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Egyptian Escapade


Supercape

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Posted

Looking at Synapses Defence, it seems the King will hit the two even if not flat footed, so a toughness roll for Synapse DC 23

 

King of Suits is Bruised and Dazed (or, more accurately, bruised x2, injured, dazed)

 

Synapse is up

Posted

You mean Foreshadow, you have already killed off the King of Suits.

Synapse gets a 21. Figures, our terrible rolls would continue, but only a bruise.

She will use extra effort and push her mental blast and hit him again, DC 25 Will save this time.

Posted

Bleh! (Although that was actually Arichamus wish, before you guys get to thinking I kill of PCs! :) )

 

1d20+10=27 Oh lordy, his luck....quite incredible. I might need to consider what to do about that, but lets roll with it for now. 

Posted
Round 1: 
 
32 - Foreshadow - 0 HP - Injured + Bruised + Dazed
21 - King Croc
11 - Synapse - 2 HP - Fatigued
 
So Foreshadow is dazed! 
 
King Croc is sinking beneath the surface as a move action, then swimming into Foreshadow in a rush attack, aiming to push him through the underground tunnel into the Nile. 
 
1d20+10=29 unber-fricking-leivable. 
 
So he hits. Its an opposed roll for rush, Croc gets +4 for large size, and +8 for strength, and +1 for 1 rank in super strength (STR is 26 and 31 with superstrength). Let us see if his stupid luck continues. 
 
1d20+13=17 finally! his luck runs out!
 
Still, needs an opposed roll from FS please. 
Posted

Okay, Synapse is going to try to mentally grapple the Crock King.  She gets a 14 on her power check with Telepathy. SIGH.  Will use a HP for reroll, 20, which also gets a +10 as it is below 11, so a 30!

 

Her Will check for the mental grapple is 29, if successful, she will do damage based on her +10 Wisdom bonus, so DC 25 Will save for the CK.  Also, if he wants to do anything other than trying to escape the mental grapple, he must make a DC 20 Concentration roll.

Posted

1d20+10=26 so he is successfully mind read: and you will get some information on that (at least surface thoughts)

 

Rolls against the grapple and the damage. 

 

1d20+10=27, 1d20+10=29...

 

Honestly, how lucky is this guy. In any case, the Crocodile King is now mentally grappled. 

 

Round 3: 
 
32 - Foreshadow - 0 HP - Injured + Bruised
21 - King Croc - Mentally Grappled
11 - Synapse - 1 HP - Fatigued
Posted

Okay, with him dazed, he won't get to try to break free from the mental grapple. So Synapse will try to keep it up on her turn: sigh, only an 18 for her Will check. My bad luck continues. :(

On the off chance he misses that, DC 25 Will save to avoid damage again.

Posted

So, with the CK dazed, Synapse will continue trying to maintain the grapple. This time she gets a 29 on her Will check (full Will save to resist). She will again try to apply damage, DC 25 Will save (minus any bruises).

Posted

Guess what?

 

1d20+10=30

 

His abnormal luck is back. Breaks free of Grapple Post away!

 

Round 5: 
 
32 - Foreshadow - 0 HP - Injured + Bruised
21 - King Croc - Bruisedx2
11 - Synapse - 1 HP - Fatigued
 
 
Foreshadow is up. 

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