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Thrude (Top-Tier)


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Posted (edited)

Character Name: Thrude

Power Level: 13 (250/250PP)

Trade-Offs: -3 Attack / +3 Damage, -3 Defense / +3 Toughness

Abilities: 16 + 8 + 16 + 0 + 0 + 16 = 56PP

Strength: 35/26 (+12/+8), 75/26 Lifting (Heavy Load: 400 tons / 920 lbs.)

Dexterity: 18 (+4)

Constitution: 36/26 (+13/+8)

Intelligence: 10 (+0)

Wisdom: 10 (+0)

Charisma: 26 (+8)

Combat: 12 + 20 = 32PP

Initiative: +4

Attack: +6, +10 Hrigandr Strike, +10 Lightning

Grapple: +26/+14

Defense: +10, +5 Flat-Footed

Knockback: 14/4

Saving Throws: 0 + 0 + 6 + 13 = 19PP

Toughness: +16/+8 (+13/+8 CON, +6 Protection) (Impervious 13/0)

Fortitude: +13/+8 (+13/+8 CON, +0PP)

Reflex: +10 (+4 DEX, +6PP)

Will: +13 (+0 WIS, +13PP)

Skills: 100R = 25PP

Craft (Artistic) 15 (+15)

Intimidate 17 (+25)

Knowledge (Arcane) 15 (+15)

Knowledge (History) 10 (+10)

Knowledge (Philosophy/Theology) 10 (+10)

Languages 12 (Anglo-Saxon [Old English], Danish, Dutch, Faroese, Frisian, German, Gothic, Gotlandic [Gutnish], Icelandic, Norse [Native], Norwegian, Swedish, Vandalic)

Notice 15 (+15)

Ride 1 (+5)

Survival 5 (+5)

Feats: 14PP

Accurate Attack

Artificer

Attack Specialization (Hridgandr Strike)

Benefit (Status [Goddess, Princess, Valkyrie])

Environmental Adaptation (Storms)

Favored Enemy (Giant Monsters)

Improved Critical (Hridgandr Strike)

Interpose

Luck 2

Power Attack

Takedown Attack 2

Track

Ultimate Save (Will)

Italics indicate a feat which was purchased as a power or part of a power. The cost is reflected under "Powers," below.

Powers: 43 + 10 + 9 + 11 + 13 + 3 + 8 + 16 = 113PP

Device 13 (65PP Container [Passive, Permanent], Flaws: Easy-To-Lose, Feats: Indestructible, Restricted 2 ["Only The Worthy" can lift, use, or transform], Subtle [Transforms into an ornate drinking horn]) [43PP] (Magic Weapon, Rune Magic, “Hridgandrâ€)

[2 + 2 + 16 + 1 + 44 = 65PP]

Environment Control 1 (Light [Moderate], 5ft radius, Extras: Action 2 [Free], Flaws: Range [Touch]) [2PP] (Magic Lightning)

Flight 1 (10MPH / 100ft per Move Action) [2PP] (Magic Wind)

Immunity 30 (Cold Effects, Electricity Effects, Weather Effects, Flaws: Limited [1/2 Effect], Feats: Environmental Adaptation [storms]) [16PP] (Elemental Mastery, Rune Magic)

Space Travel 1 (1c) [1PP] (Magic Wind)

Storm Mastery 16 (32PP Array, Feats: Alternate Power 3, Dynamic Alternate Power 4, Dynamic Base Power) [44PP] (Rune Magic)

Base Power (Dynamic):

Damage 4 (Feats: Accurate [+2 Attack], Affects Insubstantial 2, Extended Reach [10ft], Improved Critical, Incurable, Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [12PP] (Hridgandr Strike, Magic Weapon)

Alternate Power:

Damage 16 (Extras: Range [Ranged], Flaws: Action [Full], Feats: Accurate 2 [+4 Attack], Homing 3 [5 additional attempts], Improved Critical 2, Improved Range 4 [1 4,000ft Range Increment], Indirect 2, Progression [Range] 1 [4,000ft Max Range], Ricochet 3, Drawbacks: Full Power) [32PP] (Magic Lightning)

Alternate Power: [13 + 16 + 1 = 30PP] (Inspiration)

Emotion Control 13 (Extras: Area [Perception/Visual], Linked [Healing, Luck Control], Selective, Flaws: Limited [Hope], Range 2 [Touch]) [13PP]

Healing 4 (Extras: Action [standard], Area [Perception/Visual], Linked [Emotion Control, Luck Control], Selective, Total, Flaws: Limited [Others], Temporary) [16PP]

Luck Control 1 (Spend Hero Points for others, Extras: Area [Perception/Visual], Linked [Emotion Control, Healing], Selective, Flaws: Action 3 [standard], Limited [Recovery], Range 2 [Touch]) [1PP]

Alternate Power:

Environment Control 13 (10-mile radius, Cold [Extreme: Check once per minute / 10 rounds], Hamper Movement [1/4 speed], Hamper Visibility [-4 Visual Notice/Search], Wind [severe: -4 Auditory Notice/Search, -4 Thrown Attacks, 50% chance to extinguish protected flames, 100% for open flames], Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch], Feats: Slow Fade [1 minute per Power Point, 32 minutes total], Drawbacks: Full Power) [32PP] (Storm Summoning)

All Effects Linked (+0):

Environment Control 13 (Cold [Extreme: Check once per round], 10-mile radius, Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [7PP]

Environment Control 13 (Hamper Movement [1/4 speed], 10-mile radius, Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [7PP]

Environment Control 13 (Hamper Visibility [-4 Notice/Search], 10-mile radius, Extras: Independent, Selective, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [5PP]

Environment Control 13 (Wind [severe: -4 Auditory Notice/Search, -4 Thrown Attacks, 50% chance to extinguish protected flames, 100% for open flames], 10-mile radius, Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [13PP]

Alternate Power (Dynamic):

Flight 16 (17, 2,500,000MPH [Mach 3,260] / 25,000,000ft [5,000 miles] per Move Action) [32PP] (Magic Wind)

Alternate Power (Dynamic): [12 + 3 = 15PP]

Super-Movement 2 (Dimensional Travel 2 [9 Worlds of Norse Myth], Extras: Duration [sustained to keep portal open], Portal, Feats: Progression [Portal Size] 2 [25ft]) [12PP]

Super-Senses 1 (Communication Link [Asgard], Feats: Dimensional 2 [9 Worlds of Norse Myth]) [3PP]

Alternate Power (Dynamic):

Immunity 7 (Environmental Cold, Heat, Pressure, and Radiation, Suffocation, Vacuum, Extras: Affects Others, Feats: Progression [subjects] 2 [5 Subjects]) [16PP]

Alternate Power (Dynamic):

Space Travel 32 (33, 50,000,000,000c) [32PP]

Enhanced Constitution 10 [10PP] (Divine Might)

Enhanced Strength 9 [9PP] (Divine Might)

Immunity 11 (Aging, Life Support [Disease, Environmental Cold, Heat, Pressure, and Radiation, Poison, Suffocation, Vacuum], Starvation/Thirst) [11PP] (Divine Might)

