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When the Nothing Shines Upon [OOC]


trollthumper

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Posted

Posting with Trollthumper's consent, since no one else has.  Trying to get this moving again.

 

Thrude will try to get a firm grip on the ship and use her Super-Strength to hold it in place.  If necessary, she can put the Flight or Space Travel power from her Device into the effort as well, to counteract the existing momentum of the ship.

  • 2 weeks later...
Posted

Say, tt, should I just include Memorial powering back up (at least to the point where she's consious) in my next IC post, or just have her floating in the hold, and the other heroes play a part in giving her a jump-start?

  • 2 weeks later...
Posted

Thrude will use Extra Effort to power stunt the following off of Hridgandr's Storm Mastery array:

 

Immunity 3 (Suffocation, Vacuum, Extras: Affects Others, Area [General, Burst], Feats: Progression [Area] 2 [75ft radius]) [11PP]

 

As a side-effect of the bubble-of-air descriptor, the characters should be able to talk now.

Posted

I am totally fine with Thrude lighting up Memorial to save her, by the way. Cavalier, meanwhile, will try to take the bullet using the Impervious part of his Array, so that he can moderate the resistance and prevent something from blowing out in Memorial.

Posted

Thrude sucks up the Fatigue from her first power stunt, and she uses Extra Effort again for another temporary alternate power for her Storm Mastery array:

 

Damage 14 (Drawbacks: Full Power) [13PP] (Magic Lightning)

 

Immunity 3 (Suffocation, Vacuum, Extras: Affects Others, Area [General, Burst], Feats: Progression [Area] 2 [75ft radius]) [11PP] (Magic Mist)

 

13 + 11 = 24PP

 

She'll pop her lone Hero Point to avoid becoming Exhausted.

  • 1 month later...
  • 5 weeks later...
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