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Miracle Girl [WIP]


Heritage

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Caseycrop.jpg               MissMiracle.jpg

Player Name: Heritage
Character Name: Miracle Girl
Power Level: 8 (120/120PP)
Tradeoffs: +2 Toughness/-2 Defense, -1 Damage/+1 Attack
Unspent PP: 0

In Brief:
Super-strong teen with the gift of flight.

Alternate Identity: Casey Blankenship
Identity: Secret
Birthplace: Colorado Springs, CO
Occupation: Student
Affiliations: Claremont Academy
Family: Margaret Blankenship (mother), Col. Steve Blankenship (father)

Description:
Age: 16 (DoB: December 27, 1997)
Gender: Female
Height: 5'7"
Weight: 142 lbs.
Eyes: Green
Hair: Honey-blonde

Casey is a good-looking, athletic young woman with green eyes and long blonde hair. In her civilian identity, she typically wears her hair up and out of the way, and favors cotton or flannel shirts, loose-cut jeans and light hiking boots year round. An oversize shoulder bag made from natural hemp holds her whole life, including her MG costume. Casey still wears her old glasses, even though she no longer needs them; she feels they help to maintain her 'ordinary girl' cover, plus she just really likes the way they look on her!


Casey's bio-energetic field is always active, but it is usually barely visible to the naked eye, manifesting as more of a healthy glow to her skin and golden luster to her hair. However if she uses her powers for more challenging tasks, the glow becomes far more visible and radiant. When she's active as Miracle Girl, Casey loses the glasses and lets her hair down, which tends to billow around her face when she flies, and she literally glows; yes, she knows it's a bit much, but it actually helps her maintain her secret identity!

 

History:
Casey's family lives in Colorado Springs not far from Peterson Air Force Base, and until recently she attended Air Academy High School. She's been an active Girl Scout since she was little, and she recently earned her Gold Award for building a wooden foot bridge at a National Park near her home. Up until recently, Casey only knew her dad as US Air Force Colonel Steve Blankenship; she had no idea that her father actually worked for AEGIS as Vigilant ('America's First Line of Defense!') and would probably have never found out, due to concerns over national security.
 
Casey has been around aircraft her entire life; her father began taking her up in his Cessna before she could ride a bike. It was during a weekend training flight that a biazzare accident occurred; a summer storm suddenly came upon the tiny aircraft, which was was struck by lightening as Casey hurried to get back to the airfield. The bolt passed right through both her and her father, somehow transferring some of his powers to her.

After the incident, Casey was taken to a secure location where it was explained who her father was and how important it was that his identity be kept a secret, and she swore an oath that she would. When it was discovered she now shared some of her father's gifts, AEGIS contacted Duncan Summers and asked if he could accept a new student.

Personality & Motivation:
Casey is thoughtful and introspective, sometimes bordering on introverted; she makes friends easily enough, but she prefers a small circle of good friends to a large one filled with casual acquaintances. She loves the romantic notion of being a newspaper reporter like her grandfather who worked for the Miami Herald for thirty years, even though she knows in modern times it means less and less. Casey tries to tell the truth at all times, but understands that a secret identity does require the occasional 'white lie', as much as it pains her.

Outside of journalism, her interests include almost any sort of outdoor activity (hiking, camping, skiing and white-water rafting are among her favorites), as well as reading, playing board games and shopping with friends. Casey has also loved aviation since she was a little girl, something her pilot father instilled in her; even though she can now fly under her own power, achieving her student pilot certificate is still one of her proudest achievements.

 

As Miracle Girl, she's a bit more outgoing and confident when she's 'in character', as she finds her super persona to be very liberating; sometimes she's surprised when she hears herself chastising bad guys or easily working with emergency personnel.

