Thevshi Posted September 17, 2014 Share Posted September 17, 2014 OOC for >this thread. Link to comment
Thevshi Posted September 19, 2014 Author Share Posted September 19, 2014 Lazer, if you could give me a Notice check for Charlie. Link to comment
ca_lazerdwarf Posted September 19, 2014 Share Posted September 19, 2014 Having trouble registering at Invisible castle, so rolled as guest1d20+6=21 Link to comment
Thevshi Posted September 19, 2014 Author Share Posted September 19, 2014 Okay, need an initiative roll for CL (and depending on how things play out, you might be able to pick up a HP for a secret ID complication here). Not sure if you have seen our houserules on changing into costume, but you are allowed to change into costume as a full round action once initiative has begun. (of course, you still likely will want to find a concealed place to change). Also, given the distance and CL being distracted/focusing on the two people in the crowd, it was an impossible notice check to notice the bad guys and they appeared. Link to comment
ca_lazerdwarf Posted September 19, 2014 Share Posted September 19, 2014 Initiative1d20+6=22 Link to comment
Thevshi Posted September 19, 2014 Author Share Posted September 19, 2014 Well, everyone else involved rolled very poorly for initiative, so, you are up first! 22 Coiled Lightning (unharmed, 1 HP) 7 Big Thug 6 Thugs 3 Slice 3 Police So, you can narrate the crowd starting to scatter in fear in your post, if you wish to use that as cover for Charlie slipping away, or, if you want him to pull Jane away first, go ahead with that. Up to you. Link to comment
ca_lazerdwarf Posted September 19, 2014 Share Posted September 19, 2014 (edited) Oops, posted here rather than the IC. Edited September 19, 2014 by ca_lazerdwarf Link to comment
Thevshi Posted September 20, 2014 Author Share Posted September 20, 2014 The big thug moves up to a police officer, swinging a large fist that hits the officer, the officer [/url=http://invisiblecastle.com/roller/view/4649696/]misses his toughness save and is knocked out. Two of the other thugs move close to police officers, and shot tasers at them, both miss. The other two thugs move towards the time capsule. The villain with the energy pistol shoots at another police officer, hitting him (taking 10 to hit). That officer also misses his toughness save and is knocked out. The two officers attacked with tasers retaliate with their tonfa, they '>both hit, DC 18 toughness save for the two thugs: 23 and 12, so one makes it and one is bruised and dazed. The remaining officer is still helping direct people away, but draws his firearm. So, Round Two 22 Coiled Lightning (unharmed, 1 HP) 7 Big Thug 6 Thugs (1 bruised and dazed) 3 Slice 3 Police Your up again, and have found a place to change, although it will take a full round to do so. (at the end of that round, you can have your array set to the movement power, so next round you can swing over and then change it to an attack) Link to comment
ca_lazerdwarf Posted September 20, 2014 Share Posted September 20, 2014 Just changing in to costume this round. How far away is he from the action now? Link to comment
Thevshi Posted September 20, 2014 Author Share Posted September 20, 2014 It would take a full move action to get there by foot, though you can easily swing over as a move action (say swinging up to the roof of the restaurant and then using a light pole to swing over) The big thug moves over toward one of the cops fighting the taser thugs and swings at him, but misses. The thug with the taser that is up tries to hit a cop with it, but misses as well. The other two thugs are trying to open the capsule with their crowbars. The supercriminal shoots at the cop that just drew his pistol, auto hitting by taking ten, the cop misses his toughness save and is out. The two tonfa armed cops attack the big thug, hitting with a 17 and 17. The big thug makes both toughness saves. Link to comment
Thevshi Posted September 20, 2014 Author Share Posted September 20, 2014 Round Three 22 Coiled Lightning (unharmed, 1 HP) 7 Big Thug 6 Thugs (1 bruised and dazed) 3 Slice 3 Police Link to comment
ca_lazerdwarf Posted September 20, 2014 Share Posted September 20, 2014 Swinging over to the cop, then attacking the thug w/ the tazer first with the whip, with power attack +2 on that.1d20+6=22 That will be DC 24 damage. If he goes down, is the big guy close enough to continue with a takedown attack? Link to comment
Thevshi Posted September 20, 2014 Author Share Posted September 20, 2014 Yep, that first guy goes down. You are close enough to attack the big guy with Takedown attack, or the other thug with a taser, who just recovered from being dazed. Also, just to clarify, there are two police officers in the melee. (the only two still up) Link to comment
ca_lazerdwarf Posted September 20, 2014 Share Posted September 20, 2014 Ok, taking the second attack on the big guy.1d20+6=15 Link to comment
Thevshi Posted September 20, 2014 Author Share Posted September 20, 2014 That hits, but he makes his toughness save. Link to comment
Thevshi Posted September 20, 2014 Author Share Posted September 20, 2014 The big thug is going to take a swing at Coiled, and he connects with a 19, so that is a DC 23 toughness save. Link to comment
ca_lazerdwarf Posted September 20, 2014 Share Posted September 20, 2014 1d20+7=1414, so dazed and a bruise? Link to comment
Thevshi Posted September 20, 2014 Author Share Posted September 20, 2014 The thug that had been dazed gets up and shoots his tazer at one of the cops again, but misses again with a 11 The man with the blaster shoots another cop, who actually makes his toughness save! The two cops team up on the tazer armed thug, both hitting, one with a critical hit! The thug completely fails his first toughness save, so it out, so I will say the second cop hit the big guy, who also rolls poorly, so is bruised and dazed as well! I will shake off the big guy's daze, so a hero point to you! Link to comment
Thevshi Posted September 20, 2014 Author Share Posted September 20, 2014 Round Four 22 Coiled Lightning (bruise and dazed, 2 HP) 7 Big Thug (bruised) 6 Thugs (2 left) 3 Slice 3 Police So, your choice if you want to stay dazed or spend a Hero Point and shake it off. Link to comment
ca_lazerdwarf Posted September 20, 2014 Share Posted September 20, 2014 Yeah, going to use the HP to drop the daze so I can move and act.Running toward the guy with the gun and attempting to disarm.If it works, I might use extra effort to pick it up.Attack Roll: 1d20+8=26If that hitsDisarm Roll: 1d20+10=21 Link to comment
Thevshi Posted September 20, 2014 Author Share Posted September 20, 2014 Well, there is one issue Lazer, you were on the ground after the knockback from the big guy's hit. You can try to use Acrobatics to kip up (DC 20) or you have to use a Move Action to stand back up. Link to comment
ca_lazerdwarf Posted September 20, 2014 Share Posted September 20, 2014 Oops, missed that.Ok. Trying the free action standupand missed.. 1d20+6=16So, since I don't think I'm close enough to disarm the guy with the gun after standing up, can I change that roll to an attack on the big guy? Or should I roll again? Link to comment
Thevshi Posted September 20, 2014 Author Share Posted September 20, 2014 You can keep the roll. The big guy again botches his toughness save, picking up another bruise and is dazed again. (no knockback though). Link to comment
Thevshi Posted September 20, 2014 Author Share Posted September 20, 2014 So removing the daze on the big guy, so you get the extra HP back. The two thugs with crowbars move up to attack the police officers, but the both miss. The guy with the energy pistol shoots at Coiled, hitting with a 22, so a DC 22 toughness save. The police fight the two guys with the crowbars, one hits, one misses, the thug hit makes his toughness save. Link to comment
ca_lazerdwarf Posted September 20, 2014 Share Posted September 20, 2014 Toughness 1d20+6=19 that's a second bruise. Link to comment
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