Impervious Toughness 13 (Extras: Reflective [Melee Damage], Flaws: Limited [Not Impervious vs Blessed/Celestial/Holy, Chi/Ki, Demonic/Hellfire/Infernal, Divine, Magic, or Supernatural Damage]) [13PP] (Divine Might)

Protection 3 [3PP] (Divine Might)

Super-Senses 8 (Extended Hearing 3 [10,000ft / 2-mile Notice Increments], Extended Vision 3 [10,000ft / 2-mile Notice Increments], Low-Light Vision, Microscopic Vision [Dust-Sized]) [8PP]

Super-Strength 8 [16PP] (Divine Might)

Drawbacks: (-4) + (-3) + (-2) = -9PP

Normal Identity (Astrid must sip liquid from Hridgandr to become Thrude, Frequency: Common [Full Action], Intensity: Major) [-4PP]

Vulnerability (Deceit/Trickery [bluff, Phantasms, etc.], Frequency: Very Common, Intensity: Minor [+1 DC]) [-3PP] (Gullible)

Vulnerability (Emotion Effects, Frequency: Common, Intensity: Minor [+1 DC]) [-2PP] (Divine Passion)

Abilities (56) + Combat (32) + Saving Throws (19) + Skills (25) + Feats (14) + Powers (113) - Drawbacks (9) = 250/250 Power Points

Combat Block:

ATTACK            RANGE       SAVE                        EFFECT
Unarmed           Touch       DC27/23 Toughness (Staged)  Damage (Physical)
Hridgandr Strike  Touch +5ft  DC31 Toughness (Staged)     Damage (Energy and/or Physical)
Lightning         Ranged      DC31 Toughness (Staged)     Damage (Energy)
Edited by ShaenTheBrain
Posted

She's pretty much already got all the raw power she's ever going to get. She just gets more skill, knowledge, and finesse later.

Posted (edited)

Alternately, here's a "true" PL15 version (work-in-progress):

Character Name: Thrude

Power Level: 15 (280/250PP)

Trade-Offs: -5 Defense / +5 Toughness

Abilities: 16 + 4 + 16 + 0 + 0 + 10 = 46PP

Strength: 42/26 (+16/+8), 117/26 Lifting (Heavy Load: 136,314 tons 1,760 lbs. / 920 lbs.)

Dexterity: 14 (+2)

Constitution: 40/26 (+15/+8)

Intelligence: 10 (+0)

Wisdom: 10 (+0)

Charisma: 20 (+5)

Combat: 20 + 20 = 40PP

Initiative: +2

Attack: +10

Grapple: +41/+18

Defense: +10, +5 Flat-Footed

Knockback: 17/4

Saving Throws: 0 + 0 + 8 + 15 = 23PP

Toughness: +20/+8 (+15/+8 CON, +5 Protection) (Impervious 15/0)

Fortitude: +15/+8 (+15/+8 CON, +0PP)

Reflex: +10 (+2 DEX, +8PP)

Will: +15 (+0 WIS, +15PP)

Skills: 103/104R = 26PP

Craft (Artistic) 15 (+15)

Intimidate 20 (+25)

Knowledge (Arcane) 15 (+15)

Knowledge (History) 10 (+10)

Knowledge (Philosophy/Theology) 10 (+10)

Languages 10 (Anglo-Saxon [Old English], Danish, Faroese, German, Gothic, Gotlandic [Gutnish], Icelandic, Norse [Native], Norwegian, Swedish, Vandalic)

Notice 15 (+15)

Ride 3 (+5)

Survival 5 (+5)

Feats: 12PP

Accurate Attack

All-Out Attack

Artificer

Benefit (Status [Goddess, Princess, Valkyrie])

Environmental Adaptation (Storms)

Improved Critical (Hridgandr Strike)

Improved Grapple

Interpose

Startle

Takedown Attack 2

Track

Ultimate Save (Will)

Italics indicate a feat which was purchased as a power or part of a power. The cost is reflected under "Powers," below.

Powers: 43 + 14 + 16 + 11 + 15 + 5 + 8 + 30 = 142PP

Device 13 (65PP Container [Passive, Permanent], Flaws: Easy-To-Lose, Feats: Indestructible, Restricted 2 ["Only The Worthy" can lift, use, or transform], Subtle [Transforms into an ornate drinking horn]) [43PP] (Magic Weapon, Rune Magic, “Hridgandrâ€)

[2 + 2 + 16 + 1 + 42 = 65PP]

Environment Control 1 (Light [Moderate], 5ft radius, Extras: Action 2 [Free], Flaws: Range [Touch]) [2PP] (Magic Lightning)

Flight 1 (10MPH / 100ft per Move Action) [2PP] (Magic Wind)

Immunity 30 (Cold Effects, Electricity Effects, Weather Effects, Flaws: Limited [1/2 Effect], Feats: Environmental Adaptation [storms]) [16PP] (Elemental Mastery, Rune Magic)

Space Travel 1 (1c) [1PP] (Magic Wind)

Storm Mastery 15 (30PP Array, Feats: Alternate Power 5, Dynamic Alternate Power 4, Dynamic Base Power) [42PP] (Rune Magic)

Base Power (Dynamic):

Damage 4 (Feats: Affects Insubstantial 2, Extended Reach [10ft], Improved Critical, Incurable, Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [11PP] (Hridgandr Strike, Magic Weapon)

Alternate Power: [9 + 21 = 30PP] (Hridgandr Strike)

Damage 4 (Extras: Linked [Drain], Flaws: Action [Full], Feats: Affects Insubstantial 2, Extended Reach [10ft], Improved Critical, Incurable, Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [9PP]

Drain Toughness 20 (Extras: Affects Objects, Linked [Damage], Flaws: Action [Full], Feats: Slow Fade [1 minute]) [21PP]

Alternate Power: [19 + 11 = 30PP] (Hridgandr Strike)

Damage 4 (Extras: Linked [Drain], Flaws: Action [Full], Feats: Affects Insubstantial 2, Extended Reach [10ft], Improved Critical, Incurable, Knockback 10, Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [9PP]

Trip 20 (Extras: Knockback, Flaws: Action [Full], Range [Touch], Feats: Improved Throw) [11PP]

Alternate Power:

Damage 20 (Extras: Range [Ranged], Flaws: Action [Full], Feats: Homing 2 [2 additional attempts], Improved Range 4 [1 5,000ft / 1-mile Range Increment], Indirect 3, Progression [Range] 1 [5,000ft / 1-mile Max Range]) [30PP] (Magic Lightning)

Alternate Power: [15 + 12 + 1 = 28PP] (Inspiration)

Emotion Control 15 (Extras: Area [Perception/Visual], Linked [Healing, Luck Control], Selective, Flaws: Limited [Hope], Range 2 [Touch]) [15PP]

Healing 4 (Extras: Action [standard], Area [Perception/Visual], Linked [Emotion Control, Luck Control], Selective, Flaws: Limited [Others], Temporary) [12PP]

