Thevshi Posted December 1, 2014 Author Share Posted December 1, 2014 I will say the signs like that are up, but Charlie does not see any of the actual alarm equipment (it is an old building that clearly has not been making much money for such things) Link to comment
Thevshi Posted December 23, 2014 Author Share Posted December 23, 2014 Hey ca, could you give me a Stealth roll for Coiled please. Link to comment
ca_lazerdwarf Posted December 26, 2014 Share Posted December 26, 2014 Stealth Check (untrained): 1d20+2 21 Link to comment
Thevshi Posted February 1, 2015 Author Share Posted February 1, 2015 Okay Lazer, sorry for the absence, but RL was hijacking me. Could I get a Stealth Roll and a Notice check please. Link to comment
ca_lazerdwarf Posted February 3, 2015 Share Posted February 3, 2015 Neither of those are all that great... well, let's see what happens.Another Stealth Check: 1d20+2 8Notice Check: 1d20+6 13 Link to comment
Thevshi Posted February 7, 2015 Author Share Posted February 7, 2015 Okay, the Garrote gets a 19 on his Notice check and a 21 on his Stealth roll, so he sees you and you do not see him. As Coiled is following Bittman, the Garrote moves up behind to attack: and even with Coiled flat footed, he misses with 10. So, initiative time! Link to comment
Thevshi Posted February 7, 2015 Author Share Posted February 7, 2015 Round One 10 Coiled Lightning (unharmed, 1 HP)5 Garrote (unharmed) Coiled is up! Link to comment
ca_lazerdwarf Posted February 7, 2015 Share Posted February 7, 2015 Going to attempt to use my tazer effect to stun the garroteStun Attack: 1d20+8 28Critical Hit! That's DC 21 Fort check Link to comment
Thevshi Posted February 8, 2015 Author Share Posted February 8, 2015 That is a good hit, he gets a 19, so is Dazed. Go ahead and post IC. Link to comment
Thevshi Posted February 9, 2015 Author Share Posted February 9, 2015 Okay, I am going to have the Garrote shake off the daze (HP to Coiled). He will try to slip back into the shadows (with Hide in Plain Sight), getting a 24 on his Stealth check. Tough for Coiled to try to beat, but he can possibly do so with a Notice check. Link to comment
ca_lazerdwarf Posted February 9, 2015 Share Posted February 9, 2015 Notice Check: 1d20+6 18 Not bad, but not good enough. Link to comment
Thevshi Posted February 9, 2015 Author Share Posted February 9, 2015 Round Two 10 Coiled Lightning (unharmed, 2 HP) 5 Garrote (unharmed) Link to comment
ca_lazerdwarf Posted February 10, 2015 Share Posted February 10, 2015 Is there a relatively open area of the museum, to get as much space between him and statues and corners, etc as possible? Link to comment
Thevshi Posted February 12, 2015 Author Share Posted February 12, 2015 No, there is no real open areas on this level, the museum is pretty crowded with displays. Link to comment
ca_lazerdwarf Posted February 12, 2015 Share Posted February 12, 2015 Ok, then just going to light up the room and ready an action to taze the garrote again if he shows himself. Link to comment
Thevshi Posted February 27, 2015 Author Share Posted February 27, 2015 Sorry for the delay on this, make another notice check for Coiled. Link to comment
ca_lazerdwarf Posted February 27, 2015 Share Posted February 27, 2015 Notice Check: 1d20+6 26 Link to comment
Thevshi Posted February 28, 2015 Author Share Posted February 28, 2015 Okay, the sparks of light you produce revel the Garrote, who was trying to hide among some of the statutes twenty feet away. Environmental Control is a standard action to activate, so you cannot attack in the same round. So the Garrote will act, throwing one of the wax figures at Coiled with telekinesis, hitting with a 25. That is a DC 20 toughness save for Coiled. Link to comment
ca_lazerdwarf Posted February 28, 2015 Share Posted February 28, 2015 Toughness: 1d20+7 18 I'll take the bruise Link to comment
Thevshi Posted February 28, 2015 Author Share Posted February 28, 2015 Round Three 10 Coiled Lightning (bruise, 2 HP) 5 Garrote (unharmed) Link to comment
ca_lazerdwarf Posted February 28, 2015 Share Posted February 28, 2015 Whip attack: 1d20+8 28 DC 21 damage Link to comment
Thevshi Posted February 28, 2015 Author Share Posted February 28, 2015 That is a critical hit, so it would be a DC 26 save. The Garrote gets a 14, which is staggered and dazed. So that will effectively end combat. Link to comment
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