EternalPhoenix Posted August 20, 2014 Posted August 20, 2014 ...has spent way, way too much PP. Please assist me with the cutting down to size.Abilities:4PP totalStrength 0 (-5) [28 (+9)] (Growth)Dexterity 0 (-)Constitution 10/24 (+0) [24 (+7)] (-14 Unenhanced Statistic + 14 Growth)Intelligence 24 (+7)Wisdom 14 (+2)Charisma 16 (+3)Combat: 34PP totalInitiative: +0Attack: +4 Base (+8 Ranged, Growth accounted for)Grapple: NO HANDSDefense: +5 (+5 Base, +2 Flat Engined, Growth accounted for)Knockback: -23Saving Throws: 9PP totalToughness: +15 (+0 Con, +15 Protection)Fortitude: +5 (+0 Con, +5)Reflex: +0 (+0 Dex,)Will: +8 (+2 Wis, +6)Skills: 100 SP= 25PPComputers 15 (+22)Diplomacy 5 (+8)Knowledge (Behavioral Sciences) 8 (+15)Knowledge (Earth Sciences) 8 (+15)Knowledge (History) 8 (+15)Knowledge (Life Sciences) 8 (+15)Knowledge (Physical Sciences) 8 (+15)Knowledge (Tactics) 8 (+15)Knowledge (Technology) 8 (+15)Notice 8 (+10)Search 8 (+15)Sense Motive 8 (+10)Feats: 8PPAttack Focus (ranged) 4Eidetic MemoryMove-by ActionOnline ResearchUncanny Dodge (visual)Powers: 193PPBlast 12 [24PP]Communication 10 (Neutrinos, Omni Directional Area) [20PP]Unenhanced CON -14 (Permanent) [-14PP]Flight 12 [25PP]AP: Space Travel 12Growth 14 (+28 STR, +14 CON, +3 Size; Permanent) [42PP]Immunity 10 (Life Support, Starvation & Thirst) [10PP]Immunity 2 (Aging, Sleep; Limited to Half Effect) [1PP]Protection 15 (Impervious 10) [25 PP]Super Senses 20 ( Counters Obscure, Extended 8, Radius Vision) [20PP]Super Strength 12 (+60 STR to carry) [24PP]DC Block: Blast 12 (+8 Hit, DC 23)Abilities 4 + Combat 34 + Saving Throws 9 + Skills 25 + Feats 8 + Powers 193– Drawbacks 0= 273/150
Raveled Posted August 20, 2014 Posted August 20, 2014 ... This is the brainship? Wasn't the consensus in chat to build an avatar or extension as the PC, and keep the ship as, well, a ship. A piece of Equipment.
KnightDisciple Posted August 20, 2014 Posted August 20, 2014 Honestly, between looking at the powers and what you described in Chat, this sounds more like a rank or 2 of the Personnel feature for an HQ. If the ship is smaller and using Vehicle rules, maybe you can work with the Refs to fudge in that same feature. But since the character can't move, act, or fight on their own, and their only real way to do any of that is via the ship, it seems more appropriate to build a Ship and then staff it.
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