TheAbsurdist Posted November 24, 2014 Posted November 24, 2014 (edited) Asad is going to All Out Blast the Hydra. 1d20+10 23 If that hits it's a TOU 30 save. Edited November 24, 2014 by TheAbsurdist
Geez3r Posted November 24, 2014 Author Posted November 24, 2014 That's a hit. Toughness save, DC 30 (1d20+12=20) Bruise, Daze and Stagger Asad chooses to do Knockback Toughness save vs Knockback, DC 21 (1d20+11=16) Another Bruise and Daze 25 - Wayward - Bruised x1, HP x 4 25 - Asad - Unharmed, HP x3 23 - Pitch - Unharmed, HP x 1 23 - Eagle - Unharmed 22 - Young Britania - Unharmed, HP x 3 22 - Hydra - Bruised x2, Dazed, Staggered 13 - Maxima - Bruised x1, HP x 2 8 - Meteorite Golem - Unharmed, Did a Thing x1 4 - Hero - Unharmed 1 - Blob - Unharmed
Supercape Posted November 24, 2014 Posted November 24, 2014 Ok so just going for a crush on the Hero Golem: A perception range TK attack except just damage rather than grapple, so a DC 26 Tough Save.
Geez3r Posted November 26, 2014 Author Posted November 26, 2014 Toughness save vs TK, DC 26 (1d20+14=20) The golem is now one of the newer, more compact models. Bruised and dazed. The Eagle is going to shower the area around Pitch, Wayward and the Hero golem with it's javelin feathers. DC 23 Toughness save, or DC 19 with a successful DC 18 Reflex save for half damage for all three. Reflex Save vs Feather Storm, DC 18 (1d20+4=12) Fail Toughness save vs Feather Storm DC 23 (1d20+13=20) another bruise I'll get an IC up tomorrow unless we get buried in snow. 25 - Wayward - Bruised x1, HP x 4 25 - Asad - Unharmed, HP x3 23 - Pitch - Unharmed, HP x 1 23 - Eagle - Unharmed 22 - Young Britania - Unharmed, HP x 3 22 - Hydra - Bruised x2, Dazed, Staggered 13 - Maxima - Bruised x1, HP x 2 8 - Meteorite Golem - Unharmed, Did a Thing x1 4 - Hero - Bruised x2, Dazed 1 - Blob - Unharmed
Blue Rose Posted November 26, 2014 Posted November 26, 2014 Reflex: 1d20+7 18, pass. Evasion! No need for a toughness save.
Tiffany Korta Posted December 1, 2014 Posted December 1, 2014 Another attack on the Eagle Attack Roll: 1d20+10 28, if that hit's DC 25 Toughness roll.
Geez3r Posted December 2, 2014 Author Posted December 2, 2014 Toughness save vs DC 25: 1d20+8 15 That's Bruised, Dazed and Staggered, and they fall out of the sky. Toughness Save, DC 20 Falling Damage: 1d20+7 14 That's another Bruise and Daze. Hydra is up next, but is dazed and therefore takes no action. Maxima is going to let Asad tangle with the Hydra, and decides to change targets to the Meteorite Golem. Attack Roll vs Meteorite Golem: 1d20+5 11 and misses ...somehow. The Meteorite Golem doesn't like that an retaliates in kind Attack Roll vs Maxima: 1d20+8 13 and also misses, thankfully Maxima is Large sized and we don't have to worry about the Area attack rules. Hero Golem is Dazed and takes no action. The Blob is dead set on hitting someone with its gunk, but not having luck with airborne targets, sets its sights on Maxima. Attack Roll vs Maxima, DC 18 Visual Dazzle: 1d20+12 24 and hits. Reflex Save vs Visual Dazzle DC 18: 1d20+2 13 and she's got mud in her eye, literally. Wayward will be up once I make an IC post. 25 - Wayward - Bruised x1, HP x 4 25 - Asad - Unharmed, HP x3 23 - Pitch - Unharmed, HP x 1 23 - Eagle - Bruised x2, Dazed, Staggered 22 - Young Britania - Unharmed, HP x 3 22 - Hydra - Bruised x2, Staggered 13 - Maxima - Bruised x1, Blinded, HP x 2 8 - Meteorite Golem - Unharmed, Did a Thing x1 4 - Hero - Bruised x2 1 - Blob - Unharmed
Supercape Posted December 2, 2014 Posted December 2, 2014 incidentally did Pitch not bruise and daze the golem?
