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Double Dutch


Supercape

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Okay, Grim is surging and spending the HP to avoid fatigue; I think she has all the actions to do all this stuff, but I may be wrong. If so, let me know so I can edit.

 

1. Standard action to Create Object (hunting blind); I'm going for total cover, if possible.

 

2. Move action to retrieve something out of Dimensional Pocket.

 

3. Free action to talk.

 

4. Second move action for ESP.

 

If I can't cock the crossbow, let me know.

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I believe it is the power rank (6) plus your will save. Vs the Damage. 

 

But what damage is a moving car in reverse? This is difficult because on the one hand, I would be pretty sure it could crush a wooden structure. On the other hand, its only going in reverse. 

 

So I am not going to sweat about it too much. Lets call it a slam attack at +5 which also means a +2 Damage attack on the (Full Sized Car) which has a tough of +9

 

1d20+9=18 which it makes!

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