trollthumper Posted August 14, 2014 Posted August 14, 2014 Memorial comes to Earth, and brings the tail end of something very large with her...
N/A Posted August 21, 2014 Posted August 21, 2014 Checking in, since it's been a week since my last post here.
trollthumper Posted August 25, 2014 Author Posted August 25, 2014 Letting you describe the ship, hg, if you wish.
horngeek Posted August 25, 2014 Posted August 25, 2014 If you want a visual reference for what I had in mind... This, except not as silver.
N/A Posted August 28, 2014 Posted August 28, 2014 Should I post again here, or is there someone else I should wait for?
N/A Posted September 1, 2014 Posted September 1, 2014 Posting with Trollthumper's consent, since no one else has. Trying to get this moving again. Thrude will try to get a firm grip on the ship and use her Super-Strength to hold it in place. If necessary, she can put the Flight or Space Travel power from her Device into the effort as well, to counteract the existing momentum of the ship.
horngeek Posted September 9, 2014 Posted September 9, 2014 Say, tt, should I just include Memorial powering back up (at least to the point where she's consious) in my next IC post, or just have her floating in the hold, and the other heroes play a part in giving her a jump-start?
trollthumper Posted September 9, 2014 Author Posted September 9, 2014 Your choice on the matter. Either way, Memorial's form will be found.
RobRX Posted September 22, 2014 Posted September 22, 2014 Spending a HP to stunt space travel off the magic array.
N/A Posted September 23, 2014 Posted September 23, 2014 Thrude will use Extra Effort to power stunt the following off of Hridgandr's Storm Mastery array: Immunity 3 (Suffocation, Vacuum, Extras: Affects Others, Area [General, Burst], Feats: Progression [Area] 2 [75ft radius]) [11PP] As a side-effect of the bubble-of-air descriptor, the characters should be able to talk now.
trollthumper Posted September 25, 2014 Author Posted September 25, 2014 I am totally fine with Thrude lighting up Memorial to save her, by the way. Cavalier, meanwhile, will try to take the bullet using the Impervious part of his Array, so that he can moderate the resistance and prevent something from blowing out in Memorial.
N/A Posted September 26, 2014 Posted September 26, 2014 Thrude sucks up the Fatigue from her first power stunt, and she uses Extra Effort again for another temporary alternate power for her Storm Mastery array: Damage 14 (Drawbacks: Full Power) [13PP] (Magic Lightning) Immunity 3 (Suffocation, Vacuum, Extras: Affects Others, Area [General, Burst], Feats: Progression [Area] 2 [75ft radius]) [11PP] (Magic Mist) 13 + 11 = 24PP She'll pop her lone Hero Point to avoid becoming Exhausted.
trollthumper Posted September 26, 2014 Author Posted September 26, 2014 Hey, it actually doesn't suck! We'll say Thrude gets a Hero Point back for the successful effort, and Memorial is now patched up.
horngeek Posted October 29, 2014 Posted October 29, 2014 Okay, just double-checking, would Memorial be able to identify that as definitely Communion?
horngeek Posted November 28, 2014 Posted November 28, 2014 Memorial's Intelligence roll to try identifying that howl has a result of 16.
trollthumper Posted December 1, 2014 Author Posted December 1, 2014 The howl sounds like a Gravalin, a Belran primate known for its generally peaceful nature but great bulk and armored carapace.
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