Veteran RewardEnvironmental Adaptation (Storms)Improved Critical (Hridgandr Strike)InterposePower AttackStartleTakedown AttackTrackUltimate Save (Will)Italics indicate a feat which was purchased as a power or part of a power. The cost is reflected under "Powers," below.Valhalla (PL15 HQ) [20EP]Size: Colossal [5EP]Toughness: +10 [1EP]Features: [14EP]Animal PensAoFCombat Simulator (Einherjar)Garage (Stables)GymHolding Cells 2 (Toughness +15, Nullify 15)InfirmaryIsolated (Asgard)LibraryLiving SpaceParade GroundsAoFPersonnelBoM (Einherjar)PoolWorkshop [14EP]Powers: 43 + 14 + 6 + 3 + 11 + 15 + 5 + 30 = 127PPDevice 13 (65PP Container [Passive, Permanent], Flaws: Easy-To-Lose, Feats: Indestructible, Restricted 2 ["Only The Worthy" can lift, use, or transform], Subtle [Transforms into an ornate drinking horn]) [43PP] (Magic Weapon, Rune Magic, “Hridgandrâ€)[7 + 4 + 3 + 16 + 35 = 65PP]Divine Travel 3 (6PP Array, Feats: Alternate Power) [7PP]Base Power:Super Movement 3 (Space Travel 3) [6PP] (Magic Wind)Alternate Power: [6PP]Super-Movement 2 (Dimensional Travel 2 [9 Worlds of Norse Myth], Feats: Progression [Cargo] 2 [500 lbs.]) [6PP] ("Bifrost," The Rainbow Bridge, The World Tree, "Yggdrasil")Environment Control 2 (Light [Moderate], 10ft radius, Extras: Action 2 [Free], Flaws: Range [Touch]) [4PP] (Magic Lightning)Flight 1 (10MPH / 100ft per Move Action, Feats: Interpose) [3PP] (Magic Wind)Immunity 30 (Cold Effects, Electricity Effects, Weather Effects, Flaws: Limited [1/2 Effect], Feats: Environmental Adaptation [storms]) [16PP] (Elemental Mastery)Storm Mastery 15 (30PP Array, Feats: Alternate Power 5) [35PP]Base Power: [12 + 18 = 30PP]Damage 4 (Feats: Accurate [+2 Attack], Affects Insubstantial 2, Extended Reach [10ft], Improved Critical [2, 18-20], Incurable, Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [12PP] (Hridgandr Strike, Magic Weapon)Flight 9 (10, 10,000MPH / 100,000ft [20 miles] per Move Action) [18PP] (Magic Wind)Alternate Power: [11 + 16 = 27PP]Damage 4 (Extras: Linked [Drain], Flaws: Action [Full], Feats: Accurate [+2 Attack], Affects Insubstantial 2, Extended Reach [10ft], Improved Critical [2, 18-20], Incurable, Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [11PP] (Hridgandr Strike, Magic Weapon)Drain Toughness 15 (Extras: Affects Objects, Linked [Damage], Flaws: Action [Full], Feats: Slow Fade [1 minute]) [16PP]Alternate Power: [21 + 9 = 30PP]Damage 4 (Extras: Linked [Trip], Flaws: Action [Full], Feats: Accurate [+2 Attack], Affects Insubstantial 2, Extended Reach [10ft], Improved Critical [2, 18-20], Incurable, Knockback 10 [Damage 25], Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [21PP] (Hridgandr Strike, Magic Weapon)Trip 15 (Extras: Knockback, Linked [Damage], Flaws: Action [Full], Range [Touch], Feats: Improved Throw) [9PP]Alternate Power: [30PP]Damage 15 (1,500ft Max Range, Extras: Range [Ranged], Flaws: Action [Full], Feats: Accurate 5 [+10 Attack], Homing 2 [2 additional attempts], Improved Range 3 [1 1,500ft Range Increment], Indirect 3, Precise 2) [30PP] (Magic Lightning)Alternate Power: [30PP]Environment Control 12 (5-mile radius, Cold [Extreme: Check 1/min (1/10 rounds)], Hamper Movement [1/4 speed], Hamper Visibility [-4 Visual Notice/Search], Wind [severe: -4 Auditory Notice/Search, -4 