Gizmo Posted October 25, 2014 Posted October 25, 2014 Midnight IIFree Action: Partially Configure Gadgets:Concealment 2 (Normal Visual; Flaws: Blending; Power Feats: Close Range) [3PP]Immunity 3 (Environmental Condition 2 [Cold, High Pressure], Suffocation [Water]) [3PP]Swimming 4 (25MPH) [4PP]Full Action: Dive!
Electra Posted October 25, 2014 Posted October 25, 2014 Another round in the ocean, another fort save. Erin gets a 20, That leaves her Injured x2 and Staggered.
Avenger Assembled Posted October 27, 2014 Author Posted October 27, 2014 Countering Check http://invisiblecastle.com/roller/view/4693545/= 29 http://invisiblecastle.com/roller/view/4693565/= 35 Mark spends an HP! (he's getting looooow) http://invisiblecastle.com/roller/view/4693569/= 41 OK, mark succeeds! Midnight, give me a DC 20 Fortitude save vs. a Nauseate effect from being tossed around. Note that Typhoon is still technically within ranged combat distance, since he won't be able to move till his next turn
Gizmo Posted October 27, 2014 Posted October 27, 2014 Midnight IIFortitude Save vs. DC 20.: 1d20+7 20 Just barely! It Typhoon headed back home or in the direction her was originally headed when he ran into the carrier?
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