Luck Control 1 (Spend Hero Points for others, Extras: Area [Perception/Visual], Linked [Emotion Control, Healing], Selective, Flaws: Action 3 [standard], Limited [Recovery], Range 2 [Touch]) [1PP]

Alternate Power:

Environment Control 12 (5-mile radius, Cold [Extreme: Check once per minute / 10 rounds], Hamper Movement [1/4 speed], Hamper Visibility [-4 Visual Notice/Search], Wind [severe: -4 Auditory Notice/Search, -4 Thrown Attacks, 50% chance to extinguish protected flames, 100% for open flames], Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch], Feats: Slow Fade 2 [5 minutes per Power Point, 56 minutes total]) [30PP] (Storm Summoning)

All Effects Linked (+0) [6 + 6 + 4 + 12 = 28PP]:

Environment Control 12 (Cold [Extreme: Check once per round], 5-mile radius, Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [6PP]

Environment Control 12 (Hamper Movement [1/4 speed], 5-mile radius, Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [6PP]

Environment Control 12 (Hamper Visibility [-4 Notice/Search], 5-mile radius, Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [4PP]

Environment Control 12 (Wind [severe: -4 Auditory Notice/Search, -4 Thrown Attacks, 50% chance to extinguish protected flames, 100% for open flames], 5-mile radius, Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [12PP]

Alternate Power (Dynamic):

Flight 15 (16) [30PP] (Magic Wind)

Alternate Power (Dynamic):

Immunity 7 (Environmental Cold, Heat, Pressure, and Radiation, Suffocation, Vacuum, Extras: Affects Others, Force Field, Feats: Progression [subjects] 2 [5 Subjects]) [16PP]

Alternate Power (Dynamic):

Space Travel 30 (31) [30PP]

Alternate Power (Dynamic):

Super-Movement 2 (Dimensional Travel 2 [9 Worlds of Norse Myth], Extras: Duration [sustained to keep portal open], Portal, Feats: Progression [Portal Size] 2 [25ft]) [12PP]

Enhanced Constitution 14 [14PP] (Divine Might)

Enhanced Strength 16 [16PP] (Divine Might)

Immunity 11 (Aging, Life Support [Disease, Environmental Cold, Heat, Pressure, and Radiation, Poison, Suffocation, Vacuum], Starvation/Thirst) [11PP] (Divine Might)

Impervious Toughness 15 (Extras: Reflective [Melee Damage], Flaws: Limited [Not Impervious vs Blessed/Celestial/Holy, Chi/Ki, Demonic/Hellfire/Infernal, Divine, Magic, or Supernatural Damage]) [15PP] (Divine Might)

Protection 5 [5PP] (Divine Might)

Super-Senses 8 (Extended Hearing 3 [10,000ft / 2-mile Notice Increments], Extended Vision 3 [10,000ft / 2-mile Notice Increments], Low-Light Vision, Microscopic Vision [Dust-Sized]) [8PP]

Super-Strength 15 [30PP] (Divine Might)

Drawbacks: (-4) + (-3) + (-2) = -9PP

Normal Identity (Astrid must sip liquid from Hridgandr to become Thrude, Frequency: Common [Full Action], Intensity: Major) [-4PP]

Vulnerability (Deceit/Trickery [bluff, Phantasms, etc.], Frequency: Very Common, Intensity: Minor [+1 DC]) [-3PP] (Gullible)

Vulnerability (Emotion Effects, Frequency: Common, Intensity: Minor [+1]) [-2PP] (Divine Passion)

Abilities (46) + Combat (40) + Saving Throws (23) + Skills (26) + Feats (12) + Powers (142) - Drawbacks (9) = 280/250 Power Points

Combat Block:

ATTACK            RANGE   SAVE                        EFFECT
Unarmed           Touch   DC27/23 Toughness (Staged)  Damage (Physical)
Hridgandr Strike  10ft    DC30 Toughness (Staged)     Damage (Energy and/or Physical)
Lightning         Ranged  DC30 Toughness (Staged)     Damage (Energy)
Edited by ShaenTheBrain
Posted (edited)

Aaaaand here's a PL12 version. I think this one is my favorite so far.

Character Name: Thrude

Power Level: 12 (250/250PP)

Trade-Offs: -4 Attack / +4 Damage, -4 Defense / +4 Toughness

Abilities: 16 + 4 + 16 + 0 + 0 + 16 = 52PP

Strength: 35/26 (+12/+8), 105/26 Lifting (Heavy Load: 25,000 tons / 920 lbs.)

Dexterity: 14 (+2)

Constitution: 34/26 (+12/+8)

Intelligence: 10 (+0)

Wisdom: 10 (+0)

Charisma: 26 (+8)

Combat: 16 + 16 = 32PP

Initiative: +2

Attack: +8

Grapple: +34/+16

Defense: +8, +4 Flat-Footed

Knockback: 14/4

Saving Throws: 0 + 0 + 6 + 12 = 18PP

Toughness: +16/+8 (+12/+8 CON, +4 Protection) (Impervious 12/0)

Fortitude: +12/+8 (+12/+8 CON, +0PP)

Reflex: +8 (+2 DEX, +6PP)

Will: +12 (+0 WIS, +12PP)

Skills: 80R = 20PP

Bluff 0 (+8, +16 Attractive)

Craft (Artistic) 10 (+10)

Diplomacy 0 (+8, +16 Attractive)

Intimidate 17 (+25)

Knowledge (Arcane) 10 (+10)

Knowledge (History) 5 (+5)

Knowledge (Philosophy/Theology) 5 (+5)

Languages 10 (Anglo-Saxon [Old English], Danish, Faroese, German, Gothic, Gotlandic [Gutnish], Icelandic, Norse [Native], Norwegian, Swedish, Vandalic)

Notice 15 (+15)

Ride 3 (+5)

Survival 5 (+5)

Feats: 14PP

Accurate Attack

Artificer

Attractive 2

Benefit (Status [Goddess, Princess, Valkyrie])

Environmental Adaptation (Storms)

Improved Critical (Hridgandr Strike)

Improved Grapple

Interpose

Power Attack

Startle

Takedown Attack 2

Track

Ultimate Save (Will)

Italics indicate a feat which was purchased as a power or part of a power. The cost is reflected under "Powers," below.

