Thevshi Posted September 23, 2014 Share Posted September 23, 2014 Okay, as indicated in chat yesterday, it will only be a move action for Velocity to run at top speed back to Freedom City, once at the bookstore, she will take several free action Take 20 Notice checks to scan the bookstore for the Duke. Link to comment
Supercape Posted September 23, 2014 Author Share Posted September 23, 2014 Cool. He is not exactly hiding so we can say you run and find him in one move action. As you will automatically win initiative, you will also have a standard action. Lets split this up with an IC post from you processing what the Duke and Grim said, followed by a run. Then Ill post the scene at Silberman's. Then back to your standard action. Link to comment
Heritage Posted September 23, 2014 Share Posted September 23, 2014 (edited) There's info on >the staff in Grim's News thread if you need it, Cape. Edited September 23, 2014 by Heritage Link to comment
Heritage Posted September 24, 2014 Share Posted September 24, 2014 Out of curiosity, about how much does the Duke weigh? Link to comment
Supercape Posted September 25, 2014 Author Share Posted September 25, 2014 Im going with 80Kgs! Link to comment
Supercape Posted October 10, 2014 Author Share Posted October 10, 2014 Grimalkin can make a DC 25 Sense Motive Roll. Both of you can make a trained DC 20 Behavioural Sciences Roll if able. Tracing the call to its origins...well, if you wish to do your stuff and make appropriate rolls (COmputers, Craft [Electronic], etc etc) Link to comment
Heritage Posted October 10, 2014 Share Posted October 10, 2014 Since I doubt she can make that roll, Grim will spend an HP for Inspiration! Link to comment
Heritage Posted October 10, 2014 Share Posted October 10, 2014 On second thought, we shall try Knowledge: BS! First roll: 1d20+5=10 Yuck! Reroll via HP: 1d20+5=22 Success! Link to comment
Supercape Posted October 10, 2014 Author Share Posted October 10, 2014 But no HP left... Link to comment
Heritage Posted October 10, 2014 Share Posted October 10, 2014 Sigh. Never mind, Grim will just destroy stuff... Link to comment
Heritage Posted October 10, 2014 Share Posted October 10, 2014 (edited) Rage is now active, if that's okay; this is the sort of 'ice cold fury' she inherited from her mother. Edited October 10, 2014 by Heritage Link to comment
Supercape Posted October 11, 2014 Author Share Posted October 11, 2014 And the plan manifests... Robert is knocked out and in cardiac arrest from the shock. For the complication, 1 HP to Velocity. To start with the electricity causes a DC 10 Area Affect to Grimalkin. Her Danger Sense comes into play, giving her a +5 bonus on the reflex save. Then, initiative: 1d20+4=19 for Cyberduke Note that moving in the cellar, with all the cables, during combat, requires a DC 5 DEX check or you get electrocuted (Damage 5 effect). Link to comment
Supercape Posted October 11, 2014 Author Share Posted October 11, 2014 NB: Velocity - 4 HP Grimalkin - 1 HP (If I count correctly) Also Roberts Cardiac Arrest is "comic book" cardiac arrest. So you know, unlikely thumps to the chest and everything... Link to comment
Thevshi Posted October 15, 2014 Share Posted October 15, 2014 Hmm, was going to post, but figured I should probably wait for Heri to make Grim's Reflex save (and any needed toughness save) vs the area effect electrical attack. Link to comment
Heritage Posted October 15, 2014 Share Posted October 15, 2014 D'oh, forgot to do that! I'll put one up when I get home. Link to comment
Heritage Posted October 16, 2014 Share Posted October 16, 2014 Reflex save: 1d20+21=38 Not sure I needed to roll that, but there you go! Initiative: 1d20+12=25 Link to comment
Thevshi Posted October 16, 2014 Share Posted October 16, 2014 So, probably academic, but Velocity gets a 68 for intiative. Link to comment
Heritage Posted October 17, 2014 Share Posted October 17, 2014 I don't think she has a chance of failing that Dex check (Grim's at +8 due to her 26 Dex), but here goes anyway. 1d20+8=26 Grim's gonna try and box DukeBot 5000 in within a prison made of nonconducting hard rubber...which just sounds wrong somehow DC 16 Reflex Save to avoid the Rubber Room! Link to comment
Heritage Posted October 17, 2014 Share Posted October 17, 2014 Actually I forgot that her Rage lasts for 5 rounds, but she essentially engaged it during a non-combat sequence; what say you, O mighty GM? Would she be able to drop out of it, or would she still be a ragin' Cajun for a few more rounds? I'm fine either way. Link to comment
Supercape Posted October 17, 2014 Author Share Posted October 17, 2014 Lets go for rage lasting 1 round to do the smash up. I'm just going to post with the Dukes reply then we can move to initiative: Round 1: 68 (Surprise Surprise) - Velocity - 4 HP 25 - Grimalkin - 1 HP (4 Rounds of Rage left) 19 - Cyberduke Robert is in Cardiac Arrest pending a thump to the chest (i.e. Medicine skill DC 10) He will need a Fort Save DC 0 (+2/Round) to avoid being the dead. Moving in the cellar, with all the cables, during combat, requires a DC 5 DEX check or you get electrocuted EDIT: not low light conditions, but flickering lights - which means partial concealment to everyone unless you have a non visual accurate sense or something like infravision. Link to comment
Thevshi Posted November 1, 2014 Share Posted November 1, 2014 Okay, have dragged my feet enough here, Velocity will use Rapid Fire (Power Attack +5 dam/-5 attack). She gets a 28, so that is at least a DC 30 toughness save if it hits, plus it is autofire, so +1 per 2 over the Duke’s defense (up to +4). Link to comment
Supercape Posted November 1, 2014 Author Share Posted November 1, 2014 It does indeed hit, his Defence is +14, meaning its a DC 32 Toughness Save 1d20+15=23 and a weakish Toughness roll, making him bruised and dazed! On the flip side, Velocity gets a shock touching him - a DC 15 Toughness Save (Essentially at present he has a Damage 5 Aura) Post away! Link to comment
Thevshi Posted November 2, 2014 Share Posted November 2, 2014 Well, a +5 Aura would be DC 20 toughness save. But, the Rapid Attack Velocity used is actually a ranged attack (throwing steel ball bearings at supersonic speeds), so she doesn't actually touch him. Link to comment
Supercape Posted November 3, 2014 Author Share Posted November 3, 2014 Ah nice work! Grimalkin is up! Link to comment
Heritage Posted November 10, 2014 Share Posted November 10, 2014 Grim attacks with her Cricket Bat of Justice! 1d20+12=30 So while Raging, her Strength is 22 and I'm counting her bat as a Club, so 6+2= Damage 8 effect. Add 15 for DC 23 Toughness Save (think that math is all right). Grim has Accurate Hearing and Scent, so she's got him dead to rights, but let me know if she has to make any other saves! Link to comment
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