Supercape Posted July 23, 2014 Posted July 23, 2014 (edited) Player Name: Supercape Character Name: Pitch Power Level: (11/15) (250/250P) [257] Trade-Offs: None Unspent Power Points: 0 Progress To Gold Status: 77/90 In Brief: Daughter to a famous Black Magician and Hells Angel, with the power to bind the infernal. Residence: Freedom City (Various Rents) Base of Operations: Anywhere (Sort of HQ in Greenbank) Catchphrase: "Fire me up!" Alternate Identity: Secret Identity: Carmen Canto Birthplace: Mexico City Occupation: Rock Music Journalist Affiliations: Rock Report magazine, some biker clubs (particularly the Blacksmokers) Family: None (Known) Description: Age: 27 (DoB: 6/6/1986) Apparent Age: 20-25 Gender: Female Ethnicity: Caucasian/Hispanic Height: 5’6†Weight: 55Kgs Eyes: Brown Hair: Brown (usually dyed to dark blonde, occasionally red) Carmen looks like a slightly scruffy but sexy rock musician / biker. She is good looking, and has curves in the right places. She wears a variety of clothes but tends to favour rock styled ones, such as leather trousers, buckled belt, etc. She almost always wears clothes that some part of her spinal tattoo (that reaches from the base of her neck to the sacrum) is visible. One particular piece of clothing she almost always wears is boots of some sort, so that she can wear a titanium brace around her right foot (easing her mobility problems). She walks with a quite visible limp because of this. When she commands the demon living inside her, Tazel to “fire her upâ€, her body becomes wrapped in smoke and wisps of flame. Her eyes glow a fiery red, and there is a furnace bubbling away down her mouth. Her clothes will change, become studded, leathery, black and red. The combined effect is enough to conceal her appearance (and thus identity). Power Descriptions: Carmen’s own power is a type of black magic that revolves around control of metal, smoke, and fire. Her power comes from a magical plane called “The Infernal Forge†which she can draw on. She can summon chains to bind people, or hurl fire or metal (or burning metal) at her enemies. She is able to control fire, and hurl balls of smoke that suffocate people. These powers tend towards the visible – with fire and smoke being hurled around, and the sound of a “forgeâ€, metal on metal. This is particularly so when she uses her hands to hit metal, changing its shape. She also is almost always in possession of her fathers “devil stickâ€, which looks like a blackened wood cudgel with a brass head in the shape of a goat. Apart from its functions as a club and (for her) a walking stick, it can also bind devils, grants mastery over animals associated with the devil, and grants the holder the ability to “see†devils. The stick is relatively innocuous at rest, but emits an unearthly screeching when its primary powers are being used. Tazel, the demon bound to her, normally resides “within†her and can grant her increased physical power as above. The demon, whilst malign, is totally under her control. She can eject him and command him to act independently. Tazel then appears as a small whispering fire, about a foot high. Pitch (or Carmen) is able to pour some of the Infernal Forge energy into machines or mechanical devices, supercharging them for a few minutes. The object will change appearance, emitting a sulphur smelling smoke, and looking like a heavy metal artist has painted it. This “infernal oil†power can be set to be dormant until the object is exposed to flame, when it will become supercharged. Pitch might use this power to soup up her motorcycle (the most common application), giving it incredible speed. She could also use it on her shotgun, on other vehicles, firearms, or even building equipment. Whilst Carmen has plenty of metaphysical power, she is not averse to using mundane equipment in her persona as a cool, tough, biker / rock chick. She drives a modified motorcycle (adapted for her disability), which has a shotgun and a weighted metal chain stored in