Thrown Attacks, 50% chance to extinguish protected flames, 100% chance to extinguish open flames], Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch], Feats: Slow Fade 2 [5 minutes per Power Point, 2 hours 20 minutes total]) [30PP] (Storm Summoning)All Effects Linked (+0):Environment Control 12 (5-mile radius, Cold [Extreme: Check once per round], Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [6PP]Environment Control 12 (5-mile radius, Hamper Movement [1/4 speed], Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [6PP]Environment Control 12 (5-mile radius, Hamper Visibility [-4 Notice/Search], Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [4PP]Environment Control 12 (5-mile radius, Wind [severe: -4 Auditory Notice/Search, -4 Thrown Attacks, 50% chance to extinguish protected flames, 100% for open flames], Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [12PP]Alternate Power:Flight 15 (16, 1,000,000MPH [Mach 1,304] / 10,000,000ft [2,000 miles] per Move Action) [30PP] (Magic Wind)Enhanced Constitution 14 [14PP] (Divine Might)Enhanced Strength 6 [6PP] (Divine Might)Features 3 (Environmental Adaptation 3 [High Gravity, Low Gravity, Zero Gravity]) [3PP] (Divine Might)Immunity 11 (Aging, Life Support [Disease, Environmental Cold/Heat/Pressure/Radiation/Vacuum, Poison, Suffocation], Starvation/Thirst) [11PP] (Divine Might)Impervious Toughness 15 (Extras: Reflective [Melee Damage], Flaws: Limited [Not Impervious vs Blessed/Celestial/Holy, Chi/Ki, Demonic/Hellfire/Infernal, Divine, Magic, or Supernatural Damage]) [15PP] (Divine Might)Protection 5 [5PP] (Divine Might)Super-Strength 15 (Lifting STR 107 [Heavy Load: 34,078 tons 1,440 lbs.]) [30PP] (Divine Might)Drawbacks: (-4) + (-4) + (-3) = -11PPNormal Identity (Astrid must sip liquid from Hridgandr to become Thrude, Frequency: Common [Full Action], Intensity: Major) [-4PP]Vulnerability (Deceit/Trickery [bluff, Phantasms, etc.], Frequency: Very Common, Intensity: Moderate [+50%]) [-4PP] (Gullible)Vulnerability (Emotion Effects, Frequency: Common, Intensity: Moderate [+50%]) [-3PP] (Divine Passion)Abilities (48) + Combat (30) + Saving Throws (25) + Skills (14) + Feats (17) + Powers (127) - Drawbacks (11) = 250/250 Power PointsCombat Block:ATTACK RANGE SAVE EFFECT Unarmed Touch DC26/23 Toughness (Staged) Damage (Physical) Hridgandr Strike Touch +5ft DC30 Toughness (Staged) Damage (Energy and/or Physical) DC25 Fortitude (Staged) Drain Toughness STR/DEX vs +15 Prone Lightning Ranged DC30 Toughness (Staged) Damage (Energy)
N/A Posted September 4, 2014 Author Posted September 4, 2014 (edited) Character Name: Thrude ("ThrOOD")Power Level: 12 (250/250PP)Trade-Offs: -4 Attack / +4 Damage, -4 Defense / +4 ToughnessIn Brief: Dimensionally and temporally displaced Nordic goddess teams up with a crippled ex-soldier to redeem her pantheon.Abilities: 16 + 0 + 16 + 0 + 0 + 16 = 48PPStrength: 35/26 (+12/+8), 110/26 Lifting (Heavy Load: 50,000 tons / 920 lbs.)Dexterity: 10 (+0)Constitution: 34/26 (+12/+8)Intelligence: 10 (+0)Wisdom: 10 (+0)Charisma: 26 (+8)Combat: 16 + 16 = 32PPInitiative: +0Attack: +8Grapple: +35/+16Defense: +8, +4 Flat-FootedKnockback: -14/-8/-4Saving Throws: 0 + 0 + 8 + 12 = 20PPToughness: +16/+8 (+12/+8 CON, +4 Protection) (Impervious 12/0)Fortitude: +12/+8 (+12/+8 CON, +0PP)Reflex: +8 (+0 DEX, +8PP)Will: +12 (+0 WIS, +12PP)Skills: 95/96R = 24PPBluff 0 (+8, +16 Attractive)Craft (Artistic) 15 (+15)Diplomacy 0 (+8, +16 Attractive)Intimidate 17 (+25)Knowledge (Arcane) 15 (+15)Knowledge (History) 5 (+5)Knowledge (Philosophy/Theology) 5 (+5)Languages 8 (Anglo-Saxon [Old English], Danish, English, Faroese, German, Icelandic, Norse [Native], Norwegian, Swedish)Notice 10 (+10)Search 10 (+10)Ride 5 (+5)Survival 5 (+5)Feats: 12PPAccurate AttackAll-Out AttackArtificerAttractive 2Benefit (Status [Goddess, Princess, Valkyrie])Equipment 4 (20EP)Veteran RewardEnvironmental Adaptation (Storms)Improved Critical (Hridgandr Strike)InterposePower AttackStartleTakedown AttackTrackUltimate Save (Will)Italics indicate a feat which was purchased as a power or part of a power. The cost is reflected under "Powers," below.Valhalla (PL15 HQ) [20EP]Size: Colossal [5EP]Toughness: +10 [1EP]Features: [14EP]Animal PensAoFCombat Simulator (Einherjar)Garage (Stables)GymHolding Cells 2 (Toughness +15, Nullify 15)InfirmaryIsolated (Asgard)LibraryLiving SpaceParade GroundsAoFPersonnelBoM (Einherjar)PoolWorkshop [14EP]Powers: 40 + 8 + 9 + 3 + 11 + 12 + 4 + 8 + 30 = 125PPDevice 12 (59/60PP Container [Passive, Permanent], Flaws: Easy-To-Lose, Feats: Indestructible, Restricted 2 ["Only The Worthy" can lift, use, or transform], Subtle [Transforms into an ornate drinking horn]) [40PP] (Magic Weapon, Rune Magic, “Hridgandrâ€)[7 + 2 + 3 + 16 + 31 = 65PP]Divine Travel 3 (6PP Array, Feats: Alternate Power) [7PP]Base Power:Super Movement 3 (Space Travel 3) [6PP] (Magic Wind)Alternate Power: [6PP]Super-Movement 2 (Dimensional Travel 2 [9 Worlds of Norse Myth], Feats: Progression [Cargo] 2 [500 lbs.]) [6PP] ("Bifrost," The Rainbow Bridge, The World Tree, "Yggdrasil")Environment Control 1 (Light [Moderate], 5ft radius, Extras: Action 2 [Free], Flaws: Range [Touch]) [2PP] (Magic Lightning)Flight 1 (10MPH / 100ft per Move Action, Feats: Interpose) [3PP] (Magic Wind)Immunity 30 (Cold Effects, Electricity Effects, Weather Effects, Flaws: Limited [1/2 Effect], Feats: Environmental Adaptation [storms]) [16PP] (Elemental Mastery)Storm Mastery 13 (26PP Array, Feats: Alternate Power 5) [31PP]Base Power: [11 + 14 = 25PP]Damage 4 (Feats: Affects Insubstantial 2, Extended Reach [10ft], Improved Critical [2, 18-20], Incurable, Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [11PP] (Hridgandr Strike, Magic Weapon)Flight 7 (8, 2,500MPH [Mach 3.25] / 25,000ft [5 miles] per Move Action) [14PP] (Magic Wind)Alternate Power: [9 + 17 = 26PP]Damage 4 (Extras: Linked [Drain], Flaws: Action [Full], Feats: Affects Insubstantial 2, Extended Reach [10ft], Improved Critical [2, 18-20], Incurable, Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [11PP] (Hridgandr Strike, Magic Weapon)Drain Toughness 16 (Extras: Affects Objects, Linked [Damage], Flaws: Action [Full], Feats: Slow Fade [1 minute]) [17PP]Alternate Power: [17 + 9 = 26PP]Damage 4 (Extras: Linked [Trip], Flaws: Action [Full], Feats: Affects Insubstantial 2, Extended Reach [10ft], Improved Critical [2, 18-20], Incurable, Knockback 8 [Damage 24], Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [17PP] (Hridgandr Strike, Magic Weapon)Trip 16 (Extras: Knockback, Linked [Damage], Flaws: Action [Full], Range [Touch], Feats: Improved Throw) [9PP]Alternate Power: [26PP]Damage 16 (1,600ft Max Range, Extras: Range [Ranged], Flaws: Action [Full], Feats: Homing 2 [2 additional attempts], Improved Range 3 [1 1,600ft Range Increment], Indirect 3, Precise 2) [26PP] (Magic Lightning)Alternate Power: [26PP]Environment Control 10 (1-mile radius, Cold [Extreme: Check 1/min (1/10 rounds)], Hamper Movement [1/4 speed], Hamper Visibility [-4 Visual Notice/Search], Wind [severe: -4 Auditory Notice/Search, -4 Thrown Attacks, 50% chance to extinguish protected flames, 100% chance to extinguish open flames], Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch], Feats: Slow Fade 2 [5 minutes per Power Point, 2 hours total]) [26PP] (Storm Summoning)All Effects Linked (+0):Environment Control 10 (1-mile radius, Cold [Extreme: Check once per round], Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [5PP]Environment Control 10 (1-mile radius, Hamper Movement [1/4 speed], Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [5PP]Environment Control 10 (1-mile radius, Hamper Visibility [-4 Notice/Search], Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [4PP]Environment Control 10 (1-mile radius, Wind [severe: -4 Auditory Notice/Search, -4 Thrown Attacks, 50% chance to extinguish protected flames, 100% for open flames], Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [10PP]Alternate Power:Flight 13 (14, 250,000MPH [Mach 325] / 2,500,000ft [500 miles] per Move Action) [26PP] (Magic Wind)Enhanced Constitution 8 [8PP] (Divine Might)Enhanced Strength 9 [9PP] (Divine Might)Features 3 (Environmental Adaptation 3 [High Gravity, Low Gravity, Zero Gravity]) [3PP] (Divine Might)Immunity 11 (Aging, Life Support [Disease, Environmental Cold/Heat/Pressure/Radiation/Vacuum, Poison, Suffocation], Starvation/Thirst) [11PP] (Divine Might)Impervious Toughness 12 (Extras: Reflective [Melee Damage], Flaws: Limited [Not Impervious vs Blessed/Celestial/Holy, Chi/Ki, Demonic/Hellfire/Infernal, Divine, Magic, or Supernatural Damage]) [12PP] (Divine Might)Protection 4 [4PP] (Divine Might)Super-Senses 8 (Extended Hearing 3 [10,000ft / 2 mile Notice Increments], Extended Vision 3 [10,000ft / 2-mile Notice Increments], Low-Light Vision, Microscopic Vision [Dust]) [8PP]Super-Strength 15 (Lifting STR 110 [Heavy Load: 50,000 tons]) [30PP] (Divine Might)Drawbacks: (-4) + (-4) + (-3) = -11PPNormal Identity (Astrid must sip liquid from Hridgandr to become Thrude, Frequency: Common [Full Action], Intensity: Major) [-4PP]Vulnerability (Deceit/Trickery [bluff, Phantasms, etc.], Frequency: Very Common, Intensity: Moderate [+50%]) [-4PP] (Gullible)Vulnerability (Emotion Effects, Frequency: Common, Intensity: Moderate [+50%]) [-3PP] (Divine Passion)Abilities (48) + Combat (32) + Saving Throws (20) + Skills (24) + Feats (12) + Powers (125) - Drawbacks (11) = 250/250 Power PointsCombat Block:ATTACK RANGE SAVE EFFECT Unarmed Touch DC27/23 Toughness (Staged) Damage (Physical) Hridgandr Strike Touch +5ft DC31 Toughness (Staged) Damage (Energy and/or Physical) DC26 Fortitude (Staged) Drain Toughness STR/DEX vs +16 Prone Lightning Ranged DC31 Toughness (Staged) Damage (Energy) Edited September 4, 2014 by ShaenTheBrain
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