EternalPhoenix Posted February 13, 2015 Posted February 13, 2015 http://orokos.com/roll/25520112 on Notice. Orokos still not liking me much, I see.http://orokos.com/roll/255202And 23 on Search. I see, the ol' bait and switch.
Brown Dynamite Posted February 18, 2015 Author Posted February 18, 2015 If you two are still up to continuing. I'll just narrate Star shot being knocked out by the log trap. Might mean dragging around his unconscious body for the thread. But, sounds like an extra challenge to me!
KnightDisciple Posted February 18, 2015 Posted February 18, 2015 I'd like to try and play this out, yes.
EternalPhoenix Posted February 18, 2015 Posted February 18, 2015 Sure, that's more or less fine by me. It's a shame that Cape's gone, but we can keep going.
KnightDisciple Posted February 19, 2015 Posted February 19, 2015 Clearly the log should knock now-unconscious Starshot airborne, to land semi-safely in the arms of the two teens who notice his flying body just in the nick of time.
Brown Dynamite Posted February 25, 2015 Author Posted February 25, 2015 Alright then give me Initiative Rolls! You can try for a notice roll to find the assailant. But Stealth: 1d20+20 34
EternalPhoenix Posted February 25, 2015 Posted February 25, 2015 (edited) Samaritan's got a good bonus, he should get a decent-http://orokos.com/roll/258979 8.Or, you know, not. Whatever. Edited February 25, 2015 by EternalPhoenix
KnightDisciple Posted February 27, 2015 Posted February 27, 2015 ...aldkjfladkjflakjsdf For some reason I thought this was an Init roll. Instead of Notice: 14. Not that it matters...
Brown Dynamite Posted February 28, 2015 Author Posted February 28, 2015 Round 120 - Seagret - Unharmed 8 - Samaritan - 4 HP - Bruised x1 6 - Nevermore - 5 HP - Bruised x1 No mistake on the HP. There are hidden traps that may be triggered during the brawl. For Sadism's sake. Despite the surprise round of it all. Uncanny Dodge is a beautiful thing. Move Action: Glide down to fly by swipe.Standard Action: Attack Samaritan (DC23): 1d20+12 15 Samaritan is up.
EternalPhoenix Posted March 20, 2015 Posted March 20, 2015 What else would Vonnie do but apply some violence!Move action if necessary, then attackhttp://orokos.com/roll/26573814 result. Know I missed him. DC's 22, though.
Brown Dynamite Posted March 20, 2015 Author Posted March 20, 2015 That is indeed a miss. Feel free to Post away. Nevermore is up.
KnightDisciple Posted March 20, 2015 Posted March 20, 2015 Move Action: Move up to Seagret. Standard Action: Melee Attack: 11. F that. HP Reroll: 24. Grapple Roll: 16. Oh come on.
Brown Dynamite Posted March 20, 2015 Author Posted March 20, 2015 I'd roll, but she can't actually lose to that Grapple Check.
Brown Dynamite Posted April 11, 2015 Author Posted April 11, 2015 Seagret lands on this roundStandard Action: Attack Nevermore (DC23): 1d20+12 18 She misses! Move-by Action: Put some distance between them. DC20 Notice Check (not due to the distance put between them)
Brown Dynamite Posted April 16, 2015 Author Posted April 16, 2015 Alright you notice a covered pit trap in the ground. So can avoid falling in during your move actions with ease.
EternalPhoenix Posted April 17, 2015 Posted April 17, 2015 http://orokos.com/roll/275921Move and attack. But. 8. Don't know why I'm bothering, almost.
Brown Dynamite Posted April 17, 2015 Author Posted April 17, 2015 I'm slightly amused by the string of misses on all parties involved.
Brown Dynamite Posted April 28, 2015 Author Posted April 28, 2015 Feel free to post that miss. Otherwise KD can go when life's less busy. No rush.
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