it. Of course, she loses these weapons in more polite society or when police are around. She might carry these weapons as a hard ass biker, Carmen Cantos, but usually does not as Pitch. She is the owner of the Cantos Diaries, written by her father, a tome of sorcery and infernal knowledge. Whilst it appears to be a large leather and rather battered regular diary, its inside are a mess of scrawls and diagrams. It is largely incomprehensible, and one is left with the uneasy feeling that the messages inside change from day to day. Whilst it is painful to read and understand, it contains much hidden and black knowledge. The twisted scrawls of the Cantos Diaries can be used for plot device, inspiration use of HP, or even complications (by deceptive or misleading information). History: Carmen’s story starts with her father, Carlos Canto. He was a skilled sorcerer in a biker gang, not renowned for being a good guy, nor a particularly bad one. He did, however, possess an uncanny knack for black magic – in particularly dealing with demons. His luck and cunning held out for many years, as he rode with his gang, gaining fame and notoriety, and a long list of crimes including (at its height) armed bank robbery. Carlos’ luck would not hold forever, and ran out when he fell in love and had a child. At this point, the infernal creatures he had bound and tormented took their revenge through his family. They propelled the Feds into busting him in a messy fire-fight. Carlos knew his time was up, but he wasn’t going to let his newborn daughter suffer for his sins. As the guns blazed, he took his baby daughter and tattooed his most powerful signs down her spine. This hasty and reckless action damaged his daughter – leaving her disabled, but protected. No demon could touch her. The creatures he had bound took him and his wife, but could not lay a hand in revenge against his babe. Carmen grew up an orphan, and not in the best of company. She was fostered, and didn’t have a bad life, but struggled with it. She fell in with bad boys, and bad crowds, and given the fame of her father it was not long before she was hanging out with bikers, rock stars, and tattoo artists. As she became – or rather fell – into becoming a rock music journalist – she started to peel back the history of her father. She eventually found an old haunt of his just outside San Antonia. There, she found a dusty shack lived an old biker friend of her father, Axel ‘Grease’ Robinson, who showed her Carlos’ leather bound diary and his fabled devil stick. Tough as his biker friends were, nobody had dared to read the diary or take up his stick. (Un)fortunately, as she read his diary, she unleashed Tazel, the fiery spirit that Carlos had bound many years ago, and who was now bound to her. Carmen bound him tightly indeed, by swallowing him whole! Through her fathers’ Diary Carmen learned the ways of her fathers’ sorcery. It came, if anything, easier for her. No demon could harm her, and she could delve deeply into the anger and resentment that had built up in her to summon “the infernal forgeâ€, the ways of hammer, steel, smoke and fire. But there was more in the diary. It seemed that Carlos, ever the cunning, had left a back door to get out of whatever strife he was in. His daughter, immune to any infernal power, would be even stronger than him, and his key to escape… Personality & Motivation: Carmen is a wild child, and has an inability to settle. She is quite “passionateâ€, in good and bad ways, able to love and hate quickly. Perhaps her most striking feature is loyalty – if somebody helps her or is her friend, she will always come to their aide. She has an anarchic streak – and has broken the law on numerous occasions with petty offences. So why be a hero? Carmen, although driven to free her father, is deeply angry at him. His legacy is a disability from her spinal tattoos, an undesirable upbringing, her mother’s death, and a whole heap of legacy problems with demons. She wants to be everything