Geez3r Posted December 2, 2014 Author Posted December 2, 2014 The Hero Golem yes. Which is why they took no action this round. The daze expired once their turn was over with though which is why daze is no longer in their status section in the initiative order, same with the Hydra Golem.
Blue Rose Posted December 2, 2014 Posted December 2, 2014 I Hit It With A Stick, -2 for fighting defensively: 1d20+10 20 DC23 Touchness if hit, +2 defense for the round.
Geez3r Posted December 3, 2014 Author Posted December 3, 2014 Toughness save, DC 23: 1d20+12 16 That's another Bruise and Daze. 25 - Wayward - Bruised x1, HP x 4 25 - Asad - Unharmed, HP x3 23 - Pitch - Unharmed, HP x 1 23 - Eagle - Bruised x2, Dazed, Staggered 22 - Young Britania - Unharmed, HP x 3 22 - Hydra - Bruised x2, Staggered 13 - Maxima - Bruised x1, Blinded, HP x 2 8 - Meteorite Golem - Unharmed, Did a Thing x1 4 - Hero - Bruised x3, Dazed 1 - Blob - Unharmed
TheAbsurdist Posted December 4, 2014 Posted December 4, 2014 (edited) Asad attacks the Hydra! All out attack, if it hits, he is going to use Improved Grab. PAWNCH: 1d20+10 21 And then Asad is then going to move straight up with Move By Action with as much move as you deem he has left. Edited December 4, 2014 by TheAbsurdist
Geez3r Posted December 5, 2014 Author Posted December 5, 2014 (edited) Toughness save DC 30: 1d20+10 23 That's another Bruise and Daze. You'll need to roll a grapple check as part of using Improved Grab, opposed by the Hydra Opposed Grapple Check: 1d20+24 26 ...And with Asad's grapple you succeed automatically. Asad can move 1000ft as a move action, the Hydra was knocked back 25ft as part of the previous attack directed at him, we'll say Asad attacked at a range of 50ft from that initial blast, so that leave 925ft left to go vertical if you so wish. EDIT: Forgot initiative chart 25 - Wayward - Bruised x1, HP x 4 25 - Asad - Unharmed, HP x3 23 - Pitch - Unharmed, HP x 1 23 - Eagle - Bruised x2, Dazed, Staggered 22 - Young Britania - Unharmed, HP x 3 22 - Hydra - Bruised x3, Dazed, Staggered 13 - Maxima - Bruised x1, Blinded, HP x 2 8 - Meteorite Golem - Unharmed, Did a Thing x1 4 - Hero - Bruised x3, Dazed 1 - Blob - Unharmed Edited December 5, 2014 by Geez3r
Supercape Posted December 5, 2014 Posted December 5, 2014 Right, Pitch is going to fatigue to stunt something off her infernal forge array: Melt: Drain Toughness 7 (Extras: Affects Objects [+1], Duration [Concentration], Range [Perception]) [+2]) [32 PP] And then fire that off at the Hero Golem, which I hope hits, and then a DC 17 Reflex Save vs the Drain. Move Action: Trying to find some partial cover, perhaps behind a car or something?
Geez3r Posted December 7, 2014 Author Posted December 7, 2014 Reflex save vs Drain Toughness DC 17: 1d20+4 15 Loses 2 points of Toughness The Eagle is dazed and takes no action. 25 - Wayward - Bruised x1, HP x 4 25 - Asad - Unharmed, HP x3 23 - Pitch - Unharmed, HP x 1 23 - Eagle - Bruised x2, Staggered 22 - Young Britania - Unharmed, HP x 3 22 - Hydra - Bruised x3, Dazed, Staggered 13 - Maxima - Bruised x1, Blinded, HP x 2 8 - Meteorite Golem - Unharmed, Did a Thing x1 4 - Hero - Bruised x3, Dazed 1 - Blob - Unharmed
Tiffany Korta Posted December 17, 2014 Posted December 17, 2014 Lets try to finish the eagle off Attack Roll: 1d20+10 16, try might be the right term .
