Supercape Posted November 28, 2014 Author Share Posted November 28, 2014 Both have ears! Link to comment
Supercape Posted December 4, 2014 Author Share Posted December 4, 2014 So lets have some initiative rolls! 1d20+3=21 for King Croc. Link to comment
Brown Dynamite Posted December 4, 2014 Share Posted December 4, 2014 Foreshadow's Initiative: 1d20+15 32 Link to comment
Thevshi Posted December 4, 2014 Share Posted December 4, 2014 And Synapse continues her trend of poor initiative rolls with a 11. Link to comment
Supercape Posted December 4, 2014 Author Share Posted December 4, 2014 Round 1: 32 - Foreshadow - 1 HP 21 - King Croc 11 - Synapse - 2 HP Notes: The water is a few feet high. Nothing that wont impede you, but just to note. We are in low light conditions, meaning that unless you have some appropriate supersense, partial concealment to all. Also, no flat footing this round (as its pretty hard not be aware that a fight was coming!) Foreshadow is up! Link to comment
Brown Dynamite Posted December 4, 2014 Share Posted December 4, 2014 Free Action: Draw Escrima Sticks Standard Action: Defensive (-2 Atk/+2 Def) Attack with Autofire (4) Escrima Sticks (DC19): 1d20+12 32 Crit! Link to comment
Supercape Posted December 4, 2014 Author Share Posted December 4, 2014 1d20+12=26 Bruised and Dazed! Post awaaay! Synapse is up! Link to comment
Brown Dynamite Posted December 4, 2014 Share Posted December 4, 2014 Alas that is not bruised and dazed! 19+5(Crit)+2(Autofire)=26 Link to comment
Supercape Posted December 4, 2014 Author Share Posted December 4, 2014 Ooops mebad! In which case, the Croc King will try to grapple Foreshadow: 1d20+10=28 which hits, even with defensive attack. 1d20+24=36 for opposed grapple roll. Link to comment
Brown Dynamite Posted December 4, 2014 Share Posted December 4, 2014 Grapple Check: 1d20+15 16 Link to comment
Supercape Posted December 4, 2014 Author Share Posted December 4, 2014 Meaning Foreshadow is Bound And synpase is up! Link to comment
Thevshi Posted December 4, 2014 Share Posted December 4, 2014 Synapse will try Mind Control to get CK to release Foreshadow, only getting a 19 on her power check. Link to comment
Supercape Posted December 5, 2014 Author Share Posted December 5, 2014 1d20+10=27 he is on a roll! Round 1: 32 - Foreshadow - 1 HP 21 - King Croc 11 - Synapse - 2 HP We are in low light conditions, meaning that unless you have some appropriate supersense, partial concealment to all. Foreshadow is up again! Ill throw in a grapple roll in case you want to break free / escape artist: 1d20+24=32 yoikes. Link to comment
Brown Dynamite Posted December 5, 2014 Share Posted December 5, 2014 Move Action: Escape Artist: 1d20+15 20 Technically as per our house rules. Escaping is a move action. So...I guess he can try again and prompt another check? Doubt it. But at, least he's not also being drowned in the water! Link to comment
Brown Dynamite Posted December 6, 2014 Share Posted December 6, 2014 Grapple Check: 1d20+15 31 So close and yet so far. Link to comment
Supercape Posted December 6, 2014 Author Share Posted December 6, 2014 Heh, sorry! So, lets have King Croc Bite a chunk out of his helpless foe: Thats a damage 12 effect (DC 27) which, in this case will be lethal damage. For a move action, King Croc will intimidate Synapse: 1d20+14=32 eeps! After those rolls for FS and Synapse, the mental maiden is up! Link to comment
Thevshi Posted December 6, 2014 Share Posted December 6, 2014 Synapse only gets a 17 for her Sense Motive check. Link to comment
Brown Dynamite Posted December 6, 2014 Share Posted December 6, 2014 Tou Save (DC27): 1d20+6 7 Ouch Spending an HP to Reroll Tou Save (DC27) (Improve Roll): 1d20+6 15 which becomes 25. So only Injured. Link to comment
Supercape Posted December 6, 2014 Author Share Posted December 6, 2014 Which puts Foreshadow at 0HP, Bruised, Injured. Synapse is up (but shaken this round) Link to comment
Thevshi Posted December 6, 2014 Share Posted December 6, 2014 Well, luckily shaken does not do anything to her mental powers. She will hit the King with a mental blast, DC 23 Will save. Link to comment
Supercape Posted December 6, 2014 Author Share Posted December 6, 2014 1d20+10=26 sheesh.... Round 1: 32 - Foreshadow - 0 HP - Injured 21 - King Croc 11 - Synapse - 2 HP Link to comment
Brown Dynamite Posted December 6, 2014 Share Posted December 6, 2014 Welp, time to struggle some more Move Action: Escape Artist: 1d20+15 28 Here's hoping he rolls a 3. Alright we know that won't do it. SooMove Action: Escape Artist: 1d20+15 30 Link to comment
Supercape Posted December 6, 2014 Author Share Posted December 6, 2014 Well he has to make both so: 1d20+24=42, 1d20+24=32 so close! Post away Link to comment
Supercape Posted December 6, 2014 Author Share Posted December 6, 2014 Gator King will move action Startle Synapse: 1d20+14=25 Which may well flat foot her? So as a standard action, Gator King will throw Foreshadow into Synapse! 1d20+10=26...I dont thing he has rolled under 10 once! That is likely a DC 23 Toughness save for Foreshadow and Synapse. Link to comment
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