Brown Dynamite Posted September 3, 2014 Share Posted September 3, 2014 Tou Save vs DC25: 1d20+6 14. That's an ouch. HP will be spent, though I'm tempted to just play it out from there. Tou Save vs DC25 (Reroll): 1d20+6 15 That's the second time that's happened on a reroll. Luckily it becomes 25 due to the +10. But second time I've rolled exactly 1 better Link to comment
Thevshi Posted September 3, 2014 Author Share Posted September 3, 2014 Round FourForeshadow 32 (Unharmed, 2 HPSureshot 27Gunmen 19Shore Gangstas 15Los Tiburones 11Foreshadow gets that HP right back, as things are now more complicated! And he is up! Link to comment
Brown Dynamite Posted September 3, 2014 Share Posted September 3, 2014 Priorities, priorities. Foreshadow won't mince words as he has somewhere to be. Heading towards the van. Link to comment
Thevshi Posted September 3, 2014 Author Share Posted September 3, 2014 Okay, go ahead and post heading toward the sedan. It is going to take a full round of movement to get close enough to act next round. And....because it would be really cruel for me to give you that flash of warning without giving you a chance to do something about it, I will say the gunmen in the other car were a bit dazed by ramming into the sedan, so are not going to be able to act till next round. Link to comment
Thevshi Posted September 3, 2014 Author Share Posted September 3, 2014 So, Sureshot is anything but, as he misses with a 11. Round Five Foreshadow 32 (Unharmed, 2 HP) Sureshot 27 Gunmen 19 Shore Gangstas 15 Los Tiburones 11 Foreshadow is up! Link to comment
Brown Dynamite Posted September 3, 2014 Share Posted September 3, 2014 Free Action: To switch to his Escrima Stick configuration.Move Action: Foreshadow then moves towards the Gunmen's vehicle. Standard Action: Going to the nearest car window to Strike with Escrima Sticks (DC19/21*): 1d20+14 20 Link to comment
Thevshi Posted September 3, 2014 Author Share Posted September 3, 2014 Okay, just to clarify the situation, the gunmen are both outside the car now. You will need to move first (as you are swinging) and then can switch the array. They are near enough to the car that you can land on the roof and then attack one and try for a Takedown attack for the other. Link to comment
Brown Dynamite Posted September 3, 2014 Share Posted September 3, 2014 I assumed they were still standing near their respective car doors/windows. and thought I had him running the previous round rather than swinging. Ah doesn't matter roof of the car works for me. Link to comment
Thevshi Posted September 3, 2014 Author Share Posted September 3, 2014 So, attacking the first gunman, he makes his toughness save with a 25! Link to comment
Thevshi Posted September 7, 2014 Author Share Posted September 7, 2014 Sureshot makes another attack on Foreshadow, missing again with a 16. The gunman near Foreshadow shoots at him, also missing with a 12. The other gunman fires into the car, hitting one of the gang members with a 18. The gang member only gets a 6 on his toughness save, so he is in a world of hurt. The sedan driver gets out and shoots at the gunman that just shot his friend, just hitting with a 15. Gunman 2 gets a 9 on his toughness save, so is injured and dazed. A gang member in the back of the sedan sticks a SMG out the back window and fires at both Gunman 1 and Foreshadow. He misses both with a 12. Link to comment
Thevshi Posted September 7, 2014 Author Share Posted September 7, 2014 Round SixForeshadow 32 (Unharmed, 2 HP)Sureshot 27Gunmen 19Shore Gangstas 15Los Tiburones 11 Link to comment
Brown Dynamite Posted September 7, 2014 Share Posted September 7, 2014 Sooo. Free Action. Switch to Escrima Sticks this time for realsies. Move Action: He's going after the gunman again with an Acrobatic Bluff: 1d20+22 40 Standard Action: Would assume they're minions and just take 10 as he goes for the gunman again. But, here we go Defensive (-5 Atk/+5 Def) Power (-2 Atk/ +2 Dmg) Attack with Escrima Sticks (DC21/23*): 1d20+7 12 Link to comment
Thevshi Posted September 7, 2014 Author Share Posted September 7, 2014 The gunman does well, getting a 19 on his toughness save, but still not good enough as a minion, so he is out. Go ahead and post! Link to comment
Thevshi Posted September 7, 2014 Author Share Posted September 7, 2014 Sureshot takes 10 to hit the sedan driver in the back with a disk, also uses Power Attack (-5 atk/+5 dam). The sedan driver only gets a 17 on his toughness save and goes down. The other gunman shakes off the daze. The gang member in the sedan tires to shoot Foreshadow, coming nowhere close with a 10. On to Round Seven Foreshadow 32 (Unharmed, 2 HP) Sureshot 27 Gunmen 19 Shore Gangstas 15 Los Tiburones 11 Foreshadow is up again! Link to comment
Brown Dynamite Posted September 7, 2014 Share Posted September 7, 2014 Move Action: Remaining gang member in Sedan probably wants some company. Standard Action: Defensive (-5 Atk/+5 Def) with Escrima Sticks (DC19): 1d20+9 20 Link to comment
Thevshi Posted September 7, 2014 Author Share Posted September 7, 2014 Yep, he’s out/ Go ahead an post. Link to comment
Thevshi Posted September 7, 2014 Author Share Posted September 7, 2014 Sureshot tries to attack Foreshadow again, and is not getting any closer, missing with a 11. The other gunman shoots at Forshadow, getting a bit closer, but still missing with a 18. Link to comment
Thevshi Posted September 7, 2014 Author Share Posted September 7, 2014 Round Eight Foreshadow 32 (Unharmed, 2 HP) Sureshot 27 Gunmen 19 Shore Gangstas 15 Los Tiburones 11 Link to comment
Brown Dynamite Posted September 7, 2014 Share Posted September 7, 2014 Uses the name as a prompt for a use of Well-Informed! Not really, prefer him not having heard of him. Going to go give the remaining gunman a piece of his mind. Move action to go after him. Defensive (-3 Atk/+3 Def) Power (-2 Atk/+2 Dmg) Attack with Escrima Sticks (DC21): 1d20+9 15. Link to comment
Thevshi Posted September 7, 2014 Author Share Posted September 7, 2014 Nope, Gunman 2 bombs his save with a 6, so post away! Link to comment
Brown Dynamite Posted September 8, 2014 Share Posted September 8, 2014 Alright, checking is the hop from the back to the roof within Takedown Attack 2 range. Because if so, he's going after Sureshot right after. Link to comment
Thevshi Posted September 8, 2014 Author Share Posted September 8, 2014 Hmm, I would say you could jump onto the hood of the second car, hit the other gunman, then flip onto the roof of the sedan, putting you in position to attack Sureshot. So yeah, go ahead. Link to comment
Brown Dynamite Posted September 8, 2014 Share Posted September 8, 2014 Defensive (-3 Atk/+3 Def) Power (-2 Atk/+2 Dmg) Attack with Escrima Sticks (DC21): 1d20+9 24 Link to comment
Thevshi Posted September 8, 2014 Author Share Posted September 8, 2014 That hits, Sureshot takes a bruise, after only getting a 17 on his toughness roll. Link to comment
Thevshi Posted September 8, 2014 Author Share Posted September 8, 2014 Sureshot retaliates with another accurate attack (-2 dam/+2 atk), but still misses with a 20. Round Nine Foreshadow 32 (Unharmed, 2 HP) Sureshot 27 (bruised) Shore Gangstas 15 Los Tiburones 11 Link to comment
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