Geez3r Posted December 18, 2014 Author Posted December 18, 2014 Toughness save, DC 25: 1d20+6 19 Staggered again, so results in a KO. Hydra is Dazed and takes no action. Maxima is currently blinded and doesn't get a chance to save until the Blob's action, so she'll delay. The Meteorite Golem will take the opportunity to pummel Maxima. Attack roll vs (blinded) Maxima: 1d20+8 10 and actually hit. Maxima is blinded so she's Flat-Footed and a subsequent -2 on Defense. Toughness save, DC 31: 1d20+15 22 And she'll barely avoid the Stagger, taking just a Bruise and a Daze, but isn't high enough ranked damage to do Knockback. Hero Golem is Dazed and takes no action. At the start of Blob golem's turn, Maxima gets to make her save vs being Blind, Fort save to recover Blind, DC 18: 1d20+13 27 and makes the save handily. The Blob Golem is going to try and blind YB the same way it did to Maxima. Gunk Shot vs YB, DC 18 Reflex Visual Dazzle: 1d20+12 30 Maxima delayed her action until after the Blob Golem, but since she was Dazed, she took no action this round. 25 - Wayward - Bruised x1, HP x 4 25 - Asad - Unharmed, HP x3 23 - Pitch - Unharmed, HP x 1 22 - Young Britania - Unharmed, HP x 3 22 - Hydra - Bruised x3, Dazed, Staggered 8 - Meteorite Golem - Unharmed, Did a Thing x1 4 - Hero - Bruised x3, Dazed 1 - Blob - Unharmed 1 - Maxima - Bruised x2, HP x 2 I'll get an IC post up tomorrow.
Blue Rose Posted December 21, 2014 Posted December 21, 2014 Attack, with power attack. I Hit It With A Stick, -2 for power attack: 1d20+10 13 Well. That sucks. Assuming that fails. Reroll via HP. I Hit It With A Stick, -2 for power attack: 1d20+10 28 There we go. DC25 toughness v damage.
Blue Rose Posted December 22, 2014 Posted December 22, 2014 Holding out for a toughness roll before posting,since it colors my post.
Geez3r Posted December 24, 2014 Author Posted December 24, 2014 Whoops, my bad. When I looked at the post originally, I didn't scroll all the way down to see that you did a HP reroll. Toughness save, DC 25: 1d20+9 23 Another Bruise 25 - Wayward - Bruised x1, HP x 3 25 - Asad - Unharmed, HP x3 23 - Pitch - Unharmed, HP x 1 22 - Young Britania - Unharmed, HP x 3 22 - Hydra - Bruised x3, Dazed, Staggered 8 - Meteorite Golem - Unharmed, Did a Thing x1 4 - Hero - Bruised x4, Dazed, -2 Toughness 1 - Blob - Unharmed 1 - Maxima - Bruised x2, HP x 2
Blue Rose Posted December 24, 2014 Posted December 24, 2014 Domo. And... post. In which one brave piece of footwear makes the ultimate sacrifice.
TheAbsurdist Posted December 28, 2014 Posted December 28, 2014 Asad is now going to slam down onto the Meteorite Golem, with the hydra. Using All Out Attack.: 1d20+10 29 So DC 30 TOU save.
Geez3r Posted December 28, 2014 Author Posted December 28, 2014 Toughness save, DC 30: 1d20+9 21 Hydra takes another Bruise & Daze. Toughness save, DC 30: 1d20+16 33 and Meteorite Golem Shrugs off the blow. 25 - Wayward - Bruised x1, HP x 3 25 - Asad - Unharmed, HP x3 23 - Pitch - Unharmed, HP x 1 22 - Young Britania - Unharmed, HP x 3 22 - Hydra - Bruised x4, Dazed, Staggered 8 - Meteorite Golem - Unharmed, Did a Thing x1 4 - Hero - Bruised x4, Dazed, -2 Toughness 1 - Blob - Unharmed 1 - Maxima - Bruised x2, HP x 2
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