Supercape Posted August 3, 2014 Posted August 3, 2014 I don't particularly like solo threads, but...doing a short one to get a grip on Red Rats personality and writing, and also add more background to her, namely finding the Soviet "Safe House" and making it her own. A few crazed Soviet robots may be lurking inside... Thread in question
Supercape Posted August 3, 2014 Author Posted August 3, 2014 Computer Roll for Slave: 1d20+20=21 Even with a +5 Soviet situational bonus, a massive failure!
Supercape Posted August 3, 2014 Author Posted August 3, 2014 So time to stress test combat. Using a Medium Robot [Core Rules] Bumped up to PL 6 STR 25 (+7), Attack +5, Defence +0, Toughness +12, Adding in Blast 6 Blaster Zap Ray Power with Alternate Power Stun 4 (Ranged) Red Rats Initiative: 1d20+8=11 Robots Initiative: 1d20=6 Red Rat taking Partial Cover. Robot Firing: 1d20+5=12
Supercape Posted August 3, 2014 Author Posted August 3, 2014 Return Fire round: 1d20+12=30 a solid attack. But only a DC 18 Toughness Save. 1d20+12=22 Predictably missed.
Supercape Posted August 3, 2014 Author Posted August 3, 2014 Basically shooting forward a couple of rounds. 3 Attacks either side: 1d20+5=20, 1d20+5=25, 1d20+5=6 Mis, Crit, Miss. On Red Rats Side, using improvised weapon for a DC 21 Attack, shifting attack -2 / DC +2 (Attack Bonus +10, DC 23) Cannot miss! So, Red Rats Tough Bonus:1d20+8=23 which, vs a Damage 27 Effect leaves her only bruised thanks to a good save. The Robot: 1d20+12=26, 1d20+12=30, 1d20+12=13 Resist, Resist, and an Injury!
Supercape Posted August 4, 2014 Author Posted August 4, 2014 Robot cannot right itself if tripped. Spending HP to get improved throw feat. And making a trip attack: Power shifting 1d20+10=17 Hits Oppposed roll from Rat: 1d20+5=25 is not something it can match with Dex, so down it goes!
Supercape Posted August 28, 2014 Author Posted August 28, 2014 Escaped Mad Clone time, so notice roll..1d20+9=11
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