Powers: 43 + 8 + 9 + 11 + 12 + 4 + 8 + 28 = 123PP

Device 13 (65PP Container [Passive, Permanent], Flaws: Easy-To-Lose, Feats: Indestructible, Restricted 2 ["Only The Worthy" can lift, use, or transform], Subtle [Transforms into an ornate drinking horn]) [43PP] (Magic Weapon, Rune Magic, “Hridgandrâ€)

[2 + 2 + 16 + 1 + 44 = 65PP]

Environment Control 1 (Light [Moderate], 5ft radius, Extras: Action 2 [Free], Flaws: Range [Touch]) [2PP] (Magic Lightning)

Flight 1 (10MPH / 100ft per Move Action) [2PP] (Magic Wind)

Immunity 30 (Cold Effects, Electricity Effects, Weather Effects, Flaws: Limited [1/2 Effect], Feats: Environmental Adaptation [storms]) [16PP] (Elemental Mastery, Rune Magic)

Space Travel 1 (1c) [1PP] (Magic Wind)

Storm Mastery 15 (30PP Array, Feats: Alternate Power 5, Dynamic Alternate Power 4, Dynamic Base Power) [44PP] (Rune Magic)

Base Power (Dynamic):

Damage 4 (Feats: Affects Insubstantial 2, Extended Reach [10ft], Improved Critical, Incurable, Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [11PP] (Hridgandr Strike, Magic Weapon)

Alternate Power: [9 + 17 = 26PP] (Hridgandr Strike, Magic Weapon)

Damage 4 (Extras: Linked [Drain], Flaws: Action [Full], Feats: Affects Insubstantial 2, Extended Reach [10ft], Improved Critical, Incurable, Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [9PP]

Drain Toughness 16 (Extras: Affects Objects, Linked [Damage], Flaws: Action [Full], Feats: Slow Fade [1 minute]) [17PP]

Alternate Power: [21 + 9 = 30PP] (Hridgandr Strike, Magic Weapon)

Damage 4 (Extras: Linked [Trip], Flaws: Action [Full], Feats: Affects Insubstantial 2, Extended Reach [10ft], Improved Critical, Incurable, Knockback 12, Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [21PP]

Trip 16 (Extras: Knockback, Linked [Damage], Flaws: Action [Full], Range [Touch], Feats: Improved Throw) [9PP]

Alternate Power:

Damage 16 (Extras: Range [Ranged], Flaws: Action [Full], Feats: Homing 2 [2 additional attempts], Improved Critical 2, Improved Range 4 [1 4,000ft Range Increment], Indirect 3, Precise 2, Progression [Range] 1 [4,000ft Max Range],) [30PP] (Magic Lightning)

Alternate Power: [12 + 16 + 1 = 29PP] (Inspiration)

Emotion Control 12 (Extras: Area [Perception/Visual], Linked [Healing, Luck Control], Selective, Flaws: Limited [Hope], Range 2 [Touch]) [12PP]

Healing 4 (Extras: Action [standard], Area [Perception/Visual], Linked [Emotion Control, Luck Control], Selective, Total, Flaws: Limited [Others], Temporary) [16PP]

Luck Control 1 (Spend Hero Points for others, Extras: Area [Perception/Visual], Linked [Emotion Control, Healing], Selective, Flaws: Action 3 [standard], Limited [Recovery], Range 2 [Touch]) [1PP]

Alternate Power:

Environment Control 12 (5-mile radius, Cold [Extreme: Check once per minute / 10 rounds], Hamper Movement [1/4 speed], Hamper Visibility [-4 Visual Notice/Search], Wind [severe: -4 Auditory Notice/Search, -4 Thrown Attacks, 50% chance to extinguish protected flames, 100% for open flames], Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch], Feats: Slow Fade 2 [5 minutes per Power Point, 2 hours 20 minutes total]) [30PP] (Storm Summoning)

All Effects Linked (+0):

Environment Control 12 (Cold [Extreme: Check once per round], 5-mile radius, Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [6PP]

Environment Control 12 (Hamper Movement [1/4 speed], 5-mile radius, Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [6PP]

Environment Control 12 (Hamper Visibility [-4 Notice/Search], 5-mile radius, Extras: Independent, Selective, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [4PP]

Environment Control 12 (Wind [severe: -4 Auditory Notice/Search, -4 Thrown Attacks, 50% chance to extinguish protected flames, 100% for open flames], 5-mile radius, Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [12PP]

Alternate Power (Dynamic):

Flight 15 (16, 1,000,000MPH [Mach 1,304] / 10,000,000ft [2,000 miles] per Move Action) [30PP] (Magic Wind)

Alternate Power (Dynamic):

Immunity 7 (Environmental Cold, Heat, Pressure, and Radiation, Suffocation, Vacuum, Extras: Affects Others, Force Field, Feats: Progression [subjects] 2 [5 Subjects]) [16PP]

Alternate Power (Dynamic):

Space Travel 30 (31, 10,000,000,000c) [30PP]

Alternate Power (Dynamic):

Super-Movement 2 (Dimensional Travel 2 [9 Worlds of Norse Myth], Extras: Duration [sustained to keep portal open], Portal, Feats: Progression [Portal Size] 2 [25ft]) [12PP]

Enhanced Constitution 8 [8PP] (Divine Might)

Enhanced Strength 9 [9PP] (Divine Might)

Immunity 11 (Aging, Life Support [Disease, Environmental Cold, Heat, Pressure, and Radiation, Poison, Suffocation, Vacuum], Starvation/Thirst) [11PP] (Divine Might)

Impervious Toughness 12 (Extras: Reflective [Melee Damage], Flaws: Limited [Not Impervious vs Blessed/Celestial/Holy, Chi/Ki, Demonic/Hellfire/Infernal, Divine, Magic, or Supernatural Damage]) [12PP] (Divine Might)

Protection 4 [4PP] (Divine Might)

Super-Senses 8 (Extended Hearing 3 [10,000ft / 2-mile Notice Increments], Extended Vision 3 [10,000ft / 2-mile Notice Increments], Low-Light Vision, Microscopic Vision [Dust-Sized]) [8PP]

Super-Strength 14 [28PP] (Divine Might)

Drawbacks: (-4) + (-3) + (-2) = -9PP

Normal Identity (Astrid must sip liquid from Hridgandr to become Thrude, Frequency: Common [Full Action], Intensity: Major) [-4PP]

Vulnerability (Deceit/Trickery [bluff, Phantasms, etc.], Frequency: Very Common, Intensity: Minor [+1 DC]) [-3PP] (Gullible)

Vulnerability (Emotion Effects, Frequency: Common, Intensity: Minor [+1 DC]) [-2PP] (Divine Passion)

Abilities (52) + Combat (32) + Saving Throws (18) + Skills (20) + Feats (14) + Powers (123) - Drawbacks (9) = 250/250 Power Points

Combat Block:

ATTACK            RANGE       SAVE                        EFFECT
Unarmed           Touch       DC27/23 Toughness (Staged)  Damage (Physical)
Hridgandr Strike  Touch +5ft  DC31 Toughness (Staged)     Damage (Energy and/or Physical)
Hridgandr Strike  Touch +5ft  DC26 Fortitude (Staged)     Drain Toughness
Hridgandr Strike  Touch +5ft  STR/DEX vs +16              Prone
Lightning         Ranged      DC31 Toughness (Staged)     Damage (Energy)
Edited by ShaenTheBrain
Posted (edited)

I can't stop retooling! Here's a different take on a PL13 version, with maximum PL15 tradeoffs in favor of Damage and Toughness.

Character Name: Thrude

Power Level: 15(13) (251/250PP)

Trade-Offs: -5(7) Attack / +5(7) Damage, -5(7) Defense / +5(7) Toughness

Abilities: 16 + 4 + 16 + 0 + 0 + 16 = 52PP

Strength: 42/26 (+16/+8), 107/26 Lifting (Heavy Load: 34,078 tons 1,440 lbs. / 920 lbs.)

