Avenger Assembled Posted September 15, 2014 Author Posted September 15, 2014 Edge goes ahead and blasts Typhoon! He spends an HP to add Stunning Attack to his regular Blast. http://invisiblecastle.com/roller/view/4644191/ = 25 Which hits! That's a DC 35 Tou save for Typhoon. http://invisiblecastle.com/roller/view/4644193/ = 38 Which he makes! All right, we can be in rounds now if you guys like. (roll initiative if it's villain fighting time!)
Avenger Assembled Posted September 20, 2014 Author Posted September 20, 2014 Mark spends an HP to Seize Initiative http://invisiblecastle.com/roller/view/4649874/ = Nina goes on 23
Avenger Assembled Posted September 22, 2014 Author Posted September 22, 2014 Edge: Seized Initiative Wander: 26 Al-Darsah 1: 26 Typhoon: 25 Al-Darsah 2: 25 Midnight: 25 Al-Darsah 3: 24 Nina: 23 Al-Darsah 4: 22 Al-Darsah 5: 19 Al-Darsah 6: 16 Six PL 10 al-Darsahs (minions all, don't worry, I'm not crazy!) http://invisiblecastle.com/roller/view/4652247/ All right, post for Edge is coming.
Avenger Assembled Posted September 24, 2014 Author Posted September 24, 2014 Mark does a full Inspire. Wander is up!
Electra Posted September 29, 2014 Posted September 29, 2014 (edited) Wander throws something big and heavy at Typhoon (or if he is not in range, at whatever of his relatives is closest, barring Nina). Full power attack. She gets a 19. Move action to seek cover away from any of the sailors who might still be on deck. Edited September 29, 2014 by Electra
Avenger Assembled Posted September 29, 2014 Author Posted September 29, 2014 That misses Typhoon - but here's an HP from Mark! So that's a 12+5=17+15 DC 33 Tou save for Typhoon. http://invisiblecastle.com/roller/view/4660374/ = bruised and dazed!
Avenger Assembled Posted October 2, 2014 Author Posted October 2, 2014 Al-Darsahs 1 and 2 hold their actions. Midnight is up
Gizmo Posted October 3, 2014 Posted October 3, 2014 Midnight II Alright, going to assume Redbird had a chance to work her magic on the fighter jet to bring things up to caps for Midnight, so:Move Action: Take off into the air. Redbird gets Pilot 22 with Skill Mastery, if it matters!Standard Action: Air to Air Missiles vs. Al-Darsahes.: 1d20+10 27 (Regular Fighter Jets have Damage 11 (Extras: Explosion, Ranged; Feats: Homing 1) [34PP] (air-to-air missiles) according to the Core Rules; Redbird has turned those into Damage 14 (Extras: Area [Cone, Targeted], Selective) [41PP] (Furion rockets), assuming that passes muster.)
Avenger Assembled Posted October 4, 2014 Author Posted October 4, 2014 That's enough to hit all six al-Darsahs - http://invisiblecastle.com/roller/view/4667400/ And they're all down, because they're all minions! Well well well, let's go with this. go ahead and post, Giz
Avenger Assembled Posted October 5, 2014 Author Posted October 5, 2014 Nina taunts her father as a Move Action: DC 24 As a Standard Action, she slaps him across the face Mark has already spent an HP on someone else's behalf this round, so - Typhoon has some saves to make Save vs 24: 21 Fort save vs 15: 16 Tou vs 20: Impervious! Unfortunately she's not actually doing enough damage to hurt him right now; she is just trying to get his attention.
Avenger Assembled Posted October 12, 2014 Author Posted October 12, 2014 Mark uses his Create Object effect. Create Object 12 (summoning; Extra: Duration [Continous], PFs: Innate, Precise, Selective, Variable Descriptor 2 [summoned objects]) {41/49} like so! Wander is up.
Electra Posted October 15, 2014 Posted October 15, 2014 I really really don't want to do this because I know something terrible is going to happen, but Nina is right there in melee with her dad, and Wander is going to let her have her moment of confrontation with him. Wander holds her action.
Avenger Assembled Posted October 18, 2014 Author Posted October 18, 2014 Typhoon is going to grab onto the Midnight fighter jet and drag it to the bottom of the sea. But Wander has Interposed! I need a DC 30 Tou save. Wander is now at the bottom of the Indian Ocean, which I will say is its average depth at this point - 12,990 feet. Hmm! Midnight, have an HP.
Electra Posted October 18, 2014 Posted October 18, 2014 Wander gets a nat 20 on her Toughness save! That's a total of 32. She may be on the bottom of the ocean, but she's going there in style! Glub
Gizmo Posted October 21, 2014 Posted October 21, 2014 Midnight IIFree Action: Activate Master Plan; Knowledge (Tactics) check.: 1d20+15 17Full Action: Slam Attack vs. Typhoon: 1d20+13 26 Given the jet's Flight rank, that should be a DC 28 Toughness Save.
Avenger Assembled Posted October 22, 2014 Author Posted October 22, 2014 http://invisiblecastle.com/roller/view/4688103/=18! Oof, a tough roll for the Lion of Socotra. He is bruised, dazed, and staggered. Need a DC 21 Tou save for Midnight from the slam
Gizmo Posted October 22, 2014 Posted October 22, 2014 Midnight IIToughness Save vs. DC 21.: 1d20+12 18
Avenger Assembled Posted October 23, 2014 Author Posted October 23, 2014 Nina al-Darsah Nina stunts Swimming 12 (Extra: Affects Others) {24/24} off her main array. This represents her tapping into her family's innate hydrokinetic abilities (I need to stat out one of her older siblings who is a hydrokinetic speedster) with a magical power boost from Mark. Mark spends an HP to cancel her fatigue (his numbers are getting lowwww) and she dives, dives, dives! I need a Fortitude save for Wander, DC 30
Electra Posted October 23, 2014 Posted October 23, 2014 Erin is going to stunt swimming, but all she has to stunt off is her Movement Array, which will give her Swimming 4. Wah-waahhh! Even so, without help she'd still have a chance of making it to the surface if the dice were with her and she didn't tank any of her fort saves. Seems about right.
Avenger Assembled Posted October 23, 2014 Author Posted October 23, 2014 Mark holds his standard action till typhoon does something. Midnight is up!
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