Heritage Posted September 13, 2014 Share Posted September 13, 2014 Straight Charisma roll: 1d20+8=13 - yes! Grim's Reflex save is +16, so she automatically wins that contest. Link to comment
Supercape Posted September 14, 2014 Author Share Posted September 14, 2014 So I guess lets have some initiative rolls for Grimalkin and the Duke! 1d20+12=29 for the Duke! NB: If Grimalkin loses initiative, feel free to make a post for retorting! Link to comment
Heritage Posted September 14, 2014 Share Posted September 14, 2014 They have the same Initiative bonus; an even match! Initiative roll: 1d20+12=15 Looks like the Duke goes first. Link to comment
Heritage Posted September 14, 2014 Share Posted September 14, 2014 (edited) Not sure if I can legitimately do this right now, but in case I can... Taunt! (Bluff check): 1d20+20=26 Edited September 14, 2014 by Heritage Link to comment
Heritage Posted September 14, 2014 Share Posted September 14, 2014 PS: You changed the make of the car between posts Link to comment
Supercape Posted September 14, 2014 Author Share Posted September 14, 2014 And the Duke Fires once more: 1d20+15=34 ouch! That is unfortunately a critical. Meaning a DC 23 Toughness save and a DC 20 Fort Save for the Poison. Link to comment
Heritage Posted September 15, 2014 Share Posted September 15, 2014 Okay, well here we go! Toughness save: 1d20+10=15 Oh no! Fortitude save: 1d20+10=24 Well she made one of them, at least! Link to comment
Supercape Posted September 15, 2014 Author Share Posted September 15, 2014 Grimalkin: Dazed, Bruised, Injured, 1 HP. Link to comment
Supercape Posted September 15, 2014 Author Share Posted September 15, 2014 Move Action: Taking Partial Cover Stabdard Action: Another Crossbow bolt: 1d20+15=18 a miss! Grimalkin is up! Link to comment
Heritage Posted September 15, 2014 Share Posted September 15, 2014 So is the effect of the Daze over by now? Link to comment
Heritage Posted September 16, 2014 Share Posted September 16, 2014 Create Object: 1d20+12 (-1) =31 Sproing! Link to comment
Supercape Posted September 16, 2014 Author Share Posted September 16, 2014 1d20+8=13 so he is hit. Its a DC 21 Tougness save, and his tough bonus is but +4 1d20+4=22 which he luckily makes. His return fire 1d20+15=29 Does another critical! So DC 23 Toughness save and DC 20 Fort Save! Yoikes! All baloney due to a misunderstanding with Heritage (its a capture Create Object!) Link to comment
Supercape Posted September 16, 2014 Author Share Posted September 16, 2014 So doing this properly! 1d20+8=19 makes his Reflex Roll. With a little tumble, he takes aim and fires again! 1d20+15=21 a miss! Grimalkin is up. Link to comment
Heritage Posted September 16, 2014 Share Posted September 16, 2014 Okay, Grim is surging and spending the HP to avoid fatigue; I think she has all the actions to do all this stuff, but I may be wrong. If so, let me know so I can edit. 1. Standard action to Create Object (hunting blind); I'm going for total cover, if possible. 2. Move action to retrieve something out of Dimensional Pocket. 3. Free action to talk. 4. Second move action for ESP. If I can't cock the crossbow, let me know. Link to comment
Supercape Posted September 16, 2014 Author Share Posted September 16, 2014 Grimalkin - 0 HP - Bruised, Injured. And yes, you can do that! Link to comment
Supercape Posted September 16, 2014 Author Share Posted September 16, 2014 To which the Duke responds with getting in his car, and putting it in reverse... So Grim is up again! Link to comment
Heritage Posted September 16, 2014 Share Posted September 16, 2014 Aaaaaand we have FEEDBACK! What do I need to roll? Link to comment
Supercape Posted September 17, 2014 Author Share Posted September 17, 2014 I believe it is the power rank (6) plus your will save. Vs the Damage. But what damage is a moving car in reverse? This is difficult because on the one hand, I would be pretty sure it could crush a wooden structure. On the other hand, its only going in reverse. So I am not going to sweat about it too much. Lets call it a slam attack at +5 which also means a +2 Damage attack on the (Full Sized Car) which has a tough of +9 1d20+9=18 which it makes! Link to comment
Heritage Posted September 17, 2014 Share Posted September 17, 2014 Okay, so I'm rolling 1d20+16? That might not be so bad, then. 1d20+16=35 Okay, so she probably won't take any actual damage, but I reserve the right to say it still hurts for dramatical purposes. Link to comment
Supercape Posted September 17, 2014 Author Share Posted September 17, 2014 I will presume that Grimalkin can dodge out of the way. Which means Grimalkin is up! Link to comment
Heritage Posted September 17, 2014 Share Posted September 17, 2014 But I posted last; surely the Duke must be up! Link to comment
Supercape Posted September 17, 2014 Author Share Posted September 17, 2014 Da Duke has fallen asleep! Link to comment
Heritage Posted September 18, 2014 Share Posted September 18, 2014 Thev, were you going to post? Link to comment
Thevshi Posted September 18, 2014 Share Posted September 18, 2014 Yes, I will try to get a post in at lunch. Link to comment
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