her father was not. She wants to be a hero. Powers & Tactics: Pitch’s main problem is mobility. Her only way of travelling fast is to “Forge walkâ€; hot metal (such as in engines or drum fires) is all, at some level, connected to the Infernal Forge, and if she touches such hot metal she can teleport to another piece of hot metal. Usually when fighting she will hurl metal, smoke, and fire at her enemies. If fighting infernal creatures and she has the opportunity, she may use her devil stick to banish them or to command them. If for some reason she needs to come into physical contact (e.g. to use the devil stick) she might hurl a chain at an enemy and then pull them to her. If she is deprived her powers or they are ineffective, she is still a skilled fighter. Although not trained in any specific technique, she has been around and in brawls most of her life, and would not be adverse to using firearms or other weapons. Empowered by Tazel, she is ferociously (but not superhumanly) strong, and is able to let rage and anger empower her further. Whilst she is a wild fighter, and reckless at times, she is not averse to gaining the upper hand through more subtle approaches. She has, for instance, bound certain animals to her will in order to spy through them. With Tazel inside her, she can speak and understand any language. However, it is Tazel that speaks, not her. Whilst his ability to speak in any tongue or voice is handy, he will try to twist the meaning of translations if he can. He must obey (via a mental link), but translations can be subjective... Complications: Twisted Tounges: Tazel, her pet demon, whilst technically fanatical (and who must obey her) actually hates her and would do anything to get her into trouble. He is bound to tell the truth, but of course he may tell it selectively or get her into all sorts of trouble by doing so, using deceit and manipulation. Given he is the source of her comprehend power, that would be one way of doing so (giving interpretations that are correct but misleading). Note: Tazel can be played by the GM as a totally malign and deceptive entity. He is, after all, a demon. As he mechanically is bound to obey Pitch he is built as a sidekick. He is somewhat mysterious and mercurial, meaning different GMs may take a different angle on him. Disability: Carmen walks with a noticeable limp. This makes things like acrobatics and so on very hard or impossible for her, and she cannot run far. She would not be able to operate normal vehicles. Should she be without a cane or her callipers for her right lower leg, she would be very unsteady, unable to run. Kiss Goodbye: Her Infernal Forge magic is based on passions like anger and fury, emotions she can easily summon up. But if she is kissed (by anybody, anywhere), she loses this power until she can expose herself to a flame. On a similar note, she can also not use her powers if particularly calm or at rest. Rolling Stone: Whilst she generally has a reasonable amount of money from her work, she has no permanent abode, and her resources and money do fluctuate. She can’t settle. No Exorcisms Please: Tazel, her bound demon (who normally lives in her belly) cannot abide holy grounds, or religious artefacts placed on Carmen. In such cases, he will be forcibly ejected from her. Plume of Smoke: Aside from the normal visibility of powers, the smoke and flames from her powers could lead her to be particularly noticeable – such as spotting a plume of smoke outdoors from miles away, or the fire making her noticeable in the darkness. Burnt Out: If Tazel is ejected and somehow cannot make a beeline back to Carmen's mouth (which he could do at very high speed, more than his regular flight) - for instance, if he was unconscious, or mind controlled, or there was some magical or energy barrier blocking or ensnaring him, she cannot deactivate the summon. Essentially deactivating the summon to change the array to the "Tazel within" alternate power means she must reingest him. Big