N/A Posted August 3, 2014 Share Posted August 3, 2014 Storm Mastery array is set to the base power, Strike + Flight.Free Action: Set variable descriptors for Strike as "Bludgeoning," "Cold," and "Electricity."Free Action: Activate Environment Control (Light [Moderate]), 5ft radius, centered on Thrude.Move Action: Attempt to Demoralize Stratos. Thrude suffers a -5 penalty for doing it as a move action.Intimidate check: 26.If Stratos gets less than a 26 to resist, then he's Shaken (-2 Attack, Saves, & checks) until Thrude's next round.Standard Action: Charge Stratos (assuming he's within 2 miles of Thrude).Thrude gets +2 Attack for this action, and -2 Defense until her next round.Thrude will Accurate Attack for an additional +2 Attack / -2 Damage, and All-Out Attack for an additional +2 Attack / -2 Defense.Attack check: 22.If that hits, then Stratos needs to make a DC29 Toughness save.Thrude's Defense is +2 (DC12) until her next round. Link to comment
Avenger Assembled Posted August 3, 2014 Author Share Posted August 3, 2014 http://invisiblecastle.com/roller/view/4593344/ = 29 He is not intimidated! All right, since Stratos is PL 12 in the book but is actually PL 10 defensively, I will just go ahead and say that he is a balanced PL 12 on the defense. So that does hit! Tou vs 29 http://invisiblecastle.com/roller/view/4593347/ = 20 All right, I will take that - he is bruised and dazed (for now) and goes flying out through the roof, wah-hi-hoi! Link to comment
Avenger Assembled Posted August 3, 2014 Author Share Posted August 3, 2014 Weather Mistress: Standard Action: Blasts Thrude with her Snare. She All-Out/Power Attacks for -2/+2, making the DC to hit her 22. That is a DC 22 Reflex save for Thrude Move Action: She flies 500 feet up out of the roof, looking for Stratos Link to comment
N/A Posted August 3, 2014 Share Posted August 3, 2014 Thrude's Reflex Save (DC22): 12. She fails by 10. She's Bound, and thus, Helpless. If the Snare is attached to something, then she's Immobile. Otherwise, she starts falling. Link to comment
Avenger Assembled Posted August 3, 2014 Author Share Posted August 3, 2014 So she falls, but not that far - her Impervious'll tank it. Set is up Link to comment
Gizmo Posted August 3, 2014 Share Posted August 3, 2014 Set Hero Point: Stunt off of his Deific Aspects Array: Damage 7 (Extras: Autofire; Power Feats: Precise) [15PP] + Drain Toughness 7 (Extras: Affects Objects, Autofire; Flaws: Limited [Objects]) [14PP] + Environmental Control 5 (Extreme Heat; Flaws: Range [Touch]) [5PP]Full Round Action: Coup de Grace Icy Snare! That's DC 27 for the Drain, DC 32 for the Damage and things get generally toasty! Link to comment
Avenger Assembled Posted August 3, 2014 Author Share Posted August 3, 2014 The tou drops by 12 - so that damage destroys it! Unsnared Link to comment
Avenger Assembled Posted August 4, 2014 Author Share Posted August 4, 2014 Stratos blasts Weather Mistress - http://invisiblecastle.com/roller/view/4594313/ = 31 Ouch! DC of 33 with that crit Well http://invisiblecastle.com/roller/view/4594316/ = 18 She is out of it for now Link to comment
N/A Posted August 4, 2014 Share Posted August 4, 2014 Second round, same as the first. Storm Mastery array is still set to the base power, Strike + Flight.Free Action: Set variable descriptors for Strike as "Bludgeoning," and nothing else.Free Action: Maintain Environment Control (Light [Moderate]), 5ft radius, centered on Thrude. Move Action: Stand up from Prone. Standard Action: Charge Stratos (assuming he's within 2 miles of Thrude). Thrude gets +2 Attack for this action, and -2 Defense until her next round. Thrude will Accurate Attack for an additional +2 Attack / -2 Damage, and All-Out Attack for an additional +2 Attack / -2 Defense. Attack check: 14. Owch. She'll burn a Hero Point to re-roll: 23. Minimum. Possible. Result. Screw you, Invisible Castle! If that hits, then Stratos needs to make a DC29 Toughness save. She's aiming him at the ground, so if he gets knocked back, it'll be downward. Thrude's Defense is +2 (DC12) until her next round. Link to comment
Avenger Assembled Posted August 5, 2014 Author Share Posted August 5, 2014 http://invisiblecastle.com/roller/view/4595438/ = 12 Well boo, that's a little unreasonable! Instead he's bruised again - have another HP, Shaen, as well as the one you got for him fiating the dazed. Link to comment