Dexterity: 14 (+2)

Constitution: 36/26 (+13/+8)

Intelligence: 10 (+0)

Wisdom: 10 (+0)

Charisma: 26 (+8)

Combat: 12 + 12 = 24PP

Initiative: +2

Attack: +6

Grapple: +35/+14

Defense: +6, +3 Flat-Footed

Knockback: 16/4

Saving Throws: 0 + 0 + 4 + 13 = 17PP

Toughness: +20/+8 (+13/+8 CON, +7 Protection) (Impervious 13/0)

Fortitude: +13/+8 (+13/+8 CON, +0PP)

Reflex: +6 (+2 DEX, +4PP)

Will: +13 (+0 WIS, +13PP)

Skills: 80R = 20PP

Bluff 0 (+8, +16 Attractive)

Craft (Artistic) 10 (+10)

Diplomacy 0 (+8, +16 Attractive)

Intimidate 17 (+25)

Knowledge (Arcane) 10 (+10)

Knowledge (History) 5 (+5)

Knowledge (Philosophy/Theology) 5 (+5)

Languages 10 (Anglo-Saxon [Old English], Danish, Faroese, German, Gothic, Gotlandic [Gutnish], Icelandic, Norse [Native], Norwegian, Swedish, Vandalic)

Notice 15 (+15)

Ride 3 (+5)

Survival 5 (+5)

Feats: 13PP

Accurate Attack

Artificer

Attractive 2

Benefit (Status [Goddess, Princess, Valkyrie])

Environmental Adaptation (Storms)

Improved Critical (Hridgandr Strike)

Improved Grapple

Interpose

Startle

Takedown Attack 2

Track

Ultimate Save (Will)

Italics indicate a feat which was purchased as a power or part of a power. The cost is reflected under "Powers," below.

Powers: 43 + 10 + 16 + 11 + 13 + 7 + 8 + 26 = 134PP

Device 13 (65PP Container [Passive, Permanent], Flaws: Easy-To-Lose, Feats: Indestructible, Restricted 2 ["Only The Worthy" can lift, use, or transform], Subtle [Transforms into an ornate drinking horn]) [43PP] (Magic Weapon, Rune Magic, “Hridgandrâ€)

[2 + 2 + 16 + 1 + 44 = 65PP]

Environment Control 1 (Light [Moderate], 5ft radius, Extras: Action 2 [Free], Flaws: Range [Touch]) [2PP] (Magic Lightning)

Flight 1 (10MPH / 100ft per Move Action) [2PP] (Magic Wind)

Immunity 30 (Cold Effects, Electricity Effects, Weather Effects, Flaws: Limited [1/2 Effect], Feats: Environmental Adaptation [storms]) [16PP] (Elemental Mastery, Rune Magic)

Space Travel 1 (1c) [1PP] (Magic Wind)

Storm Mastery 15 (30PP Array, Feats: Alternate Power 5, Dynamic Alternate Power 4, Dynamic Base Power) [44PP] (Rune Magic)

Base Power (Dynamic):

Damage 4 (Feats: Affects Insubstantial 2, Extended Reach [10ft], Improved Critical, Incurable, Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [11PP] (Hridgandr Strike, Magic Weapon)

Alternate Power: [9 + 21 = 30PP] (Hridgandr Strike, Magic Weapon)

Damage 4 (Extras: Linked [Drain], Flaws: Action [Full], Feats: Affects Insubstantial 2, Extended Reach [10ft], Improved Critical, Incurable, Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [9PP]

Drain Toughness 20 (Extras: Affects Objects, Linked [Damage], Flaws: Action [Full], Feats: Slow Fade [1 minute]) [21PP]

Alternate Power: [19 + 11 = 30PP] (Hridgandr Strike, Magic Weapon)

Damage 4 (Extras: Linked [Trip], Flaws: Action [Full], Feats: Affects Insubstantial 2, Extended Reach [10ft], Improved Critical, Incurable, Knockback 10, Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [19PP]

Trip 20 (Extras: Knockback, Linked [Damage], Flaws: Action [Full], Range [Touch], Feats: Improved Throw) [11PP]

Alternate Power:

Damage 20 (5,000ft [1 mile] Max Range, Extras: Range [Ranged], Flaws: Action [Full], Feats: Homing 2 [2 additional attempts], Improved Range 3 [1 5,000ft / 1-mile Range Increment], Indirect 3, Precise 2) [30PP] (Magic Lightning)

Alternate Power: [13 + 16 + 1 = 30PP] (Inspiration)

Emotion Control 13 (Extras: Area [Perception/Visual], Linked [Healing, Luck Control], Selective, Flaws: Limited [Hope], Range 2 [Touch]) [13PP]

Healing 4 (Extras: Action [standard], Area [Perception/Visual], Linked [Emotion Control, Luck Control], Selective, Total, Flaws: Limited [Others], Temporary) [16PP]

Luck Control 1 (Spend Hero Points for others, Extras: Area [Perception/Visual], Linked [Emotion Control, Healing], Selective, Flaws: Action 3 [standard], Limited [Recovery], Range 2 [Touch]) [1PP]

Alternate Power:

Environment Control 12 (5-mile radius, Cold [Extreme: Check once per minute / 10 rounds], Hamper Movement [1/4 speed], Hamper Visibility [-4 Visual Notice/Search], Wind [severe: -4 Auditory Notice/Search, -4 Thrown Attacks, 50% chance to extinguish protected flames, 100% for open flames], Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch], Feats: Slow Fade 2 [5 minutes per Power Point, 2 hours 20 minutes total]) [30PP] (Storm Summoning)

All Effects Linked (+0):

Environment Control 12 (Cold [Extreme: Check once per round], 5-mile radius, Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [6PP]

Environment Control 12 (Hamper Movement [1/4 speed], 5-mile radius, Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [6PP]

Environment Control 12 (Hamper Visibility [-4 Notice/Search], 5-mile radius, Extras: Independent, Selective, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [4PP]

Environment Control 12 (Wind [severe: -4 Auditory Notice/Search, -4 Thrown Attacks, 50% chance to extinguish protected flames, 100% for open flames], 5-mile radius, Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [12PP]

Alternate Power (Dynamic):

Flight 15 (16, 1,000,000MPH [Mach 1,304] / 10,000,000ft [2,000 miles] per Move Action) [30PP] (Magic Wind)

Alternate Power (Dynamic):

Immunity 7 (Environmental Cold, Heat, Pressure, and Radiation, Suffocation, Vacuum, Extras: Affects Others, Force Field, Feats: Progression [subjects] 2 [5 Subjects]) [16PP]

Alternate Power (Dynamic):

Space Travel 30 (31, 10,000,000,000c) [30PP]

Alternate Power (Dynamic):

Super-Movement 2 (Dimensional Travel 2 [9 Worlds of Norse Myth], Extras: Duration [sustained to keep portal open], Portal, Feats: Progression [Portal Size] 2 [25ft]) [12PP]

Enhanced Constitution 10 [10PP] (Divine Might)

Enhanced Strength 16 [16PP] (Divine Might)

