Thevshi Posted August 29, 2014 Posted August 29, 2014 Okay, the OOC for our >thread. HGM, could you give me a Notice check please.
Brown Dynamite Posted August 29, 2014 Posted August 29, 2014 Notice: 1d20+15 19 He's got other things on the mind.
Brown Dynamite Posted August 29, 2014 Posted August 29, 2014 He might just have to add the UK to his passport check off.
Thevshi Posted September 2, 2014 Author Posted September 2, 2014 Give me another Notice check please!
Brown Dynamite Posted September 2, 2014 Posted September 2, 2014 Notice: 1d20+15 19 Might as well book a ticket to Brittish Airways his mind's still not all there.
Thevshi Posted September 2, 2014 Author Posted September 2, 2014 Okay, go ahead and roll initiative. Foreshadow also gets a HP, for his precog not quite working like it should.
Thevshi Posted September 2, 2014 Author Posted September 2, 2014 Round One Foreshadow 32 (unharmed, 2 HP) Sniper 16 Shore Gangstas 15 Los Tiburones 11 So, little surprise, Foreshadow is up!
Brown Dynamite Posted September 2, 2014 Posted September 2, 2014 So he's going to try and search for the sniper. Rather than get shot on the ground level by the guy. Move Action to Head Left. Should confirm if he's immediately visible or not afterwards before deciding on next action.
Thevshi Posted September 2, 2014 Author Posted September 2, 2014 Okay, you spot the sniper on a fire escape a block or so away.
Brown Dynamite Posted September 2, 2014 Posted September 2, 2014 Distance . Decisions, decisions. He'd probably judge the sniper to be the more imminent threat at this point. So would keep moving in that direction.
Thevshi Posted September 2, 2014 Author Posted September 2, 2014 Okay, that should move you close enough to reach him in a move action the next round. Go ahead and post IC.
Thevshi Posted September 2, 2014 Author Posted September 2, 2014 Sniper's notice check, 10, so he stays focused on the SUV and car. Sniper shoots at the driver of the car, hitting with a 18. The driver gets a 17 for his toughness save, so he is only injured.
Thevshi Posted September 2, 2014 Author Posted September 2, 2014 Brings us back to... Round Two Foreshadow 32 Sniper 16 Shore Gangstas 15 Los Tiburones 11 Foreshadow is up!
Brown Dynamite Posted September 2, 2014 Posted September 2, 2014 Move Action: Swing to the Sniper. Standard Action: Unarmed Attack (DC18/20*) *Sneak Attack: 1d20+12 25
Thevshi Posted September 2, 2014 Author Posted September 2, 2014 Yeah, the sniper only gets a 7 on his toughness save, so he is out!
Thevshi Posted September 3, 2014 Author Posted September 3, 2014 Round Three Foreshadow 32 Shore Gangstas 15 Los Tiburones 11 Back to Foreshadow!
Brown Dynamite Posted September 3, 2014 Posted September 3, 2014 Let's see. Going to handcuff the unconscious sniper. And then the remaining move action to begin the return back so that he can get to the scene of the chaos and gunfire unfolding below.
Thevshi Posted September 3, 2014 Author Posted September 3, 2014 Opposed Stealth : 22, so you are in the middle of your swing when you spot this guy. Go ahead and post IC.
Thevshi Posted September 3, 2014 Author Posted September 3, 2014 Sureshot throws one of his glowing energy discs at Foreshadow, hitting with a 26. DC 25 toughness save.
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