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Double Dutch


Supercape

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Okay, you said that initiative would be rather pointless (least for Velocity), so, she will shift her speed array to Rapid Attack.  Using Power attack (-4 accuracy for +4 damage), she will target the duke with the crossbow and the head butler, getting a 27 on the attack roll for the targeted, selective area.  DC 29 toughness save.

 

Then using move by action, she will move back to the door and try to slide the bolt open.

 

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Right then!

 

The Create Object Hits. that means a DC 16 Reflex Save for the ?Duke?

 

1d20+8=10 He is caged. Dropping out of combat. 

 

As for Velocity, with her superior non-drugged mind, she can make some deductions: Namely, that the slowing down and speeding up effects are Mental / Psionic in nature. Also, that whilst it is a very small effect (it wont effect her powers), something is siphoning off her "speed" (However you want to narrate it) to counteract the slowing effect. Likely, it is the technology she is examining. 

 

She can also make a Knowledge (Technology) roll to understand all the equipment if she wishes (again, DC 20 trained)

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Soooo, looking at the Search rules: If Velocity wants to search a 1 mile area (which I assume would be pretty much the entire castle), it takes 1 hour, to Take 20 on that would take 20 hours.  But, her normal quickness is x5,000, so she can do the search in about 15 seconds (just under three rounds)!

 

Taking 20 on a search would give her a 23.

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Ok so opposed straight CHA rolls for who wins the Staff over. 

 

1d20+3=9

 

Then, Grimalkin is getting run over! What shall she do? She has time to fly to the air, but if on the ground, will need a Reflex Roll DC 15 to avoid the Car. 

 

But if she turns small and flies, she is falling into the Dukes ploy! (and a -2 to the opposed CHA roll)

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