Brown Dynamite Posted September 11, 2014 Share Posted September 11, 2014 Foreshadow puts a little less force into his Standard Action of a Defensive (-3 Atk/+3 Def) Attack with Escrima Sticks (DC19): 1d20+11 24 Link to comment
Thevshi Posted September 11, 2014 Author Share Posted September 11, 2014 This time he makes the toughness save with a 23. Link to comment
Thevshi Posted September 11, 2014 Author Share Posted September 11, 2014 Sureshot makes another attack (accurate attack -3 dam/+3 atk), still missing with a 16 Round Ten Foreshadow 32 (Unharmed, 2 HP) Sureshot 27 (bruised) Shore Gangstas 15 Los Tiburones 11 Link to comment
Brown Dynamite Posted September 11, 2014 Share Posted September 11, 2014 Free Action: Switch to Bo Staff Configuration Move Action: Keeping Close once again Standard Action: Acrobatic Bluff (Feint): 1d20+22 23 Well that doesn't bode well Link to comment
Thevshi Posted September 11, 2014 Author Share Posted September 11, 2014 Yeah, that did not work too well, Sureshot got a good roll and a 36 on his acrobatics roll. Link to comment
Thevshi Posted September 12, 2014 Author Share Posted September 12, 2014 Sureshot will go for a full Accurate Attack (-5 dam/+5 atk), hitting with a 27, so a DC 20 toughness save for Foreshadow. Also, Sureshot appears to recover from Foreshadow's prior hit. Link to comment
Brown Dynamite Posted September 12, 2014 Share Posted September 12, 2014 (edited) TOU Save vs DC20: 1d20+6 10 Hm. Might as well spend the HP to reroll, TOU Save vs DC20 (Improve Roll): 1d20+6 15 which becomes 25 after the +10 Edited September 12, 2014 by HG Morrison Link to comment
Thevshi Posted September 12, 2014 Author Share Posted September 12, 2014 Round Eleven Foreshadow 32 (Unharmed, 1 HP) Sureshot 27 (unharmed) Shore Gangstas 15 Los Tiburones 11 Link to comment
Brown Dynamite Posted September 14, 2014 Share Posted September 14, 2014 Now, to Hide in Plain Sight! No, wait. That's not what I'm doing. Move Action: Acrobatic Bluff (Feint): 1d20+22 29 Bad roll, but there's a chance as he goes for the big blows, Seeing as he should be in range with or without a step, All-Out (+2 Atk/ -2 Def) Power (+3 Dmg/- 3 Atk) Attack with Bo Staff (DC24/26*): 1d20+11 23 Link to comment
Thevshi Posted September 14, 2014 Author Share Posted September 14, 2014 Sureshot just beats it with a 30 on his acrobatics roll. But, that hit still connects, but he gets a 25 on his toughness save, so he is fine. Link to comment
Thevshi Posted September 14, 2014 Author Share Posted September 14, 2014 Sureshot takes another shot at Foreshadow, just missing with a 21. Round Twelve Foreshadow 32 (Unharmed, 1 HP) Sureshot 27 (unharmed) Shore Gangstas 15 Los Tiburones 11 Link to comment
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