EternalPhoenix Posted September 2, 2014 Posted September 2, 2014 Surprise, it's the OOC. Seems to be tagged appropriately, too. Imagine that.
EternalPhoenix Posted September 24, 2014 Author Posted September 24, 2014 (edited) For the record, Esther Henson just pulled out Obscure 10 (visual senses) with Independent and Slow Fade (1 minute). 100ft range. 5000 ft radius. Edited September 24, 2014 by EternalPhoenix
Supercape Posted September 24, 2014 Posted September 24, 2014 Red Rat using Datalink and penetrating any security to look at files. So x10 speed task and 1d20+15=32 on computers roll.
EternalPhoenix Posted September 24, 2014 Author Posted September 24, 2014 32? Whew. Okay, have everything that on that ol' bucket of circuits.Red Rat's Eyes Only!A barrage of legalese. He had to have digitized everything in the filing cabinets to get these many files. The security was weak. Just a password, and a common one at that. Nothing was in code, although with the Rat's lack of expertise in legal matters, it might as well have been. However, there was one spreadsheet. It looked an awful lot like a list of debts and a payment schedule. Neatly organized, with the initials of the owed and dates of payment. A full record dating back years. One problem, however. The numbers never quite went down. It was like he paid down some of his debt, and then borrowed more. In fact, near the end of the sheet the amount owed to a D. L. absolutely spiked. He owed this person well over five million dollars.
Supercape Posted September 25, 2014 Posted September 25, 2014 Nice. Posting IC giving that info to Revenant.
Supercape Posted October 2, 2014 Posted October 2, 2014 Seeing if X Ray Vision gets me anything. 1d20+9=16 for notice roll, if needed. Pulling her gun out too
EternalPhoenix Posted October 2, 2014 Author Posted October 2, 2014 (edited) You know what, Rav? Screw the Slow Fade. If you should choose to go out a slower way than feeling your way to the window and jumping out blind, by the time you get out there the effect will have faded outside. Alternatively, you could investigate inside and learn some more about Esther Henson.And as a general rule, if you want to make skill checks during narrative time, I don't mind a bit. Could even be helpful. you never know. I refer mostly to Gather Information, Knowledge, Notice, and Sense Motive. But, if you wanna do something else, it's fine by me.Now. About that Notice check.Red Rat's Eyes Only!There's metal piping in the way, but...There's just the two men up there. Feretti is down and breathing hard. He's got a few obviously broken ribs, and his left shoulder isn't quite in the right place. He's a rotund man, and wearing loose fitting clothing that could be a suit. The other man is standing above him, looking completely unharmed. His clothing is more or less skin tight and thick enough that the Rat can't see his bones very well. Of course, that could be a side effect of peering around all those pipes.If you're gonna go up there, I'll need an initiative roll. Edited October 2, 2014 by EternalPhoenix
EternalPhoenix Posted October 5, 2014 Author Posted October 5, 2014 Hmm. Rav, edited my last IC post to add needed information.
Supercape Posted October 5, 2014 Posted October 5, 2014 1d20+8=17 for Initiative, as we are definately going up at some point. Tiff may want to chip in of course! However, lets see if the Rat cant get the Jump on the guys, with a Tactics Roll (Using Benefit: Tactics to set up surprise attack): 1d20+15=16 As bad as it gets!
EternalPhoenix Posted October 6, 2014 Author Posted October 6, 2014 (edited) I'm fine with using Tactics to set up a surprise attack, but I'd say you'd have to get into the area first, and that requires Stealth. If you want to use that roll to aid your Stealth check using the Master Plan table (+1 for 10-14, +2 for 15-25, & +3 for 25 or higher), that's fine by me. Tiff can jump in whenever she likes with her own Init roll.Meanwhile...1d20+9=24 for our bad guy. Feretti doesn't get one, as he's done with combat for the week. Edited October 6, 2014 by EternalPhoenix
Supercape Posted October 6, 2014 Posted October 6, 2014 1d20+13=22 for Stealth, I guess your thoughts on tactics to aid that seems good.
EternalPhoenix Posted October 7, 2014 Author Posted October 7, 2014 And our villain counters with a 22 of his very own. Small question, though. The Rat's sheet says her Stealth bonus is 10. Did you add Tactics in already?
Supercape Posted October 7, 2014 Posted October 7, 2014 No, in all honesty it was a complete error! Make that a base of 19 with Tactics bonus.
EternalPhoenix Posted October 7, 2014 Author Posted October 7, 2014 Tactics bonus is +2, which would give you a 21. Meaning our bad guy has Noticed you, and with his higher Init roll, gets to go first. I should get to that, shouldn't I?
Tiffany Korta Posted October 7, 2014 Posted October 7, 2014 Initiative: 1d20+6 17 Revenant is going for a more literal jump on the baddies .
EternalPhoenix Posted October 7, 2014 Author Posted October 7, 2014 Change ahoy! With that big distraction, I'm giving our bad guy a -2 on that Notice check, meaning the Rat succeeds on her sneaking. Thank your partner as you like.
Raveled Posted October 7, 2014 Posted October 7, 2014 Blue Jay's Initiative check. (1d20+15=26) Where does that put her?
EternalPhoenix Posted October 7, 2014 Author Posted October 7, 2014 (edited) According to this 12 going first! Also, you all have approximately twenty rounds to apply the beatdown before these two split. Olive ain't kidding about those two minutes. And since this is all happening at once, let me post an initiative order for once and all.Ferretti's HouseDelano LightRed RatRevenantOutside Esther's ApartmentBlue JayOlive CartridgeJay and the Rat are up! Edited October 7, 2014 by EternalPhoenix
Raveled Posted October 7, 2014 Posted October 7, 2014 Blue Jay's ranged attack check, vs enemy Def. DC 15 Ref save (1d20+15=35) Ah-ha ha. Make that a DC 20 Ref save.
EternalPhoenix Posted October 7, 2014 Author Posted October 7, 2014 Hate to disappoint, but that's a 22 therefore a successful save.
Supercape Posted October 7, 2014 Posted October 7, 2014 Ok so Red Rat is going to use her action to datalink the phone, and peel off all of its contact numbers. 1d20+15=21 for Computer skill. If she can, listen in on what Olive is saying!
EternalPhoenix Posted October 7, 2014 Author Posted October 7, 2014 Well, according to the Core book, defeating average computer security is a DC 25 check. Light's costume is a device, not equipment, so I feel comfortable applying that here. Which is a long winded way of saying you get nothing because you can't break the encryption on the phone.
EternalPhoenix Posted October 7, 2014 Author Posted October 7, 2014 Apologies, Rav. Forgot to mention it. That was a Teleport effect that took Esther away.
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