Powers & Tactics:
Casey has just recently gotten her powers, and so is still working on her tactics; so far, Miracle Girl is a fairly straightforward fighter, primarily relying on her impressive strength and speed to get the job done. She can take a lot of punishment, so she's happy to draw fire away from less physical heroes or to protect innocents. Her super-breath offers her a good option to take out a lot of mooks at one time, and her keen eyesight and ability to monitor emergency frequencies give a heads up when danger is near.
 
Miracle Girl's body isn't actually any stronger, faster or tougher than any normal humans; a strange golden bio-energy field, channeled through Casey's own brain, allows her to accomplish these feats. Psionic energy is capable of disrupting that field, meaning Casey is more vulnerable to mental attacks.
 
Complications:
"Yeah, he's my dad..." - Casey's father is Col. Steve Blankenship, aka Vigilant, 'America's First Line of Defense'. It's not quite as cool as it sounds.
 
"I know he just wants me to be safe." If any of Vigilant's enemy's figure out who Casey is, they might try to get to him through her.

"No, I really am a Girl Scout." Scouting has been a major part of Casey's life since she was five years old; she takes her pledge to the Scouts and their values very seriously.
 
"There might be a story here." Casey is both naturally curious and has a reporter's instincts; if she thinks there's a wrong that needs to come to light, she will do everything in her power to expose it.

Abilities: 2 + 2 + 4 + 6 + 0 + 4 = 18PP
Strength: 25/12 (+7/+1)
Dexterity: 12 (+1)
Constitution: 30/14 (+10/+2)
Intelligence: 16 (+3)
Wisdom: 10 (+0)
Charisma: 14 (+2)

Combat: 10 + 12 = 22PP
Initiative: +9
Attack: 5, Melee +5, Ranged +5, Unarmed +9
Grapple: +15 (+7 Str, Attack 5, Super-Str 3)
Defense: 6, 3 Flat-footed
Knockback: -8

Saving Throws: 0 + 0 + 5 + 6 = 11PP
Toughness: +10 (+2 Con, +8 Enhanced Con)
Fortitude +10 (+2 Con, +8 Enhanced Con)
Reflex +6 (+1 Dex, +5)
Will +6 (+0 Wis, +6)

Skills: 28R = 7PP
Bluff 0 (+2/+6 Attractive)

Craft: Structural 2 (+5)

Diplomacy 4 (+6/+10 Attractive)
Intimidate 3 (+5)
Investigate 1 (+4)
Knowledge (Current Events) 1 (+4)
Knowledge (Earth Science) 1 (+4)
Knowledge (Pop Culture) 1 (+4)
Knowledge (Technology) 1 (+4)
Languages 1 (Spanish)
Medicine 1 (+1)
Notice 3 (+3)
Pilot 4 (+5)
Survival 5 (+5)

Feats: 6PP
Attack Specialization 2 (Unarmed)
Attractive
Improved Initiative 2
Interpose

Powers: 20 + 20 + 2 + 6 + 4 + 13 = 59PP
Enhanced Constitution 16 [16PP]

Enhanced Strength 13 [13PP]

Immunity 2 (Cold, Heat) [2PP]

Impervious Toughness 6 [6PP]

Super-Senses 4 (Extended Vision 3, Radio Hearing) [4PP]

Super-Strength 3 (Strength 40, Heavy Load: 3 Tons, PF: Super-Breath) [7PP]

Swift as the Wind 5 (10PP Array, Feats: Alternate Powers 1) [11PP]
Base Power: Flight 5 (250 mph) [10PP]

AP: Quickness 10 (x2500) [1PP]

Drawbacks: (-3) = -3PP

Vulnerability (Psionic Attacks, Frequency: Common, Intensity: Moderate [+50% DC]) [-3PP]

 

DC Block

ATTACK RANGE SAVE EFFECT
Unarmed Touch DC 22 Tough Damage

Abilities 18 + Combat 22 + Saving Throws 11 + Skills 7 + Feats 6 + Powers 59 - Drawbacks 3 = 120/120 Power Points

Edited by Heritage
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