Gizmo Posted August 5, 2014 Share Posted August 5, 2014 18 - Thrude - Uninjured, 3HP 16 - Weather Mistress - Unconscious 10 - Set - Uninjured, 4HP 4 - Stratos - Bruised x2 SetMove Action: Taunt Stratos.: 1d20+16 30Standard Action: Sand Snare vs. Stratos. That's a DC17 Reflex Save. Link to comment
Avenger Assembled Posted August 5, 2014 Author Share Posted August 5, 2014 can't beat that on a natural 20, so he is taunted His Reflex save is now +3 vs 17 http://invisiblecastle.com/roller/view/4595601/ = 19! Holy boy, he made it. OK! I'll post for Stratos ASAP Link to comment
Gizmo Posted August 5, 2014 Share Posted August 5, 2014 SetReaction: Luck Control: Force Reroll. Link to comment
Avenger Assembled Posted August 5, 2014 Author Share Posted August 5, 2014 http://invisiblecastle.com/roller/view/4595606/ with a litle help from Luck Control, it is now 14! Link to comment
Avenger Assembled Posted August 7, 2014 Author Share Posted August 7, 2014 What WILL it do? It is a mystery! But it will do it soon! Everybody take an HP. Thrude is up. Link to comment
N/A Posted August 7, 2014 Share Posted August 7, 2014 (edited) Thrude will use her normal actions to fly down to the rod and pick it up. Then she'll use Extra Effort to Surge for another action, burn a Hero Point to clear the Fatigue, switch to her Flight AP, and fly 200 miles up (low Earth orbit). I'll get an IC post up later today. Edited August 7, 2014 by ShaenTheBrain Link to comment
Avenger Assembled Posted August 8, 2014 Author Share Posted August 8, 2014 That works, Shaen! Link to comment
Gizmo Posted August 8, 2014 Share Posted August 8, 2014 SetMove Action: Feint Stratos.: 1d20+16 31Standard Action: Shadow Globule vs. Stratos.: 1d20+7 20 Link to comment
Avenger Assembled Posted August 8, 2014 Author Share Posted August 8, 2014 True Random Number Generator Min: Max: Result: 15 +9 = 24 He is feinted! And that hits by +2, so +1 is added to the DC DC 18 Ref save http://invisiblecastle.com/roller/view/4599246/ Which fails, especially with entangled dropping his Reflex even further than it already is. He cannot SEE! Link to comment
N/A Posted August 10, 2014 Share Posted August 10, 2014 Standard Action: Thrude makes a normal move upward, doubling the distance between her and the ground. Free Action: She'll Surge again for an extra action, and she'll pop a Hero Point to cancel the Fatigue. Full Action: Thrude makes a Slam attack against Stratos. Her base damage is +4, since she's making a double move. She gets +13 for the 13 ranks of Flight she's using. That brings the damage to +17. She'll All-Out Attack for +2 Attack / -2 Defense and Power Attack for -2 Attack / +2 Damage. Attack bonus is now +6, and damage is +19. If Stratos's stats from the book are being used, then since he's Blind, he's flat-footed, and suffers an additional -2 Defense, putting his DC to be hit at 12. Attack check: 10. Argh. She'll burn a Hero Point to re-roll. Attack check: 17. Bare minimum for a HP reroll AGAIN. >_< If that hits, then Stratos needs to make a DC34 Toughness save. Thrude suffers half the damage from the Slam (rounded down), +9. That doesn't beat her Impervious, so she takes no damage. Until her next round, Thrude suffers -2 Defense for the Slam, and another -2 for the All-Out Attack, dropping her Defense to 12. Link to comment
Avenger Assembled Posted August 16, 2014 Author Share Posted August 16, 2014 have an HP, Gizmo, and give me a Reflex save! DC 17! Link to comment
Gizmo Posted August 16, 2014 Share Posted August 16, 2014 SetReflex Save vs. DC 17.: 1d20+6 19 Link to comment
Avenger Assembled Posted August 16, 2014 Author Share Posted August 16, 2014 One prisoner is entangled, the other is trapped in a smashed-car that will need a strength or power check to get it open. - or our mighty heroes can make a STR check or power check to hold up parts of the wall! Link to comment
Gizmo Posted August 16, 2014 Share Posted August 16, 2014 How about Move Object 6 (Heavy Load: 1600 lbs; Power Feats: Subtle) [13PP] (high winds; storm aspect) to hold up the falling chunks of wall? Link to comment
N/A Posted August 16, 2014 Share Posted August 16, 2014 Thrude's effective lifting Strength is 50, making a light load 4 tons. Pretty sure that the two supervillains and the car combined weigh less than that, so she'll fly over to the car, pick it up, and fly it out of the danger zone while Set holds up the collapsing building, instead of fumbling with getting Weather Mistress out of the car. She'll surge if necessary, depending on how quickly the building is coming down. Link to comment
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