beard Posted November 2, 2007 Posted November 2, 2007 Fair enough, a 26 is more than enough to avoid being tripped by a very harsh gust of wind. Now onto round 1, post your actions please gentlemen and I'll resolve them and post a synopsis for round one while the two of you work on round 2. speaking of I'll go post up the synopsis of that surprise round.
beard Posted November 2, 2007 Posted November 2, 2007 Fair enough, a 26 is more than enough to avoid being tripped by a very harsh gust of wind. Now onto round 1, post your actions please gentlemen and I'll resolve them and post a synopsis for round one while the two of you work on round 2. speaking of I'll go post up the synopsis of that surprise round.
beard Posted November 2, 2007 Posted November 2, 2007 Nightrival, in the quest to make reading combat as easy for noncombatants as possible try and keep all the numbers and ooc and links and what not in the occ thread, its why we have it after all... [OOC]http://invisiblecastle.com/find.py?id=1348756), Acrobatic Bluff = DC 18 (http://invisiblecastle.com/find.py?id=1348758) that being said you can't move and feint and attack. move and feint sure, move and attack sure, feint and attack at range sure but not all three unless you want to extra effort to surge to get a second standard action.
beard Posted November 2, 2007 Posted November 2, 2007 Nightrival, in the quest to make reading combat as easy for noncombatants as possible try and keep all the numbers and ooc and links and what not in the occ thread, its why we have it after all... [OOC]http://invisiblecastle.com/find.py?id=1348756), Acrobatic Bluff = DC 18 (http://invisiblecastle.com/find.py?id=1348758) that being said you can't move and feint and attack. move and feint sure, move and attack sure, feint and attack at range sure but not all three unless you want to extra effort to surge to get a second standard action.
beard Posted November 2, 2007 Posted November 2, 2007 Nightrival, in the quest to make reading combat as easy for noncombatants as possible try and keep all the numbers and ooc and links and what not in the occ thread, its why we have it after all... [OOC]http://invisiblecastle.com/find.py?id=1348756), Acrobatic Bluff = DC 18 (http://invisiblecastle.com/find.py?id=1348758) that being said you can't move and feint and attack. move and feint sure, move and attack sure, feint and attack at range sure but not all three unless you want to extra effort to surge to get a second standard action.
Shadowboxer Posted November 2, 2007 Posted November 2, 2007 Right, I gotcha. I'll keep OOC comments here from now on. That's right, I'm mistaken in thinking that feinting is a free action. I'll use extra effort and take a level of fatigue.
Shadowboxer Posted November 2, 2007 Posted November 2, 2007 Right, I gotcha. I'll keep OOC comments here from now on. That's right, I'm mistaken in thinking that feinting is a free action. I'll use extra effort and take a level of fatigue.
Shadowboxer Posted November 2, 2007 Posted November 2, 2007 Right, I gotcha. I'll keep OOC comments here from now on. That's right, I'm mistaken in thinking that feinting is a free action. I'll use extra effort and take a level of fatigue.
beard Posted November 2, 2007 Posted November 2, 2007 okay then, Mr. Maelstrom before you post your actions for round 1 you'll need to make a bluff, sense motive, or wisdom check to see if you fall prey to the Nightrival's feint. it matters because if you fail your sense motive check then your defense drops just low enough for him to hit you and you'll have to make a toughness save as well.
beard Posted November 2, 2007 Posted November 2, 2007 okay then, Mr. Maelstrom before you post your actions for round 1 you'll need to make a bluff, sense motive, or wisdom check to see if you fall prey to the Nightrival's feint. it matters because if you fail your sense motive check then your defense drops just low enough for him to hit you and you'll have to make a toughness save as well.
beard Posted November 2, 2007 Posted November 2, 2007 okay then, Mr. Maelstrom before you post your actions for round 1 you'll need to make a bluff, sense motive, or wisdom check to see if you fall prey to the Nightrival's feint. it matters because if you fail your sense motive check then your defense drops just low enough for him to hit you and you'll have to make a toughness save as well.
Uninverted Posted November 2, 2007 Posted November 2, 2007 Wisdom: http://invisiblecastle.com/find.py?id=1350133 If he doesn't have any ranks of strike or any feats or anything, my Impervious force field blocks it.
Uninverted Posted November 2, 2007 Posted November 2, 2007 Wisdom: http://invisiblecastle.com/find.py?id=1350133 If he doesn't have any ranks of strike or any feats or anything, my Impervious force field blocks it.
Uninverted Posted November 2, 2007 Posted November 2, 2007 Wisdom: http://invisiblecastle.com/find.py?id=1350133 If he doesn't have any ranks of strike or any feats or anything, my Impervious force field blocks it.
beard Posted November 2, 2007 Posted November 2, 2007 true enough, you fail and are flat footed but the damage from Nightrival's attack isn't enough to get through your force field. so is there any effect your forcefield takes? I figured it was a wall of wind or something to that effect. also I need your actions for the round.
beard Posted November 2, 2007 Posted November 2, 2007 true enough, you fail and are flat footed but the damage from Nightrival's attack isn't enough to get through your force field. so is there any effect your forcefield takes? I figured it was a wall of wind or something to that effect. also I need your actions for the round.
beard Posted November 2, 2007 Posted November 2, 2007 true enough, you fail and are flat footed but the damage from Nightrival's attack isn't enough to get through your force field. so is there any effect your forcefield takes? I figured it was a wall of wind or something to that effect. also I need your actions for the round.
Heridfel Posted November 2, 2007 Posted November 2, 2007 He doesn't have any feats that can increase the damage after he rolls, but he does have Improved Grab, so if he hits you, he can choose to start a grapple. If he's trying to hold you down, that might be enough.
Heridfel Posted November 2, 2007 Posted November 2, 2007 He doesn't have any feats that can increase the damage after he rolls, but he does have Improved Grab, so if he hits you, he can choose to start a grapple. If he's trying to hold you down, that might be enough.
Heridfel Posted November 2, 2007 Posted November 2, 2007 He doesn't have any feats that can increase the damage after he rolls, but he does have Improved Grab, so if he hits you, he can choose to start a grapple. If he's trying to hold you down, that might be enough.
beard Posted November 2, 2007 Posted November 2, 2007 true, but I'd need to know that. Unless specified I have to assume he's just trying to hit the guy.
beard Posted November 2, 2007 Posted November 2, 2007 true, but I'd need to know that. Unless specified I have to assume he's just trying to hit the guy.
beard Posted November 2, 2007 Posted November 2, 2007 true, but I'd need to know that. Unless specified I have to assume he's just trying to hit the guy.
Uninverted Posted November 2, 2007 Posted November 2, 2007 Nothing happens. His attack is just blown off course.
Uninverted Posted November 2, 2007 Posted November 2, 2007 Nothing happens. His attack is just blown off course.
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