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Storm Mastery array is set to the base power, Strike + Flight.

Free Action: Set variable descriptors for Strike as "Bludgeoning," "Cold," and "Electricity."

Free Action: Activate Environment Control (Light [Moderate]), 5ft radius, centered on Thrude.

Move Action: Attempt to Demoralize Stratos. Thrude suffers a -5 penalty for doing it as a move action.

Intimidate check: 26.

If Stratos gets less than a 26 to resist, then he's Shaken (-2 Attack, Saves, & checks) until Thrude's next round.

Standard Action: Charge Stratos (assuming he's within 2 miles of Thrude).

Thrude gets +2 Attack for this action, and -2 Defense until her next round.

Thrude will Accurate Attack for an additional +2 Attack / -2 Damage, and All-Out Attack for an additional +2 Attack / -2 Defense.

Attack check: 22.

If that hits, then Stratos needs to make a DC29 Toughness save.

Thrude's Defense is +2 (DC12) until her next round.

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http://invisiblecastle.com/roller/view/4593344/ = 29 

He is not intimidated! 

 

All right, since Stratos is PL 12 in the book but is actually PL 10 defensively, I will just go ahead and say that he is a balanced PL 12 on the defense. 

 

So that does hit! 

 

Tou vs 29 

http://invisiblecastle.com/roller/view/4593347/ = 20 

 

All right, I will take that - he is bruised and dazed (for now) and goes flying out through the roof, wah-hi-hoi!

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Set

Hero Point: Stunt off of his Deific Aspects Array:

Damage 7 (Extras: Autofire; Power Feats: Precise) [15PP] + Drain Toughness 7 (Extras: Affects Objects, Autofire; Flaws: Limited [Objects]) [14PP] + Environmental Control 5 (Extreme Heat; Flaws: Range [Touch]) [5PP]
Full Round Action: Coup de Grace Icy Snare! That's DC 27 for the Drain, DC 32 for the Damage and things get generally toasty!
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Second round, same as the first.  Storm Mastery array is still set to the base power, Strike + Flight.

Free Action: Set variable descriptors for Strike as "Bludgeoning," and nothing else.

Free Action: Maintain Environment Control (Light [Moderate]), 5ft radius, centered on Thrude.

 

Move Action: Stand up from Prone.

Standard Action: Charge Stratos (assuming he's within 2 miles of Thrude).

Thrude gets +2 Attack for this action, and -2 Defense until her next round.

Thrude will Accurate Attack for an additional +2 Attack / -2 Damage, and All-Out Attack for an additional +2 Attack / -2 Defense.

Attack check: 14.  Owch.

 

She'll burn a Hero Point to re-roll: 23.  Minimum.  Possible.  Result.  Screw you, Invisible Castle!

If that hits, then Stratos needs to make a DC29 Toughness save.

 

She's aiming him at the ground, so if he gets knocked back, it'll be downward.

Thrude's Defense is +2 (DC12) until her next round.

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Thrude will use her normal actions to fly down to the rod and pick it up. Then she'll use Extra Effort to Surge for another action, burn a Hero Point to clear the Fatigue, switch to her Flight AP, and fly 200 miles up (low Earth orbit). I'll get an IC post up later today.

Edited by ShaenTheBrain
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Standard Action: Thrude makes a normal move upward, doubling the distance between her and the ground.

 

Free Action: She'll Surge again for an extra action, and she'll pop a Hero Point to cancel the Fatigue.

 

Full Action: Thrude makes a Slam attack against Stratos.

 

Her base damage is +4, since she's making a double move.  She gets +13 for the 13 ranks of Flight she's using.  That brings the damage to +17.

 

She'll All-Out Attack for +2 Attack / -2 Defense and Power Attack for -2 Attack / +2 Damage.

 

Attack bonus is now +6, and damage is +19.

 

If Stratos's stats from the book are being used, then since he's Blind, he's flat-footed, and suffers an additional -2 Defense, putting his DC to be hit at 12.

 

Attack check: 10.  Argh.

 

She'll burn a Hero Point to re-roll.

 

Attack check: 17.  Bare minimum for a HP reroll AGAIN. >_<

 

If that hits, then Stratos needs to make a DC34 Toughness save.

 

Thrude suffers half the damage from the Slam (rounded down), +9.  That doesn't beat her Impervious, so she takes no damage.

 

Until her next round, Thrude suffers -2 Defense for the Slam, and another -2 for the All-Out Attack, dropping her Defense to 12.

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Thrude's effective lifting Strength is 50, making a light load 4 tons. Pretty sure that the two supervillains and the car combined weigh less than that, so she'll fly over to the car, pick it up, and fly it out of the danger zone while Set holds up the collapsing building, instead of fumbling with getting Weather Mistress out of the car. She'll surge if necessary, depending on how quickly the building is coming down.

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