Daddy Cane: The Cantos devil stick allows the holder to summon the essence of Carlos Cantos (its creator and Carmen's father) and look like him, although it costs. It is possible that the essence of Cantos may flare and overcome the holders will. It might cause jerk, blurting out, or plain possess the holder. In essence, the Carlos devil stick is a dangerous device. Greased: Pitch’s “Headquarters†are not really hers, but her friend Axel “Grease Robinsonâ€. Whilst he is normally more than happy for her to hang out there and use the digs, “the Greaser†is also a working garage with people going in and out, and Axel may not approve of all black magic and sorcery going on in there… Abilities: 2 + 4 + 4 + 2 + 4 + 8 = 24PP Strength: 12/22 (+1/+7) [with Rage: 18/28 (+3/+9)] Dexterity: 14 (+2) Constitution: 14/26 (+2/+8) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 18 (+4) Combat: 22 + 20 = 42PP Initiative: +6 Attack: +11 Grapple: +12/+17[+15/+20 with Rage] Defense: +11 (+10 Base, +1 Dodge Focus, +5 Flat-Footed) [-2 with Rage] Knockback: -5 Saving Throws: 4 + 4 + 10 = 18PP Toughness: +4/+11 (+2/+8 Con, +3 Protection) Fortitude: +6/+12 (+2/+8 Con, +4) [+9/15 with Rage] Reflex: +6 (+2 Dex, +4) Will: +12 (+2 Wis, +10) [+15 with Rage] Skills: 84R = 21PP Bluff 8 (+12) Concentration 4 (+6) Craft (Artistic) 2 (+3) Craft (Mechanical) 2 (+3) Craft (Writing) 6 (+7) Diplomacy 4 (+8) Drive 6 (+8) Gather Information 4 (+8) Intimidate 8 (+12) Knowledge (Arcane Lore) 4 (+5) Knowledge (Philosophy and Theology) 2 (+3) Knowledge (Popular Culture) 9 (+10) Knowledge (Streetwise) 4 (+5) Language 1 (English [Native], Spanish) Notice 4 (+6) Perform (Singing) 4 (+8) Perform (Stringed Instruments) 4 (+8) Sense Motive 8 (+10) Feats: 8PP Attractive (Street cred / cool) Benefit: Owns the Cantos Diaries (Reference book adds +4 to any Knowledge rolls re: Infernal) Dodge Focus Equipment 9 (Free from Orichalum Award) Minion 6 (Free from Orichalum Award)>Axel "Grease" Robinson Favoured Enemy (Infernal Creatures) Rage 3 (+6 Strength, +3 Fort, +3 Will, -2 Def, 10 Rounds) Ultimate Effort (Will Save) Equipment: 9PP = 45EP Chain [6 EP] Multi-tool [1EP] Shotgun + Stun Ammo (Salt Rock) [14EP] Vehicle: Supercharged Motorcycle Size: Medium; Strength 20; Toughness 10; Features: Hidden Compartments 2 [DC 25], Smoke Screen; Powers: Speed 5 (250mph) [16EP] HQ: “the Greaser†Garage. Size: Small, Toughness +10, Communications, Fire Prevention System, Garage, Living Space, Power System, Security System (DC 20), Workshop [8 EP] Powers: 6 + 17 + 1 + 9 + 45 + 2 + 1 + 56 = 137PP All powers have the infernal and magic descriptors unless otherwise specified. Boost 2 (Any one mechanical Trait, Extras: Affects Objects Only (+0), Total Fade (+1) Feats: Slow Fade 2 [10 minutes total], Triggered 1 [Object exposed to flame]), Flaws: Affects Others Only (-1) Drawbacks: Power loss 1 [Not on religious or sacred objects]) [6P] “Infernal Oil†Example uses Spoiler Adding Speed 2, Swimming 2, or Flight 1 to a Vehicle (Her motorcycle would reach speed 7, 1000mph), Adding Blast 1 to firearms, adding super strength 1 (+5 STR) to lifting / pulling strength of machines or vehicles) Device 5 (Cantos Devil Stick, 25 PP Container, Flaws: Easy to Lose, Feats: Indestructible, Changes Appearance [From Carmen's cane to Pitch's Devil Stick]) [17PP] Comprehend 2 (Speak to, Understand Animals Flaws: Limited to animals or objects associated with devilry) [2PP] (E.g: Goats, Rats, Pigs, Snakes, Black dogs / cats / birds) Morph 4 (+20 disguise, One form, Carlos Cantos [Father], Drawbacks: Move Action [-1 PP], Requires user to look at own reflection [-1 PP]) [2 PP] Devil Binding Array (12PP Array, Feats: Alternative Power 3) [15PP] Base: Mind Control 11 (Bind Devil; Extras: Conscious, Duration (Sustained); Flaws: Limited (Infernal Creatures), Range 2 (Touch); Feats: Mental Link ) {12 DP} "Bind Demon" AP: Animal Control 11 (Extras: Conscious, Sensory Link, Flaws: Limited to animals associated with devilry, Range 2 (Touch); Feats: Mental Link) {12 DP} "Bind Beast" AP: Nullify 11 (Exorcism, All Infernal Powers; Flaws: Range 1 (Touch), Feats: Selective) {12PP} AP: Confusion 11 (Extras: Contagious, Flaws: Range 2 (Touch), Feats: Reversible) {12 DP} "Possessed by a demon" Strike 2 (Feats: Mighty, Affect Insubstantial 2) [5PP] (No infernal descriptor) Supersenses 1 (Visual Infernal Awareness) [1PP] Immunity 1 (Aging) [1PP] Immunity 10 (All Infernal Effects; All Celestial Effects Drawbacks: Power Loss [entirety of spinal tattoo is covered]) [9PP] "Spinal Tattoos" Infernal Forge Magic Array (35 PP Array, Feats: Alternative Power 10) [45PP] Base: Snare 11 (Extras: Constricting, Feats: Chokehold, Custom (Turn on/off constriction as a free action), Reversible, Tether, Drawbacks: Reduced Range 2 [Max 275' Range] ) [35PP] “Infernal Chains†AP: Damage 11 (Extras: Cone Area, Flaws: Range (Touch), Feats: Decrease Area 10 [10-110foot cone], Affects Insubstantial 1, Increase Area 2 [to 550' cone] ) [35PP] “Breathe Fire†AP: Damage 11 (Extras: Autofire, Ranged Feats: Improved Critical 1, Variable Descriptor 1 [Metal] ) [35PP] “Metal Shards†AP: Deflect 7 (Slow and Fast Projectiles; Extras: Range 2 [Perception] Reflection, Redirection, Flaws: Limited to Metals) [35PP] AP: Damage 11 (Extras: Duration [Concentration], Feats: Affects Insubstantial 1, Incurable) [35 PP] "Ignite" AP: Element Control 11 (Fire; Extras: Damaging, Feats: Affects Insubstantial 1, Precise) [35PP] "Control Fire" AP: Move Object 11 (Extras: Damaging, Range [Perception], Flaws: Limited to metals, Feats: Affects Insubstantial 1, Precise) [35 PP] "Control Metal" AP: Transform 8 (250lbs, Narrow to Narrow [shaping Metal], Extras: Affects Objects Only (+0), Duration (Continuous), Flaws: Range [Touch], Feats: Innate) [35 PP] "Forge Metal" AP: Obscure 5 (100' Radius, Visual plus Olfactory, Extras: Range [Perception]) linked with Environmental Control 5 (100' Radius, Extreme Heat, Extras: Range [Perception]) [20 + 15PP = 35PP] "Hot Smoke" AP: Teleport 10 (1000’ as Move Action, 200,000 miles as full action; Extras: Accurate, Affects Others, Flaws: Medium (Hot Metal), Feats: Change Direction, Easy, Progression 3 [1000lbs]) [35PP] “Forgewalking†AP: Suffocate 11 (Extras: Range, Feats: Affects Insubstantial 1) [34PP] “Choking Smoke†Protection 3 (Drawbacks: Power Loss [entirety of spinal tattoo is covered]) [2PP] Regeneration 1 (Resurrection 1 / week) [1PP] Tazel the Demon Array (55 PP Array; Feats: Alternate Power 1) [56PP] Base: Alternate Form 8 (40PP Container; Extras: Continuous) [48PP] "Demon rumbling in the belly" Spoiler Enhanced Strength 10 [12 PP] Enhanced Constitution 12 [12 PP] Immunity 9 (Environmental Condition [Cold], All Heat Effects, Suffocation [smoke]) [12 PP] Feature 1 (Conceals Appearance) Super Senses 5 (Counters Visual Obscure) Comprehend 3 (Speak, Understand, Read All Languages) [6PP] Feature 1 (Mimicry: +10 on Bluff checks to imitate voices) [1 PP] AP: Summon 11 (165 PP; Extras: Fanatical, Heroic, Duration [Continuous]; Feats: Mental Link; Drawbacks: Full Round to Summon/Expel [-1]) (55PP) >"Tazel expelled" DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16/21 Toughness* Damage (Physical) Metal Shards Ranged DC 26 Toughness Damage (Physical) Ignite Ranged DC 26 Toughness Damage (Energy) Breathe Fire Cone DC 26 Toughness Damage (Energy) Infernal Chain Ranged DC 21 Reflex Snare Smoke Ranged DC 21 Fortitude Suffocation Devil Stick Touch DC 18/23 Strike* Damage (Physical) Possession Touch DC 21 Will Confusion Bind Devil Touch DC 21 Will Mind Control Bind Animal Touch DC 21 Will Mind Control Exorcism Touch DC 21 Will Nullify * +3 DC if rage active. Totals: Abilities (24) + Combat (42) + Saving Throws (18) + Skills (21) + Feats (8) + Powers (137) - Drawbacks (0) = 250/250 Power Points Edited March 20, 2016 by Supercape Putting picture back in
