Jump to content

Corona - PL 10


Raveled

Recommended Posts

Player Name: Raveled

Character Name: Corona

Power Level: 10 (150/150PP)

Trade-Offs: +2 Tou/-2 Def

Unspent Power Points: 0

Progress To Bronze Status: 0/30

In Brief: A Lor security officer empowered by weird cosmic experiments. She is assigned to a blue backwater to punish her cowboy ways.

Alternate Identity: Anya Corazon, Aya K'zan

Identity: Secret

Birthplace: Hala

Occupation: Professional superhero, officer of the Outback Overwatch Patrol & Survey, high school biology/botany teacher

Affiliations: Lor Republic, Outback Overwatch Patrol & Survey, Joesph Clark High School

Family: Genus K'zan (father), Mar'as K'zan (mother).

Description

Age: 32

Gender: Female

Ethnicity: Lor, appears Hispanic

Height: 5' 4"

Weight: 135 lbs.

Eyes: Brown/Gold

Hair: Black

Anya Corazon appears to be a young Hispanic woman, with a round, expressive face, dark hair growing loose to her shoulders, and dark, liquid eyes. Her frame is athletic, packed with hard, visible muscle, and she moves with a confident, almost angry gait. She tends to favor anonymous, sturdy clothes, usually jeans, a blouse, and boots. She’s almost always wearing or carrying a messenger bag holding her collapsed hardsuit.

When she uses her powers she begins to glow gold, with the light becoming brighter and harsher as she gets angrier. When she plans to go crimfighting, she dons a Lor hardsuit, a reinforced and battleready spacesuit. The suit is painted shining gold with a scarlet starbust, a neutral cream color showing through where the paint is chipped.

Power Descriptions: Corona can manifest a golden-tinged cosmic energy, which she can put to any number of applications. She naturally projects a forcefield micrometers above her skin, which offers better protection than any mortal suit of armor. She can use the energy to supercharge her muscles or focus it into a damaging ray of energy. She can even blast that energy behind herself to fly.

She still possess a hardsuit, a Lor-designed spacesuit designed to withstand the rigors of combat. It can preserve her life in any number of hostile environments, and it contains the beacon to activate the teleporter aboard her stealth shuttlecraft.

As a Lor born on a fully-industrialized world, Aya has the benefit of an optimized genetic code. Normal diseases and toxins barely affect her.

History: Aya K’zan was born on Hala, an old world of the Lor Empire, near the center of their galactic expanse. Her father is one of the Empire’s top scientists and so she was raised as part of the upper class of the Empire, learning duty and loyalty and pride from a young age. When she came of age, instead of going into the Lor-Van Academy she joined the Republic Naval Academy. Her academics drew attention from higher-ups and upon graduation she was invited to join the Republic Investigative Patrol.

The RIP is an investigation and enforcement group with expansive powers within the boundaries of the Republic. As an agent, Aya traveled to the outskirts of the republic and the spires of powers, searching out corruption and treason. She took her job seriously, perhaps too much so; no matter was too small for her attention, and she pushed her authority to the limit pursuing her ideals of justice without regard to rank or connection. It was only a matter of time before she came up against someone powerful.

It was a missing persons case -- a case of missing children, disappearing off the streets of a planetary capital. Aya took charge of the investigation and tracked the disappearances down to a particular corporate lab; she lead the local law enforcement in raiding the structure. Inside were the children and other people, missing vagrants and adolescents written off as runaways.

And there were mercenaries. Aya lead from the front, freeing the civilians and driving the hired guns back. Her zeal caused her to push too far ahead, and her group was ambushed; the local law enforcement with her were killed, but the agent survived. She found her way to the heart of the complex, where she discovered a Senator, hastily destroying the evidence of his involvement! Aya tried to arrest him, but the Senator hit her with a blast of weird cosmic energy from a laboratory projector.

She came to in a hospital. There was no evidence of the Senator’s involvement, but she reported it anyway and insisted on pressing the case. There was a brief trial, one word against another, and the Senator walked off a free man. Aya, having burned the last of her favors, was bounced from RIP to OOPS

The Outback Overwatch Patrol & Survey was intended to keep observation on planets considered too underdeveloped to join the Republic. It is the booby prize of Lor service. The most troublesome assignment was the sector containing the little blue marble known as Earth or Terra. Of course Aya was assigned to Earth. After a month of enduring harassment aboard the blockade ships, she took an identity on the planet.

Personality & Motivation: Aya K’zan is a direct, even forceful woman. She dislikes lies or even elaborate plans, preferring to live her life as a straight line between two point. Some people would claim that she's as graceless as a mad bull, but she prefers to think of herself as cutting through superfluous nonsense. She tends to come off as rather rough and she's not inclined to take less than 100%, but she can be surprisingly gentle to people who are genuinely out of her depth.

Aya's greatest concern is justice, the simple notion that the rules apply to everyone and that everyone will get what they deserve. Trying to shirk your responsibilities or a just punishment is about the worst thing she can imagine.

