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Jinn and Tonic


Supercape

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Posted

OK that is enough to catch up with him, although he had prepared a thrown object at you. Given your prompt, he is throwing a wheelchair at you!

 

1d20+10=22 which is still a miss. 

 

Lets say you can catch the Wheelchair on a DC 22 if you wish! :)

 

Round 2

 

15 Geckoman - 3 HP - Exhausted

7 Tonic - Staggered

Posted

Move Action: Get into the wheelchair

 

Standard Action: Taunt Doc Tonic. Skill Mastery, 31. I think he's got a few +1s to resist it by now, if I'm not mistaken. Either way, I figure if he runs, got wheelchair, if he attacks, got -2 to hit.

Posted

Ok so he fails that (I rolled but lost the link)

 

So, move action: Pick up a Hospital bed. Standard Action, Hurl it at -2: 1d20+8=21 Even with -3 Defence, Geckoman has a +12 Defence, which just spares him!

 

Round 3

 

15 Geckoman - 3 HP - Exhausted - In Wheelchair. 

7 Tonic - Staggered

  • 2 weeks later...
Posted

Okey doke he cant match that feint, so he is flat footed and that will hit. 

 

1d20+12=19 he picks up a bruise!

 

In response, he will try to grapple the beast: 1d20+10=16 and fails!

 

Round 4

 

15 Geckoman - 3 HP - Exhausted - Unharmed - In Wheelchair. 

7 Tonic - Staggered, Bruised

Posted

OK.

 

Move Action: Pick up the wheelchair.

 

Standard Action: Hit him with the wheelchair! All-out Attack for 2, Power Attack for 5. Including his Exhaustion, that drops him to Defence +10, his Attack is +13, and the DC is 15 + 1 Strength + 5 PA + x for the wheelchair.

He is so sick of this man: 1d20+13 22

Man, HP to reroll. Geckoman is pissed, he is hitting him with this chair.

Really wants to hit him: 1d20+13 29 And so he does.

Posted

No need to spend that HP, 22 will hit him happily. 

 

Lets call the wheelchair an improvised weapon, meaning a +2 Damage attack. Which means a total Damage DC of 15+1+5+2=23

 

1d20+11=13 and...fail by 10 means, as he is staggered, a knockout!


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