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Egyptian Escapade


Supercape

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Round 1: 
 
32 - Foreshadow - 0 HP - Injured + Bruised + Dazed
21 - King Croc
11 - Synapse - 2 HP - Fatigued
 
So Foreshadow is dazed! 
 
King Croc is sinking beneath the surface as a move action, then swimming into Foreshadow in a rush attack, aiming to push him through the underground tunnel into the Nile. 
 
1d20+10=29 unber-fricking-leivable. 
 
So he hits. Its an opposed roll for rush, Croc gets +4 for large size, and +8 for strength, and +1 for 1 rank in super strength (STR is 26 and 31 with superstrength). Let us see if his stupid luck continues. 
 
1d20+13=17 finally! his luck runs out!
 
Still, needs an opposed roll from FS please. 
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Okay, Synapse is going to try to mentally grapple the Crock King.  She gets a 14 on her power check with Telepathy. SIGH.  Will use a HP for reroll, 20, which also gets a +10 as it is below 11, so a 30!

 

Her Will check for the mental grapple is 29, if successful, she will do damage based on her +10 Wisdom bonus, so DC 25 Will save for the CK.  Also, if he wants to do anything other than trying to escape the mental grapple, he must make a DC 20 Concentration roll.

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1d20+10=26 so he is successfully mind read: and you will get some information on that (at least surface thoughts)

 

Rolls against the grapple and the damage. 

 

1d20+10=27, 1d20+10=29...

 

Honestly, how lucky is this guy. In any case, the Crocodile King is now mentally grappled. 

 

Round 3: 
 
32 - Foreshadow - 0 HP - Injured + Bruised
21 - King Croc - Mentally Grappled
11 - Synapse - 1 HP - Fatigued
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