Powers & Tactics: Aya can talk about escalation backwards and forwards, and follows it to a tee. She'll start by playing nice, then heavy, and then she'll move in with melee attacks. Once combat starts, though, she focuses on protecting civilians over and above everything else.


OOPS Aya technically has wide-ranging responsibilities as a member of the Outback Overwatch Patrol & Survey. However, Lor tend to disregard OOPS agents and it may take some work for her to operate her authority.

For Great Justice! Whether it’s the rule of the law, karma, or comeuppance, Aya has always been focused on balancing the sides.

Responsibilities Aya is first and foremost an agent of the Lor Republic, but she is also a high school biology teacher and she doesn’t enjoy shirking any of her responsibilities.

Superior Lor Et Cetera Aya is loyal to the Republic through and through, and tends to trust Lor technology and Lor opinions above anything else.

Like Pulling Teeth As a RIP agent Aya clashed several times with the Maw, a nasty group of smugglers and mercenaries without a moral between them. If they knew she was essentially operating alone, they would doubtless use the opportunity to get their revenge.

Abilities: 8 + 6 + 8 + 2 + 0 + 6 = 30PP

Strength: 30/18 (+10/+4)

Dexterity: 16 (+3)

Constitution: 18 (+4)

Intelligence: 12 (+1)

Wisdom: 10 (+0)

Charisma: 16 (+3)

Combat: 12 + 16 = 28PP

Initiative: +7

Attack: +6 Melee, +6 Ranged, +10 Unarmed, +10 Blast

Grapple: +30/+10

Defense: +8 (+8 Base), +4 Flat-Footed

Knockback: -6

Saving Throws: 4 + 5 + 8 = 17PP

Toughness: +12 (+4 Con, +8 Protection)

Fortitude: +8 (+4 Con, +4)

Reflex: +8 (+3 Dex, +5)

Will: +8 (+0 Wis, +8)

Skills: 88R = 22PP

Diplomacy 7 (+10)

Gather Information 7 (+10)

Intimidate 11 (+14)

Investigate 9 (+10)

Knowledge (Civics) 9 (+10)

Knowledge (Galactic Lore) 4 (+5)

Knowledge (Life Sciences) 4 (+5)

Knowledge (Streetwise) 4 (+5)

Language 3 (English, Grue, Lor [N], Mandarin)

Notice 12 (+12)

Pilot 8 (+10)

Sense Motive 10 (+10)

Feats: 8PP

Accurate Attack

All-Out Attack

Attack Specialization (Unarmed)

Benefit (Native [Lor Space])

Defensive Attack

Equipment 15Bronze Reward

Improved Initiative

Power Attack

Startle

Cato-class runabout Nomad

Size: Colossal [4EP]

  • Str: 60 [6EP]
  • Toughness: 10 [5EP]
  • Defense: 2 [0EP]
Features [60EP]
  • Alarm 2 [2EP]
  • Navigation System 2 [2EP]
  • Remote Control [1EP]
  • Communications [1EP]
  • Fire Prevention System [1EP]
  • Infirmary [1EP]
  • MW Library [2EP]
  • Living Space [1EP]
  • Power [49EP]
Concealment 6 (All Radio, ESP, Mental, Feat: Close Range) [12EP]

Flight 10 (10,00 MPH) [20EP]

Super-Movement 2 (Space [interstellar]b]) [4PP]

Super-Senses (Radar, Accurate, Acute, Analytical, Radius, Extended 3 [x10,000 increment]) [8EP]

Super-Senses (Visual, Analytical, Extended [x100 increment], Thermovision, Ultravision) [5EP]

4 + 6 + 5 + 0 + 60 = 75 EP

Powers: 4 + 24 + 1 + 4 + 1 + 9 + 2 = 45PP

Flight 2 (25 MPH) (Self-Propelled Flight) (Cosmic, Radiation) [4PP]

Cosmic Empowerment Array 11 (22PP, Feats: Accurate, Alternate Power) (Cosmic) [24PP]

BE: Enhanced Str 12 + Super-Strength 2 (Str 40, Feats: Bracing, Countering Punch,) (Strength of the Cosmos) (Cosmic, Mutation, Radiation) [22/22PP]

AP: Blast 10 (Feats: Accurate, Affects Insubstantial) (Cosmic Blast) (Cosmic, Radiation) [22/22PP]

Immunity 2 (Disease, Poison Limited: Half Effect) (Lor Genetics) (Alien) [1PP]

Lor Combat Hardsuit 3 (15PP, Hard to Lose, Feat: Restricted 2 [DNA Check]) (Technology, Alien) [14PP]

Enhanced Feat 3 (Environmental Adaptation 3 [High G, Low G, Zero G]) [3PP]

Immunity 9 (Life Support) [9PP]

Super-Senses 2 (Counter Obscure [Darkness] [Normal Vision]) [2PP]

Super-Senses 1 (Communication Link [the Nomad]) [1PP]

Protection 8 (Flesh-tight Forcefield) (Cosmic, Mutation, Radiation) [8PP]

Super-Senses 1 (Ultravision) (Cosmic Vision) (Cosmic, Mutation) [1PP]

Drawbacks: (-0) + (-0) = -0PP

DC Block

ATTACK RANGE SAVE EFFECT

Unarmed Touch DC15 Toughness (Staged) Damage (Physical)

(NOTE: The easiest way to get your DC Block to line up is to write it out in a word processor in a Courier font, then just copy/paste it into your post.)

