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The Good Ship Tessa Ramsey


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Posted

...has spent way, way too much PP. Please assist me with the cutting down to size.

Abilities:4PP total

Strength 0 (-5) [28 (+9)] (Growth)

Dexterity 0 (-)

Constitution 10/24 (+0) [24 (+7)] (-14 Unenhanced Statistic + 14 Growth)

Intelligence 24 (+7)

Wisdom 14 (+2)

Charisma 16 (+3)

Combat: 34PP total

Initiative: +0

Attack: +4 Base (+8 Ranged, Growth accounted for)

Grapple: NO HANDS

Defense: +5 (+5 Base, +2 Flat Engined, Growth accounted for)

Knockback: -23

Saving Throws: 9PP total

Toughness: +15 (+0 Con, +15 Protection)

Fortitude: +5 (+0 Con, +5)

Reflex: +0 (+0 Dex,)

Will: +8 (+2 Wis, +6)

Skills: 100 SP= 25PP

Computers 15 (+22)

Diplomacy 5 (+8)

Knowledge (Behavioral Sciences) 8 (+15)

Knowledge (Earth Sciences) 8 (+15)

Knowledge (History) 8 (+15)

Knowledge (Life Sciences) 8 (+15)

Knowledge (Physical Sciences) 8 (+15)

Knowledge (Tactics) 8 (+15)

Knowledge (Technology) 8 (+15)

Notice 8 (+10)

Search 8 (+15)

Sense Motive 8 (+10)

Feats: 8PP

Attack Focus (ranged) 4

Eidetic Memory

Move-by Action

Online Research

Uncanny Dodge (visual)

Powers: 193PP

Blast 12 [24PP]

Communication 10 (Neutrinos, Omni Directional Area) [20PP]

Unenhanced CON -14 (Permanent) [-14PP]

Flight 12 [25PP]

AP: Space Travel 12

Growth 14 (+28 STR, +14 CON, +3 Size; Permanent) [42PP]

Immunity 10 (Life Support, Starvation & Thirst) [10PP]

Immunity 2 (Aging, Sleep; Limited to Half Effect) [1PP]

Protection 15 (Impervious 10) [25 PP]

Super Senses 20 ( Counters Obscure, Extended 8, Radius Vision) [20PP]

Super Strength 12 (+60 STR to carry) [24PP]

DC Block:

Blast 12 (+8 Hit, DC 23)
Abilities 4 + Combat 34 + Saving Throws 9 + Skills 25 + Feats 8 + Powers 193– Drawbacks 0= 273/150
Posted

... This is the brainship? Wasn't the consensus in chat to build an avatar or extension as the PC, and keep the ship as, well, a ship. A piece of Equipment.

Posted

Honestly, between looking at the powers and what you described in Chat, this sounds more like a rank or 2 of the Personnel feature for an HQ. If the ship is smaller and using Vehicle rules, maybe you can work with the Refs to fudge in that same feature.

 

But since the character can't move, act, or fight on their own, and their only real way to do any of that is via the ship, it seems more appropriate to build a Ship and then staff it.

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