Immunity 11 (Aging, Life Support [Disease, Environmental Cold, Heat, Pressure, and Radiation, Poison, Suffocation, Vacuum], Starvation/Thirst) [11PP] (Divine Might)

Impervious Toughness 13 (Extras: Reflective [Melee Damage], Flaws: Limited [Not Impervious vs Blessed/Celestial/Holy, Chi/Ki, Demonic/Hellfire/Infernal, Divine, Magic, or Supernatural Damage]) [13PP] (Divine Might)

Protection 7 [7PP] (Divine Might)

Super-Senses 8 (Extended Hearing 3 [10,000ft / 2-mile Notice Increments], Extended Vision 3 [10,000ft / 2-mile Notice Increments], Low-Light Vision, Microscopic Vision [Dust-Sized]) [8PP]

Super-Strength 13 [26PP] (Divine Might)

Drawbacks: (-4) + (-3) + (-2) = -9PP

Normal Identity (Astrid must sip liquid from Hridgandr to become Thrude, Frequency: Common [Full Action], Intensity: Major) [-4PP]

Vulnerability (Deceit/Trickery [bluff, Phantasms, etc.], Frequency: Very Common, Intensity: Minor [+1 DC]) [-3PP] (Gullible)

Vulnerability (Emotion Effects, Frequency: Common, Intensity: Minor [+1 DC]) [-2PP] (Divine Passion)

Abilities (52) + Combat (24) + Saving Throws (17) + Skills (20) + Feats (13) + Powers (134) - Drawbacks (9) = 251/250 Power Points

Combat Block:

ATTACK            RANGE       SAVE                        EFFECT
Unarmed           Touch       DC31/23 Toughness (Staged)  Damage (Physical)
Hridgandr Strike  Touch +5ft  DC35 Toughness (Staged)     Damage (Energy and/or Physical)
Hridgandr Strike  Touch +5ft  DC30 Fortitude (Staged)     Drain Toughness
Hridgandr Strike  Touch +5ft  STR/DEX vs +20              Prone
Lightning         Ranged      DC35 Toughness (Staged)     Damage (Energy)
Edited by ShaenTheBrain
  • 5 weeks later...
Posted

Character Name: Thrude ("ThrOOD")

Power Level: 15 (250/250PP)

Trade-Offs: -5 Defense / +5 Toughness

In Brief: Dimensionally and temporally displaced Nordic goddess teams up with a crippled ex-soldier to redeem her pantheon.

Abilities: 16 + 0 + 16 + 0 + 0 + 16 = 48PP

Strength: 32/26 (+11/+8), 107/26 Lifting (Heavy Load: 34,078 tons 1,440 lbs. / 920 lbs.)

Dexterity: 10 (+0)

Constitution: 40/26 (+15/+8)

Intelligence: 10 (+0)

Wisdom: 10 (+0)

Charisma: 26 (+8)

Combat: 10 + 20 = 30PP

Initiative: +0

Attack: +5 Ranged, +11 Melee, +15 Hridgandr Strike, +15 Lightning

Grapple: +37/+19

Defense: +10, +5 Flat-Footed

Knockback: -15/-7/-4

Saving Throws: 0 + 0 + 10 + 15 = 25PP

Toughness: +20/+8 (+15/+8 CON, +5 Protection) (Impervious 15/0)

Fortitude: +15/+8 (+15/+8 CON, +0PP)

Reflex: +10 (+0 DEX, +10PP)

Will: +15 (+0 WIS, +15PP)

Skills: 55/56R = 14PP

Bluff 0 (+8, +16 Attractive)

Craft (Artistic) 5 (+5)

Diplomacy 0 (+8, +16 Attractive)

Intimidate 17 (+25)

Knowledge (Arcane) 5 (+5)

Knowledge (History) 5 (+5)

Knowledge (Philosophy/Theology) 5 (+5)

Languages 8 (Anglo-Saxon [Old English], Danish, English, Faroese, German, Icelandic, Norse [Native], Norwegian, Swedish)

Ride 5 (+5)

Survival 5 (+5)

Feats: 17PP

Accurate Attack

Attack Focus (Melee) 6

Attack Specialization (Hridgandr Strike)

Attractive 2

Benefit (Status [Goddess, Princess, Valkyrie])

Equipment 4 (20EP)Veteran Reward

Environmental Adaptation (Storms)

Improved Critical (Hridgandr Strike)

Interpose

Power Attack

Startle

Takedown Attack

Track

Ultimate Save (Will)

Italics indicate a feat which was purchased as a power or part of a power. The cost is reflected under "Powers," below.

Valhalla (PL15 HQ) [20EP]

Size: Colossal [5EP]

Toughness: +10 [1EP]

Features: [14EP]

Animal PensAoF

Combat Simulator (Einherjar)

Garage (Stables)

Gym

Holding Cells 2 (Toughness +15, Nullify 15)

Infirmary

Isolated (Asgard)

Library

Living Space

Parade GroundsAoF

PersonnelBoM (Einherjar)

Pool

Workshop [14EP]

Powers: 43 + 14 + 6 + 3 + 11 + 15 + 5 + 30 = 127PP

Device 13 (65PP Container [Passive, Permanent], Flaws: Easy-To-Lose, Feats: Indestructible, Restricted 2 ["Only The Worthy" can lift, use, or transform], Subtle [Transforms into an ornate drinking horn]) [43PP] (Magic Weapon, Rune Magic, “Hridgandrâ€)

[7 + 4 + 3 + 16 + 35 = 65PP]

Divine Travel 3 (6PP Array, Feats: Alternate Power) [7PP]

Base Power:

Super Movement 3 (Space Travel 3) [6PP] (Magic Wind)

Alternate Power: [6PP]

Super-Movement 2 (Dimensional Travel 2 [9 Worlds of Norse Myth], Feats: Progression [Cargo] 2 [500 lbs.]) [6PP] ("Bifrost," The Rainbow Bridge, The World Tree, "Yggdrasil")

Environment Control 2 (Light [Moderate], 10ft radius, Extras: Action 2 [Free], Flaws: Range [Touch]) [4PP] (Magic Lightning)

Flight 1 (10MPH / 100ft per Move Action, Feats: Interpose) [3PP] (Magic Wind)

Immunity 30 (Cold Effects, Electricity Effects, Weather Effects, Flaws: Limited [1/2 Effect], Feats: Environmental Adaptation [storms]) [16PP] (Elemental Mastery)

Storm Mastery 15 (30PP Array, Feats: Alternate Power 5) [35PP]

Base Power: [12 + 18 = 30PP]

Damage 4 (Feats: Accurate [+2 Attack], Affects Insubstantial 2, Extended Reach [10ft], Improved Critical [2, 18-20], Incurable, Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [12PP] (Hridgandr Strike, Magic Weapon)

Flight 9 (10, 10,000MPH / 100,000ft [20 miles] per Move Action) [18PP] (Magic Wind)

Alternate Power: [11 + 16 = 27PP]

Damage 4 (Extras: Linked [Drain], Flaws: Action [Full], Feats: Accurate [+2 Attack], Affects Insubstantial 2, Extended Reach [10ft], Improved Critical [2, 18-20], Incurable, Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [11PP] (Hridgandr Strike, Magic Weapon)

