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Low Orbit


Supercape

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  • 2 weeks later...
Posted

Ok for Skydiving lets have some Notice and Acrobatics Rolls? Could you throw me three of the former (DC 5, 15, and 25), and one of the latter (untrained if you wish, DC 10) to stop getting buffeted around and lose Grunt (assuming you do actually want to keep in sight of him). 

Posted

So of course Grunt and Roulette could just burn their way in. You may have other options or ideas. To break in requires a DC 20 Disable Device roll - although you may not have the tools to that, and I am giving a -2 penalty for hanging off the edge of a station being buffeted by winds! (As always, open to ideas or suggestions)

 

NB: I will presume Roulette has disable device tools on his belt or something?

Posted

Hm I assume he could.  
 
It is a 0EP piece of equipment essentially.  So having a tool for doing the job on the belt is reasonable.  If not can have me spend an HP for a Heroic Feat and Equipment 1.  I have no complaints either way.
 
Disable Device: 1d20+8 11 Which is really 9 having forgot the minus 2. 
 
Eh, spending an HP to Improve Roll
 
Disable Device: 1d20+6 10 Which becomes 20

  • 2 weeks later...
Posted

So let me know if you want any tech or computer skills to come into play to reboot power or computer systems. Also, there is top grade laboratory and workshop facilities here if you fancy whipping up anything scientific. 

Posted (edited)

Technically it's a +2 Bonus for 3 rounds.  Then lowering 1 per round after that.  Unless I'm misremembering how the bonus works.  Either way.  Cool beans.

Edited by HG Morrison
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