Brown Dynamite Posted September 18, 2014 Share Posted September 18, 2014 (edited) OOC for >this thread. Edited September 18, 2014 by HG Morrison Link to comment
Supercape Posted September 18, 2014 Share Posted September 18, 2014 Also, Hand is dropping off then hopefully cutting us free. It has V/D (Tech) Strike power, so going to fluff that as a Laser Cutter. Link to comment
Brown Dynamite Posted September 18, 2014 Author Share Posted September 18, 2014 It's not precise the teens lose a finger each! I'm kidding. Fluff works for me. Handcuffs snap. Traps encountered along the way will actually require the objects doing a TOU save. But for the handcuffs narrative works for me. Unless either of them wanted to give a go at an Escape Artist check. Link to comment
EternalPhoenix Posted September 18, 2014 Share Posted September 18, 2014 Nah, don't need one. Also I am here now. Link to comment
Supercape Posted September 19, 2014 Share Posted September 19, 2014 Starshot is inspecting the foilage, see if it is Earth like (at least!) with a rather good trained Life Sciences roll: 1d20+6=23 Link to comment
KnightDisciple Posted September 19, 2014 Share Posted September 19, 2014 (edited) Survival: 12. Notice: 22. EDIT: Trying to figure out where we might be, how bad this situation is, etc. Edited September 19, 2014 by KnightDisciple Link to comment
Supercape Posted September 19, 2014 Share Posted September 19, 2014 Dunno if needed yet, but I should probably throw in a Survival too: 1d20+10=22 Link to comment
Brown Dynamite Posted September 19, 2014 Author Share Posted September 19, 2014 (edited) Survival's not needed yet. But hey, I'm game. DC20 Able to distinguish a single humanoid set of tracks in the nearby grounds. Apparently disappearing in the nearby treeline, with some scraped wood suggesting whomever was in the area climbed a tree before leaving. --- Nevermore sees trees, and more trees. As well as rustling behind large set of shrubs or bushes. Starshot's Life Sciences reveal to him the fact that they are in a tropical rainforest environment. All signs point to the rainforest being located on Earth. In the immediate area he is able to specifically make out a number of Brazil Nut Trees, which narrows down their location to either Brazil, Colombia, Ecuador, Peru, or Venezuela. Or somewhere designed to look like such at least. Edited September 19, 2014 by HG Morrison Link to comment
EternalPhoenix Posted September 20, 2014 Share Posted September 20, 2014 http://orokos.com/roll/222613Notice check of my very own, because Vonnie is pretty sure he's the only one with Spatial Awareness here. 24. Link to comment
Supercape Posted October 4, 2014 Share Posted October 4, 2014 Goodness me, the Climb skill being useful? 1d20+7=16 for going up the tree. If you feel generous, he is using his hand variable descriptor strike as a claw to dig into the wood! Link to comment
Brown Dynamite Posted October 6, 2014 Author Share Posted October 6, 2014 I'll give a +2 circumstancial bonus for the stabby hands due to the tree being well wood and me being nice. DC15 to climb of course so he didn't need it this round. It'll be about two more rounds to successfully ascend the tree all the way. But speaking of rounds. Everyone roll Initiative. The jaguar in the bushes will be jumping out, so I guess I'm not that nice and just wanted the drama! Initiative: 1d20+9 16 Link to comment
EternalPhoenix Posted October 6, 2014 Share Posted October 6, 2014 He's fast, but Vonnie's faster. 18. Link to comment
KnightDisciple Posted October 6, 2014 Share Posted October 6, 2014 Hoboy this should be fun. Initiative: 20. Link to comment
Brown Dynamite Posted October 10, 2014 Author Share Posted October 10, 2014 So we're now in rounds. Everyone take an HP. Round 1 20 - Nevermore - 2 HP - Unharmed18 - Samaritan - 2 HP - Unharmed16 - Jaguar - GM - Unharmed12 - Starshot - 2 HP -Unharmed, Climbing Nevermore is up, Link to comment
KnightDisciple Posted October 10, 2014 Share Posted October 10, 2014 (edited) Right, time to do something really, really stupid. Move Action: Get next to Jaguar. Standard Action: Grappling time! First, a Melee Attack: 27. That should hit. Grapple Check: 13. ...HP Re-rolling: 21, but with the reroll that becomes a 31. Edited October 10, 2014 by KnightDisciple Link to comment
Brown Dynamite Posted October 11, 2014 Author Share Posted October 11, 2014 Grapple Check: 1d20+11 25 Well technically 26 forgot to add 1 rank to his grapple on this build. Either way Alek has him. Link to comment
EternalPhoenix Posted October 11, 2014 Share Posted October 11, 2014 I'm gonna do it. Samaritan's gonna punt this fool jag in the jawline. 22 for the attack roll. DC 22 to resist. Link to comment
Brown Dynamite Posted October 11, 2014 Author Share Posted October 11, 2014 TOU Save: 1d20+5 10 Wah Wah. As the Jaguar was just an opening warm up threat, we're just going to ignore grappling not causing helplessness and just say that was a Coup de Grace. With the new DC of 27 he's knocked out. Yep, they knocked out his PL7 Jaguar in one round. But Starshot's still climbing! Link to comment
Supercape Posted October 11, 2014 Share Posted October 11, 2014 Okey dokey! So Carrying on with the climb - I dunno if we are out of combat now, so making two rolls as you kind of implied another two rounds to reach the Box of Plot... 1d20+7=23, 1d20+7=20 Ok to post? Link to comment
Brown Dynamite Posted October 11, 2014 Author Share Posted October 11, 2014 Post Away out of combat for now. Link to comment
Brown Dynamite Posted October 27, 2014 Author Share Posted October 27, 2014 Alrighty when you do set out to start seeking shelter and what now DC10 Survival. Better Results = Better prime location. Link to comment
KnightDisciple Posted October 27, 2014 Share Posted October 27, 2014 Survival Check: 7. Because of course. Link to comment
Recommended Posts