Drain Toughness 15 (Extras: Affects Objects, Linked [Damage], Flaws: Action [Full], Feats: Slow Fade [1 minute]) [16PP]

Alternate Power: [21 + 9 = 30PP]

Damage 4 (Extras: Linked [Trip], Flaws: Action [Full], Feats: Accurate [+2 Attack], Affects Insubstantial 2, Extended Reach [10ft], Improved Critical [2, 18-20], Incurable, Knockback 10 [Damage 25], Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [21PP] (Hridgandr Strike, Magic Weapon)

Trip 15 (Extras: Knockback, Linked [Damage], Flaws: Action [Full], Range [Touch], Feats: Improved Throw) [9PP]

Alternate Power: [30PP]

Damage 15 (1,500ft Max Range, Extras: Range [Ranged], Flaws: Action [Full], Feats: Accurate 5 [+10 Attack], Homing 2 [2 additional attempts], Improved Range 3 [1 1,500ft Range Increment], Indirect 3, Precise 2) [30PP] (Magic Lightning)

Alternate Power: [30PP]

Environment Control 12 (5-mile radius, Cold [Extreme: Check 1/min (1/10 rounds)], Hamper Movement [1/4 speed], Hamper Visibility [-4 Visual Notice/Search], Wind [severe: -4 Auditory Notice/Search, -4 Thrown Attacks, 50% chance to extinguish protected flames, 100% chance to extinguish open flames], Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch], Feats: Slow Fade 2 [5 minutes per Power Point, 2 hours 20 minutes total]) [30PP] (Storm Summoning)

All Effects Linked (+0):

Environment Control 12 (5-mile radius, Cold [Extreme: Check once per round], Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [6PP]

Environment Control 12 (5-mile radius, Hamper Movement [1/4 speed], Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [6PP]

Environment Control 12 (5-mile radius, Hamper Visibility [-4 Notice/Search], Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [4PP]

Environment Control 12 (5-mile radius, Wind [severe: -4 Auditory Notice/Search, -4 Thrown Attacks, 50% chance to extinguish protected flames, 100% for open flames], Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [12PP]

Alternate Power:

Flight 15 (16, 1,000,000MPH [Mach 1,304] / 10,000,000ft [2,000 miles] per Move Action) [30PP] (Magic Wind)

Enhanced Constitution 14 [14PP] (Divine Might)

Enhanced Strength 6 [6PP] (Divine Might)

Features 3 (Environmental Adaptation 3 [High Gravity, Low Gravity, Zero Gravity]) [3PP] (Divine Might)

Immunity 11 (Aging, Life Support [Disease, Environmental Cold/Heat/Pressure/Radiation/Vacuum, Poison, Suffocation], Starvation/Thirst) [11PP] (Divine Might)

Impervious Toughness 15 (Extras: Reflective [Melee Damage], Flaws: Limited [Not Impervious vs Blessed/Celestial/Holy, Chi/Ki, Demonic/Hellfire/Infernal, Divine, Magic, or Supernatural Damage]) [15PP] (Divine Might)

Protection 5 [5PP] (Divine Might)

Super-Strength 15 (Lifting STR 107 [Heavy Load: 34,078 tons 1,440 lbs.]) [30PP] (Divine Might)

Drawbacks: (-4) + (-4) + (-3) = -11PP

Normal Identity (Astrid must sip liquid from Hridgandr to become Thrude, Frequency: Common [Full Action], Intensity: Major) [-4PP]

Vulnerability (Deceit/Trickery [bluff, Phantasms, etc.], Frequency: Very Common, Intensity: Moderate [+50%]) [-4PP] (Gullible)

Vulnerability (Emotion Effects, Frequency: Common, Intensity: Moderate [+50%]) [-3PP] (Divine Passion)

Abilities (48) + Combat (30) + Saving Throws (25) + Skills (14) + Feats (17) + Powers (127) - Drawbacks (11) = 250/250 Power Points

Combat Block:

ATTACK            RANGE       SAVE                        EFFECT
Unarmed           Touch       DC26/23 Toughness (Staged)  Damage (Physical)
Hridgandr Strike  Touch +5ft  DC30 Toughness (Staged)     Damage (Energy and/or Physical)
                              DC25 Fortitude (Staged)     Drain Toughness
                              STR/DEX vs +15              Prone
Lightning         Ranged      DC30 Toughness (Staged)     Damage (Energy)
Posted (edited)

Character Name: Thrude ("ThrOOD")

Power Level: 12 (250/250PP)

Trade-Offs: -4 Attack / +4 Damage, -4 Defense / +4 Toughness

In Brief: Dimensionally and temporally displaced Nordic goddess teams up with a crippled ex-soldier to redeem her pantheon.

Abilities: 16 + 0 + 16 + 0 + 0 + 16 = 48PP

Strength: 35/26 (+12/+8), 110/26 Lifting (Heavy Load: 50,000 tons / 920 lbs.)

Dexterity: 10 (+0)

Constitution: 34/26 (+12/+8)

Intelligence: 10 (+0)

Wisdom: 10 (+0)

Charisma: 26 (+8)

Combat: 16 + 16 = 32PP

Initiative: +0

Attack: +8

Grapple: +35/+16

Defense: +8, +4 Flat-Footed

Knockback: -14/-8/-4

Saving Throws: 0 + 0 + 8 + 12 = 20PP

Toughness: +16/+8 (+12/+8 CON, +4 Protection) (Impervious 12/0)

Fortitude: +12/+8 (+12/+8 CON, +0PP)

Reflex: +8 (+0 DEX, +8PP)

Will: +12 (+0 WIS, +12PP)

Skills: 95/96R = 24PP

Bluff 0 (+8, +16 Attractive)

Craft (Artistic) 15 (+15)

Diplomacy 0 (+8, +16 Attractive)

Intimidate 17 (+25)

Knowledge (Arcane) 15 (+15)

Knowledge (History) 5 (+5)

Knowledge (Philosophy/Theology) 5 (+5)

Languages 8 (Anglo-Saxon [Old English], Danish, English, Faroese, German, Icelandic, Norse [Native], Norwegian, Swedish)

Notice 10 (+10)

Search 10 (+10)

Ride 5 (+5)

Survival 5 (+5)

Feats: 12PP

Accurate Attack

All-Out Attack

Artificer

Attractive 2

Benefit (Status [Goddess, Princess, Valkyrie])

Equipment 4 (20EP)Veteran Reward

Environmental Adaptation (Storms)

Improved Critical (Hridgandr Strike)

Interpose

Power Attack

Startle

Takedown Attack

Track

Ultimate Save (Will)

Italics indicate a feat which was purchased as a power or part of a power. The cost is reflected under "Powers," below.

