Ecalsneerg Posted November 10, 2014 Share Posted November 10, 2014 I'll use my two move actions to move 100' towards the hospital after Tonic. Geckoman is keeping an eye out for any wheelchairs... Link to comment
Supercape Posted November 10, 2014 Author Share Posted November 10, 2014 OK that is enough to catch up with him, although he had prepared a thrown object at you. Given your prompt, he is throwing a wheelchair at you! 1d20+10=22 which is still a miss. Lets say you can catch the Wheelchair on a DC 22 if you wish! Round 2 15 Geckoman - 3 HP - Exhausted 7 Tonic - Staggered Link to comment
Ecalsneerg Posted November 11, 2014 Share Posted November 11, 2014 DC22 Reflex save (1d20+11=12)Nooooope.Use Skill Mastery to Bluff about going for it (that's a 31!), while backing towards the wheelchair a little. Link to comment
Supercape Posted November 11, 2014 Author Share Posted November 11, 2014 Thats fine, so for sake of ease, we go back to Geckomans initiative with him now by the Wheelchair! Link to comment
Ecalsneerg Posted November 18, 2014 Share Posted November 18, 2014 Move Action: Get into the wheelchair Standard Action: Taunt Doc Tonic. Skill Mastery, 31. I think he's got a few +1s to resist it by now, if I'm not mistaken. Either way, I figure if he runs, got wheelchair, if he attacks, got -2 to hit. Link to comment
Supercape Posted November 20, 2014 Author Share Posted November 20, 2014 1d20+12=22 Im giving him +2 but still fails. The question is, is that a demoralise effect or a trick (to get him to attack)? Link to comment
Supercape Posted November 20, 2014 Author Share Posted November 20, 2014 Ok so he fails that (I rolled but lost the link) So, move action: Pick up a Hospital bed. Standard Action, Hurl it at -2: 1d20+8=21 Even with -3 Defence, Geckoman has a +12 Defence, which just spares him! Round 3 15 Geckoman - 3 HP - Exhausted - In Wheelchair. 7 Tonic - Staggered Link to comment
Ecalsneerg Posted December 3, 2014 Share Posted December 3, 2014 Move Action: Feint as a move action, using Skill Mastery and Challenge to get a 31. Standard Action: Charge! Power Attack for 2, with -6 Strength and -3 Attack, is a net +13 attack unarmed, Defence +10, and DC18 (20 if feint works and Sneak Attack is successful) Wheelchair sneak attack: 1d20+13 21 Also, I suppose Fort save against the aura. Paralysis, don't get me: 1d20+9 21 Woo! Link to comment
Supercape Posted December 3, 2014 Author Share Posted December 3, 2014 Okey doke he cant match that feint, so he is flat footed and that will hit. 1d20+12=19 he picks up a bruise! In response, he will try to grapple the beast: 1d20+10=16 and fails! Round 4 15 Geckoman - 3 HP - Exhausted - Unharmed - In Wheelchair. 7 Tonic - Staggered, Bruised Link to comment
Ecalsneerg Posted December 5, 2014 Share Posted December 5, 2014 OK. Move Action: Pick up the wheelchair. Standard Action: Hit him with the wheelchair! All-out Attack for 2, Power Attack for 5. Including his Exhaustion, that drops him to Defence +10, his Attack is +13, and the DC is 15 + 1 Strength + 5 PA + x for the wheelchair.He is so sick of this man: 1d20+13 22Man, HP to reroll. Geckoman is pissed, he is hitting him with this chair.Really wants to hit him: 1d20+13 29 And so he does. Link to comment
Supercape Posted December 5, 2014 Author Share Posted December 5, 2014 No need to spend that HP, 22 will hit him happily. Lets call the wheelchair an improvised weapon, meaning a +2 Damage attack. Which means a total Damage DC of 15+1+5+2=23 1d20+11=13 and...fail by 10 means, as he is staggered, a knockout! Link to comment
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