Supercape Posted July 23, 2014 Author Posted July 23, 2014 Player Name: SupercapeCharacter Name: TazelPower Level: 8 (165/165PP)Trade-Offs: +3 Attack / -3 Damage, +4 Defence / -4 ToughnessUnspent Power Points: 0 In Brief: Infernal one foot high flame Alternate Identity:NoneIdentity: Public (but rarely seen)Birthplace: Infernal RealmsOccupation: Infernal CreatureAffiliations: Pitch, Carlos Cantos, other infernal creaturesFamily: None Description:Age: Immortal (not applicable)Gender: NoneEthnicity: NoneHeight: 1 footWeight: Virtually noneEyes: RedHair: None Tazel looks like a wisp of flame, about one foot high, with glowing red eyes. He can, if he wishes, fade to invisibility, but if is touched or touches something, he will flare again, burning whatever comes into contact with him. Power Descriptions:Tazel's powers revolve around being a creature of living flame - small but fast and deadly. All his powers have the infernal descriptor. History:Tazels history is unknown. He has been bound into complete servitude by the Canto bloodline, and whilst he hates them and will conspire at every point to undo them, he has to obey Pitch / Carmen perfectly. He was bound about thirty years ago. Whilst he has to be completely obedient, he need not reveal his own past or thoughts. Personality & Motivation:Tazel is an infernal creature. He is not the most powerful (he allowed himself to be bound by Carlos Canto), but he has a cunning streak and a persuasive tongue. He seeks the ruination of all mankind and particularly misery on the Canto family, but of course is powerless to do so other than by deception. Powers & Tactics:Tazel likes to use his words to manipulate, but if forced to, or inclined to, fight, he will dart around and strike with his infernal fire. Abilities: -10 + 0 + 6 + 2 + 0 + 6 = 4PPStrength: 0 (-)Dexterity: 10 (+0)Constitution: 16 (+3)Intelligence: 12 (+1)Wisdom: 10 (+0)Charisma: 16 (+3) Combat: 14 + 16 = 30PPInitiative: +4Attack: +11 (+7 Base, +4 Size)Grapple: +0Defense: +12 (+8 Base, +4 Size), +8 Flat-FootedKnockback: +1 Saving Throws: 3 + 6 + 6 = 15PPToughness: +3 (+3)Fortitude: +6 (+3 Con, +3)Reflex: +6 (+0 Dex, +6)Will: +6 (+0 Wis, +6) Skills: 52R = 13PPBluff 8 (+11)Diplomacy 8 (+11)Intimidate 12 (+9 total with Size)Knowledge (Arcane) 4 (+5)Knowledge (Philosophy and Theology) 4 (+5)Languages 0 (Latin [Native])Notice 4 (+4)Sense Motive 8 (+8)Stealth 4 (+16 with Size) Feats: 3PPImproved Initiative 1Instant UpTaunt Powers: 9 + 6 + 1 + 10 + 18 + 16 + 14 + 21 + 5 = 100PP Concealment 4 (All Visual Senses; Extras: Continuous; Feats: Selective; Limitations: Passive) [9PP] Comprehend 3 (Read, Speak, Understand all Languages) [6PP] Feature 1 (Mimicry; +10 to Bluff Rolls to imitate voices) [1PP] Flight 3 (50 mph; Extras: Continuous; Feats: Subtle) [10PP] Immunity 18 (Ageing, All Heat/Fire Effects, Disease, Environmental Effects [Hot, Cold], Poison, Starvation and Thirst, Sleep, Suffocation (smoke) ) [18PP] Insubstantial 3 (Energy [fire]; Feats: Innate; Flaws: Permanent (+0) ) [16PP] Shrinking 12 (Diminutive; Feats: Innate, Normal Toughness; Flaws: Permanent (+0) ) [14PP] Strike 5 (Living fire; Extras: Aura, Duration (Sustained); Flaws: Permanent (+0), Feats: Affects Insubstantial 1)[21PP] Super-Senses 5 (Counters Visual Obscure) [5PP] Drawbacks: 0PP DC Block ATTACK RANGE SAVE EFFECTStrike Touch DC 20 Toughness Damage (Energy) Totals: Abilities (4) + Combat (30) + Saving Throws (15) + Skills (13) + Feats (3) + Powers (100) - Drawbacks (0) = 165/165 Power Points
Supercape Posted July 23, 2014 Author Posted July 23, 2014 Player Name: SupercapeCharacter Name: Axel “Grease†RobinsonPower Level: 6 (90/90)Trade-Offs: +2 Attack/-2 DC, +2 Defence/-2 ToughnessUnspent Power Points: 0In Brief: Veteran biker and mechanic, uncle figure to Carmen Cantos.Alternate Identity: NoneIdentity:Birthplace: TexasOccupation: MechanicAffiliations: Various biker gangs (especially the Blacksmokers), PitchFamily:Jason Robinson (son), Leah Robinson (Daughter), Peggy Robinson (Sister)Description:Age: 55Apparent Age: 55Gender: MaleEthnicity: CaucasianHeight: 6’3â€Weight: 150KgsEyes: BrownHair: Black (Receding, in a