Valhalla (PL15 HQ) [20EP]

Size: Colossal [5EP]

Toughness: +10 [1EP]

Features: [14EP]

Animal PensAoF

Combat Simulator (Einherjar)

Garage (Stables)

Gym

Holding Cells 2 (Toughness +15, Nullify 15)

Infirmary

Isolated (Asgard)

Library

Living Space

Parade GroundsAoF

PersonnelBoM (Einherjar)

Pool

Workshop [14EP]

Powers: 40 + 8 + 9 + 3 + 11 + 12 + 4 + 8 + 30 = 125PP

Device 12 (59/60PP Container [Passive, Permanent], Flaws: Easy-To-Lose, Feats: Indestructible, Restricted 2 ["Only The Worthy" can lift, use, or transform], Subtle [Transforms into an ornate drinking horn]) [40PP] (Magic Weapon, Rune Magic, “Hridgandrâ€)

[7 + 2 + 3 + 16 + 31 = 65PP]

Divine Travel 3 (6PP Array, Feats: Alternate Power) [7PP]

Base Power:

Super Movement 3 (Space Travel 3) [6PP] (Magic Wind)

Alternate Power: [6PP]

Super-Movement 2 (Dimensional Travel 2 [9 Worlds of Norse Myth], Feats: Progression [Cargo] 2 [500 lbs.]) [6PP] ("Bifrost," The Rainbow Bridge, The World Tree, "Yggdrasil")

Environment Control 1 (Light [Moderate], 5ft radius, Extras: Action 2 [Free], Flaws: Range [Touch]) [2PP] (Magic Lightning)

Flight 1 (10MPH / 100ft per Move Action, Feats: Interpose) [3PP] (Magic Wind)

Immunity 30 (Cold Effects, Electricity Effects, Weather Effects, Flaws: Limited [1/2 Effect], Feats: Environmental Adaptation [storms]) [16PP] (Elemental Mastery)

Storm Mastery 13 (26PP Array, Feats: Alternate Power 5) [31PP]

Base Power: [11 + 14 = 25PP]

Damage 4 (Feats: Affects Insubstantial 2, Extended Reach [10ft], Improved Critical [2, 18-20], Incurable, Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [11PP] (Hridgandr Strike, Magic Weapon)

Flight 7 (8, 2,500MPH [Mach 3.25] / 25,000ft [5 miles] per Move Action) [14PP] (Magic Wind)

Alternate Power: [9 + 17 = 26PP]

Damage 4 (Extras: Linked [Drain], Flaws: Action [Full], Feats: Affects Insubstantial 2, Extended Reach [10ft], Improved Critical [2, 18-20], Incurable, Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [11PP] (Hridgandr Strike, Magic Weapon)

Drain Toughness 16 (Extras: Affects Objects, Linked [Damage], Flaws: Action [Full], Feats: Slow Fade [1 minute]) [17PP]

Alternate Power: [17 + 9 = 26PP]

Damage 4 (Extras: Linked [Trip], Flaws: Action [Full], Feats: Affects Insubstantial 2, Extended Reach [10ft], Improved Critical [2, 18-20], Incurable, Knockback 8 [Damage 24], Mighty, Variable Descriptor [bludgeoning, Cold, Electricity, and/or Slashing Damage]) [17PP] (Hridgandr Strike, Magic Weapon)

Trip 16 (Extras: Knockback, Linked [Damage], Flaws: Action [Full], Range [Touch], Feats: Improved Throw) [9PP]

Alternate Power: [26PP]

Damage 16 (1,600ft Max Range, Extras: Range [Ranged], Flaws: Action [Full], Feats: Homing 2 [2 additional attempts], Improved Range 3 [1 1,600ft Range Increment], Indirect 3, Precise 2) [26PP] (Magic Lightning)

Alternate Power: [26PP]

Environment Control 10 (1-mile radius, Cold [Extreme: Check 1/min (1/10 rounds)], Hamper Movement [1/4 speed], Hamper Visibility [-4 Visual Notice/Search], Wind [severe: -4 Auditory Notice/Search, -4 Thrown Attacks, 50% chance to extinguish protected flames, 100% chance to extinguish open flames], Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch], Feats: Slow Fade 2 [5 minutes per Power Point, 2 hours total]) [26PP] (Storm Summoning)

All Effects Linked (+0):

Environment Control 10 (1-mile radius, Cold [Extreme: Check once per round], Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [5PP]

Environment Control 10 (1-mile radius, Hamper Movement [1/4 speed], Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [5PP]

Environment Control 10 (1-mile radius, Hamper Visibility [-4 Notice/Search], Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [4PP]

Environment Control 10 (1-mile radius, Wind [severe: -4 Auditory Notice/Search, -4 Thrown Attacks, 50% chance to extinguish protected flames, 100% for open flames], Extras: Independent, Total Fade, Flaws: Action [Full], Distracting, Range [Touch]) [10PP]

Alternate Power:

Flight 13 (14, 250,000MPH [Mach 325] / 2,500,000ft [500 miles] per Move Action) [26PP] (Magic Wind)

Enhanced Constitution 8 [8PP] (Divine Might)

Enhanced Strength 9 [9PP] (Divine Might)

Features 3 (Environmental Adaptation 3 [High Gravity, Low Gravity, Zero Gravity]) [3PP] (Divine Might)

Immunity 11 (Aging, Life Support [Disease, Environmental Cold/Heat/Pressure/Radiation/Vacuum, Poison, Suffocation], Starvation/Thirst) [11PP] (Divine Might)

Impervious Toughness 12 (Extras: Reflective [Melee Damage], Flaws: Limited [Not Impervious vs Blessed/Celestial/Holy, Chi/Ki, Demonic/Hellfire/Infernal, Divine, Magic, or Supernatural Damage]) [12PP] (Divine Might)

Protection 4 [4PP] (Divine Might)

Super-Senses 8 (Extended Hearing 3 [10,000ft / 2 mile Notice Increments], Extended Vision 3 [10,000ft / 2-mile Notice Increments], Low-Light Vision, Microscopic Vision [Dust]) [8PP]

Super-Strength 15 (Lifting STR 110 [Heavy Load: 50,000 tons]) [30PP] (Divine Might)

Drawbacks: (-4) + (-4) + (-3) = -11PP

Normal Identity (Astrid must sip liquid from Hridgandr to become Thrude, Frequency: Common [Full Action], Intensity: Major) [-4PP]

Vulnerability (Deceit/Trickery [bluff, Phantasms, etc.], Frequency: Very Common, Intensity: Moderate [+50%]) [-4PP] (Gullible)

Vulnerability (Emotion Effects, Frequency: Common, Intensity: Moderate [+50%]) [-3PP] (Divine Passion)

Abilities (48) + Combat (32) + Saving Throws (20) + Skills (24) + Feats (12) + Powers (125) - Drawbacks (11) = 250/250 Power Points

Combat Block:

ATTACK            RANGE       SAVE                        EFFECT
Unarmed           Touch       DC27/23 Toughness (Staged)  Damage (Physical)
Hridgandr Strike  Touch +5ft  DC31 Toughness (Staged)     Damage (Energy and/or Physical)
                              DC26 Fortitude (Staged)     Drain Toughness
                              STR/DEX vs +16              Prone
Lightning         Ranged      DC31 Toughness (Staged)     Damage (Energy)
Edited by ShaenTheBrain
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