Heritage Posted September 1, 2014 Share Posted September 1, 2014 In case we needs it! Link to comment
Heritage Posted September 2, 2014 Author Share Posted September 2, 2014 Give me a DC 15 Notice check, good sir. Link to comment
Heritage Posted September 3, 2014 Author Share Posted September 3, 2014 (edited) At length, he answered her second question. "Home; North Bay is home." He gave Noemi the address, his eyes never looking her way. "Take your time, kid; I'm in no hurry." He did give her an address, I just didn't bother to make up a fake one. Edited September 3, 2014 by Heritage Link to comment
Supercape Posted September 12, 2014 Share Posted September 12, 2014 As I am probably going to need it, rolilng this: Stealth! 1d20+10=19 Link to comment
Heritage Posted September 13, 2014 Author Share Posted September 13, 2014 (edited) Missed it by that much! Be sneakier, Red Rat! Give me another stealth roll to evade detection. Edited September 13, 2014 by Heritage Link to comment
Heritage Posted September 14, 2014 Author Share Posted September 14, 2014 Notice check for The Man: 1d20+7=14 Nice work, RR! Link to comment
Supercape Posted September 16, 2014 Share Posted September 16, 2014 So I dont know what level of security the PC has, if any...but computer roll is 1d20+15=20 which only defeats minimum security level. If she does get in she can make the DC for finding files as she needs. Link to comment
Heritage Posted September 16, 2014 Author Share Posted September 16, 2014 It's not a super-high tech computer, so that should work fine. Link to comment
Supercape Posted September 17, 2014 Share Posted September 17, 2014 1d20+0=3 a truly awful Gather Info roll so she knows nothing. Scene cut to three days time? Link to comment
Heritage Posted September 17, 2014 Author Share Posted September 17, 2014 Sure, but I probably won't be able to post again until; tomorrow, as I'm spending the night at my buddy's place. Link to comment
Supercape Posted September 18, 2014 Share Posted September 18, 2014 As requested: 1d20+3=12 INT roll. However, if this is for the Master Plan feat, she is much more awesome, having the Benefit (Use Knowledge Tactics for Masterplan roll) feat. 1d20+15=35 Sheesh, now that is pretty good! Link to comment
Heritage Posted September 18, 2014 Author Share Posted September 18, 2014 (edited) Alright, I missed that bit on your page, seeing as it's 20 miles long The second roll works fine, so she's got the full +3. Let me know once you put it in play! Edited September 18, 2014 by Heritage Link to comment
Supercape Posted September 19, 2014 Share Posted September 19, 2014 So taking 20 on a disguise roll before hand for a result of +24 Link to comment
Heritage Posted September 19, 2014 Author Share Posted September 19, 2014 Very good! Post your entrance! Link to comment
Heritage Posted September 21, 2014 Author Share Posted September 21, 2014 (edited) Could you give me a Bluff roll please? I'll do their opposed checks afterwards, And make sure to add your Attractive bonus! Edited September 21, 2014 by Heritage Link to comment
Supercape Posted September 21, 2014 Share Posted September 21, 2014 1d20+12=13 This could be awesome! Link to comment
Heritage Posted September 22, 2014 Author Share Posted September 22, 2014 Here we go! Ponytail's Untrained Bluff roll: 1d20+1=4 What a maroon! Stubbles: Sense Motive roll: 1d20+5=14 Uh-oh! Link to comment
Heritage Posted September 22, 2014 Author Share Posted September 22, 2014 Okay, let's have some Initiative rolls! Ponytail: 1d20+2=17 Stubbles: 1d20+2=17 Hmm! They both have the same roll and same Dex, so we'll do high roll on a d20 to resolve it. Ponytail! 1d20=11 Stubbles! 1d20=17 So first Stubbles, then Ponytail. Roll for Noemi, Cape! Link to comment
Supercape Posted September 22, 2014 Share Posted September 22, 2014 1d20+8=18 Just edges it. So this wont be so pretty. Lets start with a straightforward Puncharooma on Stubbles: I will shift this attack -2 Attack +2 DC, on the basis that she needs to be fast and these guys are unlikely to be kung fu experts. If they are minions, taking 10 for a 20 Attack roll. If not, a 1d20+10=16 possible hit. Its DC 21 Toughness if it connects. Link to comment
Heritage Posted September 22, 2014 Author Share Posted September 22, 2014 (edited) They are Minions (I prefer the term 'Mooks', meself) so yes, you can take 10; let's see how Stubbles does on his Toughness save: 1d20+1=18 Not bad, Stubbles, but not good enough! He is now Bruised, so -1 on future Toughness saves! Now he gets the chance to retaliate. Attack: 1d20+1=14 I doubt that hits you, but if it does that's a DC 17 Toughness save (14 Strength) Let me know if that connects, and then I will post. Edited September 22, 2014 by Heritage Link to comment
Supercape Posted September 22, 2014 Share Posted September 22, 2014 I believe not! Red Rat doesnt have the best defence in the world (it will improve!) but at the moment its +8 (or 18). In response, take 10 for another similar attack, another DC 21 Toughness save. Link to comment
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