Totals: Abilities (30) + Combat (28) + Saving Throws (17) + Skills (22) + Feats (8) + Powers (45) - Drawbacks (0) = 150/150 Power Points

Edited by Raveled
Link to comment

So Rav, a few things I note:

First, the Base Power for the Cosmic Empowerment Array is rather underpriced. Str +12 is 12 PP, Super Strength 8 is 16 PP, +4 more PP for the four feats, equals 32 PP, not 22.

Second, the Blast alt power has a small problem. You have Accurate 2 there, plus a rank of Accurate for the entire array, which gives you a total of +6 with the Blast. Add that to the BAB of +6, gives you +12, putting you 2 over caps.

Third, where are the 80 EP (or 16 PP) for the spaceship coming from?

For the spaceship, I do believe that special vehicles like spaceships receive Life Support for free (so that saves you 9 EP). Also, where are you going to fit the Infirmary and Living Space on this ship? It is only Gargantuan in size, which is 32-64 feet. For reference, an F-14 Tomcat is just under 63 feet long.

Link to comment

First, the Base Power for the Cosmic Empowerment Array is rather underpriced. Str +12 is 12 PP, Super Strength 8 is 16 PP, +4 more PP for the four feats, equals 32 PP, not 22.

Ack, I made this mistake with another build. What's happening with me and pricing abilities?

Second, the Blast alt power has a small problem. You have Accurate 2 there, plus a rank of Accurate for the entire array, which gives you a total of +6 with the Blast. Add that to the BAB of +6, gives you +12, putting you 2 over caps.

Well that's another point to play with.

Third, where are the 80 EP (or 16 PP) for the spaceship coming from?

:facepalm: There should be 16 ranks of Equipment there. Momentarily.

For the spaceship, I do believe that special vehicles like spaceships receive Life Support for free (so that saves you 9 EP). Also, where are you going to fit the Infirmary and Living Space on this ship? It is only Gargantuan in size, which is 32-64 feet. For reference, an F-14 Tomcat is just under 63 feet long.

The Ebon Hawk fitted an infirmary, a workshop, and a dozen or so people on long flights without anyone climbing the walls or getting into fights -- in the first game, at least. And it's only ~80 ft long. Since we can't do partial size ranks with ships, I rounded to the closest figure.

Can I get another ref's ruling on the Life Support, though? I don't want to strip it out and then be scrambling for points later.

Link to comment

From core rules, vehicles are presumed to have (for free) life support appropriate to their function. Sumbamrines dont have to pay for cold, high pressure, or suffocation, and Space Ships have full life support (and presumably, artificial gravity) for free.

Yay, that allows for stuff.

Link to comment

Well Rav, you actually do need that rank of Accuracy at the array level, as it gives you +10 with unarmed, though you could just move it to another rank of Attack Spec: Unarmed and everything would balance out.

 

As for the spacecraft size, the Ebon Hawk would be Colossal (even if it fits in the lower range of that size category) so you should likely make your ship that size category as well if that was the size your shooting for.

Link to comment

Well Rav, you actually do need that rank of Accuracy at the array level, as it gives you +10 with unarmed, though you could just move it to another rank of Attack Spec: Unarmed and everything would balance out.

I don't understand what you're digging at there, Thev. +6 Base Attack, +2 Accurate on the array level, and then +2 Accurate on the power itself. 6 + 2 + 2 = +10 attack bonus on the Blast.

Link to comment

Well, looking at your latest edit...everything seems fine now (least in terms of the attack bonus for various attacks), I thought you were talking about dropping the Accurate feat that you had at the array level.

 

Be sure to note, one rank of Affects Insubstantial on the Blast means only 5 ranks effect the target.

Link to comment

Is she for the new PL 10 slot we announced?  If so, she cannot be submitted until the First of September.

 

Also, what are you expecting the Teleport Beacon to do (for the spaceship and for the character?)

"Enterprise, one to beam up."

I also believe I have a free character slot, but I may be mistaken on that.

Link to comment

Yeah, I think you probably do have a free character slot from an award.  Just wanted to be sure.

As for the Teleport Beacon, I see you have removed it?

Also, you should look again at the rules re: Spacesuits.  You do not have to spend any points for the base model, which comes free with spacecraft. 

Link to comment
×
×
  • Create New...