ponytail) Axel “Grease†Robinson is a large man, stuffed with fat and muscle, and with plenty of tattoos, some quite shameless. He has dark black hair tied back in a ponytail, a medium length beard. He usually has oil and grease somewhere on his body. He wears a gold earring in on ear. He has a few scars from old fights. Despite his age and a fair bit of fat, he is in good shape, and his size, weight, and strength can be quite impressive.Power Descriptions: Axel has no powers. He is a good mechanic, and a tough fighter. He also knows a smattering of the occult arts.History: Axel grew up in Texas to a stiff, violent father and drunk mother. He soon ran away and joined the Blacksmokers biker gang. Axel was tough, and had more brains than the average biker. He was a great mechanic, and soon became a leader, second only to his friend Carlos Cantos. Carlos was charismatic, charming, and smart, and also a black magician. Initially his prowess lead the Blacksmokers to fame and wealth, but it all eventually imploded on itself. Axel left the disintegrated Blacksmokers gang to set up shop in Freedom City. But try as he might, he could not forget what had happened. He was a fierce opponent of such dark arts in the biker gangs he grew up with, even turning into an occasional demon hunter on the side. But his life was turned even more upside down when he met Carmen Cantos, the daughter of his friend, who in turn unleashed the bound Demon Tazel. He watched as Carmen became Pitch, superhero and master of the infernal. Personality & Motivation: Axel has a criminal record, no question, up to an including armed robbery, but he has largely put that past him, although he may not be entirely clean. Now, he devotes his life to his garage, repairing, building, and customising bikes (as well as selling various rock and biker goods) and he has a good reputation for it. He feels pretty bad about his old life, and has therefore taken Carmen Cantos, daughter of his friend Carlos, under his wing. She is pretty independent, but he is one of the few people who knows she is Pitch, and the troubles she has. Axel has become something of a demon-hunter over the years, and dislikes all black magic. Whilst he and Pitch are on the same side, he is not always comfortable around her and particularly the spiteful demon Tazel.Powers & Tactics: Axel prefers just to scare off and intimidate people, and he is quite good at it. If push comes to the shove, he is a strong fighter, veteran of many gunfights and brawls. Abilities: 8 + 0 + 6 + 2 + 4 + 4 = 24PP Strength: 18 (+4) Dexterity: 10 (+0) Constitution: 16 (+3) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 14 (+2)Combat: 16 + 16 = 32PP Initiative: +4 Attack: +8 Grapple: +12 Defense: +8, +4 Flat Footed Knockback: -2Saving Throws: 2 + 3 + 6 = 11PP Toughness: +4 (+3 Con, +1 Leather Jacket) Fortitude: +5 (+3 Con, +2) Reflex: +3 (+0 Dex, +3) Will: +8 (+2 Wis, +6)Skills: 64R = 16PP Bluff 4 (+6)Craft (Electronic) 4 (+5)Craft (Mechanical) 8 (+9)Craft (Structural) 2 (+3)Disable Device 4 (+5)Drive 6 (+6)Intimidate 8 (+10)Knowledge (Arcane) 4 (+5)Knowledge (Popular Culture) 2 (+3)Knowledge (Streetwise) 8 (+9)Languages 2 (English [Native], Portuguese, Spanish]Notice 4 (+6)Sense Motive 4 (+6) Stealth 2 (+2)Survival 2 (+4) Feats: 7PP Equipment 2Favoured Opponent (Bikers)Improved Initiative 1Improved SunderJack of All TradesSecond Chance (Hellfire/Infernal Blasts) Equipment [1+1 + 8 = 10 EP] Leather Jacket (Protection 1) [1 EP] Multi Tool [1 EP]Large Intimidating Revolver (Blast 4) [8 EP) DC Block ATTACK RANGE SAVE EFFECTUnarmed Touch DC 19 Staged DamageRevolver Ranged DC 19 Staged Damage Totals: Abilities (24) + Combat (32) + Saving Throws (11) + Skills (16) + Feats (7) = 90/90
Supercape Posted July 23, 2014 Author Posted July 23, 2014 Notes: This is a major rebuild (PP +45, PL +1, New minion) so I have resubmitted. There are no major changes to old build (and Tazel remains very similar).
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